I thought the golden rule was, "More, Faster".
Search found 460 matches
- Tue Jan 08, 2019 2:24 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1047798
- Sun Jan 06, 2019 10:48 pm
- Forum: Gameplay Help
- Topic: Can someone please tell me how to properly signal this
- Replies: 18
- Views: 5499
Re: Can someone please tell me how to properly signal this
Derp. Sorry about that. Should have known better than to suggest (without testing) a setup I wasn't extremely familiar with. That's the thing about rail signalling, even when you've played for thousands of hours you can still mess it up...
- Sun Jan 06, 2019 4:43 am
- Forum: Gameplay Help
- Topic: Trains are so @#*%&ing frustrating
- Replies: 4
- Views: 1494
Re: Trains are so @#*%&ing frustrating
Yeah, obviously the game is not being consistent there for some reason, try adding signals on both sides of the track or backtrack to the next signal which likely is only on a single side.
- Sun Jan 06, 2019 4:41 am
- Forum: Gameplay Help
- Topic: Can someone please tell me how to properly signal this
- Replies: 18
- Views: 5499
Re: Can someone please tell me how to properly signal this
Something like this:
- Fri Jan 04, 2019 10:24 pm
- Forum: Gameplay Help
- Topic: Train circuit
- Replies: 6
- Views: 2678
Re: Train circuit
Well, trains can go both ways, you just need engines at either end facing opposite directions. Are you getting a "No Path" from the engine? If so, assuming no signaling, you have a break in the track somewhere. Otherwise either there is a break in the track or the signaling is busted. If y...
- Tue Jan 01, 2019 3:51 am
- Forum: Gameplay Help
- Topic: Train path check on Intersections
- Replies: 9
- Views: 3857
Re: Train path check on Intersections
Haha, that is a great intersection.... for all the wrong reasons. As stated, you need to simplify.
- Thu Dec 20, 2018 5:20 pm
- Forum: Gameplay Help
- Topic: problem with Refinery
- Replies: 3
- Views: 1159
Re: problem with Refinery
First guess, just not enough oil. Second guess, polluted pipes.
- Tue Dec 11, 2018 6:58 pm
- Forum: Gameplay Help
- Topic: Control Roboport Repair Pack and Bots Amount
- Replies: 9
- Views: 4744
- Wed Dec 05, 2018 6:45 pm
- Forum: Gameplay Help
- Topic: My tale of woe (train signal problems)
- Replies: 7
- Views: 2383
Re: My tale of woe (train signal problems)
I'm sure there is a "good place" to use two way trains, but in my experience it comes down to poor planning. One way is easier and better.
- Mon Dec 03, 2018 12:59 am
- Forum: Gameplay Help
- Topic: Station bug or intended behavior?
- Replies: 3
- Views: 1256
Re: Station bug or intended behavior?
It's just rubber duck debugging. https://en.wikipedia.org/wiki/Rubber_duck_debugging HAHA. I didn't realize a name had been given to this process, but not particularly surprised one was. I did this occasionally as a network engineer. I would start explaining the problem to a co-worker, who was not ...
- Mon Dec 03, 2018 12:54 am
- Forum: Gameplay Help
- Topic: Solar/Nuclear/Steam energy
- Replies: 14
- Views: 4558
- Sat Dec 01, 2018 9:59 pm
- Forum: Gameplay Help
- Topic: Solar/Nuclear/Steam energy
- Replies: 14
- Views: 4558
Re: Solar/Nuclear/Steam energy
I believe the ratio is still .84 accumulator to solar panel. Someone will correct me if I'm wrong. :mrgreen: All the accumulators and solar panels need to be connected to the power grid. They don't need to be near each other. Personally, I go from steam power to solar and stick with it. It is just e...
- Sat Dec 01, 2018 12:12 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1778
- Views: 582952
Re: Simple Questions and Short Answers
When I make a new blueprint and save it, it gets added to my inventory. I've made a few and so I have three or four just sitting in my inventory that I don't need to use again for now. How do I get rid of them from my inventory without deleting them also from my blueprint library? Right click on th...
- Fri Nov 30, 2018 4:29 pm
- Forum: Gameplay Help
- Topic: Why train is not entering empty space?
- Replies: 9
- Views: 4498
Re: Why train is not entering empty space?
Looks like maybe the approaching train turns the first signal yellow allowing the second to go green early enough that the train doesn't need to slow down?
- Fri Nov 30, 2018 2:09 pm
- Forum: Gameplay Help
- Topic: Why train is not entering empty space?
- Replies: 9
- Views: 4498
Re: Why train is not entering empty space?
To fix the problem you need to basically force the train to recalculate its path right before the stations. Good solution to this is having 2 consecutive signals right before the first chain signal (where the train is waiting on your screenshot), with last one set to close whenever the first one is...
- Sat Nov 24, 2018 6:27 pm
- Forum: Gameplay Help
- Topic: Train setup/signaling
- Replies: 18
- Views: 4723
Re: Train setup/signaling
Looks fine to me, are you having a problem with it?
- Fri Nov 23, 2018 2:26 pm
- Forum: Gameplay Help
- Topic: No Biters, Less Research?
- Replies: 7
- Views: 4232
Re: No Biters, Less Research?
I've always been surprised how so few of the YouTubers I have watched use poison capsules for tree clearing -- it has always been my prefer method.
- Sun Nov 18, 2018 5:45 pm
- Forum: Gameplay Help
- Topic: Help biters
- Replies: 8
- Views: 2987
Re: Help biters
Well, if you can get all the way down the tree Artillery is pretty effective and still requires the making of ammo...
- Sun Nov 18, 2018 5:23 pm
- Forum: Gameplay Help
- Topic: Help biters
- Replies: 8
- Views: 2987
- Sun Nov 18, 2018 5:19 pm
- Forum: Gameplay Help
- Topic: What's wrong with my Oil/Chemicals setup
- Replies: 30
- Views: 7892
Re: What's wrong with my Oil/Chemicals setup
The station looks great. Yeah, a two track system can handle a much larger load. It also takes a lot more space. But once you have the ideas down, you'll never go back.
Good luck.
Good luck.