Search found 1067 matches

by n9103
Sun Mar 15, 2015 8:22 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 165803

Re: [0.11.11+] FARL 0.2.4 (Rail Layer)

If it's that exact spot only, then I would guess it had something to do with the pathfinding, since the direction you're building (south) is against the allowed traffic direction, and one of your engines isn't past that one-way signal yet.
by n9103
Sun Mar 15, 2015 5:38 am
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 165803

Re: [0.11.11+] FARL 0.2.4 (Rail Layer)

Which isn't a problem since you can't setup turrets anyway :P
by n9103
Sat Mar 14, 2015 6:37 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 494
Views: 569544

Re: Let's see your clever builds

much storage. so clutter. wow.
aRatNamedSammy wrote:if you need modules a.s.a.p. ...like yesterday :lol:
https://forums.factorio.com/forum/vie ... f=8&t=1259
My old, old original version of this. (and probably the reason productivity modules got the nerf hammer so hard :()
by n9103
Thu Mar 12, 2015 6:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Default logistic value shouldn't be one stack
Replies: 23
Views: 10840

Re: [0.11.11] Default logistic value shouldn't be one stack

There would then be just as many complaints that the buttons are too small.
by n9103
Wed Mar 11, 2015 11:11 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 64875

Re: [MOD 0.11.x] Mining Drill & Better ore storage

He'd have to do all the ores in question (which you didn't list) manually. Not particularly practical, IMO. Perhaps it would be possible to read all other items on load, and create compression/decompression recipes on the fly (with a generic icon mind you), but I'm pretty sure that's not possible ye...
by n9103
Wed Mar 11, 2015 4:22 pm
Forum: Videos
Topic: USA vs UK! A 2vs2 PvP Series!
Replies: 33
Views: 15600

Re: USA vs UK! A 2vs2 PvP Series!

Having a skeleton factory already in place would speed things up. (i.e. one each of AM/furnace/miner on the path from ore to science 2) A big part of the first three+ episodes has been dedicated to deciding on the basic layouts. If a bare-bones setup is already in place, and easily expanded, then mo...
by n9103
Wed Mar 11, 2015 5:02 am
Forum: Implemented Suggestions
Topic: The noise from logistics robots / Drone sounds
Replies: 20
Views: 18595

Re: The noise from logistics robots / Drone sounds

I want everyone to remember that it could be worse.
I do still have that zip locally, and can re-upload if anyone wishes to fully experience that... experience.
by n9103
Wed Mar 11, 2015 12:07 am
Forum: Videos
Topic: USA vs UK! A 2vs2 PvP Series!
Replies: 33
Views: 15600

Re: USA vs UK! A 2vs2 PvP Series!

Quite a beating there. Any self/team critiques?
by n9103
Tue Mar 10, 2015 8:13 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 82798

Re: [MOD 0.11.3] Replicators 0.2.1

Remove the relevant tech entr(y/ies) from the lua files?
If they're an initial-unlock (been awhile, can't remember), then just set their recipe entries to "enabled=false" instead of "enabled=true"

Alternatively, self-discipline. :P
by n9103
Tue Mar 10, 2015 7:19 pm
Forum: Videos
Topic: USA vs UK! A 2vs2 PvP Series!
Replies: 33
Views: 15600

Re: USA vs UK! A 2vs2 PvP Series!

The guys seem to have forgotten to update the thread, but there are at least 2 more episodes up on YouTube.
E: Perhaps they're writing up AARs. ;)
by n9103
Mon Mar 09, 2015 5:22 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 165803

Re: [0.11.11+] FARL 0.2.2 (Rail Layer)

Contrary to popular opinion, being louder doesn't make words translate better. KZ: Factorio осы түрлендіру пайдалануға нұсқасы 11.11 немесе одан жоғары болуы тиіс. Сіз нұсқасын 11,6 пайдаланып отырсыз. Бұл жұмыс істемейді. RU: Factorio должен быть версии 11.11 или выше, чтобы использовать эту модифи...
by n9103
Sun Mar 08, 2015 4:27 am
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 165803

Re: [0.11.11+] FARL 0.2.1 (Rail Layer)

Airat9000 wrote: :( can you get to do a 16 version? that would play, thank you in advance
This has been compatible with .16 since ver 1.9
by n9103
Sat Mar 07, 2015 9:54 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 64875

Re: [MOD 0.11.x] Mining Drill & Better ore storage

Right, duh. Forgot about those.
I can't wait for them to finally decide on a version to make stable so that I can justify getting back into this, and stop forgetting details about mods I enjoy. :oops:
by n9103
Sat Mar 07, 2015 5:04 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 64875

Re: [MOD 0.11.x] Mining Drill & Better ore storage

I prefer setting up a chain of 3-4 chests and having inserters place ore onto belts running down each side, to take advantage of the stack bonuses.
Being that this problem only occurs at the top two levels, the area of each drill is large enough to deal with this extra infrastructure.
by n9103
Fri Mar 06, 2015 2:50 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 225161

Re: [0.11.x] Uranium Power

Perhaps I've been spoiled by Smart Circuits, but I thought that pumps were always controllable based on signals when connected with red/green wire, and not just in that mod. I never found a real use for controlling them based on signal until I started using SC, and it's fluid sensor. Without that, i...
by n9103
Thu Mar 05, 2015 3:53 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 225161

Re: [0.11.x] Uranium Power

All you would need is a way to read the fluid amount/level (and temperature in this case). Just the Smart Tank from Smart Circuits would do the trick, when coupled to a pump or inserter circuit. Throughput doesn't really matter, since having too little throughput would trigger the low level, and too...
by n9103
Thu Mar 05, 2015 3:05 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 286739

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Not sure why you'd need to go all the way to the high unicode range to add some basic symbols.
CP 437 should have what you'd need, and is *a lot* more likely to be supported, not just in Factorio, but in all circumstances.
by n9103
Thu Mar 05, 2015 3:01 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 225161

Re: [0.11.x] Uranium Power

Unless I missed something in the last few patches, there's no way to get a signal based on fluid amounts or temperature in Vanilla.
Plenty of modded ways, sure (I favor Smart Circuits personally), but there's a solution to every problem once you start including mods.
by n9103
Thu Mar 05, 2015 12:24 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 225161

Re: [0.11.x] Uranium Power

If you got it to be a constant output, then it would be a matter of how many in a row would you pipe through.
Variable output has no easy solution in Vanilla.
by n9103
Thu Mar 05, 2015 12:21 am
Forum: Balancing
Topic: Normal Oil Settings
Replies: 22
Views: 21404

Re: Normal Oil Settings

Gammro wrote:I don't even bother with looking at the size of an oil well. As I play long games, I take it for 0.1/s, and just build on larger groups of wells.
Same conclusion I (and most others I would guess) came to.

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