
Search found 858 matches
- Wed Apr 28, 2021 8:25 pm
- Forum: Off topic
- Topic: Copyright?? Devs maybe should look into this
- Replies: 6
- Views: 3313
- Sun Apr 25, 2021 6:28 pm
- Forum: Off topic
- Topic: Copyright?? Devs maybe should look into this
- Replies: 6
- Views: 3313
- Sun Apr 25, 2021 7:38 am
- Forum: Energy Production
- Topic: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!
- Replies: 12
- Views: 5325
Re: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!
Raiguard's mod Rate calculator can calculate the power consumption for you. You only need to select the area you want to be included. Very handy.
- Mon Apr 12, 2021 11:47 am
- Forum: Gameplay Help
- Topic: Fluid System - multiples
- Replies: 13
- Views: 1825
Re: Fluid System - multiples
hey there, first take a look at the table about fluid throughput and rework the pipe network accordingly https://wiki.factorio.com/Fluid_system#Pipelines second, offshore pumps produce water at a rate of 12000/s, not 1200/s. third, with the knowledge of (1), don't overlook little traps like merging ...
- Thu Apr 08, 2021 7:05 pm
- Forum: Gameplay Help
- Topic: What is the throughput of a turbine?
- Replies: 7
- Views: 1229
- Wed Apr 07, 2021 5:20 pm
- Forum: Gameplay Help
- Topic: What is the throughput of a turbine?
- Replies: 7
- Views: 1229
What is the throughput of a turbine?
I have an array of turbines (54, producing 314.3MW, consuming 3240 steam/s). factorio.54turbines.jpg Now I want to make sure, that the steam throughput in the pipe network fits the consumption rate. (In the picture there is an u-pipe connected to the tank at the top. It limits flow to 3000/s, but th...
- Tue Apr 06, 2021 11:42 am
- Forum: Technical Help
- Topic: [1.1.30] Cant load Savegame - Bad Zip File
- Replies: 8
- Views: 1061
Re: [1.1.30] Cant load Savegame - Bad Zip File
Looking at the op's log file, I see 0.001 Operating system: Windows 10 (version 2004) In my log file, it says (up to date win10) 0.002 Operating system: Windows 10 (build 19042) I am pointing this out, because I was thinking, that maybe the zip libraries, the OP's OS is using, are faulty or do not w...
- Tue Apr 06, 2021 11:30 am
- Forum: Technical Help
- Topic: [1.1.30] Cant load Savegame - Bad Zip File
- Replies: 8
- Views: 1061
Re: [1.1.30] Cant load Savegame - Bad Zip File
Holly manoly! Does that mean savegames are not safe? I never experienced this bug, but I override my megabase save every time (vs creating a new one with ticking up postfixes).
I will switch to saving with ticking up postfixes for now, although this will cost a lot of disk space.
I will switch to saving with ticking up postfixes for now, although this will cost a lot of disk space.
- Sun Apr 04, 2021 3:38 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1522
- Views: 305232
Re: Simple Questions and Short Answers
Don't think in signals, think in (track) sections, which are guarded by signals. The section delimited by the 6 signals is empty, so both trains are allowed to enter it. Every track section, which is empty and guarded by normal signals, a train can enter. That is the direct answer to your question....
- Sun Apr 04, 2021 12:31 pm
- Forum: Off topic
- Topic: Climate Change
- Replies: 51
- Views: 18217
Re: Climate Change
... So far, I don't think the current hot temperatures we have in Europe have been proven to be a direct consequence or illustration of the climate change - despite the climate change in itself has reached a consensus in the scientific community. There might even be places in the world where the we...
- Fri Apr 02, 2021 5:59 pm
- Forum: Gameplay Help
- Topic: Help ! Belt lanes stuck
- Replies: 6
- Views: 844
Re: Help ! Belt lanes stuck
That got something to do with how you feed the iron ore on the iron-ore/coal belt. As the mine overproduces, that belt is only fed by one of the lanes of your iron-ore belt. If you want to take evenly, you need to apply an output- and input- lane balancer, not just an output lane balancer. As you ov...
- Thu Apr 01, 2021 9:18 pm
- Forum: Tools
- Topic: Factorio blueprints website
- Replies: 3
- Views: 2028
Re: Factorio blueprints website
Looks good!
- Thu Apr 01, 2021 6:29 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1522
- Views: 305232
Re: Simple Questions and Short Answers
Filter priority spliters. When you hover over a miner you can see what kind of ores it will mine. Try to place as many miners which mine only one kind of ore. For the ones which mine several kinds of ores, cerate separate belts, which you sort using filter spliters. And the filtered belts you merge ...
- Mon Mar 22, 2021 8:24 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Dedicated to train limits - 2.9K SPM no mods diagonal grid
- Replies: 3
- Views: 1244
Re: Dedicated to train limits - 2.9K SPM no mods diagonal grid
Very nice!
I see you use prod mods in the miners with speed beacons. I would like to see the pollution map of your mining outposts.
Something, that also interests me, did you even connect the core and the outpost rail network? I guess not. So the 64 long trains do not route through the core.
I see you use prod mods in the miners with speed beacons. I would like to see the pollution map of your mining outposts.

Something, that also interests me, did you even connect the core and the outpost rail network? I guess not. So the 64 long trains do not route through the core.
- Tue Mar 16, 2021 8:28 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 10123
Re: Steam Engine should not "scale down" automatically.
... I have a system that disengages my assemblers and miners when the accumulators are low and another that engages my science labs when the accumulators are full. So I preserve power for my defenses (especially important at night) and only burn extra power for research. :-D ... What are you playin...
- Mon Mar 15, 2021 11:45 pm
- Forum: Show your Creations
- Topic: Who needs walls anyway? This... is... Spart....Spidertron!
- Replies: 5
- Views: 2043
Re: Who needs walls anyway? This... is... Spart....Spidertron!
great! I am curious about what you come up with. 
- Mon Mar 15, 2021 4:43 am
- Forum: Show your Creations
- Topic: Who needs walls anyway? This... is... Spart....Spidertron!
- Replies: 5
- Views: 2043
Re: Who needs walls anyway? This... is... Spart....Spidertron!
Your concept is inventive but it also depends heavily on stationary defenses. I tried to protect my base with automated tron patrols only against new biter nests. After manually clearing the defense area with trons, trons would loop fully automated on patrol routes continuously and terminate any new...
- Sat Mar 06, 2021 4:09 pm
- Forum: Gameplay Help
- Topic: Fluid System - multiples
- Replies: 13
- Views: 1825
- Sat Mar 06, 2021 2:48 pm
- Forum: Gameplay Help
- Topic: Fluid System - multiples
- Replies: 13
- Views: 1825
Re: Fluid System - multiples
Sure. What elludes you, is that the fluid system is the result of at least 3 attempts of getting it right and behave nicely. But the implementation of a simulation of real world fluid mechanics was and is a beast. I resided to use only sequential fluid setups, never parallel ones. With parallel ones...
- Sat Mar 06, 2021 11:50 am
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 25
- Views: 3465
Re: Lua or something else?
My prefered solution would be: - A c++ modding API - Strict guidelines and rules what libraries are allowed, what pre-compiler and compiler to use and how they must be configured. - A build server provided by the studio. Only source-code can be uploaded to the mod portal. That way you can test build...