Search found 45 matches

by Nubm2
Fri Jan 27, 2017 7:54 pm
Forum: General discussion
Topic: can we get a countdown to 0.15?
Replies: 32
Views: 12486

Re: can we get a countdown to 0.15?

anigif
Dang, it doesnt work like this. We need a date!
by Nubm2
Fri Jan 27, 2017 6:40 pm
Forum: Ideas and Suggestions
Topic: Train Drop-down menu
Replies: 2
Views: 1175

Re: Train Drop-down menu

Would be nice to have the option to click on train stops on the map while in a train, with a popup like "Add to Shedule". And maybe even a "Change name".
by Nubm2
Fri Jan 27, 2017 6:35 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30721

Re: Invert Landfill

Yeah, thats why i wouldn't use the mod. Its outright OP to use moats as defensive structures without said changes to critters.

To be honest, what im really interessted in is transportation via cargo ships, which would require channels. Would be so awesome!
by Nubm2
Fri Jan 27, 2017 6:07 am
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30721

Invert Landfill

Why do i suggest it? Because it makes sense, would look awesome and would be fun to have. How would it work? 1. Either a machine that will be placed or an excavator vehicle, to dig out dirt and create water-filled holes. This method is very time consuming, but automatic. The dirt could even replace...
by Nubm2
Thu Jan 26, 2017 6:10 pm
Forum: Ideas and Suggestions
Topic: Evolution Split
Replies: 9
Views: 3245

Re: Evolution Split

The main idea was to bring the RTS element closer to the game itself (since base and outpost defence would require more strategic thoughts). Well, Critters evolve over time anyways (kinda like they do now, but with size bound to tech tree and additional health and nest size to time played). But the ...
by Nubm2
Thu Jan 26, 2017 5:59 am
Forum: Ideas and Suggestions
Topic: Evolution Split
Replies: 9
Views: 3245

Evolution Split

How about splitting the evolution conditions? - Evolve by pollution: Critters grow stronger,meaner and have incread resistance. Natural pollution sources could also trigger this (like oil fields, gas geysers, etc.) - Evolve by nests destroyed: Critters reproduce faster and build bigger nests - Evolv...
by Nubm2
Thu Jan 26, 2017 2:54 am
Forum: General discussion
Topic: Incentive to create and improvise/improve design.
Replies: 4
Views: 2178

Re: Incentive to create and improvise/improve design.

I didn't have played that many games tough, but my factory always looks different. What im recycling is certain concepts that i improve over time. For example, as soon as i have electric furnaces and trains i outsource my metal production somewhere. My first one was just randomly out there, connecte...
by Nubm2
Thu Jan 26, 2017 2:28 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 64875

Re: Demand rebalancer/inverse rebalancer

Image

A version that is only 2 belts wide in case youre short on room between assembling machines (If you spred it out between the 2 splitter you can fit an inserter or pole in).
by Nubm2
Wed Jan 25, 2017 1:53 am
Forum: General discussion
Topic: fluid flow
Replies: 2
Views: 1453

Re: fluid flow

The max input is limited by your one pump and the pipe it feeds before you fork it off. My guess is that the additional pipes create more backflow pressure on your main pipe since they are also connected to the tank, therefore reducing the amount of liquid that can pass through the main pipe over ti...
by Nubm2
Tue Jan 24, 2017 6:53 pm
Forum: General discussion
Topic: Rough weekend
Replies: 6
Views: 2147

Re: Rough weekend

The personal lazer defense is not very useful later on. You can try 2 fusion reactors, 2 robo ports, 4 Exoskeleton (which let you outrun critters while firing and moving backwards) and moar shields. Combat shotgun with upgrades, cluster grenades are awesome for huge nests and clusters of big worms (...
by Nubm2
Mon Jan 23, 2017 11:01 pm
Forum: General discussion
Topic: Rough weekend
Replies: 6
Views: 2147

Re: Rough weekend

Sounds pretty rough indeed. Just build some walls around your base and your turrets. :p Oh, and 8 Spawners is nothing. Give 'em some time and you run into nests that fill out the entire screen, max zoom out. :o Btw, you can insert the personal roboport into a modular armor, or the power armor (right...
by Nubm2
Mon Jan 23, 2017 10:08 pm
Forum: General discussion
Topic: Mechanical etude. Research Lab in the smallest area.
Replies: 10
Views: 4358

Re: Mechanical etude. Research Lab in the smallest area.

