Search found 345 matches
- Wed Oct 14, 2015 11:39 pm
- Forum: Show your Creations
- Topic: A short report on 10 hours into 0.12.10 MP
- Replies: 6
- Views: 12913
Re: A short report on 10 hours into 0.12.10 MP
Factorio is the game I wish I had when I was actively going to LAN parties (and boy, have I seen a lot of them). That would have easily made one of the best weekends ever!
- Wed Oct 07, 2015 8:04 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 588
- Views: 325779
Re: Thank you (Make the dev-team happy today!)
I just saw that you cracked the 100.000 - Congratulations, Wube! I also wanted to wish you all the best for the upcoming Steam release. I am very curious how that will turn out (in a good sense - I am sure that those 100k are just the beginning when this awesome game hits Steam). So, cheers to you g...
- Tue Sep 22, 2015 9:57 am
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 120
- Views: 124599
Re: Have Some Questions Before I Buy.
Mods add a lot to the game if you played through vanilla Factorio one or two times. I would recommend Resource Spawn Overhaul (as always :P ) for the need to build some trains. With it, the game generates a lot less resources in vicinity of your starting area, so you need to build trains to get reso...
- Sat Sep 05, 2015 2:08 am
- Forum: News
- Topic: Friday Facts #102 - Getting close
- Replies: 32
- Views: 37515
Re: Friday Facts #102 - Getting close
The power switch looks great, and I like the functionality - a red/green lamp and a visible connection/disconnection of the power line should be easy to check while passing by. I personally don't mind it being 2x2 - the modding community will come up with smaller versions anyway, if needed ;) To you...
- Sat Aug 01, 2015 12:54 am
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 42408
Re: Friday Facts #97 - Greenlight preparations
The trailer brought me here, too, so I'm all for a Director's Cut :D To take a few more months and hit Steam with the proper endgame that comes with 0.13 (platform building) is not a bad thing I think. Maybe you should aim for a Steam release at the end of November at the latest, so it doesn't colli...
- Sun Jun 21, 2015 12:36 am
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 53886
Re: Friday Facts #91 - Being the evil guy
Well, if something doesn't make it into 0.12, I see no problem at all. It's not off the table, it's just postponed, isn't it? As long as you guys don't lose some of those mentioned good ideas to strict timetables! That would be the real evil :evil: Some of the more interesting stuff doesn't make it ...
- Wed Apr 29, 2015 5:07 pm
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 81576
Re: Version 0.11.22
Triple As, get a piece from this dev-team!! Triple A devs better leave their grubby hands away from my beloved Wube! :evil: These days, Triple A isn't known for its innovative, high quality gameplay. Most games are planned to be financial successes only; best way to do that is by relying on ideas t...
- Fri Apr 17, 2015 9:56 pm
- Forum: Gameplay Help
- Topic: Early game auto-crafting "station"?
- Replies: 6
- Views: 4646
Re: Early game auto-crafting "station"?
Green Circuits and Iron Gear Wheels. I always carry one or two stacks with me; it's needed for most things, and it costs a lot of time to make in hand.
- Fri Apr 17, 2015 9:51 pm
- Forum: Mods
- Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
- Replies: 71
- Views: 44598
Re: [0.11.xx](almost)Pointless mod 0.0.0.4.0
Point taken, although I see no point. Carry on.MasterBuilder wrote:Why bother? What's the point?Nobody wrote::^)how do i respond to that
- Fri Apr 17, 2015 9:38 pm
- Forum: General discussion
- Topic: Performance statistics question
- Replies: 7
- Views: 4881
Re: Performance statistics question
Actually I'm currently working on the update time optimisations, I did 2 big changes and now the update time is 28% down compared to the 0.11 for my test factories. I'm planning to do more stuff, and big factories are great for the testing. Is it better for your needs if they are built in vanilla f...
