Search found 169 matches

by malecord
Mon Jan 08, 2018 10:02 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 486012

Re: Friday Facts #224 - Bots versus belts

My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic bots ...
by malecord
Sun Jan 07, 2018 2:04 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 486012

Re: Friday Facts #224 - Bots versus belts

My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic bots ...
by malecord
Wed May 17, 2017 9:33 am
Forum: Ideas and Suggestions
Topic: I hate beacons...
Replies: 4
Views: 2547

Re: I hate beacons...

Without beacons, there would be only one solution to late-game factory building - as many as possible in a straight line. With beacons, there is a tradeoff between length, width, cost and energy usage. Unfortunately, as Tamanous pointed out above, the optimal solution seems to be to sandwich rows ...
by malecord
Wed May 17, 2017 8:43 am
Forum: Ideas and Suggestions
Topic: Add weather to ruin lives
Replies: 3
Views: 2930

Re: Add weather to ruin lives

The devs already said that they won't add new features in this factorio.

But in an expansion I would like to see more weather mechanics. Not only clouds and eclipses could make solar less reliable, but other phenomena like heilstorms, snowfalls, sandstorms, pollen clouds (depending on biome I guess ...
by malecord
Fri May 05, 2017 1:23 pm
Forum: Ideas and Suggestions
Topic: [QOL] more functions for construction bots & blueprints
Replies: 2
Views: 1570

[QOL] more functions for construction bots & blueprints

Wtih 0.15 I started a modless run. I wanted to feel how the game is mature right now and in the process I will also unlock some achievments. The game is indeed very close to perfection, but there are still areas to improve imho. The biggest one is blueprints and construction bots. The limitations ...
by malecord
Thu May 04, 2017 3:50 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 37205

Re: Version 0.15.6

_alphaBeta_ wrote:I may have missed this "feature" but why do pumpjacks with no modules display a purple production bar anyway? If this is a bug, I'll report it accordingly.
Mining productivity research affects pumpjacks as well.
by malecord
Tue May 02, 2017 3:05 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 37205

Re: Version 0.15.6

At long last! No more bot construction bot babysitting :D
by malecord
Fri Apr 28, 2017 1:36 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 183846

Re: Friday Facts #187 - Space science & 0.15 graphics

I had an idea while researching the portable fusion reactor. It seems that it doesn't really belong to any energy tech. It just stands on itself. we can't make big fusion reactors for the factory. How about renaming it portable RTG, and folding it into the nuclear power. It would still work the ...
by malecord
Mon Apr 24, 2017 6:05 pm
Forum: Technical Help
Topic: [0.15] Can't load Factorio
Replies: 13
Views: 6127

Re: [0.15] Can't load Factorio

Ah my bad. I should have posted it on the release thread where someone attached the screenshot. Well I guess who's looking for the workaround will come here too sooner or later. :)
by malecord
Mon Apr 24, 2017 5:54 pm
Forum: Technical Help
Topic: [0.15] Can't load Factorio
Replies: 13
Views: 6127

Re: [0.15] Can't load Factorio

timvisee wrote:Edit: Disabling Steam Cloud sync does seem to be a valid workaround.
Actually my Steam for Linux doesn't have the option to disable steam cloud for the specific application.

For me though disabling it globally did the trick as well.
by malecord
Mon Apr 24, 2017 5:47 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 163245

Re: Version 0.15.0

Uhm. My Steam for Linux client doesn't have the disable "steam cloud" checkbox. I guess my contribution as beta tester will be limited to this comment for today :lol:
by malecord
Wed Apr 05, 2017 8:24 pm
Forum: General discussion
Topic: Why use concrete?
Replies: 13
Views: 24556

Re: Why use concrete?

It allows you to pollute more efficiently.
by malecord
Sat Mar 11, 2017 2:24 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 46439

Re: Friday Facts #181 - Calm before the storm

I disagree with this argument that revoking keys only hurts the final buyer.

It's because final buyers choose to purchase from shady sellers that this happens. Educate them and you fix the issue.

In the material world pretty much every civil state has laws that punish who buys from an obvious ...
by malecord
Mon Jan 16, 2017 11:31 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 103842

Re: Friday Facts #173 - Nuclear stuff is almost done

After thinking a lot on it I think Nuclear power should produce something else in addition to energy.

Unless solar is changed or nuclear is made to really produces ludicrous amount of energy I highly doubt nuclear will ever be as efficient and convenient compared to it. Yes: solar has a it has a ...
by malecord
Fri Jan 13, 2017 4:15 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 103842

Re: Friday Facts #173 - Nuclear stuff is almost done

What impact has this thing on pollution? Apart from mining, refining and enriching I mean. Is the reactor clean or will it produce pollution to compensate for the fact that there is are no by-products or meltdown events to handle?
by malecord
Fri Dec 16, 2016 5:56 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 81951

Re: Friday Facts #169 - Combat revisit 2

Honestly I disagree with people saying that currently is hard to clear nests before end game techs and they need turret creeping. I used to think that way as well but then I tried not to use it.

With defender capsules, a 3-4 robot follower tech, machine gun oand heavy armor one can easily clear ...
by malecord
Fri Dec 16, 2016 5:07 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 81951

Re: Friday Facts #169 - Combat revisit 2

IronCartographer wrote:Maybe this is intended to address that:
Increased the damage, range and health of biters worms.
It could work if range is greatly increased (30-50%) and with an attack that one shots building
by malecord
Fri Dec 16, 2016 4:28 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 81951

Re: Friday Facts #169 - Combat revisit 2

IronCartographer wrote:
malecord wrote:On a side note: what is that yellow patch on bottom-right?
Check out the 'after' video: https://www.reddit.com/r/factorio/comme ... on_speeds/
:lol:
by malecord
Fri Dec 16, 2016 4:22 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 81951

Re: Friday Facts #169 - Combat revisit 2

On a side note: what is that yellow patch on bottom-right?
by malecord
Fri Dec 16, 2016 4:16 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 81951

Re: Friday Facts #169 - Combat revisit 2

Twinsen wrote:In the end maybe your ingenuity and effort of building all those electric poles should be rewarded; If the player wants to do it that way, why not let him?
:?
Twinsen wrote:This method is very powerful and usually doesn't cost anything.
:ugeek:

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