Search found 162 matches

by XT-248
Fri Sep 20, 2024 3:16 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 81538

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

The comparison to Dune's worm is inevitable, even without the "worms traveling across the sand" theme.


As for clearing out demolishers, hmm. Before deciding on a preferred combat method, I need to know more about the various resistances and other relative combat info.

In an ideal world, I would ...
by XT-248
Thu Sep 19, 2024 6:17 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 39542

Re: Friday Facts #428 - Reactor & Logistics circuit control

The information is out there for all to piece together.

No, I will not share the idea before testing it.


If people want to start looking or figuring it out for themselves, start with this blog content and the pseudo-code I posted earlier.

If( SteamFluid < Large_Steam_Number_Here & Nuclear ...
by XT-248
Wed Sep 18, 2024 6:07 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LAN



Spidertron, in vanilla 1.1.x Factorio, only can use rocket ammunition and personal laser defense modules to deal damage. Why is that funny?

Do you know something that we don't? About Oct 21, 2024?


Yeah from being at the event, and having played the space age i guess there's stuff i must know ...
by XT-248
Wed Sep 18, 2024 5:52 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 39542

Re: Friday Facts #428 - Reactor & Logistics circuit control



I am telling you. It can not be done because it is not yet Oct 21st, 2024, and it relies on a new feature that is unreleased before then.
I am not ignoring the other solutions because they have drawbacks or issues that make it impossible to use them.


I thought you were ignoring working ...
by XT-248
Wed Sep 18, 2024 1:19 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 39542

Re: Friday Facts #428 - Reactor & Logistics circuit control



I said it before, and someone didn't listen.

I have already tried and haven't found a solution (even with trains and splitters/belts), but a new feature is coming, either with patch 2.0 or Space Age DLC. I might be able to do something.


I was under the impression that you said it was ...
by XT-248
Wed Sep 18, 2024 1:16 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LAN



It is not a matter of subjective.

Micro-management usually involves the player giving multiple orders rapidly within a minute or less.

Macro-management is taking a blueprint/deconstruction-planner and stamping it each once in a while and letting your train network and logistic bots take care ...
by XT-248
Wed Sep 18, 2024 1:05 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LAN





I am talking about 'new' weapons in vanilla Factorio, and Tesla Gun doesn't count.


:lol: I wish there was a color like blue except not blue because blue doesn't count.

What the heck does the color blue, actually any color for that matter, have to do with being able to equip Spidertron ...
by XT-248
Tue Sep 17, 2024 11:46 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 39542

Re: Friday Facts #428 - Reactor & Logistics circuit control



Those examples do not fulfill what I wanted to do precisely and often are overcomplicated unnecessarily.


:lol: Don't even look at what people did with trains then x)


Okay.

I said it before, and someone didn't listen.

I have already tried and haven't found a solution (even with trains ...
by XT-248
Tue Sep 17, 2024 11:41 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LAN



I am talking about 'new' weapons in vanilla Factorio, and Tesla Gun doesn't count.


:lol: I wish there was a color like blue except not blue because blue doesn't count.

What the heck does the color blue, actually any color for that matter, have to do with being able to equip Spidertron with ...
by XT-248
Tue Sep 17, 2024 5:38 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

mmmPI wrote: Tue Sep 17, 2024 5:28 pm
XT-248 wrote: Tue Sep 17, 2024 5:24 pm I don't have fun using them. I do with active-gameplay and PLDs in Spidertron.
Tesla guns ?
Hand-held weapons in a vehicle? Can you put a hand-held flamethrower on a Spidertron?

I am talking about 'new' weapons in vanilla Factorio, and Tesla Gun doesn't count.
by XT-248
Tue Sep 17, 2024 5:37 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 39542

Re: Friday Facts #428 - Reactor & Logistics circuit control



I tried to build a circuit with three conditions without electricity (see attached screenshot). It is not possible.

Using splitter as a logic gate... To count up to a number and then pass a boolean to the next component is not possible, not in the way I had envisioned it.

Train... Now ...
by XT-248
Tue Sep 17, 2024 5:24 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LAN



That doesn't make my own preferred gameplay any less valid than other game play styles.


No it's just when you said you know people who can't click fast and use PLD for combat as if it was a valid complaint , that was ridiculous.

The nerf is a good thing, it will allow you to stop using the ...
by XT-248
Tue Sep 17, 2024 5:19 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 39542

Re: Friday Facts #428 - Reactor & Logistics circuit control



Why say something?


You quoted me saying you didn't manage to do something, i didn't know what to say, but i wanted to answer because you quoted me.

I think you should try with splitter logic, you can make logic gate with them, it's also possible with trains, those do not require electricity ...
by XT-248
Tue Sep 17, 2024 5:08 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

It seemed to me that you said people with difficulty to click fast would use PLD that seem completly backward, as the PLD is close range mid combat and require some dodging

Instead they should use artillery, this is more passive playstyle.

*snipped*

Yeah that is a big failure of communication ...
by XT-248
Tue Sep 17, 2024 4:10 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Regarding artillery specifically for expanding your territory , I'd argue it's not automatic enough . It requires manually building and moving artillery outposts, clicking with the remote (or, if you don't do that - even more outpost building). It's more "lazy" in the sense that you don't need to ...
by XT-248
Tue Sep 17, 2024 3:54 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 39542

Re: Friday Facts #428 - Reactor & Logistics circuit control



Apparently, what I said went unnoticed.


It's because it's already possible in game so i didn't care all that much


Curious.

If you think it is possible to do three if-and conditions without electricity and don't care much.

Why say something?


The last time I tried doing so, not that long ...
by XT-248
Mon Sep 16, 2024 3:18 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 39542

Re: Friday Facts #428 - Reactor & Logistics circuit control



Then, I would like to try to figure out if I can do it in a way that doesn't 'rely' on electric energy. That will be an exciting engineering challenge!


This is already possible in game, and nothing that would change it was announced ;)


Apparently, what I said went unnoticed.


I plan to do ...
by XT-248
Mon Sep 16, 2024 2:57 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LA



Auto-targeting artillery has a range limit on how far it will engage. The artillery remote control exceeds the auto-targeting range. Even then, as a whole, the artillery weapon system does not reward participation in combat through the use of the remote control.


Exactly why it's the more ...
by XT-248
Mon Sep 16, 2024 12:32 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LA



players can derive some enjoyment in pulling off a 'skill-shot without using an aimbot/bot' to use an FPS phrase/term.


Yes, they can . But Factorio is an automation game, and this sort of action game skill should not be required of players. At standard settings, if you invest sensibly in ...
by XT-248
Sun Sep 15, 2024 10:26 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 88244

Re: Friday Facts #427 - Combat Balancing & Space Age LA



Hard disagree.


I think your arguments make no sense, i just say artillery is more passive than PLD, you say the same.

Also you don't need to use the remote for artillery, its auto-targeting is enough.


Auto-targeting artillery has a range limit on how far it will engage. The artillery ...

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