Search found 1067 matches

by n9103
Tue Sep 10, 2013 8:27 pm
Forum: Balancing
Topic: Pause game when recipe screen is up
Replies: 11
Views: 18540

Re: Pause game when recipe screen is up

Just chiming in to point out that there is a pause key (or key combo) that works at all times.
It doesn't allow you to close menus or queue production, but does allow you to change tabs, and show info on hover as normal.
If you're in need of some time to formulate a plan, this is perfect for it ...
by n9103
Tue Sep 10, 2013 8:01 pm
Forum: Ideas and Suggestions
Topic: User Interaction
Replies: 11
Views: 10766

Re: User Interaction

(Concerning this proposed new pole type) Why not just use copper wiring like red and green wires are already used?
by n9103
Sun Sep 08, 2013 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.6.4] Graphical issues on Linux - Intel
Replies: 17
Views: 7492

Re: [0.6.4] Graphical issues on Linux - Intel

Just a btw, Intel graphics doesn't mean it runs on the CPU.
And if you really are running without a GPU, well, I'd be shocked that you didn't have even bigger problems with any graphical app.

If you are running on an Intel GPU, they're known to have bad/improper shaders and/or drivers.
All I can ...
by n9103
Sun Sep 08, 2013 3:02 pm
Forum: Maps and Scenarios
Topic: Story maps by MpPozor
Replies: 21
Views: 27697

Re: Story maps by MpPozor

Wewt!
by n9103
Sun Sep 08, 2013 2:40 pm
Forum: Ideas and Suggestions
Topic: Better batteries and solar panels through research?
Replies: 10
Views: 13227

Re: Better batteries and solar panels through research?

Unfortunately, just about everything you described as reasons graphics shouldn't matter don't apply to the mass market of gamers.
Those they do apply to are the ones that got in as backers already.
by n9103
Sun Sep 08, 2013 2:20 pm
Forum: Mods
Topic: [MOD 0.6.x] Solar Expansion v0.3.1 (Merging with Industrio)
Replies: 21
Views: 25542

Re: [MOD 0.5.x] Solar Expansion v0.3.0 (Realism Update)

kovarex wrote:I like this mod, and it needed just one small alteration to make it work in 0.6.4 (adding map_color to quarz ore).
So I made the correction and uploaded the file and added link to first post, I hope you don't mind :)
Now THAT'S what I call Dev support for modders! :D
by n9103
Sun Sep 08, 2013 2:15 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 44079

Re: Idea for the goal in the late game - supply ships on orb

ssilk wrote:
andzoak wrote:
n9103 wrote:People from colony ship began to understand that is real chance to colonize the planet.
Your quote editing needs some adjustment, since I sure didn't say that.
by n9103
Sat Sep 07, 2013 6:17 pm
Forum: Ideas and Suggestions
Topic: Better batteries and solar panels through research?
Replies: 10
Views: 13227

Re: Better batteries and solar panels through research?

Several of the mods have some sort of expansion to the solar and capacitor levels, perhaps one of them would work for you in the interim?
by n9103
Sat Sep 07, 2013 6:16 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 44079

Re: Idea for the goal in the late game - supply ships on orb

Another game with Orbital end game goals is the Outpost Series.
OP2 in particular has a decently flexible launching system, including some offensive payloads.
But like 2140, it's also an RTS.

As for current system, if survival isn't a good motivator for you, then perhaps you should try some non ...
by n9103
Fri Sep 06, 2013 7:42 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 44079

Re: Idea for the goal in the late game - supply ships on orb

Fuell tanks, thermonuclear reactor, engine (or whatever) was lost due to creeper attack ;p
Don't quit your day job.


I like that idea.
I don't understand how does frozen-water-shields works. Is it some like ablative plates on space shuttles?
Something like, but not really.

The point of the ice ...
by n9103
Fri Sep 06, 2013 1:26 am
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 44079

Re: Idea for the goal in the late game - supply ships on orb

Good Book, Great Author.
As for propulsion, our only viable techniques for interstellar travel that has any urgency (meaning solar sail/ion drives aren't suitable, as they are incredibly slow to accelerate) will be nuclear powered.
Whether it will be a Conventional or a Fusion-based approach is left ...
by n9103
Fri Sep 06, 2013 1:16 am
Forum: General discussion
Topic: The sense of the provider chest
Replies: 10
Views: 23322

Re: The sense of the provider chest

In the end, yes, but we're not at the end yet :p
by n9103
Thu Sep 05, 2013 6:54 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 44079

Re: Idea for the goal in the late game - supply ships on orb

If You want to add a drop of fuel to colony ship then you need a bucket of fuel to transport it. So mass of the ship was minimized and it has only fuell to fulfill a mission. Earth is overpopulated - there is no resources to make any colony ship able to travel beetwen planets of other solar systems ...
by n9103
Thu Sep 05, 2013 5:37 pm
Forum: Ideas and Suggestions
Topic: Stack or dock factories?
Replies: 8
Views: 11879

Re: Stack or dock factories?

Seems like a non-feature to me, since even a single basic inserter can keep up with any factory's production with the inserter stack upgrades.
Even without the upgrades, two fast inserters can still keep up with everything short of a max speed boosted wire factory.
by n9103
Thu Sep 05, 2013 5:32 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 44079

Re: Idea for the goal in the late game - supply ships on orb

I avoided picking at the idea the first time I read it, but since someone else started the flow, I'll go and point out a big flaw as well.

If they made the trip to another star system, I can't believe that they wouldn't have the fuel to change orbit from the first to the 2nd planet.
If they didn't ...
by n9103
Thu Sep 05, 2013 5:07 pm
Forum: General discussion
Topic: The sense of the provider chest
Replies: 10
Views: 23322

Re: The sense of the provider chest

I'm curious why you added a storage chest instead of additional requesters?
Until/unless Storage does become filtered a la Requesters or Smart Inserters, they don't have a good/efficient use.
by n9103
Thu Sep 05, 2013 4:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.2]Crash on loading savegame
Replies: 7
Views: 3585

Re: [0.5.2]Crash on loading savegame

You should zip up the folder before trying to upload, preferably with something other than Window's built-in zip program, as it's rather inefficient.
if it's still too big, there are sites like Dropbox or Rapidshare.
by n9103
Wed Sep 04, 2013 3:21 am
Forum: Ideas and Suggestions
Topic: Logistic bot improvements
Replies: 2
Views: 5781

Re: Logistic bot improvements

If you stopped using storage chests, you'd see a lot of these problems disappear. (Other than silly things like putting items *into* a requester chest :P)
Setting providers up with a smart inserter will limit the amount made, and paired with lowish limit requesters will ensure there's not a vast ...
by n9103
Tue Sep 03, 2013 5:09 pm
Forum: General discussion
Topic: The sense of the provider chest
Replies: 10
Views: 23322

Re: The sense of the provider chest

Yes and no. Storage does have a use, but it's pretty much limited to being a limit lifter.
If, for example, you find that your furnaces are backing up, and have been using provider chests for your outputs, then you could drop a few storage chests and, (assuming you have more than double your minimum ...

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