Search found 134 matches

by malecord
Wed Jun 22, 2016 12:16 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 17588

Re: The obsolete turret problem

The logistics are not too bad. I build a giant belt around my ENTIRE base, and attach an ammo factory to it. Bullets fill up the belt, which means the inserters are loading even while the guns are firing. I pretty much have the whole belt backed up with ammo all the time. :P I use laser turrets at ...
by malecord
Tue Jun 21, 2016 10:32 am
Forum: Implemented Suggestions
Topic: Stop Rock Abuse
Replies: 20
Views: 6718

Re: Stop Rock Abuse

I think they were always meant to be minable but they never were very high on the devs to do list. Imho they shouldn't be minable since the start though, they should require some sort of tech. Nothing super complicated. Steel Axe for instance. And they should consume the item a lot and generate much...
by malecord
Sat Jun 18, 2016 7:37 am
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49399

Re: Friday Facts #143 - Nat Punching Again

My 2 cents... The release policy is somewhat secondary for me atm. Yeah it's annoying to have these big mod breaker releases. Yet this is an early access game so I don't feel entitled to be disappointed. I definitely would if this were a fully released game. As for the transparency, I feel there has...
by malecord
Thu Jun 16, 2016 8:27 pm
Forum: Ideas and Suggestions
Topic: How is this board working? (second try)
Replies: 4
Views: 10413

Re: How is this board working? (second try)

Who knows? ;) I mean not, cause the story of Factorio is fixed to a man. But such things can change. Actually having a female character too would open to the possibility of additional character creation process. Once we figure out the right male female ratio we could build an efficient production l...
by malecord
Thu Jun 16, 2016 8:22 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61966

Re: Friday Facts #142 - Playtesting

webkilla wrote:what is the crane looking thing in the bottom right of the image on the blog post?
Nu station. It's actually a semaphore.
by malecord
Wed Jun 15, 2016 4:50 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89103

Re: Friday Facts #125 - Achievements

RobertTerwilliger wrote://Honestly, how often do you plan to switch weapons in your customizable turret?)))
It seems to me that a "biter combinator" is needed so that inserters can switch weapon module dynamically depending on the the immediate threat. :lol:
by malecord
Wed Jun 15, 2016 4:23 pm
Forum: Ideas and Suggestions
Topic: Smart Assemblers
Replies: 13
Views: 5053

Re: Smart Assemblers

Gertibrumm wrote:people were afraid of them too until they realized they can do their work for them
Actually that's precisely the reason why people started to fear them.
by malecord
Tue Jun 14, 2016 4:58 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270594

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Why logistic railways dependancy?
by malecord
Tue Jun 14, 2016 3:15 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61966

Re: Friday Facts #142 - Playtesting

You know that by continuously updating these threads we're just derping each other right? :lol:
by malecord
Tue Jun 14, 2016 11:52 am
Forum: Balancing
Topic: Tank upgrade
Replies: 22
Views: 8700

Re: Tank upgrade

I'm not arguing that the cannon is good late game. I'm arguing that the cannon is not worse than machinegun vs bitera. Both are very bad vs behemoths and infact I said that an advanced tank is much needed.
by malecord
Tue Jun 14, 2016 10:39 am
Forum: Balancing
Topic: Tank upgrade
Replies: 22
Views: 8700

Re: Tank upgrade

The Tank cannon deals like 1/3rd the damage of the machine gun with fully upgrades, so whenever I get the bullet upgrades I don't even bother with the cannon, while the longer range is nice, the fact you get so much more DPS out of the machine gun makes it much more attractive to actually use. The ...
by malecord
Tue Jun 14, 2016 10:32 am
Forum: Balancing
Topic: Tank upgrade
Replies: 22
Views: 8700

Re: Tank upgrade

Imho the current tank is pretty good for the time in the game when is researched. I hope that one remains as it is. What is needed is a mk2 tank for late game. The main things a late game needs are more resistances and some factor increase on weapons damage (probably, 100% increase like for gun turr...
by malecord
Tue Jun 14, 2016 9:45 am
Forum: Balancing
Topic: Gun turrets working without eletricity
Replies: 44
Views: 12128

Re: Gun turrets working without eletricity

Imho you're all right, there are several use cases now for gun turrets and add energy consumption would necessarily leave some of those cases uncovered. Solution? Moar turrets! Gun turret: like the current one but requires fuel. Advanced gun turret: more health (at least like laser), slightly more r...
by malecord
Tue Jun 14, 2016 9:08 am
Forum: Balancing
Topic: Map generator
Replies: 2
Views: 1511

Re: Map generator

Lol. Wanted to write the same thing. I tried yesterday a game with rare resource deposits with poor richness. The idea was to have a game where I really have to use trains since usually with normal options I just end up creating a big big perimeter around my spawning point and run "internal tra...
by malecord
Mon Jun 13, 2016 11:58 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61966

Re: Friday Facts #142 - Playtesting

Also, I was thinking... the deconstruction planner itself is super cheap since it is infinitely reusable. I wonder if it might be better to have it stackable and partially use up just like the repair packs. Maybe have them capable of marking 500 objects for deconstruction before they are used up, a...
by malecord
Sun Jun 12, 2016 5:14 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61966

Re: Friday Facts #142 - Playtesting

alan2here wrote:So I will soon be able to check the evolution factor, improve my factory to produce less pollution, wait without attacking or burning anything, before checking the pollution factor again to see that it has decreased?
Pollution factor can decrease? I thought it was monotone.
by malecord
Fri Jun 10, 2016 1:28 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79642

Re: Friday Facts #141 - Mod Portal

ArderBlackard wrote:
malecord wrote:50% + 50% = 100%
100% chance of something 0.13 related today! :mrgreen:
I believe the probability theory works a bit differently :mrgreen:
Well... in their comments they were somehow implying that their hypothesis were mutually exclusive.
by malecord
Fri Jun 10, 2016 1:17 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79642

Re: Friday Facts #141 - Mod Portal

Unoxxis wrote:
cpy wrote:50% chance of 0.13 today.
No. It will not be on a friday. 50% chance of information about the release date maybe.
50% + 50% = 100%

100% chance of something 0.13 related today! :mrgreen:
by malecord
Fri Jun 03, 2016 7:19 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79642

Re: Friday Facts #141 - Mod Portal

Oh come on guys. The bloody train is fucking awesome! The only thing better than a red locomotive is a red locomotive with a giant steel skull on the front with burning flames coming out the eyes. :twisted: ... ... Hei! Wait a minute. Aren't bug fluids supposed to be green or something? If so where ...
by malecord
Fri Jun 03, 2016 2:40 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 136947

Re: Version 0.12.35

silverkitty23 wrote: Like Blizzard
silverkitty23 wrote:or Valve
We shall not compare our Faith to those of the polytheistic pagans. Repent at once and atone your sin by creating 10 new and original circuit networks of practical use.

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