Search found 883 matches

by Impatient
Sun Sep 12, 2021 5:30 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15095

Re: Can we please make constructions bots avoid fire?

That's why I'm for the "retreat when getting too damaged" option. There is still danger to bots and you will still loose some and you have to take care how you design your flame turrets or your logistic networks. But when it happens it slows down the thundering herd of lemmings. Bots will...
by Impatient
Sun Sep 12, 2021 12:10 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15095

Re: Can we please make constructions bots avoid fire?

quyxkh wrote:
Sat Sep 11, 2021 1:55 pm
It seems we're back at the old split, between those who regard design challenges, any possibility of failure at all, as the point of play, and those who regard them as impediments.
Very much so.
by Impatient
Sun Sep 12, 2021 12:02 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15095

Re: Can we please make constructions bots avoid fire?

Ok, I agree it is different. But how far is it from what people are asking here? "Make bots not plunge themselfes into fire", "Make bots avoid enemies" What do people want? Bots not dieing like lemmings, as far as I understand. Or not dieing at all, because it messes up the setu...
by Impatient
Sat Sep 11, 2021 11:31 pm
Forum: Implemented in 2.0
Topic: improve train block overlay: add directions
Replies: 57
Views: 13603

Re: improve train block overlay: add directions

Really, I don't think any of those solutions would cut it. Do you know that for the arrows to draw, you would need to analyse the whole track network? You could have a track, with one signal on one side of the map and the 2nd, which makes it a two-way section, on the other side of the map. IMO - alt...
by Impatient
Sat Sep 11, 2021 5:44 pm
Forum: Implemented in 2.0
Topic: improve train block overlay: add directions
Replies: 57
Views: 13603

Re: improve train block overlay: add directions

Irrehaare wrote:
Sat Sep 11, 2021 1:43 pm
Forget about it. The modding API is not made for this. Track sections might not be accessible at all through the API.
by Impatient
Sat Sep 11, 2021 9:30 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15095

Re: Can we please make constructions bots avoid fire?

If you are using mods, then you can as well use one, that makes the bots invulnerable.
by Impatient
Fri Sep 10, 2021 6:24 am
Forum: Ideas and Suggestions
Topic: Logistic Request by Line
Replies: 15
Views: 2497

Re: Logistic Request by Line

ssilk wrote:
Fri Sep 10, 2021 5:01 am
I did not know this mod. That is exactly what I meant. I am out of here.
by Impatient
Thu Sep 09, 2021 9:45 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15095

Re: Can we please make constructions bots avoid fire?

Koub wrote:
Thu Sep 09, 2021 9:39 pm
Some aspects of this game are certainly a nerd snipe.

https://xkcd.com/356/
by Impatient
Thu Sep 09, 2021 9:34 pm
Forum: Ideas and Suggestions
Topic: Logistic Request by Line
Replies: 15
Views: 2497

Re: Logistic Request by Line

mrvn wrote:
Thu Sep 09, 2021 5:46 pm
... If it rains again this weekend I will take a look. I'm missing this feature now that it was discussed.
Having a custom GUI where you can put together as many request setups as you want and also switch between them would be awesome.
by Impatient
Thu Sep 09, 2021 9:14 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15095

Re: Can we please make constructions bots avoid fire?

There is a vanilla way with combinators to prevent builderbots fly into fire. It works under the condition, that flamer fuel storage and the roboport for a section of your defense are separated from the rest of the network. - Have all the repair bots sit in a chest next to the roboport. - Have combi...
by Impatient
Wed Sep 08, 2021 12:44 am
Forum: Mods
Topic: [MOD 0.17+] Factory Planner
Replies: 2
Views: 1680

[1.1.25] Error on_gui_opened caused in Factory Planner

Hi Therenas! I am posting here, because it isn't possible to upload anything on the mod portal discussions (afaik) and I think for this I need to send you some files. 1. The error message Factory_Planner.1_1_25.error.on_gui_opened.jpg The current log is also attached. 2. What did I do before this ha...
by Impatient
Tue Sep 07, 2021 8:11 pm
Forum: Modding interface requests
Topic: [MOD API] Expand the EnergySource with a 'solar' type
Replies: 2
Views: 1387

Re: [MOD API] Expand the EnergySource with a 'solar' type

Having studdied the EnergySource prototype, I also +10 this request. Factorio API does not allow for a solar energy boiler. This is, ... well incomprehsnible to me, as all the mechanics for it are available in the game. I know the Lua prototypes most likely are wrappers for the internal c++ classes ...
by Impatient
Mon Sep 06, 2021 4:04 am
Forum: Implemented mod requests
Topic: Linked chest wire interface
Replies: 11
Views: 4164

Re: Linked chest wire interface

+10
by Impatient
Tue Aug 31, 2021 10:43 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Biters run away from activating mines
Replies: 4
Views: 3737

Re: Biters run away from activating mines

Klonan wrote:
Mon Aug 30, 2021 9:51 am
I mean, maybe I would run away too if the highly explosive landmine suddenly armed itself...
I more think like the highly explosive landmine suddenly disappeares.

I think the bitters are scared shitless by the apparent magic and run home to moma for a glass of warm milk to calm down.
by Impatient
Tue Aug 31, 2021 10:34 pm
Forum: Ideas and Suggestions
Topic: Change modded bonus icon from + to ^
Replies: 7
Views: 2073

Re: Change modded bonus icon from + to ^

ssilk wrote:
Tue Aug 31, 2021 4:22 am
Ah, this ugly “+”. Wrong center, even visible here, too thin, wrong color… I didn’t understand what it wants to tell me…
+1
:lol:
+1
by Impatient
Tue Aug 31, 2021 10:32 pm
Forum: Gameplay Help
Topic: What am I doing wrong?
Replies: 5
Views: 1868

Re: What am I doing wrong?

The cargo waggon is open. Isn't that an indicator for that the train is in a station and alligned correctly?
by Impatient
Tue Aug 31, 2021 9:08 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165091

Re: Friday Facts #365 - Future plans

mrvn wrote:
Mon Aug 30, 2021 8:48 pm
Jez-us! You are asking for true C++ extendability? I would love to see that. This game would go down the same road as Minecraft then. Unstoppable forever!
by Impatient
Fri Aug 27, 2021 8:29 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498498

Re: Simple Questions and Short Answers

BicycleEater wrote:
Sat Jul 10, 2021 8:22 pm
To Impatient:
Maybe try turning off overlays and see if that helps.
Thanks for sharing your ideas on that. Turning off all overlays in map mode didn't change anything.
by Impatient
Mon Jul 05, 2021 8:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498498

Re: Simple Questions and Short Answers

Hey guys! :) What would be the cause when the UPS drops to ~40 on fully zoomed out map view while it is steady at 60 in zoomed in map view and normal world view? Too large map or too many chunks where something happens in or what exactly? Do I need to kill all the biters to up the UPS or am I at the...
by Impatient
Thu Jul 01, 2021 10:06 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5953

Re: Personel train transport?

In my games I have taxi train stations with several slots for locos. And I have several taxi locos (allthough I mostly would need only one taxi loco), with all the taxi train stations in their schedule . Eg Example schedule in each taxi locomotive: - [TAXI] Mall - [TAXI] Iron smelting - [TAXI] Coppe...

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