Search found 134 matches

by malecord
Fri Dec 16, 2016 5:56 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64052

Re: Friday Facts #169 - Combat revisit 2

Honestly I disagree with people saying that currently is hard to clear nests before end game techs and they need turret creeping. I used to think that way as well but then I tried not to use it. With defender capsules, a 3-4 robot follower tech, machine gun oand heavy armor one can easily clear nest...
by malecord
Fri Dec 16, 2016 5:07 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64052

Re: Friday Facts #169 - Combat revisit 2

IronCartographer wrote:Maybe this is intended to address that:
Increased the damage, range and health of biters worms.
It could work if range is greatly increased (30-50%) and with an attack that one shots building
by malecord
Fri Dec 16, 2016 4:28 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64052

Re: Friday Facts #169 - Combat revisit 2

IronCartographer wrote:
malecord wrote:On a side note: what is that yellow patch on bottom-right?
Check out the 'after' video: https://www.reddit.com/r/factorio/comme ... on_speeds/
:lol:
by malecord
Fri Dec 16, 2016 4:22 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64052

Re: Friday Facts #169 - Combat revisit 2

On a side note: what is that yellow patch on bottom-right?
by malecord
Fri Dec 16, 2016 4:16 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64052

Re: Friday Facts #169 - Combat revisit 2

Twinsen wrote:In the end maybe your ingenuity and effort of building all those electric poles should be rewarded; If the player wants to do it that way, why not let him?
:?
Twinsen wrote:This method is very powerful and usually doesn't cost anything.
:ugeek:
by malecord
Sun Dec 11, 2016 9:29 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73931

Re: Friday Facts #168 - Nightvision Nightmare

I don't understand all this hate toward night vision.

Night exists and this is a fact. Nightvision is there to help, not delete day-night cycle. If one doesn't like night he should mod it out or mod in an artificial sun recipee.
by malecord
Fri Dec 02, 2016 6:10 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57167

Re: Friday Facts #167 - Reactors Operational

Can't wait.

I will ask a friend of mine to come with me on the mountains and get me buried under an avalanche of snow so I can be hibernated. Then he will come back when 0.15 is out and unfroze me.
by malecord
Thu Dec 01, 2016 1:47 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63683

Re: Friday Facts #166 - Combat Revisit

If you don't, you have to put a single roboport there and a crate with supplies. And then have to check on it occasionally or massively oversupply. This is kinda unfun and really not in the spirit of the game regarding automation. There are solutions to problems like these if you look deeper: https...
by malecord
Wed Nov 30, 2016 5:36 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63683

Re: Friday Facts #166 - Combat Revisit

It's the insane rate of fire and the instant damage effect that makes gun turrets much more effective than lasers once fully upgraded (including the piercing bullet upgrades ofc). The low hp and the logistic challenge posed by bullet supply though usually push "lazy" players toward lasers....
by malecord
Wed Nov 30, 2016 1:54 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63683

Re: Friday Facts #166 - Combat Revisit

Also, guns are really bad against behemoths, so I don't think they actually do (much) more dps than lasers after resistance is taken into account. Behemoths have 8+20% physical resistance, but no laser resistance... Yeah... they do just 4 times the damage of laser turrets at max upgrades :roll: Per...
by malecord
Mon Nov 28, 2016 4:33 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63683

Re: Friday Facts #166 - Combat Revisit

Non-minable entities is a poor direction for Factorio to take I didn't write that because I want it in game. My opinion is that Turret Creep has to be removed because it is the problem (use cheap defensive stuff to replace expensive offense stuff). Remove that and you have no more issues. I just sa...
by malecord
Mon Nov 28, 2016 3:21 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63683

Re: Friday Facts #166 - Combat Revisit

The way I see it, turret creep isn't the problem, it's the symptom: the least tedious way to deal with a tedious task (at least until you get destroyer bots - then it's still boring though). Take the tediousness out of combat and turret creep isn't considered a necessity anymore. I say that Turret ...
by malecord
Mon Nov 28, 2016 2:08 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63683

Re: Friday Facts #166 - Combat Revisit

Nerf turret creeping Yes please. This should never have been a thing it just makes all other weapons in the game useless. Generally make the mid-game combat better Combat should be better pretty much all game long. Then I dunno what you mean with mid game. Imho mid game the most obvious this to fix...
by malecord
Sun Nov 13, 2016 3:13 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107020

Re: Friday Facts #164 - Nuclear power

I hope the meltdown explosion is big.

I'd love to clear maps out of biters with a single explosion.
by malecord
Wed Oct 12, 2016 9:47 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104505

Re: Friday Facts #159 - Research revolution

Dunno. I approve the science rework overall. But I also feel that the alien artifacts (although unbalanced) were going into the right direction: forcing the player to research and build offensive weapons. If I had to design this I would make alien artifact a rare item that is only spawned by special...
by malecord
Wed Oct 05, 2016 1:25 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63048

Re: Friday facts #158 - The end of the 32 bit era

Kovarex wrote:As steam allows me to check the hardware survey of users playing factorio,
Just out of curiosity. Do you also see also the OS they use? Is this survey updated every month?
by malecord
Fri Sep 02, 2016 9:10 pm
Forum: Not a bug
Topic: Inserter with stack bonus stuck holding an extra item.
Replies: 7
Views: 3760

Re: Inserter with stack bonus stuck holding an extra item.

Shit. I thought that with 0.13 and stack inserters this problem was gone. But for some reason they made the research bonus apply to all inserters not just the stack ones. Please either add the disable stack button or just get rid of the stack bonus for normal inserters that don't actually need it. I...
by malecord
Thu Sep 01, 2016 10:06 am
Forum: Releases
Topic: Version 0.14.2
Replies: 35
Views: 29078

Re: Version 0.14.2

What are you blabbering about? It has nothing to do with the difficulty of the game. It's just that in this way the game is unbalanced for windows and linux players. Why has only the mac release to receive the special treatment? Wube should gief the 0.0005% hack to everyone or remove it from the gam...
by malecord
Thu Sep 01, 2016 9:23 am
Forum: Releases
Topic: Version 0.14.2
Replies: 35
Views: 29078

Re: Version 0.14.2

So it's true: if you run a multiplayer game with at least one irish player on Factorio 0.14 4 Mac, all the other european players playing on mac pay only 0.005% of the total cost of recipes, fuel and electricity.

I find this design choice very questionable guys. :lol:
by malecord
Sun Aug 28, 2016 10:00 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44777

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

Trainscraft XD

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