Search found 344 matches

by GewaltSam
Sat Mar 21, 2015 3:29 pm
Forum: News
Topic: Friday Facts #78 - Focused on 0.12
Replies: 22
Views: 28197

Re: Friday Facts #78 Focused on 0.12

Your department heads seem to know what they are doing though. I am astounded every time you get a risky development decision past your board of directors. But I guess the fight is worth it in the end!

Maybe go indie at some point? :P
by GewaltSam
Fri Mar 20, 2015 5:19 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264115

Re: Just bought the game; What were Your first impressions?

AnarCon wrote: [...]
I have to say, truer words have never been spoken ;) Now, imagine how it will be discovering that whole new endgame in 0.12 for the first time. That's a new factory for me then, and it can't be not awesome :D
by GewaltSam
Sun Mar 15, 2015 9:42 pm
Forum: General discussion
Topic: Are the enemies going to be redesigned?, first game awesome
Replies: 12
Views: 7008

Re: Are the enemies going to be redesigned?, first game awesome

I do kinda agree with the OP that combat needs an overhaul. I think it's pretty skewed right now towards certain weapon/item combos, and the way that biters scale really push you towards being a piercing-shotgun/capsule spewing power-armor bastard. It would be nice if there was other ways to deal w...
by GewaltSam
Fri Mar 13, 2015 7:48 pm
Forum: Releases
Topic: Version 0.11.18
Replies: 28
Views: 41905

Re: Version 0.11.18

[*]Car and tank movement should be better. Tank should no longer get stuck. Tank can now destroy objects by accelerating into them even when standing still (https://forums.factorio.com/forum/viewtopic.php?t=9046) It seems that cars now also do much more damage if you drive against players or buildi...
by GewaltSam
Fri Mar 13, 2015 7:30 pm
Forum: News
Topic: Friday Facts #77 - Theme art ahead
Replies: 12
Views: 21578

Re: Friday Facts #77 - Theme art ahead

Here am I, realizing over the past few sessions on different factories and mod setups, how brilliant and demanding some of those numbers and ratios in the game seem to work together. When you get the basics and start building more advanced and efficient, there's a whole new level to master. It's eve...
by GewaltSam
Fri Mar 06, 2015 5:38 pm
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 50919

Re: Version 0.11.17

I'm fighting some bitters using laser turrets. The game is crashing every time I repair a turret and press Q to unequip repair pack. It displays a message: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums. Here is a log f...
by GewaltSam
Fri Mar 06, 2015 5:28 pm
Forum: General discussion
Topic: Release in 2015?
Replies: 7
Views: 4349

Re: Release in 2015?

If I remember correctly, they plan to increase the price a bit at some point, possibly along with the steam release. If your friends wanna get it in any case, it would be smart to do it sooner than later. And I would be surprised if pre-steam customers don't get a Steam key also.
by GewaltSam
Fri Mar 06, 2015 7:19 am
Forum: Gameplay Help
Topic: Campaign Missions in Multiplayer possible?
Replies: 4
Views: 1945

Re: Campaign Missions in Multiplayer possible?

Thanks for the info Fish! Wasn't possible with one map we tried though, but we have to try again in 0.11.17 sometime.
by GewaltSam
Fri Mar 06, 2015 7:15 am
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 82245

Re: [0.11.x] Y.Petremann's mods (3 mods)

Wyrm wrote:The rocket defense requires the assembly of 5 items at once, but the default assembly machines can assemble things with up to 4 items. You will be unable to craft these items with the default assembly machines.
That was true a few versions before, but they recently changed that.
by GewaltSam
Wed Mar 04, 2015 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16]Campaign 2nd Level: Sprite couldn't load
Replies: 2
Views: 1017

Re: [0.11.16]Campaign 2nd Level: Sprite couldn't load

And I even checked if I could find something in the resolved forum ;)

Thanks kovarex!
by GewaltSam
Wed Mar 04, 2015 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16]Campaign 2nd Level: Sprite couldn't load
Replies: 2
Views: 1017

[0.11.16]Campaign 2nd Level: Sprite couldn't load

https://forums.factorio.com/forum/viewtopic.php?f=58&t=8906 Basically this, without the reason for not fixing it (I got an original Factorio) I started the 2nd campaign mission and got the same error as the guy in the thread above, right after opening the burner inserter and putting in some coal...
by GewaltSam
Wed Mar 04, 2015 1:58 pm
Forum: Gameplay Help
Topic: Is the Campaign finished/locked-in?
Replies: 4
Views: 1913

Re: Is the Campaign finished/locked-in?

