Search found 883 matches

by Impatient
Wed Jun 30, 2021 12:18 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 83783

Recipe for uranium processing does not say how many pieces of uranium-x are the result

Today I noticed for the first time, that imo the ingame recipe for uranium processing is not 100% clear. It states what are the chances for U-238 and U-235 to be the result, but it does not state how many of them. It says, that the input is 10 uranium ore, but on the output side, there are only the...
by Impatient
Sun Jun 27, 2021 1:17 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502026

Re: Simple Questions and Short Answers

does anyone know is electric network ups usage affected by amount of poles/substations in any significant way or its depends mostly on entities using power? AFAIK it is only affected by number of entities. The power network itself only needs to be updated once and the number of poles does not matte...
by Impatient
Sun Jun 13, 2021 6:28 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502026

Re: Simple Questions and Short Answers

kn1g0 wrote:
Sun Jun 13, 2021 3:20 pm
why tf is this not pumping? (see atachments)
Because there is nothing in the pipeline.
by Impatient
Fri Jun 11, 2021 10:24 am
Forum: General discussion
Topic: Why don't forests regenerate over time.
Replies: 11
Views: 4620

Re: Why don't forests regenerate over time.

I played a map once with tree spreading. It turned into a jungle base. I used https://mods.factorio.com/mod/Noxys_Trees and recommend it for that trees don't grow on paved tiles with that mod (otherwise they would drive you nuts). And https://mods.factorio.com/mod/CharcoalBurner along with it (you w...
by Impatient
Wed Jun 09, 2021 2:57 pm
Forum: Fan Art
Topic: very nice factorio birthday present from my daughter
Replies: 2
Views: 4913

Re: very nice factorio birthday present from my daughter

Hey, that is exactly how my refineries look like, just with wires for the perfect chaos!

Ok, seriously, that is a very nice, creative and artistic birthday present. You did something right.
by Impatient
Fri Jun 04, 2021 1:57 am
Forum: Gameplay Help
Topic: [Solved] What is more UPS friendly, cut power or insufficient power?
Replies: 5
Views: 1910

Re: What is more UPS friendly, cut power or insufficient power?

I think I found it. "show-active-state" shows little red circles over entities, which are not in a working state. Studying it, it seems that being cut off vs insufficiently powered makes no difference regarding the state. Also entities which were inactive under power, also stay inactive i...
by Impatient
Fri Jun 04, 2021 12:53 am
Forum: Gameplay Help
Topic: [Solved] What is more UPS friendly, cut power or insufficient power?
Replies: 5
Views: 1910

[Solved] What is more UPS friendly, cut power or insufficient power?

I was wondering what is more UPS friendly, cut power or insufficient power. Cut power: Area is disconnected from the power grid / there are no power suppliers in the area / yellow "plug" icons are flashing over entities Insufficient power: Area has power suppliers, which are not producing ...
by Impatient
Wed Jun 02, 2021 9:22 am
Forum: Ideas and Suggestions
Topic: Map Laser Turret Color Red
Replies: 10
Views: 2915

Re: Map Laser Turret Color Red

If it is going to be changed, I would make it green. From the players view: Green = protective red = dangerous But, ... Wube probably feels that all weapons are dangerous, which I fully support. Therefore, not dropping the educational responsibility and keeping turrets red on the map is ok to me as ...
by Impatient
Mon May 24, 2021 5:05 pm
Forum: Combinator Creations
Topic: Even split of remainder
Replies: 9
Views: 2512

Re: Even split of remainder

Yes, but that would mean I also could use dedicated trains. Because, what if I just need 250k steam there? That would be 5 trains, not 16. Part of the context is, that all steam supply on the whole map is handled by a lot of 1-2 trains with one name for pickup stations and 1 name for dropoff. Well,...
by Impatient
Mon May 24, 2021 4:30 pm
Forum: Combinator Creations
Topic: Even split of remainder
Replies: 9
Views: 2512

