Search found 460 matches

by Mr. Tact
Tue Jan 08, 2019 2:24 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1047798

Re: Factorio Roadmap for 0.17 & 0.18

Ojelle wrote:
Mon Jan 07, 2019 7:55 am
You guys forgot the Golden rule

"Everything takes longer then expected"
I thought the golden rule was, "More, Faster". :mrgreen:
by Mr. Tact
Sun Jan 06, 2019 10:48 pm
Forum: Gameplay Help
Topic: Can someone please tell me how to properly signal this
Replies: 18
Views: 5499

Re: Can someone please tell me how to properly signal this

Derp. Sorry about that. Should have known better than to suggest (without testing) a setup I wasn't extremely familiar with. That's the thing about rail signalling, even when you've played for thousands of hours you can still mess it up... :mrgreen:
by Mr. Tact
Sun Jan 06, 2019 4:43 am
Forum: Gameplay Help
Topic: Trains are so @#*%&ing frustrating
Replies: 4
Views: 1494

Re: Trains are so @#*%&ing frustrating

Yeah, obviously the game is not being consistent there for some reason, try adding signals on both sides of the track or backtrack to the next signal which likely is only on a single side.
by Mr. Tact
Sun Jan 06, 2019 4:41 am
Forum: Gameplay Help
Topic: Can someone please tell me how to properly signal this
Replies: 18
Views: 5499

Re: Can someone please tell me how to properly signal this

Something like this:
two way y.jpg
two way y.jpg (155.76 KiB) Viewed 5488 times
by Mr. Tact
Fri Jan 04, 2019 10:24 pm
Forum: Gameplay Help
Topic: Train circuit
Replies: 6
Views: 2678

Re: Train circuit

Well, trains can go both ways, you just need engines at either end facing opposite directions. Are you getting a "No Path" from the engine? If so, assuming no signaling, you have a break in the track somewhere. Otherwise either there is a break in the track or the signaling is busted. If y...
by Mr. Tact
Tue Jan 01, 2019 3:51 am
Forum: Gameplay Help
Topic: Train path check on Intersections
Replies: 9
Views: 3857

Re: Train path check on Intersections

Haha, that is a great intersection.... for all the wrong reasons. :mrgreen: As stated, you need to simplify.
by Mr. Tact
Thu Dec 20, 2018 5:20 pm
Forum: Gameplay Help
Topic: problem with Refinery
Replies: 3
Views: 1159

Re: problem with Refinery

First guess, just not enough oil. Second guess, polluted pipes.
by Mr. Tact
Tue Dec 11, 2018 6:58 pm
Forum: Gameplay Help
Topic: Control Roboport Repair Pack and Bots Amount
Replies: 9
Views: 4744

Re: Control Roboport Repair Pack and Bots Amount

DaveMcW wrote:
Tue Dec 11, 2018 5:53 pm
The robots pick up repair packs from logistic chests if the roboport is empty.
They haven't always done that though, right?
by Mr. Tact
Wed Dec 05, 2018 6:45 pm
Forum: Gameplay Help
Topic: My tale of woe (train signal problems)
Replies: 7
Views: 2383

Re: My tale of woe (train signal problems)

I'm sure there is a "good place" to use two way trains, but in my experience it comes down to poor planning. One way is easier and better.
by Mr. Tact
Mon Dec 03, 2018 12:59 am
Forum: Gameplay Help
Topic: Station bug or intended behavior?
Replies: 3
Views: 1256

Re: Station bug or intended behavior?

It's just rubber duck debugging. https://en.wikipedia.org/wiki/Rubber_duck_debugging HAHA. I didn't realize a name had been given to this process, but not particularly surprised one was. I did this occasionally as a network engineer. I would start explaining the problem to a co-worker, who was not ...
by Mr. Tact
Mon Dec 03, 2018 12:54 am
Forum: Gameplay Help
Topic: Solar/Nuclear/Steam energy
Replies: 14
Views: 4558

Re: Solar/Nuclear/Steam energy

je11693 wrote:
Sun Dec 02, 2018 8:05 am
How is the 0.84 calculated?
84 accumulators for every 100 solar panels.
by Mr. Tact
Sat Dec 01, 2018 9:59 pm
Forum: Gameplay Help
Topic: Solar/Nuclear/Steam energy
Replies: 14
Views: 4558

Re: Solar/Nuclear/Steam energy

I believe the ratio is still .84 accumulator to solar panel. Someone will correct me if I'm wrong. :mrgreen: All the accumulators and solar panels need to be connected to the power grid. They don't need to be near each other. Personally, I go from steam power to solar and stick with it. It is just e...
by Mr. Tact
Sat Dec 01, 2018 12:12 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1778
Views: 582952

Re: Simple Questions and Short Answers

When I make a new blueprint and save it, it gets added to my inventory. I've made a few and so I have three or four just sitting in my inventory that I don't need to use again for now. How do I get rid of them from my inventory without deleting them also from my blueprint library? Right click on th...
by Mr. Tact
Fri Nov 30, 2018 4:29 pm
Forum: Gameplay Help
Topic: Why train is not entering empty space?
Replies: 9
Views: 4498

Re: Why train is not entering empty space?

Looks like maybe the approaching train turns the first signal yellow allowing the second to go green early enough that the train doesn't need to slow down?
by Mr. Tact
Fri Nov 30, 2018 2:09 pm
Forum: Gameplay Help
Topic: Why train is not entering empty space?
Replies: 9
Views: 4498

Re: Why train is not entering empty space?

To fix the problem you need to basically force the train to recalculate its path right before the stations. Good solution to this is having 2 consecutive signals right before the first chain signal (where the train is waiting on your screenshot), with last one set to close whenever the first one is...
by Mr. Tact
Sat Nov 24, 2018 6:27 pm
Forum: Gameplay Help
Topic: Train setup/signaling
Replies: 18
Views: 4723

Re: Train setup/signaling

Looks fine to me, are you having a problem with it?
by Mr. Tact
Fri Nov 23, 2018 2:26 pm
Forum: Gameplay Help
Topic: No Biters, Less Research?
Replies: 7
Views: 4232

Re: No Biters, Less Research?

I've always been surprised how so few of the YouTubers I have watched use poison capsules for tree clearing -- it has always been my prefer method.
by Mr. Tact
Sun Nov 18, 2018 5:45 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 2987

Re: Help biters

Well, if you can get all the way down the tree Artillery is pretty effective and still requires the making of ammo...
by Mr. Tact
Sun Nov 18, 2018 5:23 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 2987

Re: Help biters

Openhand wrote:
Sun Nov 18, 2018 5:19 pm
Every time i stop playing, it is because of biters.
Based on just that I would say at a minimum you should play with biter expansion turned off. Try playing without them. Some people don't like that, but I play about half my games that way.
by Mr. Tact
Sun Nov 18, 2018 5:19 pm
Forum: Gameplay Help
Topic: What's wrong with my Oil/Chemicals setup
Replies: 30
Views: 7892

Re: What's wrong with my Oil/Chemicals setup

The station looks great. Yeah, a two track system can handle a much larger load. It also takes a lot more space. But once you have the ideas down, you'll never go back. :D

Good luck.

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