Search found 40 matches
- Thu Jun 29, 2023 1:46 pm
- Forum: Gameplay Help
- Topic: <Switch> Blueprint importing
- Replies: 10
- Views: 8169
Re: <Switch> Blueprint importing
I'm hoping so. I'm struggling to learn how everything works currently and the wiki is helpful only once I figure out how to find what I'm not understanding. I'm trying to get a decent bp book for a starting base that cleanly upgrades into a train base since big bot networks don't work well on switch.
- Sun Jun 25, 2023 3:54 am
- Forum: Gameplay Help
- Topic: <Switch> Blueprint importing
- Replies: 10
- Views: 8169
Re: <Switch> Blueprint importing
I don't have the pc version of Factorio to connect to myself sadly.
- Wed Jun 21, 2023 11:06 am
- Forum: Gameplay Help
- Topic: <Switch> Blueprint importing
- Replies: 10
- Views: 8169
<Switch> Blueprint importing
Does anyone know a way, or have ideas to create a way, to import blueprints for switch players?
As far as I'm aware, the few methods are as follows.
- Copy a BP book from a multiplayer game
- Manually recreate the blueprint
- Connect a USB keyboard and type the entire string manually
While ...
As far as I'm aware, the few methods are as follows.
- Copy a BP book from a multiplayer game
- Manually recreate the blueprint
- Connect a USB keyboard and type the entire string manually
While ...
- Wed Jun 21, 2023 10:55 am
- Forum: Energy Production
- Topic: Emergency power supply
- Replies: 3
- Views: 4179
Re: Emergency power supply
Can you get another photo of how it connects to the power grid? I can't copy the BP. (switch issues)
- Sat Jun 10, 2023 2:03 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Library - Add a "Community" section tab
- Replies: 4
- Views: 1797
Re: Blueprint Library - Add a "Community" section tab
I could see something like this with a few modifications. A player could be limited to one added book, and there could be a search system included as well to search for tags added to the books.
This would be ESPECIALLY helpful for switch players since there's no way to import schematics other than ...
This would be ESPECIALLY helpful for switch players since there's no way to import schematics other than ...
- Fri Apr 28, 2023 10:29 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 52687
Re: Nintendo Switch version feedback
Maybe just an option to not display decorations?
- Mon Apr 24, 2023 2:34 am
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 52687
Re: Nintendo Switch version feedback
Honestly I'm all for qol or optimization mods. I literally got notified when I loaded my save today that I had to turn down sprite rendering quality of risk running out of memory. So yeah, there's that. Also who knew trees were so damaging to memory? I'm in a forest world essentially and my base ...
- Fri Apr 21, 2023 9:40 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 52687
Re: Nintendo Switch version feedback
There are no statements of developers suggesting mod support for the switch in the future. Even if some kind of mod support would be implemented the technical limitations of only 4GB of total memory and the weakish processor would not allow to run mods like Space Exploration anyway.
Perhaps ...
- Wed Apr 12, 2023 5:39 am
- Forum: This Forum
- Topic: New section idea
- Replies: 0
- Views: 1166
New section idea
Is it possible to create a section for the switch players? We have a wide set of limitations and differences compared to PC players. EX: if it can't be done in vanilla, we can't do it. The blueprint screen isn't entirely usable for us since on large BP's we can't reach the parts selection section ...
- Tue Apr 04, 2023 8:03 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 52687
Re: Nintendo Switch version feedback
First up a Super duper minor issue; The default keybind for Copy was SL, an inaccessible button when joycons are attached to the Switch.
Solved because rebinding keybinds is simple, and also because Copy is accessible in Quick Panel.
I've noticed this issue as well, I've managed to fix it by ...
- Thu Mar 30, 2023 5:30 am
- Forum: Gameplay Help
- Topic: Inefficient but compact
- Replies: 3
- Views: 1332
Re: Inefficient but compact
I like both ideas, I'm just trying to figure out what's possible to recreate given the Switch's two limitations of no modding and no importing blueprints except by passing them between players. (Can't even copy from chat)
- Tue Mar 28, 2023 8:24 am
- Forum: Gameplay Help
- Topic: Inefficient but compact
- Replies: 3
- Views: 1332
Inefficient but compact
What's the smallest footprint you can make that gets to blue belts? I'm trying to find up with something small, and don't mind idling a while since I'll usually be cutting down swaths of trees and fighting off huge waves using most starter base builds I've seen.
- Thu Mar 23, 2023 5:33 am
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 52687
Re: Nintendo Switch version feedback
They should make. The BP edit screen have a max size so the components section always fits in the bottom, or give it a second tab where you can edit the description on the switch. That or give us a way to zoom on the BP display so we can edit from inside there. I know their trying for parity but ...
- Wed Mar 22, 2023 4:45 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 52687
Re: Nintendo Switch version feedback
This thread looks to be the best place for me to provide my feedback about the game on Switch
Nintendo Switch version 1.1.76 (build 60350, arm64-ns)
I've launched a rocket, gotten a Spidertron and thoroughly enjoyed the game and wanted to give some feedback to help make this masterpiece even ...
- Mon Mar 20, 2023 5:31 am
- Forum: Gameplay Help
- Topic: Semi-complex circuit
- Replies: 3
- Views: 1171
Re: Semi-complex circuit
Thanks to both of you, I got this circuit added and could watch the network usage really well. Finally got my first rocket launched!
- Fri Mar 17, 2023 1:04 pm
- Forum: Gameplay Help
- Topic: Semi-complex circuit
- Replies: 3
- Views: 1171
Semi-complex circuit
Is there a way to create a circuit that detects when a variable changes, and output what direction it changed in?
Most of my base right now is just waiting for bots and construction, so I built visual trackers of how much of the robotics network is in action. But I'm trying to build a simpler ...
Most of my base right now is just waiting for bots and construction, so I built visual trackers of how much of the robotics network is in action. But I'm trying to build a simpler ...
- Wed Mar 08, 2023 10:21 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 52687
Re: Nintendo Switch version feedback
Part two is, the only blueprints I've been able. To get/use are the ones I've made myself. Without a way to copy/paste blueprints in or in some other way import them into the game file, it's incredibly taxing to create any sort of repeatable blueprint aside from basic smelting arrays. For myself ...
- Wed Mar 08, 2023 7:32 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 21
- Views: 26256
Re: regarding my blueprints and other neat things
I was given a copy of your train grid base book, and have had a great time with it. But for some reason it seems to be missing a bunch of things from the mall recipes. I've had to sort a handful out by guessing what went where but some are still completely missing. Is there anywhere I could get a ...
- Wed Mar 08, 2023 6:27 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 52687
Re: Nintendo Switch version feedback
Two parts, Relating to the above, I'm facing the same problem when pasting a BP from anywhere other than the map. If I'm zoomed in far enough to see the entities instead of just the colored grid, my FPS tanks. And that happens even with blueprints that fit within one chunk sometimes, just because ...
- Wed Mar 08, 2023 1:32 pm
- Forum: Gameplay Help
- Topic: Using Combinators to find Pectentages
- Replies: 0
- Views: 685
Using Combinators to find Pectentages
So I'm fairly new to factorio, though not to logic systems in general, and I feel like I'm ether missing something, or that the arithmetic calculators aren't working the way I understand them to.
I'm attempting to find out what percentage of my construction bots are currently deployed.
My ...
I'm attempting to find out what percentage of my construction bots are currently deployed.
My ...