Search found 455 matches
- Mon Mar 27, 2017 12:34 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 60792
Re: Friday Facts #183 - Aiming for the release date
Disappointing, but perfectly acceptable.
- Sat Mar 18, 2017 2:21 pm
- Forum: Gameplay Help
- Topic: beginners defence video?
- Replies: 4
- Views: 1169
Re: beginners defence video?
It will help significantly if you create your map with a large starting area. This pushes the initial alien spawn points back a bit giving you more time before they become an issue.
- Tue Mar 14, 2017 5:12 pm
- Forum: Gameplay Help
- Topic: T-Junction Help!
- Replies: 24
- Views: 6561
Re: T-Junction Help!
After much monitoring and tweaking, I deem this to be the perfectly signalled 3-way intersection: Okay, your intersection was slightly different from what I use. And I can't wrap my brain around if the differences matter or not... I use driving on the left despite being in the US because I like hav...
- Mon Mar 13, 2017 12:02 am
- Forum: Gameplay Help
- Topic: What am I doing wrong with train signals?
- Replies: 4
- Views: 1531
Re: What am I doing wrong with train signals?
In the attached save file, I'm standing right next to a train. If I instruct that train to go to the station "Empty Pickup" it reports "No Path". I'm not clear why. It should be able to select the right track at the first switch where it can make a choice, the left track at the ...
- Sat Mar 11, 2017 1:53 am
- Forum: Gameplay Help
- Topic: side loading full belt
- Replies: 9
- Views: 4171
Re: side loading full belt
this will give you balanced 'side loading'. it will take from both halves of both belts. balanced.side.loading2.png mind the direction of the half used undergound belts. (R to rotate) Wow, took me a minute to understand what this was doing. Is that what the original poster was looking for? I have p...
- Sun Mar 05, 2017 8:36 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 57840
Re: Friday Facts #180 - Map interaction
I really like the resource patch information, that will be useful. I've considered downloading mods which do something similar, it will be nice to see it in the base game.
- Sun Mar 05, 2017 8:00 pm
- Forum: Gameplay Help
- Topic: Embarrassed about my first pipe attempt
- Replies: 5
- Views: 1781
Re: Embarrassed about my first pipe attempt
I want to make sure I understand what you are saying...Zappes wrote:Your factory extracts oil from the pipe, only what's left is displayed.
You saying the throughput is being displayed, not the current contents of that section of pipe. Right?
- Sun Mar 05, 2017 7:54 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944205
Re: 1.0 without endgame?
We have some plans for DLC, or a free update Nothing is set in stone, but we have a lot ideas for factorio content that would that would fit nicely in something like an expansion pack or a 1.1 release Sounds freaking great. I'm chomping at the bit for .15 and glad to hear there is plenty more to co...
- Thu Feb 23, 2017 2:51 pm
- Forum: Gameplay Help
- Topic: good engine/ robot setup?
- Replies: 8
- Views: 11954
Re: good engine/ robot setup?
I won't claim my step is great, but I do like it.
My main bus is just south of the screenshot running west to east.
- Thu Feb 23, 2017 2:43 pm
- Forum: Gameplay Help
- Topic: Mid to late game transition
- Replies: 5
- Views: 3942
Re: Mid to late game transition
I thought the default/standard for any large base short of a "mega-base" was four full blue belts of iron, four copper, 2 steel, 2 green circuits.
That's certainly been enough for me to get through most of the "Late Upgrades" research...
That's certainly been enough for me to get through most of the "Late Upgrades" research...
- Tue Feb 21, 2017 10:30 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944205
Re: Factorio Roadmap for 0.15 + 0.16
The obvious answer is it can't be soon enough!epiccraft_tv wrote:Is there an ETA for version 0.15 to be released?
- Thu Feb 16, 2017 5:01 pm
- Forum: General discussion
- Topic: What does your mega-base actually produce?
- Replies: 21
- Views: 12775
Re: What does your mega-base actually produce?
*shrug* I don't know if my base qualifies as a mega-base, but I have 800+ hours in mine and I only recently started thinking it was complete. Personally, I was mainly driven by wanting to increase capacity and efficiency. Re-did my smelting area twice, and had major rebuilds of most areas. I've been...
- Tue Nov 22, 2016 8:39 pm
- Forum: Gameplay Help
- Topic: Too much petroleum gas
- Replies: 22
- Views: 23016
Re: Too much petroleum gas
Better? Depends on what you want/need to accomplish. However for fast simple removal of fluids, picking up the tanks is hard to beat as a low tech solution. 
- Tue Nov 22, 2016 8:37 pm
- Forum: Gameplay Help
- Topic: Bob's Mods - where's the salt?
- Replies: 16
- Views: 9911
Re: Bob's Mods - where's the salt?
I think you get it out of water? Never actually played Bob's but watched some Let's Plays...
- Tue Nov 22, 2016 7:00 pm
- Forum: Gameplay Help
- Topic: Too much petroleum gas
- Replies: 22
- Views: 23016
Re: Too much petroleum gas
The low tech solution for getting rid of fluids which are loaded up in tanks is to simply pickup up a full tank and put it back down -- this will remove the fluid.
- Sat Nov 19, 2016 6:14 pm
- Forum: Gameplay Help
- Topic: Fluid behavior / Oil flow
- Replies: 5
- Views: 1754
Re: Fluid behavior / Oil flow
The pump limits the flow? Without it the capacity is higher? Weird.
- Sat Nov 19, 2016 5:44 pm
- Forum: Gameplay Help
- Topic: Fluid behavior / Oil flow
- Replies: 5
- Views: 1754
Re: Fluid behavior / Oil flow
And thinking about it... a related question: What is the throughput capacity? Is an Assembly Machine 3 able to on it's own fill the throughput capacity of a pipe assuming complete usage on the other end?
- Sat Nov 19, 2016 4:31 pm
- Forum: Gameplay Help
- Topic: Fluid behavior / Oil flow
- Replies: 5
- Views: 1754
Fluid behavior / Oil flow
Not sure if this belongs here or in the technical help.. I'm just trying to understand the game mechanics involved here. With this setup: oil from barrels.jpg The assembly machine on the bottom, gets nearly all the activity. The top one will occasionally empty a barrel, but not often. During a short...
- Fri Nov 18, 2016 2:18 pm
- Forum: Gameplay Help
- Topic: Questions about spawn points and dealing with aliens.
- Replies: 9
- Views: 3040
Re: Questions about spawn points and dealing with aliens.
Yep, build a wall! This one is a double-thick wall with full bot & turret coverage, and a train to resupply them. I was even OCD enough to put concrete "footings" under the entire wall, and pave under the entire rail... Check this out -- all laser turret protected and roboport with re...
- Thu Nov 17, 2016 2:34 pm
- Forum: Gameplay Help
- Topic: Inserter bonus and train loading
- Replies: 6
- Views: 1896
Re: Inserter bonus and train loading
Not in the vanilla game anyway, don't know if there is a mod that will allow that. I assume you are trying to load multiple specific items into a cargo wagon where all the slots are reserved for specific items. As far as I know the best way is to have a separate chest and inserter for each item. One...