Search found 26 matches

by Septimus ii
Mon Jul 24, 2017 9:15 am
Forum: Mods
Topic: [MOD 1.0] Global Tick Time Scale - Change Base UPS/FPS
Replies: 44
Views: 12080

Re: [MOD 0.15.x] Global Tick Time Scale - (Supports 120 FPS)

Does this mod affect power production/consumption? My power network is going haywire and I don't think it's because I need more reactors
by Septimus ii
Mon Jul 24, 2017 8:43 am
Forum: Gameplay Help
Topic: Improving Performance
Replies: 7
Views: 1890

Re: Improving Performance

I've installed GTTS with a target of 20 UPS and it's amazing to see my factory and myself running at proper speed again! Now to work on everything else so I can put the UPS back up a bit
by Septimus ii
Sun Jul 23, 2017 10:45 pm
Forum: Gameplay Help
Topic: Improving Performance
Replies: 7
Views: 1890

Improving Performance

I've got a fairly big factory going (about a rocket every 3 minutes) but my UPS is dropping to around 25. The factory has around 150 trains, outposts for things like smelting that are mostly bot based with the odd belt, and a main base with a bus. It has 34k "belt" entities and 42k "b...
by Septimus ii
Tue Jun 27, 2017 2:59 pm
Forum: Combinator Creations
Topic: Square Root & Log Calculator
Replies: 5
Views: 4014

Re: Square Root & Log Calculator

That's really clever, thanks
by Septimus ii
Sat Jul 23, 2016 4:35 pm
Forum: Not a bug
Topic: [Pending] [Oxyd] 2-stage Manual Crafting
Replies: 5
Views: 1180

[Pending] [Oxyd] 2-stage Manual Crafting

As of the most recent update (13.10), I can no longer manually craft items by first crafting the intermediate goods required, unless I let those goods finish first. https://i.gyazo.com/b1586124776120a370e08d9bfec874df.jpg eg. I should be able to craft another 50 construction bots as I have the requi...
by Septimus ii
Fri Mar 25, 2016 11:01 pm
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 46087

Re: [0.11.x] Marathon Mod

Does this mod still exist? It sounds really interesting

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