Search found 883 matches
- Sun Sep 12, 2021 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15095
Re: Can we please make constructions bots avoid fire?
That's why I'm for the "retreat when getting too damaged" option. There is still danger to bots and you will still loose some and you have to take care how you design your flame turrets or your logistic networks. But when it happens it slows down the thundering herd of lemmings. Bots will...
- Sun Sep 12, 2021 12:10 am
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15095
- Sun Sep 12, 2021 12:02 am
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15095
Re: Can we please make constructions bots avoid fire?
Ok, I agree it is different. But how far is it from what people are asking here? "Make bots not plunge themselfes into fire", "Make bots avoid enemies" What do people want? Bots not dieing like lemmings, as far as I understand. Or not dieing at all, because it messes up the setu...
- Sat Sep 11, 2021 11:31 pm
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 13603
Re: improve train block overlay: add directions
Really, I don't think any of those solutions would cut it. Do you know that for the arrows to draw, you would need to analyse the whole track network? You could have a track, with one signal on one side of the map and the 2nd, which makes it a two-way section, on the other side of the map. IMO - alt...
- Sat Sep 11, 2021 5:44 pm
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 13603
- Sat Sep 11, 2021 9:30 am
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15095
Re: Can we please make constructions bots avoid fire?
If you are using mods, then you can as well use one, that makes the bots invulnerable.
- Fri Sep 10, 2021 6:24 am
- Forum: Ideas and Suggestions
- Topic: Logistic Request by Line
- Replies: 15
- Views: 2497
- Thu Sep 09, 2021 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15095
Re: Can we please make constructions bots avoid fire?
- Thu Sep 09, 2021 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Logistic Request by Line
- Replies: 15
- Views: 2497
- Thu Sep 09, 2021 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15095
Re: Can we please make constructions bots avoid fire?
There is a vanilla way with combinators to prevent builderbots fly into fire. It works under the condition, that flamer fuel storage and the roboport for a section of your defense are separated from the rest of the network. - Have all the repair bots sit in a chest next to the roboport. - Have combi...
- Wed Sep 08, 2021 12:44 am
- Forum: Mods
- Topic: [MOD 0.17+] Factory Planner
- Replies: 2
- Views: 1680
[1.1.25] Error on_gui_opened caused in Factory Planner
Hi Therenas! I am posting here, because it isn't possible to upload anything on the mod portal discussions (afaik) and I think for this I need to send you some files. 1. The error message Factory_Planner.1_1_25.error.on_gui_opened.jpg The current log is also attached. 2. What did I do before this ha...
- Tue Sep 07, 2021 8:11 pm
- Forum: Modding interface requests
- Topic: [MOD API] Expand the EnergySource with a 'solar' type
- Replies: 2
- Views: 1387
Re: [MOD API] Expand the EnergySource with a 'solar' type
Having studdied the EnergySource prototype, I also +10 this request. Factorio API does not allow for a solar energy boiler. This is, ... well incomprehsnible to me, as all the mechanics for it are available in the game. I know the Lua prototypes most likely are wrappers for the internal c++ classes ...
- Mon Sep 06, 2021 4:04 am
- Forum: Implemented mod requests
- Topic: Linked chest wire interface
- Replies: 11
- Views: 4164
- Tue Aug 31, 2021 10:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Biters run away from activating mines
- Replies: 4
- Views: 3737
Re: Biters run away from activating mines
I more think like the highly explosive landmine suddenly disappeares.
I think the bitters are scared shitless by the apparent magic and run home to moma for a glass of warm milk to calm down.
- Tue Aug 31, 2021 10:34 pm
- Forum: Ideas and Suggestions
- Topic: Change modded bonus icon from + to ^
- Replies: 7
- Views: 2073
- Tue Aug 31, 2021 10:32 pm
- Forum: Gameplay Help
- Topic: What am I doing wrong?
- Replies: 5
- Views: 1868
Re: What am I doing wrong?
The cargo waggon is open. Isn't that an indicator for that the train is in a station and alligned correctly?
- Tue Aug 31, 2021 9:08 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165091
- Fri Aug 27, 2021 8:29 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498498
Re: Simple Questions and Short Answers
Thanks for sharing your ideas on that. Turning off all overlays in map mode didn't change anything.BicycleEater wrote: ↑Sat Jul 10, 2021 8:22 pmTo Impatient:
Maybe try turning off overlays and see if that helps.
- Mon Jul 05, 2021 8:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498498
Re: Simple Questions and Short Answers
Hey guys! :) What would be the cause when the UPS drops to ~40 on fully zoomed out map view while it is steady at 60 in zoomed in map view and normal world view? Too large map or too many chunks where something happens in or what exactly? Do I need to kill all the biters to up the UPS or am I at the...
- Thu Jul 01, 2021 10:06 pm
- Forum: Gameplay Help
- Topic: Personel train transport?
- Replies: 21
- Views: 5953
Re: Personel train transport?
In my games I have taxi train stations with several slots for locos. And I have several taxi locos (allthough I mostly would need only one taxi loco), with all the taxi train stations in their schedule . Eg Example schedule in each taxi locomotive: - [TAXI] Mall - [TAXI] Iron smelting - [TAXI] Coppe...