anigif
Dang, it doesnt work like this. We need a date!Search found 45 matches
- Fri Jan 27, 2017 7:54 pm
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 12486
- Fri Jan 27, 2017 6:40 pm
- Forum: Ideas and Suggestions
- Topic: Train Drop-down menu
- Replies: 2
- Views: 1175
Re: Train Drop-down menu
Would be nice to have the option to click on train stops on the map while in a train, with a popup like "Add to Shedule". And maybe even a "Change name".
- Fri Jan 27, 2017 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 30721
Re: Invert Landfill
Yeah, thats why i wouldn't use the mod. Its outright OP to use moats as defensive structures without said changes to critters.
To be honest, what im really interessted in is transportation via cargo ships, which would require channels. Would be so awesome!
To be honest, what im really interessted in is transportation via cargo ships, which would require channels. Would be so awesome!
- Fri Jan 27, 2017 6:07 am
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 30721
Invert Landfill
Why do i suggest it? Because it makes sense, would look awesome and would be fun to have. How would it work? 1. Either a machine that will be placed or an excavator vehicle, to dig out dirt and create water-filled holes. This method is very time consuming, but automatic. The dirt could even replace...
- Thu Jan 26, 2017 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Evolution Split
- Replies: 9
- Views: 3245
Re: Evolution Split
The main idea was to bring the RTS element closer to the game itself (since base and outpost defence would require more strategic thoughts). Well, Critters evolve over time anyways (kinda like they do now, but with size bound to tech tree and additional health and nest size to time played). But the ...
- Thu Jan 26, 2017 5:59 am
- Forum: Ideas and Suggestions
- Topic: Evolution Split
- Replies: 9
- Views: 3245
Evolution Split
How about splitting the evolution conditions? - Evolve by pollution: Critters grow stronger,meaner and have incread resistance. Natural pollution sources could also trigger this (like oil fields, gas geysers, etc.) - Evolve by nests destroyed: Critters reproduce faster and build bigger nests - Evolv...
- Thu Jan 26, 2017 2:54 am
- Forum: General discussion
- Topic: Incentive to create and improvise/improve design.
- Replies: 4
- Views: 2178
Re: Incentive to create and improvise/improve design.
I didn't have played that many games tough, but my factory always looks different. What im recycling is certain concepts that i improve over time. For example, as soon as i have electric furnaces and trains i outsource my metal production somewhere. My first one was just randomly out there, connecte...
- Thu Jan 26, 2017 2:28 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 64875
Re: Demand rebalancer/inverse rebalancer
A version that is only 2 belts wide in case youre short on room between assembling machines (If you spred it out between the 2 splitter you can fit an inserter or pole in).
- Wed Jan 25, 2017 1:53 am
- Forum: General discussion
- Topic: fluid flow
- Replies: 2
- Views: 1453
Re: fluid flow
The max input is limited by your one pump and the pipe it feeds before you fork it off. My guess is that the additional pipes create more backflow pressure on your main pipe since they are also connected to the tank, therefore reducing the amount of liquid that can pass through the main pipe over ti...
- Tue Jan 24, 2017 6:53 pm
- Forum: General discussion
- Topic: Rough weekend
- Replies: 6
- Views: 2147
Re: Rough weekend
The personal lazer defense is not very useful later on. You can try 2 fusion reactors, 2 robo ports, 4 Exoskeleton (which let you outrun critters while firing and moving backwards) and moar shields. Combat shotgun with upgrades, cluster grenades are awesome for huge nests and clusters of big worms (...
- Mon Jan 23, 2017 11:01 pm
- Forum: General discussion
- Topic: Rough weekend
- Replies: 6
- Views: 2147
Re: Rough weekend
Sounds pretty rough indeed. Just build some walls around your base and your turrets. :p Oh, and 8 Spawners is nothing. Give 'em some time and you run into nests that fill out the entire screen, max zoom out. :o Btw, you can insert the personal roboport into a modular armor, or the power armor (right...
- Mon Jan 23, 2017 10:08 pm
- Forum: General discussion
- Topic: Mechanical etude. Research Lab in the smallest area.
- Replies: 10
- Views: 4358
Re: Mechanical etude. Research Lab in the smallest area.
15x8 is fun. :p http://i.imgur.com/YIl7xgI.jpg [Edit:] LaRone, thats beautiful! Well, except for one little thing: You could have switched the red inserter and the pole in the south-east corner, therefore beeing able to use an orange inserter (which does not insert oranges at all) and save some prec...
- Mon Jan 23, 2017 1:06 am
- Forum: General discussion
- Topic: Mechanical etude. Research Lab in the smallest area.
- Replies: 10
- Views: 4358
Re: Mechanical etude. Research Lab in the smallest area.
I've tried several setups for the 10x11 but all failed. Its just not enough room to insert stuff. http://i.imgur.com/9q90xQI.jpg This is one example, all whats missing is iron for the belts (bottom center). Its even possible to change the setup around but the real problem is the southern pole. I'd n...
- Sun Jan 22, 2017 4:18 pm
- Forum: General discussion
- Topic: Mechanical etude. Research Lab in the smallest area.
- Replies: 10
- Views: 4358
Re: Mechanical etude. Research Lab in the smallest area.
Oh... Well, it didnt work without them so i had to try again.Xeanoa wrote:Medium Poles are a green research
Trolling spoilers
[Edit: The spoiler tags are trolling me...]EDIT2: Thanks :p
- Sun Jan 22, 2017 1:40 pm
- Forum: General discussion
- Topic: Mechanical etude. Research Lab in the smallest area.
- Replies: 10
- Views: 4358
Re: Mechanical etude. Research Lab in the smallest area.
Well, it works... looks kinda nasty though.
(EDIT: not legit due to medium poles which are green research)
(EDIT: not legit due to medium poles which are green research)
- Fri Jan 20, 2017 3:41 pm
- Forum: General discussion
- Topic: 3in1
- Replies: 1
- Views: 1255
Re: 3in1
Just found time to red some news. Love most of the changes with 0.15! Well, some stuff i wrote down as ideas are obsolete, like the liquid handling via tanker waggon and barrels and the tank upgrade (Yes! Finally!) since those are already planned. Not so sure i like the nuclear power plant though. I...
- Tue Jan 17, 2017 12:41 pm
- Forum: General discussion
- Topic: 3in1
- Replies: 1
- Views: 1255
3in1
Hello! I just jumped from 0.12.something to the latest update and started a game, playing for around 90h. Love the changes so far. A brief look at the setup i was using during this run: - Settings unchanged, everything on regular - Building a Main Factory - Dedicated smelter stations (Trains) - Relo...
- Sat Apr 16, 2016 9:21 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 156247
Re: Random Word Association Game
Airplane
- Sun Apr 10, 2016 2:38 am
- Forum: Ideas and Suggestions
- Topic: New Splitter Idea
- Replies: 4
- Views: 2329
Re: New Splitter Idea
Had a thought about that too. There are fun and easy ways to seperate lanes, but - as you said - they consume a lot of space. You know what would be nice for endgame? An extended (and probably smart) splitter, that can split a belt into several outputs, one or two lanes in, four belt out, with an op...
- Fri Apr 01, 2016 11:59 am
- Forum: Ideas and Suggestions
- Topic: Better new game setup
- Replies: 14
- Views: 24845
New Map Difficulty Settings
Hi! o/ Im playing the game now with bobs mod and marathon, i have to say the vanilla game was an awesome experience, but somewhat too easy. The game with the mods now seems too streched out at times, especially in the first hours. However, i just had an idea, and like to ask what others might think ...