Search found 455 matches

by Mr. Tact
Tue Jan 01, 2019 3:51 am
Forum: Gameplay Help
Topic: Train path check on Intersections
Replies: 9
Views: 2796

Re: Train path check on Intersections

Haha, that is a great intersection.... for all the wrong reasons. :mrgreen: As stated, you need to simplify.
by Mr. Tact
Thu Dec 20, 2018 5:20 pm
Forum: Gameplay Help
Topic: problem with Refinery
Replies: 3
Views: 885

Re: problem with Refinery

First guess, just not enough oil. Second guess, polluted pipes.
by Mr. Tact
Tue Dec 11, 2018 6:58 pm
Forum: Gameplay Help
Topic: Control Roboport Repair Pack and Bots Amount
Replies: 9
Views: 3087

Re: Control Roboport Repair Pack and Bots Amount

DaveMcW wrote: ↑
Tue Dec 11, 2018 5:53 pm
The robots pick up repair packs from logistic chests if the roboport is empty.
They haven't always done that though, right?
by Mr. Tact
Wed Dec 05, 2018 6:45 pm
Forum: Gameplay Help
Topic: My tale of woe (train signal problems)
Replies: 7
Views: 1708

Re: My tale of woe (train signal problems)

I'm sure there is a "good place" to use two way trains, but in my experience it comes down to poor planning. One way is easier and better.
by Mr. Tact
Mon Dec 03, 2018 12:59 am
Forum: Gameplay Help
Topic: Station bug or intended behavior?
Replies: 3
Views: 922

Re: Station bug or intended behavior?

It's just rubber duck debugging. https://en.wikipedia.org/wiki/Rubber_duck_debugging HAHA. I didn't realize a name had been given to this process, but not particularly surprised one was. I did this occasionally as a network engineer. I would start explaining the problem to a co-worker, who was not ...
by Mr. Tact
Mon Dec 03, 2018 12:54 am
Forum: Gameplay Help
Topic: Solar/Nuclear/Steam energy
Replies: 14
Views: 3273

Re: Solar/Nuclear/Steam energy

je11693 wrote: ↑
Sun Dec 02, 2018 8:05 am
How is the 0.84 calculated?
84 accumulators for every 100 solar panels.
by Mr. Tact
Sat Dec 01, 2018 9:59 pm
Forum: Gameplay Help
Topic: Solar/Nuclear/Steam energy
Replies: 14
Views: 3273

Re: Solar/Nuclear/Steam energy

I believe the ratio is still .84 accumulator to solar panel. Someone will correct me if I'm wrong. :mrgreen: All the accumulators and solar panels need to be connected to the power grid. They don't need to be near each other. Personally, I go from steam power to solar and stick with it. It is just e...
by Mr. Tact
Sat Dec 01, 2018 12:12 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1616
Views: 410522

Re: Simple Questions and Short Answers

When I make a new blueprint and save it, it gets added to my inventory. I've made a few and so I have three or four just sitting in my inventory that I don't need to use again for now. How do I get rid of them from my inventory without deleting them also from my blueprint library? Right click on th...
by Mr. Tact
Fri Nov 30, 2018 4:29 pm
Forum: Gameplay Help
Topic: Why train is not entering empty space?
Replies: 9
Views: 3307

Re: Why train is not entering empty space?

Looks like maybe the approaching train turns the first signal yellow allowing the second to go green early enough that the train doesn't need to slow down?
by Mr. Tact
Fri Nov 30, 2018 2:09 pm
Forum: Gameplay Help
Topic: Why train is not entering empty space?
Replies: 9
Views: 3307

Re: Why train is not entering empty space?

