Search found 460 matches
- Tue Oct 22, 2024 5:37 pm
- Forum: Questions, reviews and ratings
- Topic: Inserter mod
- Replies: 0
- Views: 76
Inserter mod
Howdy. Back to the game after being away for a couple of years. Previously I always used the Bob's Inserter mod to allow me to do angled and stretched inserters and such. But I am not finding that in the mods after loading Space Age. Can someone point me to an equivalent mod?
- Wed Oct 04, 2023 2:51 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1771
- Views: 581946
Re: Simple Questions and Short Answers
Apologies for all the chaos caused by my question. Thank goodness we all survived.
For the record, I needed to set a logistics limit on my ammo so the mod could tell the ammo was "extra" and to be removed, including to turrers.
For the record, I needed to set a logistics limit on my ammo so the mod could tell the ammo was "extra" and to be removed, including to turrers.
- Tue Oct 03, 2023 1:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1771
- Views: 581946
Re: Simple Questions and Short Answers
Okay.. what am I being stupid about? I am trying to use the Even Distribution mod to put ammo in my turrets when I press shift c -- which it seems to say it will do and I saw Nilaus do it in his SE play through. But it is not working for me. Do I have to have logistic slots researched? That's about ...
- Sun Oct 01, 2023 1:39 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 104351
Re: Friday Facts #378 - Trains on another level
While I like this, I think last week's rail change was a bigger deal. As you indicated train congestion was rarely a major problem. That said, it is cool looking and I'm sure I will have fun with it -- when I finally get to play with it that is...
- Fri Sep 22, 2023 1:47 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 67697
Re: Friday Facts #377 - New new rails
OMG! Despite having a couple of thousand hours in Factorio, I haven't really played much since 1.0 was released. If this was put in the game today I would probably spend the next 12 hours playing Factorio.
- Tue Apr 12, 2022 2:51 pm
- Forum: Questions, reviews and ratings
- Topic: 248k mod
- Replies: 0
- Views: 1232
248k mod
Howdy. I have a couple of thousand hours of playing Factorio. Did Sea Block and have had long play throughs of Bobs and Angels. That said, I really haven't played much since 1.0 was released. I was thinking of starting up again and saw a YTer doing a LP of the 248k mod, I didn't watch any of it but ...
- Sat Sep 26, 2020 10:29 pm
- Forum: Gameplay Help
- Topic: Train Stacker weird behavior
- Replies: 20
- Views: 6603
Re: Train Stacker weird behavior
I don't know if it is still the case, but the problem described here used to be "fixed" by using two regular signals close together and wired together. Signals: parking signal.gif First signal: front signal.gif Second signal: back signal.gif Although I have to say, looking at it now, if it...
- Fri Aug 14, 2020 12:09 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1771
- Views: 581946
Re: Simple Questions and Short Answers
Howdy. Could you ever look at the logistic conditions of something via the map view? I thought I could, but I fired up a 0.18.xx and couldn't, so I fired up a 0.17.xx save and couldn't do it there either. I'm guessing at this point that I never could and I am once again a victim of my own failing me...
- Mon Jun 08, 2020 12:26 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58017
Re: Friday Facts #350 - Electric mining drill redesign
They look nice, although being a curmudgeon I like the old ones too. My only question would do the new ones cause a higher load on ups/fps? Might be the same, might not...
- Fri Apr 03, 2020 10:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1771
- Views: 581946
Re: Simple Questions and Short Answers
Just hold down the mouse button and hover in the area, even fast ones aren't terribly hard to capture.
- Thu Apr 02, 2020 8:14 pm
- Forum: Gameplay Help
- Topic: Angels/Bobs and Uranium Ore
- Replies: 2
- Views: 1721
Re: Angels/Bobs and Uranium Ore
Okay, cool. Thanks.
- Thu Apr 02, 2020 8:07 pm
- Forum: Gameplay Help
- Topic: Angels/Bobs and Uranium Ore
- Replies: 2
- Views: 1721
Angels/Bobs and Uranium Ore
I started a Angels/Bobs play through, the closest thing I've done previously was playing SeaBlock. I've reached the late part of the early game and realized while I see research for Uranium I don't see any on the map. I saved, grabbed the map string, and looked at the setup. Uranium is not listed in...
- Wed Mar 25, 2020 2:52 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1771
- Views: 581946
Re: Simple Questions and Short Answers
Give it some time, what seems complicated now will seem simple in not so long. Before you know it you'll be doing a play through with full Angels and Bobs...
- Wed Mar 25, 2020 1:36 am
- Forum: Mod portal Discussion
- Topic: Mod portal appears to be down.
- Replies: 2
- Views: 1569
Re: Mod portal appears to be down.
Well, it was back for a bit. But now it is down again. So I guess it is bouncing?
- Wed Mar 25, 2020 1:01 am
- Forum: Mod portal Discussion
- Topic: Mod portal appears to be down.
- Replies: 2
- Views: 1569
Mod portal appears to be down.
Get an application error when I attempt to browse to the page.
- Fri Mar 06, 2020 9:51 pm
- Forum: Gameplay Help
- Topic: Why aren't my oil fields dropping to 20%?
- Replies: 4
- Views: 2425
Re: Why aren't my oil fields dropping to 20%?
Well that's interesting, never realized that. I thought all oil went to 20% eventually...
- Tue Jan 07, 2020 5:56 pm
- Forum: This Forum
- Topic: Release Forum
- Replies: 4
- Views: 2578
Re: Release Forum
Okay. Yeah, I knew the stable release was out. But previously discussions had continued on several topics. It just seemed a bit weird to me. No worries.
- Tue Jan 07, 2020 4:50 pm
- Forum: This Forum
- Topic: Release Forum
- Replies: 4
- Views: 2578
Release Forum
Okay, I gotta ask... no new posts in the Release forum since November? Did it get locked? It doesn't look like it is locked. I guess I could have attempted to post there, but decided to ask here instead.
- Tue Jan 07, 2020 4:47 pm
- Forum: Gameplay Help
- Topic: New disabled player - difficulty using keys to move
- Replies: 21
- Views: 8908
Re: Disabled player, accessibility advice
There is absolutely no way i could shot an alien and move. Turn the enemies off -- you can do this in the initial settings when you start a game. I do this in about half my games. Some people think the enemies are a key principal of the game, others feel there is no reason for them to be in the gam...
- Fri Nov 15, 2019 10:08 pm
- Forum: Gameplay Help
- Topic: [0.17.74] Loaders only work one way
- Replies: 5
- Views: 1866
Re: [0.17.74] Loaders only work one way
You didn't place them right. You need to place the one that's supposed to load into furnace as if you wanted to unload from furnace and when on ground, rotate it to swap its direction (to make it load to the furnace) *blink* *blink* Someone please tell me I'm not the only person who was confused af...