15x8 is fun. :p http://i.imgur.com/YIl7xgI.jpg [Edit:] LaRone, thats beautiful! Well, except for one little thing: You could have switched the red inserter and the pole in the south-east corner, therefore beeing able to use an orange inserter (which does not insert oranges at all) and save some prec...
by Nubm2
Mon Jan 23, 2017 1:06 am
Forum: General discussion
Topic: Mechanical etude. Research Lab in the smallest area.
Replies: 10
Views: 4358

Re: Mechanical etude. Research Lab in the smallest area.

I've tried several setups for the 10x11 but all failed. Its just not enough room to insert stuff. http://i.imgur.com/9q90xQI.jpg This is one example, all whats missing is iron for the belts (bottom center). Its even possible to change the setup around but the real problem is the southern pole. I'd n...
by Nubm2
Sun Jan 22, 2017 4:18 pm
Forum: General discussion
Topic: Mechanical etude. Research Lab in the smallest area.
Replies: 10
Views: 4358

Re: Mechanical etude. Research Lab in the smallest area.

Xeanoa wrote:Medium Poles are a green research ;)
Oh... Well, it didnt work without them so i had to try again. :)
Trolling spoilers
[Edit: The spoiler tags are trolling me...]
EDIT2: Thanks :p
by Nubm2
Sun Jan 22, 2017 1:40 pm
Forum: General discussion
Topic: Mechanical etude. Research Lab in the smallest area.
Replies: 10
Views: 4358

Re: Mechanical etude. Research Lab in the smallest area.

Well, it works... looks kinda nasty though.

(EDIT: not legit due to medium poles which are green research)

Image
by Nubm2
Fri Jan 20, 2017 3:41 pm
Forum: General discussion
Topic: 3in1
Replies: 1
Views: 1255

Re: 3in1

Just found time to red some news. Love most of the changes with 0.15! Well, some stuff i wrote down as ideas are obsolete, like the liquid handling via tanker waggon and barrels and the tank upgrade (Yes! Finally!) since those are already planned. Not so sure i like the nuclear power plant though. I...
by Nubm2
Tue Jan 17, 2017 12:41 pm
Forum: General discussion
Topic: 3in1
Replies: 1
Views: 1255

3in1

Hello! I just jumped from 0.12.something to the latest update and started a game, playing for around 90h. Love the changes so far. A brief look at the setup i was using during this run: - Settings unchanged, everything on regular - Building a Main Factory - Dedicated smelter stations (Trains) - Relo...
by Nubm2
Sat Apr 16, 2016 9:21 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156247

Re: Random Word Association Game

Airplane
by Nubm2
Sun Apr 10, 2016 2:38 am
Forum: Ideas and Suggestions
Topic: New Splitter Idea
Replies: 4
Views: 2329

Re: New Splitter Idea

Had a thought about that too. There are fun and easy ways to seperate lanes, but - as you said - they consume a lot of space. You know what would be nice for endgame? An extended (and probably smart) splitter, that can split a belt into several outputs, one or two lanes in, four belt out, with an op...
by Nubm2
Fri Apr 01, 2016 11:59 am
Forum: Ideas and Suggestions
Topic: Better new game setup
Replies: 14
Views: 24845

New Map Difficulty Settings

Hi! o/ Im playing the game now with bobs mod and marathon, i have to say the vanilla game was an awesome experience, but somewhat too easy. The game with the mods now seems too streched out at times, especially in the first hours. However, i just had an idea, and like to ask what others might think ...

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