- Thu Apr 16, 2015 3:19 pm
- Forum: Mods
- Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
- Replies: 71
- Views: 44598
Re: [0.11.xx](almost)Pointless mod 0.0.0.4.0
Factoraptor asks: If you want to make this pointless mod bigger, is it pointless to submit more ideas for it anyway?
- Fri Apr 10, 2015 5:49 pm
- Forum: Gameplay Help
- Topic: When Do You Upgrade Belts?
- Replies: 7
- Views: 4885
Re: When Do You Upgrade Belts?
Furnaces for example: When a full belt goes in, but the ore doesn't even reach every furnace (because it's spent before), then you need a faster belt. If the belt isn't even completely full, a faster belt wouldn't accomplish much - you need more input in the first place (e.g. more miners that put or...
- Sun Apr 05, 2015 7:38 am
- Forum: Gameplay Help
- Topic: Need Help With My Game
- Replies: 22
- Views: 9728
Re: Need Help With My Game
Some random thoughts to the ongoing discussion. I hope some of that helps you going on :) If you got that green circuit production working, try to automate research. That's a good way to start! For that, you need: - A furnace line with, say, 6-10 iron furnaces and maybe 4-6 copper furnaces. It's not...
- Mon Mar 30, 2015 4:10 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 496
- Views: 573037
Re: Let's see your clever builds
Well, we were in this before someone did the math for the correct solar panel / accumulator ratios, so...
We got enough space and stuff though, so that should be a small problem
We got enough space and stuff though, so that should be a small problem
- Sun Mar 29, 2015 7:54 pm
- Forum: Gameplay Help
- Topic: Oil train stations
- Replies: 19
- Views: 22392
Re: Oil train stations
Although I am sure that it is not the desired solution, I want to mention the RailTanker mod anyway :) I never came around to build a setup for pumping oil into barrels, mainly because I didn't like that you can't create barrels with other fluids than oil in it. So the rail tanker which can load eve...
- Sun Mar 29, 2015 7:30 pm
- Forum: General discussion
- Topic: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
- Replies: 14
- Views: 12826
Re: Resource "outposts" or "ALL YOUR LAND R BELONG TO US"?
[...] Also, I find it useful to directly smelt on-site. Ore stacks to 50, but iron stacks to 100. There's ease in 'mainframe' smelting, but there's something to be said for spreading out the workloads and making the logistic space more efficient (especially if you have electric smelters and good Ef...
- Thu Mar 26, 2015 11:59 pm
- Forum: Ideas and Suggestions
- Topic: Telling inserters where to place items on transport belts
- Replies: 33
- Views: 22419
Re: Assign Near/Far (or Left/Right) on Inserter
My dear ßilk, I would be surprised if you'll like most of the crowd the steam release will bring... Maybe we all are in dear need of help thenssilk wrote:
I hope I get help, if they go to Steam.
- Sat Mar 21, 2015 4:52 pm
- Forum: Gameplay Help
- Topic: Filtering a slot in an inventory?
- Replies: 7
- Views: 16479
Re: Filtering a slot in an inventory?
I'd love to be able to set filters for chests. A relatively common scenario I have is that I have two different assemblers feeding different items into a single chest (e.g splitters and underground belts). I never want more than one stack of each. Currently I just limit the automation-usage of the ...
- Sat Mar 21, 2015 4:18 pm
- Forum: Multiplayer
- Topic: Searching for EU players to play Bob's mod + scalar
- Replies: 3
- Views: 6637
Re: Searching for EU players to play Bob's mod + scalar
Has your project started so far? It sounds very interesting
- Sat Mar 21, 2015 4:11 pm
- Forum: General discussion
- Topic: Suggestion for Steam users
- Replies: 13
- Views: 17246
Re: Suggestion for Steam users
Cougarific wrote:If you haven't already - don't forget to add this game to your Steam library as a non-Steam game, and use the Library to launch.
That's a nice idea, actually. Done