Search found 455 matches

by Mr. Tact
Mon Mar 27, 2017 12:34 am
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 60792

Re: Friday Facts #183 - Aiming for the release date

Disappointing, but perfectly acceptable.
by Mr. Tact
Sat Mar 18, 2017 2:21 pm
Forum: Gameplay Help
Topic: beginners defence video?
Replies: 4
Views: 1169

Re: beginners defence video?

It will help significantly if you create your map with a large starting area. This pushes the initial alien spawn points back a bit giving you more time before they become an issue.
by Mr. Tact
Tue Mar 14, 2017 5:12 pm
Forum: Gameplay Help
Topic: T-Junction Help!
Replies: 24
Views: 6561

Re: T-Junction Help!

After much monitoring and tweaking, I deem this to be the perfectly signalled 3-way intersection: Okay, your intersection was slightly different from what I use. And I can't wrap my brain around if the differences matter or not... I use driving on the left despite being in the US because I like hav...
by Mr. Tact
Mon Mar 13, 2017 12:02 am
Forum: Gameplay Help
Topic: What am I doing wrong with train signals?
Replies: 4
Views: 1531

Re: What am I doing wrong with train signals?

In the attached save file, I'm standing right next to a train. If I instruct that train to go to the station "Empty Pickup" it reports "No Path". I'm not clear why. It should be able to select the right track at the first switch where it can make a choice, the left track at the ...
by Mr. Tact
Sat Mar 11, 2017 1:53 am
Forum: Gameplay Help
Topic: side loading full belt
Replies: 9
Views: 4171

Re: side loading full belt

this will give you balanced 'side loading'. it will take from both halves of both belts. balanced.side.loading2.png mind the direction of the half used undergound belts. (R to rotate) Wow, took me a minute to understand what this was doing. Is that what the original poster was looking for? I have p...
by Mr. Tact
Sun Mar 05, 2017 8:36 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 57840

Re: Friday Facts #180 - Map interaction

I really like the resource patch information, that will be useful. I've considered downloading mods which do something similar, it will be nice to see it in the base game.
by Mr. Tact
Sun Mar 05, 2017 8:00 pm
Forum: Gameplay Help
Topic: Embarrassed about my first pipe attempt
Replies: 5
Views: 1781

Re: Embarrassed about my first pipe attempt

Zappes wrote:Your factory extracts oil from the pipe, only what's left is displayed.
I want to make sure I understand what you are saying...

You saying the throughput is being displayed, not the current contents of that section of pipe. Right?
by Mr. Tact
Sun Mar 05, 2017 7:54 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944205

Re: 1.0 without endgame?

We have some plans for DLC, or a free update Nothing is set in stone, but we have a lot ideas for factorio content that would that would fit nicely in something like an expansion pack or a 1.1 release Sounds freaking great. I'm chomping at the bit for .15 and glad to hear there is plenty more to co...
by Mr. Tact
Thu Feb 23, 2017 2:51 pm
Forum: Gameplay Help
Topic: good engine/ robot setup?
Replies: 8
Views: 11954

Re: good engine/ robot setup?

I won't claim my step is great, but I do like it. :mrgreen: My main bus is just south of the screenshot running west to east.
engines and robot frames.jpg
engines and robot frames.jpg (339.71 KiB) Viewed 11893 times
by Mr. Tact
Thu Feb 23, 2017 2:43 pm
Forum: Gameplay Help
Topic: Mid to late game transition
Replies: 5
Views: 3942

Re: Mid to late game transition

I thought the default/standard for any large base short of a "mega-base" was four full blue belts of iron, four copper, 2 steel, 2 green circuits. :mrgreen:

That's certainly been enough for me to get through most of the "Late Upgrades" research...
by Mr. Tact
Tue Feb 21, 2017 10:30 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944205

Re: Factorio Roadmap for 0.15 + 0.16

epiccraft_tv wrote:Is there an ETA for version 0.15 to be released?
The obvious answer is it can't be soon enough! :twisted:
by Mr. Tact
Thu Feb 16, 2017 5:01 pm
Forum: General discussion
Topic: What does your mega-base actually produce?
Replies: 21
Views: 12775

Re: What does your mega-base actually produce?

*shrug* I don't know if my base qualifies as a mega-base, but I have 800+ hours in mine and I only recently started thinking it was complete. Personally, I was mainly driven by wanting to increase capacity and efficiency. Re-did my smelting area twice, and had major rebuilds of most areas. I've been...
by Mr. Tact
Tue Nov 22, 2016 8:39 pm
Forum: Gameplay Help
Topic: Too much petroleum gas
Replies: 22
Views: 23016

Re: Too much petroleum gas

Better? Depends on what you want/need to accomplish. However for fast simple removal of fluids, picking up the tanks is hard to beat as a low tech solution. :mrgreen:
by Mr. Tact
Tue Nov 22, 2016 8:37 pm
Forum: Gameplay Help
Topic: Bob's Mods - where's the salt?
Replies: 16
Views: 9911

Re: Bob's Mods - where's the salt?

I think you get it out of water? Never actually played Bob's but watched some Let's Plays...
by Mr. Tact
Tue Nov 22, 2016 7:00 pm
Forum: Gameplay Help
Topic: Too much petroleum gas
Replies: 22
Views: 23016

Re: Too much petroleum gas

The low tech solution for getting rid of fluids which are loaded up in tanks is to simply pickup up a full tank and put it back down -- this will remove the fluid.
by Mr. Tact
Sat Nov 19, 2016 6:14 pm
Forum: Gameplay Help
Topic: Fluid behavior / Oil flow
Replies: 5
Views: 1754

Re: Fluid behavior / Oil flow

The pump limits the flow? Without it the capacity is higher? Weird.
by Mr. Tact
Sat Nov 19, 2016 5:44 pm
Forum: Gameplay Help
Topic: Fluid behavior / Oil flow
Replies: 5
Views: 1754

Re: Fluid behavior / Oil flow

And thinking about it... a related question: What is the throughput capacity? Is an Assembly Machine 3 able to on it's own fill the throughput capacity of a pipe assuming complete usage on the other end?
by Mr. Tact
Sat Nov 19, 2016 4:31 pm
Forum: Gameplay Help
Topic: Fluid behavior / Oil flow
Replies: 5
Views: 1754

Fluid behavior / Oil flow

Not sure if this belongs here or in the technical help.. I'm just trying to understand the game mechanics involved here. With this setup: oil from barrels.jpg The assembly machine on the bottom, gets nearly all the activity. The top one will occasionally empty a barrel, but not often. During a short...
by Mr. Tact
Fri Nov 18, 2016 2:18 pm
Forum: Gameplay Help
Topic: Questions about spawn points and dealing with aliens.
Replies: 9
Views: 3040

Re: Questions about spawn points and dealing with aliens.

Yep, build a wall! This one is a double-thick wall with full bot & turret coverage, and a train to resupply them. I was even OCD enough to put concrete "footings" under the entire wall, and pave under the entire rail... Check this out -- all laser turret protected and roboport with re...
by Mr. Tact
Thu Nov 17, 2016 2:34 pm
Forum: Gameplay Help
Topic: Inserter bonus and train loading
Replies: 6
Views: 1896

Re: Inserter bonus and train loading

Not in the vanilla game anyway, don't know if there is a mod that will allow that. I assume you are trying to load multiple specific items into a cargo wagon where all the slots are reserved for specific items. As far as I know the best way is to have a separate chest and inserter for each item. One...

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