Search found 858 matches

by Impatient
Sat Sep 11, 2021 9:30 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 5970

Re: Can we please make constructions bots avoid fire?

If you are using mods, then you can as well use one, that makes the bots invulnerable.
by Impatient
Fri Sep 10, 2021 6:24 am
Forum: Ideas and Suggestions
Topic: Logistic Request by Line
Replies: 15
Views: 886

Re: Logistic Request by Line

ssilk wrote:
Fri Sep 10, 2021 5:01 am
I did not know this mod. That is exactly what I meant. I am out of here.
by Impatient
Thu Sep 09, 2021 9:45 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 5970

Re: Can we please make constructions bots avoid fire?

Koub wrote:
Thu Sep 09, 2021 9:39 pm
Some aspects of this game are certainly a nerd snipe.

https://xkcd.com/356/
by Impatient
Thu Sep 09, 2021 9:34 pm
Forum: Ideas and Suggestions
Topic: Logistic Request by Line
Replies: 15
Views: 886

Re: Logistic Request by Line

mrvn wrote:
Thu Sep 09, 2021 5:46 pm
... If it rains again this weekend I will take a look. I'm missing this feature now that it was discussed.
Having a custom GUI where you can put together as many request setups as you want and also switch between them would be awesome.
by Impatient
Thu Sep 09, 2021 9:14 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 5970

Re: Can we please make constructions bots avoid fire?

There is a vanilla way with combinators to prevent builderbots fly into fire. It works under the condition, that flamer fuel storage and the roboport for a section of your defense are separated from the rest of the network. - Have all the repair bots sit in a chest next to the roboport. - Have combi...
by Impatient
Wed Sep 08, 2021 12:44 am
Forum: Mods
Topic: [MOD 0.17+] Factory Planner
Replies: 2
Views: 882

[1.1.25] Error on_gui_opened caused in Factory Planner

Hi Therenas! I am posting here, because it isn't possible to upload anything on the mod portal discussions (afaik) and I think for this I need to send you some files. 1. The error message Factory_Planner.1_1_25.error.on_gui_opened.jpg The current log is also attached. 2. What did I do before this ha...
by Impatient
Tue Sep 07, 2021 8:11 pm
Forum: Modding interface requests
Topic: [MOD API] Expand the EnergySource with a 'solar' type
Replies: 2
Views: 687

Re: [MOD API] Expand the EnergySource with a 'solar' type

Having studdied the EnergySource prototype, I also +10 this request. Factorio API does not allow for a solar energy boiler. This is, ... well incomprehsnible to me, as all the mechanics for it are available in the game. I know the Lua prototypes most likely are wrappers for the internal c++ classes ...
by Impatient
Mon Sep 06, 2021 4:04 am
Forum: Modding interface requests
Topic: Linked chest wire interface
Replies: 9
Views: 1349

Re: Linked chest wire interface

+10
by Impatient
Tue Aug 31, 2021 10:43 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Biters run away from activating mines
Replies: 4
Views: 1920

Re: Biters run away from activating mines

Klonan wrote:
Mon Aug 30, 2021 9:51 am
I mean, maybe I would run away too if the highly explosive landmine suddenly armed itself...
I more think like the highly explosive landmine suddenly disappeares.

I think the bitters are scared shitless by the apparent magic and run home to moma for a glass of warm milk to calm down.
by Impatient
Tue Aug 31, 2021 10:34 pm
Forum: Ideas and Suggestions
Topic: Change modded bonus icon from + to ^
Replies: 7
Views: 874

Re: Change modded bonus icon from + to ^

ssilk wrote:
Tue Aug 31, 2021 4:22 am
Ah, this ugly “+”. Wrong center, even visible here, too thin, wrong color… I didn’t understand what it wants to tell me…
+1
:lol:
+1
by Impatient
Tue Aug 31, 2021 10:32 pm
Forum: Gameplay Help
Topic: What am I doing wrong?
Replies: 5
Views: 955

Re: What am I doing wrong?

The cargo waggon is open. Isn't that an indicator for that the train is in a station and alligned correctly?
by Impatient
Tue Aug 31, 2021 9:08 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 100641

Re: Friday Facts #365 - Future plans

mrvn wrote:
Mon Aug 30, 2021 8:48 pm
Jez-us! You are asking for true C++ extendability? I would love to see that. This game would go down the same road as Minecraft then. Unstoppable forever!
by Impatient
Fri Aug 27, 2021 8:29 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 304218

Re: Simple Questions and Short Answers

BicycleEater wrote:
Sat Jul 10, 2021 8:22 pm
To Impatient:
Maybe try turning off overlays and see if that helps.
Thanks for sharing your ideas on that. Turning off all overlays in map mode didn't change anything.
by Impatient
Mon Jul 05, 2021 8:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 304218

Re: Simple Questions and Short Answers

Hey guys! :) What would be the cause when the UPS drops to ~40 on fully zoomed out map view while it is steady at 60 in zoomed in map view and normal world view? Too large map or too many chunks where something happens in or what exactly? Do I need to kill all the biters to up the UPS or am I at the...
by Impatient
Thu Jul 01, 2021 10:06 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 2574

Re: Personel train transport?

In my games I have taxi train stations with several slots for locos. And I have several taxi locos (allthough I mostly would need only one taxi loco), with all the taxi train stations in their schedule . Eg Example schedule in each taxi locomotive: - [TAXI] Mall - [TAXI] Iron smelting - [TAXI] Coppe...
by Impatient
Wed Jun 30, 2021 12:18 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 243
Views: 27673

Recipe for uranium processing does not say how many pieces of uranium-x are the result

Today I noticed for the first time, that imo the ingame recipe for uranium processing is not 100% clear. It states what are the chances for U-238 and U-235 to be the result, but it does not state how many of them. It says, that the input is 10 uranium ore, but on the output side, there are only the...
by Impatient
Sun Jun 27, 2021 1:17 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 304218

Re: Simple Questions and Short Answers

does anyone know is electric network ups usage affected by amount of poles/substations in any significant way or its depends mostly on entities using power? AFAIK it is only affected by number of entities. The power network itself only needs to be updated once and the number of poles does not matte...
by Impatient
Sun Jun 13, 2021 6:28 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 304218

Re: Simple Questions and Short Answers

kn1g0 wrote:
Sun Jun 13, 2021 3:20 pm
why tf is this not pumping? (see atachments)
Because there is nothing in the pipeline.
by Impatient
Fri Jun 11, 2021 10:24 am
Forum: General discussion
Topic: Why don't forests regenerate over time.
Replies: 11
Views: 2426

Re: Why don't forests regenerate over time.

I played a map once with tree spreading. It turned into a jungle base. I used https://mods.factorio.com/mod/Noxys_Trees and recommend it for that trees don't grow on paved tiles with that mod (otherwise they would drive you nuts). And https://mods.factorio.com/mod/CharcoalBurner along with it (you w...
by Impatient
Wed Jun 09, 2021 2:57 pm
Forum: Fan Art
Topic: very nice factorio birthday present from my daughter
Replies: 2
Views: 2392

Re: very nice factorio birthday present from my daughter

Hey, that is exactly how my refineries look like, just with wires for the perfect chaos!

Ok, seriously, that is a very nice, creative and artistic birthday present. You did something right.

Go to advanced search