Search found 176 matches
- Fri Jul 24, 2020 5:41 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 67437
Re: Friday Facts #357 - Nuke
Atomic explosion looks good now. I would like to see some biters’ reaction to the blast. They could stop for a few seconds and turn around to look what’s the hell is happening.
They should notice and run away if realistic reaction is what you seek :lol:
For my part I love the shockwave but I ...
- Fri May 15, 2020 2:24 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 39934
Re: Friday Facts #347 - New hope demo levels
Nice job having construction bots throwing explosives.
So... when will the "biters deconstruction planner" be ready? XD
So... when will the "biters deconstruction planner" be ready? XD
- Fri Oct 04, 2019 10:24 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 73310
Re: Friday Facts #314 - 0.17 stable
Regarding the wow analysis, I agree that convenience killed the game. Dungeon queue with random people, instant teleport and so on. But imho also the reduced difficulty. Dungeoning in vanilla was pleasantly difficult. Burning crusade was maybe even to much difficult (although I loved it). Then wotlk ...
- Fri May 17, 2019 7:14 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 51961
Re: Friday Facts #295 - New design for the chemical plant
Wow. That's a very cool piece of entity. I like it!
- Sun Mar 17, 2019 8:08 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 25590
Re: Version 0.17.14
I read something about new pollution mechanics in the past patch notes.
So I started a new game today. I can't understand if those nasty swarms of 15-30 biters that comes in the first 2 attacks are the new norm or just a balance issue. I mean... I can handle them (I'm on railworld, so...). But I'm ...
So I started a new game today. I can't understand if those nasty swarms of 15-30 biters that comes in the first 2 attacks are the new norm or just a balance issue. I mean... I can handle them (I'm on railworld, so...). But I'm ...
- Wed Jan 10, 2018 2:49 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 588210
Re: Friday Facts #224 - Bots versus belts
Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue.
Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late game. It ...
Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late game. It ...
- Wed Jan 10, 2018 11:16 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 588210
Re: Friday Facts #224 - Bots versus belts
Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue.
Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late game. It's ...
Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late game. It's ...
- Mon Jan 08, 2018 10:02 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 588210
Re: Friday Facts #224 - Bots versus belts
My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic bots ...
- Sun Jan 07, 2018 2:04 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 588210
Re: Friday Facts #224 - Bots versus belts
My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic bots ...
- Wed May 17, 2017 9:33 am
- Forum: Ideas and Suggestions
- Topic: I hate beacons...
- Replies: 4
- Views: 2852
Re: I hate beacons...
Without beacons, there would be only one solution to late-game factory building - as many as possible in a straight line. With beacons, there is a tradeoff between length, width, cost and energy usage. Unfortunately, as Tamanous pointed out above, the optimal solution seems to be to sandwich rows ...
- Wed May 17, 2017 8:43 am
- Forum: Ideas and Suggestions
- Topic: Add weather to ruin lives
- Replies: 3
- Views: 3440
Re: Add weather to ruin lives
The devs already said that they won't add new features in this factorio.
But in an expansion I would like to see more weather mechanics. Not only clouds and eclipses could make solar less reliable, but other phenomena like heilstorms, snowfalls, sandstorms, pollen clouds (depending on biome I guess ...
But in an expansion I would like to see more weather mechanics. Not only clouds and eclipses could make solar less reliable, but other phenomena like heilstorms, snowfalls, sandstorms, pollen clouds (depending on biome I guess ...
- Fri May 05, 2017 1:23 pm
- Forum: Ideas and Suggestions
- Topic: [QOL] more functions for construction bots & blueprints
- Replies: 2
- Views: 1867
[QOL] more functions for construction bots & blueprints
Wtih 0.15 I started a modless run. I wanted to feel how the game is mature right now and in the process I will also unlock some achievments. The game is indeed very close to perfection, but there are still areas to improve imho. The biggest one is blueprints and construction bots. The limitations ...
- Thu May 04, 2017 3:50 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 40534
Re: Version 0.15.6
Mining productivity research affects pumpjacks as well._alphaBeta_ wrote:I may have missed this "feature" but why do pumpjacks with no modules display a purple production bar anyway? If this is a bug, I'll report it accordingly.
- Tue May 02, 2017 3:05 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 40534
Re: Version 0.15.6
At long last! No more bot construction bot babysitting 
- Fri Apr 28, 2017 1:36 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 215209
Re: Friday Facts #187 - Space science & 0.15 graphics
I had an idea while researching the portable fusion reactor. It seems that it doesn't really belong to any energy tech. It just stands on itself. we can't make big fusion reactors for the factory. How about renaming it portable RTG, and folding it into the nuclear power. It would still work the ...
- Mon Apr 24, 2017 6:05 pm
- Forum: Technical Help
- Topic: [0.15] Can't load Factorio
- Replies: 13
- Views: 6979
Re: [0.15] Can't load Factorio
Ah my bad. I should have posted it on the release thread where someone attached the screenshot. Well I guess who's looking for the workaround will come here too sooner or later. 
- Mon Apr 24, 2017 5:54 pm
- Forum: Technical Help
- Topic: [0.15] Can't load Factorio
- Replies: 13
- Views: 6979
Re: [0.15] Can't load Factorio
Actually my Steam for Linux doesn't have the option to disable steam cloud for the specific application.timvisee wrote:Edit: Disabling Steam Cloud sync does seem to be a valid workaround.
For me though disabling it globally did the trick as well.
- Mon Apr 24, 2017 5:47 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 180008
Re: Version 0.15.0
Uhm. My Steam for Linux client doesn't have the disable "steam cloud" checkbox. I guess my contribution as beta tester will be limited to this comment for today 
- Wed Apr 05, 2017 8:24 pm
- Forum: General discussion
- Topic: Why use concrete?
- Replies: 13
- Views: 26459
Re: Why use concrete?
It allows you to pollute more efficiently.
- Sat Mar 11, 2017 2:24 am
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 53709
Re: Friday Facts #181 - Calm before the storm
I disagree with this argument that revoking keys only hurts the final buyer.
It's because final buyers choose to purchase from shady sellers that this happens. Educate them and you fix the issue.
In the material world pretty much every civil state has laws that punish who buys from an obvious ...
It's because final buyers choose to purchase from shady sellers that this happens. Educate them and you fix the issue.
In the material world pretty much every civil state has laws that punish who buys from an obvious ...