Search found 883 matches

by Impatient
Wed Nov 01, 2017 1:29 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112839

Re: Your Logistic Robots Are Broken! [Forum Game]

after you cleaned up everything, you think "nice, but boring", save the game and order the robots to bring you a rocket launcher and 100 nukes ... to test which parts of your factory are non-critical.
by Impatient
Wed Nov 01, 2017 1:25 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156822

Re: Random Word Association Game

fit moving female
by Impatient
Wed Oct 25, 2017 9:33 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156822

Re: Random Word Association Game

pyramid
by Impatient
Wed Oct 25, 2017 12:47 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156822

Re: Random Word Association Game

burn
by Impatient
Tue Oct 24, 2017 7:43 pm
Forum: Ideas and Suggestions
Topic: Slightly change wait 0 seconds logic
Replies: 17
Views: 5147

Re: Slightly change wait 0 seconds logic

I kind of expected wait time zero to have the effect, that the train-stop acts like a waypoint, so that the doesn't come to a full halt at all, but drives right through it. So kind of the exact oppisite of what you are suggesting. And also a not so slight change to the current behavior. the conditi...
by Impatient
Thu Oct 19, 2017 8:00 pm
Forum: Ideas and Suggestions
Topic: Slightly change wait 0 seconds logic
Replies: 17
Views: 5147

Re: Slightly change wait 0 seconds logic

Lav wrote:... effectively receiving 1 bit of information from a remote location along the track lines, no wire connection needed.
smart thinking
by Impatient
Wed Oct 18, 2017 9:07 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156822

Re: Random Word Association Game

wolf
by Impatient
Wed Oct 18, 2017 7:40 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4746

Re: Dedicated / Smart Fuel inserters

The problem with L, C, F is what happens when you add mods into the list. That is a good question. I would go for U=1, with U signifying "unknown", until the modder defines the type of signal, that will show preconfigured in the sensor rail, to signal the modded type of train vehicle. Lik...
by Impatient
Tue Oct 17, 2017 9:21 pm
Forum: Ideas and Suggestions
Topic: Train Maintenance Orders
Replies: 3
Views: 2147

Re: Train Maintenance Orders

I like it. Railroad Tycoon 3 could have used that system. Instead the trains stopped unnecessarily at a depot or water station whenever the oil or water was below half full. This was so annoying when trying to build efficient train lines, that i started to build depots and water towers off the main ...
by Impatient
Tue Oct 17, 2017 8:33 pm
Forum: Ideas and Suggestions
Topic: A couple Ideas for robot enhancements
Replies: 3
Views: 1442

Re: A couple Ideas for robot enhancements

Pour your feature request into the preferred form:

viewtopic.php?f=6&t=47316
by Impatient
Tue Oct 17, 2017 8:30 pm
Forum: Ideas and Suggestions
Topic: A couple Ideas for robot enhancements
Replies: 3
Views: 1442

Re: A couple Ideas for robot enhancements

IMO interesting. Everyone who blueprint-built complex layouts ran into this annoyance. My solution was to have like 7 advanced roboports equipped and splitting blueprints. And that didn't solve it in some cases. Especially with floor tiles included in the blueprint. Could it be done by pressing an a...
by Impatient
Tue Oct 17, 2017 7:51 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4746

Sensor rail

As I understand it, your feature request stems from the problem, that there is no way to determine, what kind of train vehicle (engine, cargo wagon, fluid wagon) is in front of an inserter and that there is no way to determine the contents of only this vehicle. How about circuit connecting rails it...
by Impatient
Tue Oct 17, 2017 7:39 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4746

Re: Dedicated / Smart Fuel inserters

JohnyDL wrote:How about circuit connecting rails it could tell you if a wagon, fluid wagon or engine was on top of it the same way belts do.
I like that one. Clean and simple. A sensor-plate-rail like entity.
by Impatient
Tue Oct 17, 2017 7:33 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4746

Re: Dedicated / Smart Fuel inserters

I would rather see filter inserters have a "passive mode" that can be toggled. In passive mode an inserter will only takes items "requested" by their target, such as recipe items. Then make fuel slots "request" fuel. Make dedicated slots "request" that type. ...
by Impatient
Tue Oct 17, 2017 7:19 pm
Forum: Ideas and Suggestions
Topic: Dedicated / Smart Fuel inserters
Replies: 19
Views: 4746

Re: Dedicated / Smart Fuel inserters

As I understand it, your feature request stems from the problem, that there is no way to determine, what kind of train vehicle (engine, cargo wagon, fluid wagon) is in front of an inserter and that there is no way to determine the contents of only this vehicle. First, if you request an additional se...
by Impatient
Tue Oct 17, 2017 6:58 pm
Forum: Ideas and Suggestions
Topic: Slightly change wait 0 seconds logic
Replies: 17
Views: 5147

Re: Slightly change wait 0 seconds logic

IMO "Wait 0 seconds" should mean to not wait. Period. Anything longer than "not" would pollute this condition. If you would like inserters to be able to just grab one hand full, then I suggest that you make a feature request for such a condition. My 2 cents.
by Impatient
Sun Oct 15, 2017 6:06 am
Forum: Modding help
Topic: Distributing Workload of Mod to Multiple Ticks
Replies: 7
Views: 3527

Distributing Workload of Mod to Multiple Ticks

Calling Mod Functionality just every N-th Tick A mod does heavy calculations. It just doesn't need to do them every tick. Every minute would suffice entirely. Putting a modulo test at the beginning of the mod function as requirement for the calculations in the mod function to be done, would be the ...
by Impatient
Fri Oct 13, 2017 11:46 pm
Forum: Ideas and Suggestions
Topic: 25 General Quality Suggestions
Replies: 10
Views: 4197

Re: 25 General Quality Suggestions

nljr wrote:
So it might work better if you post it yourself.
you want things to get done? done: viewtopic.php?f=6&t=53368

;)
by Impatient
Fri Oct 13, 2017 11:42 pm
Forum: Ideas and Requests For Mods
Topic: Inverted World
Replies: 7
Views: 2845

Re: Inverted World

:D
by Impatient
Fri Oct 13, 2017 11:41 pm
Forum: Ideas and Suggestions
Topic: Multiple Player Vehicles
Replies: 0
Views: 689

Multiple Player Vehicles

TL;DR Make a vehicle usable by multiple players at the same time (eg driver and gunner). What ? It would be cool if vehicles can be operated by several players at the same time. Functions could be managed via "player roles". I can imagine the car to offer two roles: driver and gunner. The...

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