Search found 183 matches
- Fri Mar 09, 2018 11:50 am
- Forum: Gameplay Help
- Topic: [Simplest] player transporting system in vanilla?
- Replies: 5
- Views: 2685
[Simplest] player transporting system in vanilla?
What is the simplest player transporting system across the factory? A factory could be quite big, and a car is often not useful enough. I'm trying to plan some railway transporting system to have an ability to ride from one end of the factory to another. With several intermediate stops. Let's say th...
- Wed Mar 07, 2018 7:47 pm
- Forum: Ideas and Suggestions
- Topic: limit chests to one stack by default
- Replies: 20
- Views: 7624
Re: limit chests to one stack by default
Actually, I could do with that limit for active/passive providers and wooden chests. Let requesters and steel chests have no limit by default. But it's still easier to turn the limit off then to set the limit. And yes -- "buffer" doesn't usually mean "a BIG buffer" (except for tr...
- Wed Mar 07, 2018 2:33 pm
- Forum: Ideas and Suggestions
- Topic: limit chests to one stack by default
- Replies: 20
- Views: 7624
Re: limit chests to one stack by default
Hmm, my intention behind zero stacks was so that you can place chests next to live inserters and not have them automatically start placing things into the chest until you set the limit. Perhaps the option could be disabled, one stack, or zero stacks. It will make the player busy -- do we need that?...
- Wed Mar 07, 2018 2:28 pm
- Forum: Ideas and Suggestions
- Topic: limit chests to one stack by default
- Replies: 20
- Views: 7624
Re: limit chests to one stack by default
Isn't that what the red X in the corner is for? click it, then click the second position, and oh look, you've just limited the chest to 1 slot. You should still be able to place items in there manually, but an inserter only fills it to the one slot. Yes, but _removing_ the limit is even easier, isn...
- Sat Mar 03, 2018 3:47 pm
- Forum: Ideas and Suggestions
- Topic: limit chests to one stack by default
- Replies: 20
- Views: 7624
Re: limit chests to one stack by default
You could also use wood chests, or mod in a 'small iron chest' or something like that. Sure, "there is a mod for that" too (tm). I just like to play vanilla, and it's just an option not changing gameplay at all. I understand, that the devs have a lot of other problems to work anyway, but ...
- Sat Mar 03, 2018 8:18 am
- Forum: Ideas and Suggestions
- Topic: limit chests to one stack by default
- Replies: 20
- Views: 7624
limit chests to one stack by default
TL;DR it would be good to have an option for all new-built chests to be limited by one stack. What I, personally, would like to have default space in chests limited by one stack, having a possibility to remove or change that limit, instead of having no limit having a possibility to put one. Why che...
- Fri Feb 23, 2018 4:23 pm
- Forum: Ideas and Suggestions
- Topic: upgrade or reverse direction of belt segment
- Replies: 6
- Views: 5525
Re: upgrade or reverse direction of belt segment
Potentially problematic with belts branching, or with merging belt sections for sideloading. Personally, i'd appreciate an ability to bulk replace belts with an upgraded version (yellow-> red etc... isn't there a mod for that already?) but a bulk reverse? I don't really see where that could be usef...
- Fri Feb 23, 2018 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Ability to put icons on train station
- Replies: 2
- Views: 934
Re: Ability to put icons on train station
kinda obvious, isn't it?
I mean, when you think about it
I mean, when you think about it
- Fri Feb 23, 2018 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Rail blocking equipment
- Replies: 9
- Views: 3067
Re: Rail blocking equipment
Why not? It's simple and useful. And nobody makes you use it, if you don't like it, right?
- Fri Feb 23, 2018 3:46 pm
- Forum: Ideas and Suggestions
- Topic: upgrade or reverse direction of belt segment
- Replies: 6
- Views: 5525
Re: upgrade or reverse direction of belt segment
Wow! Actually interesting, and makes sense, IMHO.
- Fri Feb 23, 2018 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Obstacles in the light of a car
- Replies: 3
- Views: 1006
Obstacles in the light of a car
TL;DR Highlight obstacles near the player. WHAT When I drive the car the lights from the car should reflect stronger on the vertical things like powerpoles, rocks, tubes, assembling machines, chests, enemy bases, tree trunks -- anything that I can crash into. :) Actually the same should happen when...
- Thu Feb 22, 2018 10:34 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500599
Re: Simple Questions and Short Answers
Roundabouts can cause trains to do such stuff if a train is forced to repath while in the middle of it. The fix was mentioned here actually decreased the frequency at which trains started a repath (older fix) and prevented a train from blocking itself signal-wise (newer one). So it is up to a playe...
- Thu Feb 22, 2018 8:24 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500599
Re: Simple Questions and Short Answers
Depends on the perspective. Directionally, it's actually 90°, but the train itself is turning a total of 450° --- there shouldn't be any real reason to say 270° except maybe say directionally how far around the roundabout to go which is pretty obscure. It's 360 at most. If you count from the starti...
- Wed Feb 21, 2018 1:33 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500599
Re: Simple Questions and Short Answers
If the train is too long to fit in the circle and makes an 270degree turn it bites itself in the ass. But why would you need a 270 degree turn instead of 90 degree in the opposite direction? That's the silly thing about roundabouts. Still don't understand. Why would you skip the turn before use it?...
- Fri Feb 16, 2018 3:38 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500599
Re: Simple Questions and Short Answers
But why would you need a 270 degree turn instead of 90 degree in the opposite direction?steinio wrote:If the train is too long to fit in the circle and makes an 270degree turn it bites itself in the ass.
- Tue Feb 13, 2018 3:53 pm
- Forum: Gameplay Help
- Topic: How to achieve Lazy Bastard?
- Replies: 11
- Views: 5139
Re: How to achieve Lazy Bastard?
I still don't understand why this achievement is so strict. It could be limited by 200 crafts -- it won't change the game as much, but it would be much easier psychologically and still the same achievement, still the same gameplaying style. It's not like you're handcrafting a lot with a limit of 200.
- Fri Jan 26, 2018 11:54 am
- Forum: Ideas and Suggestions
- Topic: Basic Trains Stuff
- Replies: 9
- Views: 3044
Re: Basic Trains Stuff
I'd say it's just the beginning stage of the game that is too long. I already proposed to increase starting possessions -- like give several coal miners, at least one blue assembler (or even tier-3 assembler?), maybe few grenades against the forestation, maybe few dozens of green circuits and few hu...
- Wed Dec 20, 2017 11:00 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500599
Re: Simple Questions and Short Answers
Hi, Am I correct that train switches can only be used with mininmun two "spaces" between the tracks ? So that, in the picture below, I cannot get switches in the two left track layouts ? train_switch.JPG Well, in fact you can use two tracks without any space in-between. But to switch trac...
- Tue Aug 22, 2017 8:07 am
- Forum: General discussion
- Topic: Main Bus Design
- Replies: 12
- Views: 11604
Re: Main Bus Design
If you have a gear/green ciruit belt each, 1 iron/copper lane is sufficient. Are you sure? Any calculations? Just to be on the safe side I'd use 2 belts for Iron. All those belt productions, weaponry productions, etc., need quite a lot of iron, aren't they? And red circuits need copper. Gotta check...
- Thu Aug 17, 2017 8:57 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 46322
Re: What is everyone's preferred train size
One disadvantage is increased load for train system. You have to allocate path for 8 trains instead for example two 2-8 trains (two because speed is roughly half). At least you have to plan rail network very carefully and probably have more parallel tracks, large waiting railyards etc. You also los...