Search found 114 matches

by Mauslag PIngman
Thu Nov 29, 2018 8:54 pm
Forum: General discussion
Topic: feedback: train signals are hard
Replies: 30
Views: 4586

Re: feedback: train signals are hard

I like the trains, but the switches are quite confusing. Tracks are often long so it can be quite tedious to run the length of them "trying" new things when something doesn't work right. Lately, I've been getting better at it and building a little confidence but then some time will go by and I'll co...
by Mauslag PIngman
Thu Nov 29, 2018 1:04 am
Forum: Ideas and Suggestions
Topic: The ability to change the color of a belt
Replies: 7
Views: 830

The ability to change the color of a belt

I'd like to be able to change the color of a belt so that I can easily see where it is going. This same thing would be nice with RR tracks and would help greatly in clearing up spaghetti tangles. It would also be nice to label each side of belts with what they're supposed to be carrying such as iron...
by Mauslag PIngman
Wed Nov 28, 2018 6:54 am
Forum: Ideas and Suggestions
Topic: Rotate screen so I don't have to eradicate biters downhill
Replies: 3
Views: 624

Rotate screen so I don't have to eradicate biters downhill

I don't like fighting with laser turrets while going downhill. There's stuff blocking my view on the bottom so I'd like the map to be rotateable. How about if we could build a jet pack with a sensor that automatically detects approaching trains and floats the player at a safe height until the danger...
by Mauslag PIngman
Fri May 11, 2018 7:45 pm
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 59
Views: 29108

Re: How old are the players of Factorio

I'm in my sixties. Factorio is my second game with heavy crafting (Terraria). Games don't teach you this, but when you're planning things, its a good idea to put your ideas and needs on paper so that you have a vision of what is needed. That's how people came up with ideas for thousands of years bef...
by Mauslag PIngman
Thu May 10, 2018 1:49 am
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 9
Views: 4768

Re: Doesn't anyone have a kovarex blueprint that doesn't need te

If its not in the blueprint, I'll probably never figure it out, but anyhow, I did finally get my kovarex set up so that it'll run almost forever with no micromanagement. I tried several of the bp's that were posted with some success and then settled on Czarchastic's design. One thing I screwed up a ...
by Mauslag PIngman
Wed May 09, 2018 3:22 pm
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 9
Views: 4768

Re: Doesn't anyone have a kovarex blueprint that doesn't need te

I definitely need some big, complicated displays showing off the count of something or other.
by Mauslag PIngman
Mon May 07, 2018 5:57 pm
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 9
Views: 4768

Doesn't anyone have a kovarex blueprint that doesn't need te

I've tried a bunch of different kovarex blueprints and it looks like they all need tending. They don't reload with 235 or they get plugged up with 238. I want a blueprint where all you do is feed the machines with 235 one one side of the belt and 238 on the other and system takes what it needs and m...
by Mauslag PIngman
Sun May 06, 2018 1:57 pm
Forum: Gameplay Help
Topic: Adding nuclear reactors isn't getting me the power I need
Replies: 13
Views: 1642

Re: Adding nuclear reactors isn't getting me the power I need

Nuclear reactors buffer up an enormous amount of energy and you can temporarily pull out more power than the system is really capable of. If your reactor is pulling more than its production then you will find the reactor gradually losing temperature until its energy output reaches a steady state. T...
by Mauslag PIngman
Mon Apr 30, 2018 10:38 am
Forum: Gameplay Help
Topic: Adding nuclear reactors isn't getting me the power I need
Replies: 13
Views: 1642

Re: Adding nuclear reactors isn't getting me the power I need

I built a 2 reactor powerplant with sixteen heat exchangers feeding into storage tanks. 2 storage tanks per heat exchanger. Then I had two steam turbines for each heat exchanger for a total of 32. I had water coming in from the left in 2 places and on the right in 2 places and I didn't get any steam...
by Mauslag PIngman
Sun Apr 29, 2018 8:48 pm
Forum: Gameplay Help
Topic: Adding nuclear reactors isn't getting me the power I need
Replies: 13
Views: 1642

Re: Adding nuclear reactors isn't getting me the power I need

I have two other reactors. I think I'm going to start from scratch and build as you advised with water pipes leading to every fifth heat exchanger or so and multiple steam pipes going from turbines to storage. The game shows pipes full, but they don't show backup or excessive pressure. I had assumed...
by Mauslag PIngman
Sun Apr 29, 2018 9:05 am
Forum: Gameplay Help
Topic: Adding nuclear reactors isn't getting me the power I need
Replies: 13
Views: 1642

