Search found 24 matches

by Qilili
Wed Mar 01, 2023 5:23 pm
Forum: Gameplay Help
Topic: Unnecessary splitters to belt
Replies: 3
Views: 742

Re: Unnecessary splitters to belt

Yeah, seems like it is to show that "splitters works like belts when unloading".

It is just that previous took me some time and then so basic one.

Image


Just needed to know that there is nothing to it.
by Qilili
Wed Mar 01, 2023 3:46 pm
Forum: Ideas and Requests For Mods
Topic: "Demands"
Replies: 13
Views: 2097

Re: "Demands"

But what will happen if don't? Air strike, bitter attack from range X? "You failed/lost" dialog is enough, but here are indeed can be some possibilities, though it will overcomplicate mod. You can punish yourself in rea life somehow if you like it. I just need some urgency. Biters are goo...
by Qilili
Wed Mar 01, 2023 3:19 pm
Forum: Gameplay Help
Topic: Unnecessary splitters to belt
Replies: 3
Views: 742

Unnecessary splitters to belt

I am reading some wiki https://wiki.factorio.com/Belt_transport_system#Merging_and_un-merging_belts and can't understand what is happening on this gif: https://wiki.factorio.com/File:Splitters_to_one_side.gif https://wiki.factorio.com/images/Splitters_to_one_side.gif?20200922205141 Why do we need sp...
by Qilili
Wed Mar 01, 2023 2:52 pm
Forum: Ideas and Requests For Mods
Topic: "Demands"
Replies: 13
Views: 2097

"Demands"

Every N minutes (~30-60) you receive request (Demand) for x number of A materials, where x and A are random and x is proportional to time (but because it is random it is not too linear). And you need to fulfill this request during some period (up to the next). Basically it is a timer "the more ...

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