Re: Even split of remainder

Aha, context is king:) So each station has to have a guaranteed throughput of 3K/s -> 1 train every 16.6 seconds. Correct? No. Each twin station has to have a continuous tp of 6k/s (2 pipes limited at 3k/s). The trains unload from the two twins of a twin station alternatingly (circuit controlled). ...
by Impatient
Mon May 24, 2021 2:48 pm
Forum: Combinator Creations
Topic: Even split of remainder
Replies: 9
Views: 2512

Re: Even split of remainder

That is off topic, but since I failed to hide the context good enough to not make readers curious :D : All 4 stations feed into the same supply line, which needs 24k steam/s unloaded from 1-2 trains (for 2 GW of power). Each "station" unloads at 6k/s and in reality is a twin unloading sta...
by Impatient
Mon May 24, 2021 1:57 pm
Forum: Combinator Creations
Topic: Even split of remainder
Replies: 9
Views: 2512

Re: Even split of remainder

Ah, yes of course. Logic instead of arithmetic. This simplifies the combinator setup considerably: evenSplitRemainderOf4.2.jpg 0eNrdl9uOmzAQht9lpN5UZBtzhove7GNUK8TByY4EBhkTNYp499rQJiQBFmeRGu1NJIPnn5n/i7F9giRvaMWRCQhPgGnJagh/naDGPYtz9UwcKwohoKAFGMDiQo1ijuK9oALTTVoWCbJYlBxaA5Bl9DeEpDU+1Mhoihnl4wJm+2YA...
by Impatient
Mon May 24, 2021 4:14 am
Forum: Combinator Creations
Topic: Even split of remainder
Replies: 9
Views: 2512

Even split of remainder

I have 4 train unloading stations (S1, ... S4). Equally named to unload the same things. And depending on demand I calculate how many supply trains (T) should go there. As I want to optimize throughput, I am distributing the supply trains to the 4 stations as equal as possible, using the train limit...
by Impatient
Fri May 21, 2021 9:12 pm
Forum: Gameplay Help
Topic: [Solved] Are those preferred among equally named stations, which have a higher train limit set?
Replies: 2
Views: 1307

[Solved] Are those preferred among equally named stations, which have a higher train limit set?

Are those prioritized among equally named stations, which have a higher train limit set?

Eg. 2 stations with same name, one with a train limit of 2 and the other one with a train limit of 1.
Would the first available train then be sent to the station with the higher train limit?
by Impatient
Thu May 20, 2021 12:57 am
Forum: Gameplay Help
Topic: [Solved] How many trains are sent to identically named stations when same limit is set in each station?
Replies: 4
Views: 1613

[Solved] How many trains are sent to identically named stations when same limit is set in each station?

How many trains are sent to identically named stations when same limit is set in each station? Eg 2 stations with same name, the train limit in each of the stations is set to 2 and there are 10 possible trains with that station name as next stop. Will 2 trains go to each of the stations or 1 to each...
by Impatient
Mon May 10, 2021 8:43 pm
Forum: Gameplay Help
Topic: Red train signal set by circuit only has 1000 penalty?
Replies: 10
Views: 3252

Re: Red train signal set by circuit only has 1000 penalty?

How far is "far" away? Can you reproduce this and show us a sandbox example? This might be useful for troubleshooting the problem.
by Impatient
Mon May 10, 2021 8:25 pm
Forum: Gameplay Help
Topic: loading robots in port via train (help needed)
Replies: 4
Views: 1861

Re: loading robots in port via train (help needed)

Here is a simple setup that - activates the supply station if the number of bots falls below a set lower limit (MN) - unloads bots until the number of bots is above a set limit (MX) The min and max limits are set as negatives, because then they automatically can be subtracted from the numbers read f...
by Impatient
Sun May 09, 2021 11:54 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 83783

Boundaries for values in surface.map_gen_settings

Some time ago I ran into some undocumented behavior of surface.map_gen_settings . It seems that a value of lower than 1/6th (0.166667) for the frequency of ore patches ( used in surface.map_gen_settings.autoplace_controls ) has no effect in game. The docs though do not state any limits as there is ...

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