Search found 7351 matches

by bobingabout
Wed Apr 07, 2021 3:37 pm
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 37394

Re: [1.1] Bob's Mods: General Discussion

Because I checked it and altered belt speed per tier by 30 (instead of 15) but it doesn't works. Yellow belt speed is still at 15/s. Red belt speed is what exactly with this setting? 30/s like without mods. (I also hoped it would affect T2 then, but no, sadly not) it seems you're right. I'll try an...
by bobingabout
Tue Apr 06, 2021 9:24 pm
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 37394

Re: [1.1] Bob's Mods: General Discussion

Hello! Is there any way to alter the speed of belts (in the mod options) without activating the complete overhaul? Problem is that by activating the overhaul, the Tier 0 and then increased costs for Tier 1 belts, break most of my BP's. So I would love to change the speed of the vanilla belts, but w...
by bobingabout
Fri Mar 12, 2021 1:37 am
Forum: Bob's mods
Topic: Chlorine Issues
Replies: 3
Views: 3235

Re: Chlorine Issues

The only way I can see to make chlorine is to use the salt water electrolysis, which has a byproduct of Sodium Hydroxide. I need more Chlorine than I need Sodium Hydroxide, so I have a large excess of Sodium Hydroxide. Is there a better way to get Chlorine that I'm not seeing, or do I just need to ...
by bobingabout
Tue Mar 09, 2021 8:43 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

This might not be an actual bug, but when loading all of Bob's mods I see warnings in the logfile: 13.168 Warning! Sprite at {0,0; 128x128} from __bobelectronics__/graphics/icons/technology/advanced-electronics-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {128,0; 64x64} w...
by bobingabout
Thu Feb 18, 2021 5:02 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

bobores_1.1.0/prototypes/sulfur.lua appears to be missing: icon_size = 64, icon_mipmaps = 4, This gives the wrong size icon in LuaGuiElement → choose-elem-button (with type = "entity")...sulfur icon size issueA.png Specific to the entity in map editor mode? Probably why I missed it. I'll ...
by bobingabout
Tue Feb 16, 2021 9:36 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

bouncebag wrote:
Tue Feb 16, 2021 4:56 pm
It's also the same on the Laser Robot capsule.
Also noted.


I'll fix it when I can find motivation.
by bobingabout
Fri Feb 12, 2021 8:52 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

Hi, Playing late game on my latest save, creating Napalm Capsules, Tooltip has: -- Unknown key: "tooltip-category.shot" -- I play mostly just Bob's mod with stuff like watefill, cannon turret, FARL and some QoL mods like recipe explorer, so I believe it is just a Bob's mod small issue rat...
by bobingabout
Thu Feb 11, 2021 2:18 pm
Forum: Bob's mods
Topic: Does Bob have a steam inserter?
Replies: 1
Views: 1411

Re: Does Bob have a steam inserter?

A recent addition to bob logistics.
by bobingabout
Mon Feb 01, 2021 1:53 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

Hi Bob, love the mods. I recently upgraded a save from 1.0 to 1.1, and was wondering if it's normal to not be able to see the pure water recipe in the crafting tab. From what I remember from my last game in 0.17, the pure water recipes should be right next to the electrolysis recipes, but I can't f...
by bobingabout
Mon Feb 01, 2021 1:42 pm
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 37394

Re: [1.1] Bob's Mods: General Discussion

Can I do the nuclear overhaul option on in my running game? console command? I prefer default option on as possible. It's what they call a startup setting. the game needs to restart to change it. So... turn it on from the main menu, let the game restart, then load your savegame. it may complain tha...
by bobingabout
Sun Jan 31, 2021 4:00 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 37394

Re: [1.1] Bob's Mods: General Discussion

Bob's Metals, Chemicals and Intermediates Version: 1.1.2 Date: 06. 12. 2020 Changes: - Added Plutonium nucleosynthesis if nuclear overhaul is turned on. It's an annoying recipe that should help you get some plutonium without the need to use nuclear fuel. Hi, I updated my game to 1.1.19 stable. I th...
by bobingabout
Thu Jan 28, 2021 5:01 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

Steam just "force" updated me from 1.0 to 1.1.19. Getting the following mod incompatibilities message: Error loading mods Failed to load mods: Error while running setup for entity prototype "pump" (pump): next_upgrade target (bob-pump-2) must have the same fast_replaceable_group...
by bobingabout
Wed Jan 27, 2021 4:40 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 79683

Re: Bob's Mod Graphics Update Discussion

I mean, it looks good, but I don't know if I actually want to though. well, at least it was a fun experience with a grid of buttons and finding a blue button :) I did actually include red, green and blue buttons in my code, I've just never actually implemented them. Glad to hear you had fun though!
by bobingabout
Tue Jan 26, 2021 1:19 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 79683

Re: Bob's Mod Graphics Update Discussion

DmitriiP wrote:
Tue Jan 26, 2021 12:39 pm
How about Bob's Adjustable Inserters 1.1.0 - Picup/Drop icons like with "ALT mode on" in new versions???

Image
I mean, it looks good, but I don't know if I actually want to though.
by bobingabout
Sat Jan 23, 2021 1:58 am
Forum: Bob's mods
Topic: Starting out with bobs mods.
Replies: 2
Views: 2416

Re: Starting out with bobs mods.

I've not played Krastorio. I kind of avoid it because of the way he changes things internally for no reason (EG, just renaming vanilla stuff, even though it changes nothing) to break other mods. I have been planning a few changes that I haven't gotten around to yet, like rewriting science packs. in ...
by bobingabout
Tue Dec 29, 2020 10:15 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

Hello, I'm having an issue with Bob's Mining on the new version. I have a Bob+Angel's world that I've been playing for about 20 hours now, but the last time I started it up, it said that all techs for higher tiers of drills were removed from the game, and all of my Electric Mining Drill 2's got rem...
by bobingabout
Thu Dec 17, 2020 3:44 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

Adjustable inserters don't seem to flip correctly, neither picup/dropoff orientation nor near-inserters: https://i.imgur.com/82gGHYc.png https://i.imgur.com/5Vzj8t6.png Note that fixed-orientation items (e.g because of pipe inputs) give a "this blueprint cannot be flipped" message. I'd sa...
by bobingabout
Sat Dec 12, 2020 11:51 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34486

Re: [1.1] bugs and balance issues.

Mecejide wrote:
Sat Dec 12, 2020 9:43 pm
Tungsten, copper tungsten, and tungsten carbide are all made from powdered tungsten instead of tungsten plates, so it seems really strange that blue alien alloy uses plates.
I guess that's a point.
by bobingabout
Mon Dec 07, 2020 12:14 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.5] Crash changing Spidertron fuel source (LogisticNetwork check fails)
Replies: 2
Views: 1932

Re: [1.1.5] Crash changing Spidertron fuel source (LogisticNetwork check fails)

Currently having dropbox space issues, so no savegame right now, but... get yourself my warfare mod , which needs my library mod , and that should give you the quick option in mod settings to give spidertron a fuel source (there's 5 spidertrons in total in the mod, spidertron and heavy spidertron us...

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