this should be self explanatory. what i would expect to happen is to only upgrade the yellow underground to red, not delete them
Search found 64 matches
- Mon May 12, 2025 3:53 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.48] upgrading underground belt deletes half of them
- Replies: 0
- Views: 412
- Tue Apr 29, 2025 5:38 pm
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 25169
Re: Version 2.0.46
thank you for your valueable input. this really changed my mind. i am a long time speedrunner who (while not using this mechanic) is kinda weirded out by this change, your comment really made me reevaluate my standpoint.
- Thu Apr 17, 2025 11:37 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 91341
Re: Version 2.0.45
please do not derail the discussion.
- Thu Apr 17, 2025 9:54 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 91341
Re: Version 2.0.45
10 dollar for the developer that reverts the change to the achievement behaviour.
- Wed Mar 12, 2025 9:41 pm
- Forum: Releases
- Topic: Version 2.0.40
- Replies: 3
- Views: 7483
Re: Version 2.0.40
which one?Fixed another bug related to smart underground belt building.
- Fri Feb 07, 2025 8:48 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 17
- Views: 3890
- Mon Jan 20, 2025 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 17
- Views: 3890
Re: [2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
also: when dragging over ghosted ug with an obstacle the exiting ugs are not placed (version 2.0.31)
- Fri Jan 10, 2025 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)
- Replies: 7
- Views: 2616
Re: [kovarex] [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)
119798
while my post has been moved into the duplicates, it still contains bugs that were either not listed in this post or any other (that i found).
while my post has been moved into the duplicates, it still contains bugs that were either not listed in this post or any other (that i found).
- Fri Dec 27, 2024 8:02 pm
- Forum: Duplicates
- Topic: [2.0.28] partly used science packs recycle into a science pack with full capacity
- Replies: 1
- Views: 557
[2.0.28] partly used science packs recycle into a science pack with full capacity
the science capacity is reset after recycling them. this is different compared to things like e.g. spoilage and can also be "abused" for a much higher usage of said science packs. can easily be reproduced.
this seems to also work with durability items such as repair packs or ammo as well as items ...
this seems to also work with durability items such as repair packs or ammo as well as items ...
- Sat Nov 16, 2024 11:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 17
- Views: 3890
Re: [2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
in 2.0.19 i found two similar bugs:
- Fri Nov 15, 2024 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 17
- Views: 3890
- Sun Nov 10, 2024 9:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 17
- Views: 3890
- Sat Nov 09, 2024 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 17
- Views: 3890
- Mon Nov 04, 2024 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 17
- Views: 3890
- Mon Nov 04, 2024 6:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
- Replies: 17
- Views: 3890
[kovarex][2.0.14] Smart belt bug: when dragging over obstacles or when dragging fast or when upgrading
I have been collecting a variety of different weird behaviours in the smart belting in this version. For some of them I am not sure if they originate from the same "bug", so they are in this post grouped together, I hope that is fine .
They are recorded with an overlay on, so what I did should be ...
They are recorded with an overlay on, so what I did should be ...
- Sun Oct 27, 2024 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.41] Redundant power pole placed while building
- Replies: 11
- Views: 6659
Re: [kovarex] [1.1.41] Redundant power pole placed while building
I would prefer no change over the current planned change, ngl. It is messing up more speedrun tech by fixing the bug. Is this a bug worth fixing?
- Sat Oct 26, 2024 1:42 pm
- Forum: Not a bug
- Topic: [2.0.11] Belt not replaced when using an underground belt when interacting with ghosted belts
- Replies: 2
- Views: 677
[2.0.11] Belt not replaced when using an underground belt when interacting with ghosted belts
https://i.imgur.com/oKXI0BM.png
What did you do? - placed a smelter blueprint on top of the already existing coal belt and then placed the underground going up.
What happened? - the coal belt going north did not get "picked up" by the underground.
What did you expect to happen instead? It might ...
What did you do? - placed a smelter blueprint on top of the already existing coal belt and then placed the underground going up.
What happened? - the coal belt going north did not get "picked up" by the underground.
What did you expect to happen instead? It might ...
- Sat Jun 22, 2024 11:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.109] and a lot of earlier versions. Cliffs get placed randomly when draggin and pressing rotate.
- Replies: 1
- Views: 675
[1.1.109] and a lot of earlier versions. Cliffs get placed randomly when draggin and pressing rotate.
In the editor mode, when using the cliff editor:
when dragging cliffs and pressing rotate at the same time you get a high amount placed at once.
when dragging cliffs and pressing rotate at the same time you get a high amount placed at once.
- Tue Jul 04, 2023 1:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
- Replies: 6
- Views: 3728
Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
An argument can be made that certain mechanics don't affect the average or casual player, but a speedrunner. Same with certain "bugs" or behaviours that were kept like the drop and pick button shenanigans a few weeks ago, even though they wouldn't be noticable to a "casual" player.
- Fri Mar 17, 2023 7:06 pm
- Forum: Not a bug
- Topic: [1.1.76] smart belt bug
- Replies: 4
- Views: 2053
Re: [1.1.76] smart belt bug
lol, didnt see the file name. also, english isnt my first language and i wasnt sure whether the poster referred to the picture belowFuryoftheStars wrote: Fri Mar 17, 2023 4:55 pmboskid specifically mentioned it was in 1.2 (even in the file name).pantabo1 wrote: Fri Mar 17, 2023 3:36 pm hi, thanks for the clarification.
in what version was that picture taken?