To fix the problem you need to basically force the train to recalculate its path right before the stations. Good solution to this is having 2 consecutive signals right before the first chain signal (where the train is waiting on your screenshot), with last one set to close whenever the first one is...
by Mr. Tact
Sat Nov 24, 2018 6:27 pm
Forum: Gameplay Help
Topic: Train setup/signaling
Replies: 18
Views: 3428

Re: Train setup/signaling

Looks fine to me, are you having a problem with it?
by Mr. Tact
Fri Nov 23, 2018 2:26 pm
Forum: Gameplay Help
Topic: No Biters, Less Research?
Replies: 7
Views: 3227

Re: No Biters, Less Research?

I've always been surprised how so few of the YouTubers I have watched use poison capsules for tree clearing -- it has always been my prefer method.
by Mr. Tact
Sun Nov 18, 2018 5:45 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 2093

Re: Help biters

Well, if you can get all the way down the tree Artillery is pretty effective and still requires the making of ammo...
by Mr. Tact
Sun Nov 18, 2018 5:23 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 2093

Re: Help biters

Openhand wrote: ↑
Sun Nov 18, 2018 5:19 pm
Every time i stop playing, it is because of biters.
Based on just that I would say at a minimum you should play with biter expansion turned off. Try playing without them. Some people don't like that, but I play about half my games that way.
by Mr. Tact
Sun Nov 18, 2018 5:19 pm
Forum: Gameplay Help
Topic: What's wrong with my Oil/Chemicals setup
Replies: 30
Views: 5722

Re: What's wrong with my Oil/Chemicals setup

The station looks great. Yeah, a two track system can handle a much larger load. It also takes a lot more space. But once you have the ideas down, you'll never go back. :D

Good luck.
by Mr. Tact
Sun Nov 18, 2018 5:05 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 2093

Re: Help biters

Angelbob marathon was a mistake. Yeah, that combo with biters sounds like a recipe for disaster. If you were very familiar playing with Angel's and Bob's, and knew how to do things extremely efficiently you might pull it off, but it would be tough. I have mixed feelings about biters. I feel they ma...
by Mr. Tact
Sun Nov 18, 2018 3:33 pm
Forum: Gameplay Help
Topic: What's wrong with my Oil/Chemicals setup
Replies: 30
Views: 5722

Re: What's wrong with my Oil/Chemicals setup

je11693 wrote: ↑
Sun Nov 18, 2018 3:29 pm
Thank you. I didn't see any unconnected in the SW field.
There is a pumpjack with an underground pipe connected to it, that pipe is in-line with another underground from another pumpjack, but is not actually connected.

"More, Faster" -- the Factorio motto.
by Mr. Tact
Sun Nov 18, 2018 3:30 pm
Forum: Gameplay Help
Topic: Buffer chest problem
Replies: 13
Views: 3474

Re: Buffer chest problem

astroshak wrote: ↑
Sun Nov 18, 2018 2:50 pm
Drawing upon buffer chests before Passive Providers lets you reuse buildings and building supplies rather than having the old torn down ones clutter chests and constantly using brand new ones to build with.
In what way are buffer chests better at this than storage chests?
by Mr. Tact
Sat Nov 17, 2018 11:56 pm
Forum: Gameplay Help
Topic: What's wrong with my Oil/Chemicals setup
Replies: 30
Views: 5722

Re: What's wrong with my Oil/Chemicals setup

Additionally, you have some serious coal shortage problems which are about to cause crippling power shortage problems. :mrgreen: You should be loading into and out of the train cargo wagons from and into chests. Here is a screenshot of a typical loading station (this one has fancy wiring to load eve...
by Mr. Tact
Sat Nov 17, 2018 11:40 pm
Forum: Gameplay Help
Topic: What's wrong with my Oil/Chemicals setup
Replies: 30
Views: 5722

Re: What's wrong with my Oil/Chemicals setup

Okay, the 5 oil pumpjacks you have just south of the base, there is a busted connection just above where the tank and pump are. Those pipes are not supplying the base. The good news is that there is a build up of 14k oil in the tank. The bad news is when you fix the connection, the base burns throug...

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