Search found 26 matches
- Mon Jul 24, 2017 9:15 am
- Forum: Mods
- Topic: [MOD 1.0] Global Tick Time Scale - Change Base UPS/FPS
- Replies: 45
- Views: 21734
Re: [MOD 0.15.x] Global Tick Time Scale - (Supports 120 FPS)
Does this mod affect power production/consumption? My power network is going haywire and I don't think it's because I need more reactors
- Mon Jul 24, 2017 8:43 am
- Forum: Gameplay Help
- Topic: Improving Performance
- Replies: 7
- Views: 3500
Re: Improving Performance
I've installed GTTS with a target of 20 UPS and it's amazing to see my factory and myself running at proper speed again! Now to work on everything else so I can put the UPS back up a bit
- Sun Jul 23, 2017 10:45 pm
- Forum: Gameplay Help
- Topic: Improving Performance
- Replies: 7
- Views: 3500
Improving Performance
I've got a fairly big factory going (about a rocket every 3 minutes) but my UPS is dropping to around 25. The factory has around 150 trains, outposts for things like smelting that are mostly bot based with the odd belt, and a main base with a bus. It has 34k "belt" entities and 42k "b...
- Tue Jun 27, 2017 2:59 pm
- Forum: Combinator Creations
- Topic: Square Root & Log Calculator
- Replies: 6
- Views: 6952
Re: Square Root & Log Calculator
That's really clever, thanks
- Sat Jul 23, 2016 4:35 pm
- Forum: Not a bug
- Topic: [Pending] [Oxyd] 2-stage Manual Crafting
- Replies: 5
- Views: 2071
[Pending] [Oxyd] 2-stage Manual Crafting
As of the most recent update (13.10), I can no longer manually craft items by first crafting the intermediate goods required, unless I let those goods finish first. https://i.gyazo.com/b1586124776120a370e08d9bfec874df.jpg eg. I should be able to craft another 50 construction bots as I have the requi...
- Fri Mar 25, 2016 11:01 pm
- Forum: Mods
- Topic: [0.11.x] Marathon Mod
- Replies: 45
- Views: 54719
Re: [0.11.x] Marathon Mod
Does this mod still exist? It sounds really interesting