Search found 109 matches

by Mauslag PIngman
Tue Mar 22, 2016 5:48 am
Forum: Ideas and Suggestions
Topic: Fun and expensive craftable event
Replies: 1
Views: 350

Fun and expensive craftable event

I'd like to be able to craft an item that would give you a spectacular concert or gathering. The item would require a lot of resources. You might have to build a special enclosure that might even include gates, strobe lights, music and fireworks and once the event item is enacted, the aliens would b...
by Mauslag PIngman
Tue Mar 22, 2016 5:33 am
Forum: Ideas and Suggestions
Topic: Objects that you just crafted on your person pulse
Replies: 3
Views: 460

Objects that you just crafted on your person pulse

Often I craft an item on my person and then I have a heck of a time finding it. I would prefer it if freshly crafted items pulsed with a dim light in the inventory for a few minutes. That way I'll be able to quickly find them. Often when I craft an item, I need it right away and searching the invent...
by Mauslag PIngman
Tue Mar 22, 2016 5:09 am
Forum: Ideas and Suggestions
Topic: Move camera position when you enter vehicles
Replies: 0
Views: 328

Move camera position when you enter vehicles

Its hard to tell which end of the car is which. If the camera moved forward a little in the direction you're pointing it would give you a longer view of potential trouble and it would subtly indicate the direction you're pointing. In other words when you get in the car, you would no longer be center...
by Mauslag PIngman
Tue Mar 22, 2016 4:21 am
Forum: Gameplay Help
Topic: Fighting
Replies: 6
Views: 1057

Re: Fighting

Okay. I got it now. The tank is useless. The walls are a waste of time. The shells are incredibly expensive and most of the time they hit a pile of dead aliens between you and the target and there's no way to tell if you're going to clear the heaps and it takes about six shots to kill one worm. This...
by Mauslag PIngman
Tue Mar 22, 2016 1:12 am
Forum: Gameplay Help
Topic: Fighting
Replies: 6
Views: 1057

Fighting

I'm late in the game on peaceful mode. The aliens never attack first. I've been leaving them alone but now I want to take them out. I have a tank with high explosives rounds and penetrating bullets. I built forts close to nests and filled them with laser cannons. Everything is wired up and my plan w...
by Mauslag PIngman
Mon Mar 21, 2016 11:03 pm
Forum: General discussion
Topic: The world wakes up to Factorio
Replies: 8
Views: 2470

Re: The world wakes up to Factorio

This thing is considered "casual"???
by Mauslag PIngman
Mon Mar 21, 2016 2:16 am
Forum: Gameplay Help
Topic: How do I take the green wires off the smart chests?
Replies: 5
Views: 1595

Re: How do I take the green wires off the smart chests?

Okay. That did it. That was perfect because it is very quick to lay down steel chests on top of smart chests and then put the smart chests back and I don't think you lose any chests in the deal or any of the contents. Problem seems to be solved thanks to you guys. I have a roboport and a handful of ...
by Mauslag PIngman
Mon Mar 21, 2016 1:22 am
Forum: Not a bug
Topic: No way to take green wires off
Replies: 1
Views: 408

No way to take green wires off

There's no way to take green wires off smart chests and smart inserters unless you lift the chests up? If the chest is full it will put all the stuff into your inventory and there isn't room. I was experimenting with green wires and I hooked the chests to inserters and then to poles. Now I can't tak...
by Mauslag PIngman
Sun Mar 20, 2016 5:31 pm
Forum: Gameplay Help
Topic: How do I take the green wires off the smart chests?
Replies: 5
Views: 1595

How do I take the green wires off the smart chests?

I want to take down all the green wires that I strung. The main problem is that I hooked up chests to other chests to other chests with green wires and I want to take those down without picking up the chests because they are full of items. Nothing I do takes the wires off these chests. There must be...

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