Re: Adding nuclear reactors isn't getting me the power I need

Progress! Now I have 2 reactors instead of 4, 16 heat exchangers instead of about 10 and I'm getting more power. Things are in the green again. The reactors turn themselves off and I don't see my storage tanks filling with steam but there is some steam. So I've cut way back on my nuclear fuel consum...
by Mauslag PIngman
Sun Apr 29, 2018 5:26 am
Forum: Gameplay Help
Topic: Adding nuclear reactors isn't getting me the power I need
Replies: 13
Views: 1642

Adding nuclear reactors isn't getting me the power I need

I have a lot of coal fired steam engines for power, but I started adding nuclear power about 50 hours ago. For awhile I was getting about 320mw electricity which is no longer enough. I added a reactor and am now getting 300 and it isn't enough. I used to get steam coming out of all my turbines. Not ...
by Mauslag PIngman
Thu Apr 26, 2018 7:57 pm
Forum: Gameplay Help
Topic: Where is this feature? How do I get it?
Replies: 8
Views: 941

Re: Where is this feature? How do I get it?

I'm not talking about red lines on the track. I'm talking about red arrows on the track ahead of the train when you put the cursor on the train. I just now went on automatic with red arrows ahead of me the whole way a couple of factorio miles. It does not mean the train is blocked. Sometimes the arr...
by Mauslag PIngman
Thu Apr 26, 2018 8:18 am
Forum: Gameplay Help
Topic: Where is this feature? How do I get it?
Replies: 8
Views: 941

Re: Where is this feature? How do I get it?

I'm getting it again, at least sometimes. Does anyone know what it means when the arrows ahead are yellow or red? They extend forward a long way, much further than I thought at first, but I don't know if they have any use. Also, I'd like to apologize for anyone that joined my game yesterday for the ...
by Mauslag PIngman
Wed Apr 25, 2018 2:32 am
Forum: Gameplay Help
Topic: why is my train stopped at a green chain signal?
Replies: 5
Views: 664

why is my train stopped at a green chain signal?

Doesn't a green light mean go? This is the simplest thing in traffic. If the light is green, that means the vehicle looking at the green light can go. If the light is red, the vehicle should stop, but in factorio the train looking at a green light stops. What is the point of having red and green lig...
by Mauslag PIngman
Tue Apr 24, 2018 7:37 pm
Forum: Technical Help
Topic: Is my forum login the same as multiplayer login?
Replies: 3
Views: 433

Re: Is my forum login the same as multiplayer login?

I don't think they understand the systems that they themselves create because the page I'm at to reset my password just says Factorio . It does not say forum or multiplayer so I assume it means for all factorio stuff. I guess I reset my forum password. Not what I wanted to do. That worked fine. Prob...
by Mauslag PIngman
Tue Apr 24, 2018 7:19 pm
Forum: Technical Help
Topic: Is my forum login the same as multiplayer login?
Replies: 3
Views: 433

Is my forum login the same as multiplayer login?

because it won't let me create a multiplayer game. I used to set up multiplayer games, but not anymore. They want me to enter my email address and then they tell me that the @ symbol is not allowed. How do you enter your email address without using @? It seems like there should be a separate place t...
by Mauslag PIngman
Tue Apr 24, 2018 7:03 pm
Forum: Gameplay Help
Topic: Need some blueprints of simple working train runs
Replies: 21
Views: 3686

Re: Need some blueprints of simple working train runs

Thanks for your help. I'll be trying some of these blueprints. I'm going to try taking this thing online to see if anyone knows how to put signals on this track. If you want to help the game will be labeled "need help with train crossing signals". The train crossing is labeled with a train signal. I...
by Mauslag PIngman
Tue Apr 24, 2018 6:58 pm
Forum: Gameplay Help
Topic: Where is this feature? How do I get it?
Replies: 8
Views: 941

Where is this feature? How do I get it?

For awhile arrows would appear on train tracks when I moused over the locomotive. I can't get it to do that anymore. The arrows used to be about the length of a five car train. I'm using .16 version of the game.
by Mauslag PIngman
Tue Apr 24, 2018 6:30 am
Forum: Gameplay Help
Topic: Need some blueprints of simple working train runs
Replies: 21
Views: 3686

Need some blueprints of simple working train runs

This is all for .16 I'm looking for some blueprints to download. I need some simple train layouts with signals that work. The trains run and don't get the "no path" or crash into each other. All I've been finding is very complicated, beautiful intersections. Has anyone got a link? I need a blueprint...

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