Search found 169 matches
- Mon Jan 08, 2018 10:02 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 486012
Re: Friday Facts #224 - Bots versus belts
My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic bots ...
- Sun Jan 07, 2018 2:04 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 486012
Re: Friday Facts #224 - Bots versus belts
My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic bots ...
- Wed May 17, 2017 9:33 am
- Forum: Ideas and Suggestions
- Topic: I hate beacons...
- Replies: 4
- Views: 2547
Re: I hate beacons...
Without beacons, there would be only one solution to late-game factory building - as many as possible in a straight line. With beacons, there is a tradeoff between length, width, cost and energy usage. Unfortunately, as Tamanous pointed out above, the optimal solution seems to be to sandwich rows ...
- Wed May 17, 2017 8:43 am
- Forum: Ideas and Suggestions
- Topic: Add weather to ruin lives
- Replies: 3
- Views: 2930
Re: Add weather to ruin lives
The devs already said that they won't add new features in this factorio.
But in an expansion I would like to see more weather mechanics. Not only clouds and eclipses could make solar less reliable, but other phenomena like heilstorms, snowfalls, sandstorms, pollen clouds (depending on biome I guess ...
But in an expansion I would like to see more weather mechanics. Not only clouds and eclipses could make solar less reliable, but other phenomena like heilstorms, snowfalls, sandstorms, pollen clouds (depending on biome I guess ...
- Fri May 05, 2017 1:23 pm
- Forum: Ideas and Suggestions
- Topic: [QOL] more functions for construction bots & blueprints
- Replies: 2
- Views: 1570
[QOL] more functions for construction bots & blueprints
Wtih 0.15 I started a modless run. I wanted to feel how the game is mature right now and in the process I will also unlock some achievments. The game is indeed very close to perfection, but there are still areas to improve imho. The biggest one is blueprints and construction bots. The limitations ...
- Thu May 04, 2017 3:50 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 37205
Re: Version 0.15.6
Mining productivity research affects pumpjacks as well._alphaBeta_ wrote:I may have missed this "feature" but why do pumpjacks with no modules display a purple production bar anyway? If this is a bug, I'll report it accordingly.
- Tue May 02, 2017 3:05 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 37205
Re: Version 0.15.6
At long last! No more bot construction bot babysitting 

- Fri Apr 28, 2017 1:36 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 183846
Re: Friday Facts #187 - Space science & 0.15 graphics
I had an idea while researching the portable fusion reactor. It seems that it doesn't really belong to any energy tech. It just stands on itself. we can't make big fusion reactors for the factory. How about renaming it portable RTG, and folding it into the nuclear power. It would still work the ...
- Mon Apr 24, 2017 6:05 pm
- Forum: Technical Help
- Topic: [0.15] Can't load Factorio
- Replies: 13
- Views: 6127
Re: [0.15] Can't load Factorio
Ah my bad. I should have posted it on the release thread where someone attached the screenshot. Well I guess who's looking for the workaround will come here too sooner or later. 

- Mon Apr 24, 2017 5:54 pm
- Forum: Technical Help
- Topic: [0.15] Can't load Factorio
- Replies: 13
- Views: 6127
Re: [0.15] Can't load Factorio
Actually my Steam for Linux doesn't have the option to disable steam cloud for the specific application.timvisee wrote:Edit: Disabling Steam Cloud sync does seem to be a valid workaround.
For me though disabling it globally did the trick as well.
- Mon Apr 24, 2017 5:47 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 163245
Re: Version 0.15.0
Uhm. My Steam for Linux client doesn't have the disable "steam cloud" checkbox. I guess my contribution as beta tester will be limited to this comment for today 

- Wed Apr 05, 2017 8:24 pm
- Forum: General discussion
- Topic: Why use concrete?
- Replies: 13
- Views: 24556
Re: Why use concrete?
It allows you to pollute more efficiently.
- Sat Mar 11, 2017 2:24 am
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 46439
Re: Friday Facts #181 - Calm before the storm
I disagree with this argument that revoking keys only hurts the final buyer.
It's because final buyers choose to purchase from shady sellers that this happens. Educate them and you fix the issue.
In the material world pretty much every civil state has laws that punish who buys from an obvious ...
It's because final buyers choose to purchase from shady sellers that this happens. Educate them and you fix the issue.
In the material world pretty much every civil state has laws that punish who buys from an obvious ...
- Mon Jan 16, 2017 11:31 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 103842
Re: Friday Facts #173 - Nuclear stuff is almost done
After thinking a lot on it I think Nuclear power should produce something else in addition to energy.
Unless solar is changed or nuclear is made to really produces ludicrous amount of energy I highly doubt nuclear will ever be as efficient and convenient compared to it. Yes: solar has a it has a ...
Unless solar is changed or nuclear is made to really produces ludicrous amount of energy I highly doubt nuclear will ever be as efficient and convenient compared to it. Yes: solar has a it has a ...
- Fri Jan 13, 2017 4:15 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 103842
Re: Friday Facts #173 - Nuclear stuff is almost done
What impact has this thing on pollution? Apart from mining, refining and enriching I mean. Is the reactor clean or will it produce pollution to compensate for the fact that there is are no by-products or meltdown events to handle?
- Fri Dec 16, 2016 5:56 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 81951
Re: Friday Facts #169 - Combat revisit 2
Honestly I disagree with people saying that currently is hard to clear nests before end game techs and they need turret creeping. I used to think that way as well but then I tried not to use it.
With defender capsules, a 3-4 robot follower tech, machine gun oand heavy armor one can easily clear ...
With defender capsules, a 3-4 robot follower tech, machine gun oand heavy armor one can easily clear ...
- Fri Dec 16, 2016 5:07 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 81951
Re: Friday Facts #169 - Combat revisit 2
It could work if range is greatly increased (30-50%) and with an attack that one shots buildingIronCartographer wrote:Maybe this is intended to address that:Increased the damage, range and health of biters worms.
- Fri Dec 16, 2016 4:28 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 81951
Re: Friday Facts #169 - Combat revisit 2
IronCartographer wrote:Check out the 'after' video: https://www.reddit.com/r/factorio/comme ... on_speeds/malecord wrote:On a side note: what is that yellow patch on bottom-right?

- Fri Dec 16, 2016 4:22 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 81951
Re: Friday Facts #169 - Combat revisit 2
On a side note: what is that yellow patch on bottom-right?
- Fri Dec 16, 2016 4:16 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 81951
Re: Friday Facts #169 - Combat revisit 2
Twinsen wrote:In the end maybe your ingenuity and effort of building all those electric poles should be rewarded; If the player wants to do it that way, why not let him?

Twinsen wrote:This method is very powerful andusuallydoesn't cost anything.