I think it's very possible that the campaigns get some more work at some point, though something official would interest me, too :) The first campaign seems to be designed at a much earlier point in development. Even some things in the UI function differently than in the second campaign or the main ...
by GewaltSam
Wed Mar 04, 2015 1:54 pm
Forum: Gameplay Help
Topic: Campaign Missions in Multiplayer possible?
Replies: 4
Views: 1945

Campaign Missions in Multiplayer possible?

Is it possible to play campaign missions in multiplayer? Maybe without the campaign goals? I'd like to play the train mission (the 4th / first of the second campaign) with a friend who just started playing. Does anybody know if that is possible? Thanks in advance :)
by GewaltSam
Wed Mar 04, 2015 1:31 pm
Forum: Won't fix.
Topic: [0.11.16] sprite ... couldn't be loaded
Replies: 2
Views: 7112

Re: [0.11.16] sprite ... couldn't be loaded

Umm, I got the same problem, with an original version though (but a few different versions and mods installed). It occurs when you start the second campaign level and simply follow the tutorial. Should happen when it tells you to open the burner inserter, or after you put coal in it and it starts wo...
by GewaltSam
Sun Mar 01, 2015 8:35 am
Forum: News
Topic: Friday Facts #75 - False hopes
Replies: 34
Views: 37793

Re: Friday Facts #75 - False hopes

Before I start, a quick point. You've mentioned 0.11.17 quite a few times, talking as if it has been released. There is no 0.11.17 in the releases section of this forum. And if you read the newest blog entry in an observing manner, you'll get that the whole post is about why the release of 0.11.17 ...
by GewaltSam
Fri Feb 27, 2015 12:33 am
Forum: General discussion
Topic: Endgame concerns[POLL]
Replies: 46
Views: 20708

Re: Endgame concerns[POLL]

I am fine with rescuing some settlers as part of the space ship mission, but I hope they haven't completely abandoned the idea of using the ship for more tasks. A galactic market was mentioned at some point, for example. If the endgame is done right, there is some kind of "hard target" (bu...
by GewaltSam
Fri Feb 27, 2015 12:25 am
Forum: General discussion
Topic: So the time has finally come
Replies: 11
Views: 5201

Re: So the time has finally come

Yeah like talking them about your brand new factory that can produce almost 1 Rocket defense per 3 hours, and how you're planning to improve your main bus system to double throughput of copper, because your blue circuits department sucks copper hungry green circuits like no one :mrgreen: We are wor...
by GewaltSam
Fri Feb 13, 2015 2:23 am
Forum: Releases
Topic: Version 0.11.15
Replies: 58
Views: 61454

Re: Version 0.11.15

End of February is possible. Sounds great :) One question - will the Steam sales add to the counter on the website? Because I would be very interested in how Steam affects the sales. Just to clarify, I am pretty sure that "end of February" is a possible time frame for a stable 0.11 versio...
by GewaltSam
Fri Jan 23, 2015 2:44 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264115

Re: Just bought the game; What were our first impressions?

Well, give the controls a chance, most key bindings are chosen with some thought. It's your decision though :)
My first impressions? Hmmm... Something like "why haven't I discovered this earlier?!?" :D
by GewaltSam
Fri Jan 23, 2015 2:41 am
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 56372

Re: New forum skin

Maybe this sticky could be removed, the forum skin isn't what I would call "new" anymore, and this thread therefore obsolete ;)

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