Search found 858 matches

by Impatient
Sat Oct 02, 2021 5:55 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25450

Re: All the different ways to automate a nuclear power plant

wire Master B to all buffer chests, set to enable when fuel cells >= reactor count, read hand content You are reading the sum of the contents of all chests then. How are you going to ensure, that each chest has at least one and not eg one has an ammount of (fuel_cells >= reactor_count) and the othe...
by Impatient
Sat Oct 02, 2021 1:57 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25450

Re: All the different ways to automate a nuclear power plant

wire Master B to all buffer chests, set to enable when fuel cells >= reactor count, read hand content You are reading the sum of the contents of all chests then. How are you going to ensure, that each chest has at least one and not eg one has an ammount of (fuel_cells >= reactor_count) and the othe...
by Impatient
Thu Sep 30, 2021 8:35 pm
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 2091

Re: Nuclear plant brownouts after working fine for weeks

... I also didn't get it after watching a lot of youtubes on the subject. ... It is like with everything else: You get good at it by practicing. So, if you want to get good at it, then imagine a very simple algorithm and then try to implement it with the circuit network. (eg sounding an alarm, when...
by Impatient
Thu Sep 30, 2021 4:48 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25450

Re: All the different ways to increase the efficiency of a nuclear power plant

mrvn wrote: ↑
Wed Sep 29, 2021 4:20 pm
Impatient wrote: ↑
Wed Sep 29, 2021 3:15 am
Hm ... by your comments, I think the only thing to be more optimal is the water supply. I use two offshore pumps per water pipeline.
An offshore pump only does 1200 fluid/s. So you need 2 offshore pumps for 16 heat exchangers.
Which I literally recognized in the sentence above your answer ;)
by Impatient
Thu Sep 30, 2021 4:46 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25450

Re: All the different ways to increase the efficiency of a nuclear power plant

Assuming you write that, because you don't like to depend on power to be available to produce power: Have an inner and an outer power grid. The inner power grid would just power the infrastructure to insert fuel cells and it would have its own steam buffer+turbines. Edit: The inner grid ofc must als...
by Impatient
Wed Sep 29, 2021 6:23 pm
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 2091

Re: Nuclear plant brownouts after working fine for weeks

... I had just installed a bunch of speed mods and beacons on pumpjacks. ... Before you do that: Have you put productivity modules in your science labs? Rule of thumb: use modules and beacons on the most expensive process in the production chain first -> biggest savings for least additional cost. I...
by Impatient
Wed Sep 29, 2021 6:16 pm
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 2091

Re: Nuclear plant brownouts after working fine for weeks

Are you seriously asking for help to solve a problem or to answer a question? Because the way you write sound more like you want to tell the story about your epic adventure.

Actually telling the story instead of disguising it as questions and context might serve you better then.
by Impatient
Wed Sep 29, 2021 7:30 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25450

Re: All the different ways to increase the efficiency of a nuclear power plant

This one accounts for the limit of offshore pumps. 2N, 6 reactors infinitely tillable HX layout - For 2N reactor layouts - Every 6 reactors infinitely tillable - 6R x 160MW/R = 960MW = 10MW/HX x 96HX - Max. water intake/pipeline: 103.1w/s x 10 = 1031w/s (safe for offshore pump) - Max steam output/pi...
by Impatient
Wed Sep 29, 2021 3:15 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25450

Re: All the different ways to increase the efficiency of a nuclear power plant

Can someone show proof what the optimal number and placement for heat exchangers is? Assume a tileable setup, i.e. an infinite reactor. Hmmm ... if we are talking infinite then ... 1. A reactor in a double row (2xN) layout with x3 neighbor bonus produces 160MW 2. A HX consumes 10MW => One reactor n...
by Impatient
Sat Sep 25, 2021 7:01 am
Forum: Ideas and Suggestions
Topic: Essence of Games, Factorio game enrichment.
Replies: 10
Views: 1097

Re: Essence of Games, Factorio game enrichment.

I think you mean that the game should use voltage, resistance and current for power and different levels of temperature, dissipation, etc for heat. You suggest, the game being modelled closer to real physics in regards to power and heat. Entities having different characteristics when it comes to pow...
by Impatient
Sat Sep 25, 2021 6:49 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25450

Re: All the different ways to automate a nuclear power plant

You're forgetting heat pipes and unfuled reactors as a heat-storage method. They are lossless but not directly measurable. Personally I've never seen a large scale design using this approach but I'm sure they must be out there. ... It is because the math says, that reactors are incredibly eypensive...
by Impatient
Fri Sep 24, 2021 3:19 pm
Forum: Modding interface requests
Topic: Linked chest wire interface
Replies: 9
Views: 1371

Re: Linked chest wire interface

This is one usecase:
https://mods.factorio.com/mod/SchallAut ... b762e32ad7

The creation of nonsquare shaped "chests" which can be connected to the circuit network.
by Impatient
Fri Sep 24, 2021 3:11 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 6057

Re: Can we please make constructions bots avoid fire?

mrvn wrote: ↑
Thu Sep 23, 2021 10:50 pm
I've just uploaded a mini mod: ScaredyBot
++

My respect for implementing an idea right away.
by Impatient
Sat Sep 18, 2021 6:14 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 101106

Re: Friday Facts #365 - Future plans

mrvn wrote: ↑
Fri Sep 17, 2021 6:56 pm
There is one thing I really would like to see: Hexagon tiles.
Are you serious? That would practically mean to make a new game engine.
by Impatient
Fri Sep 17, 2021 5:26 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 101106

Re: Friday Facts #365 - Future plans

I can't picture Wube moving Factorio to 3D. They factually had to program a new game. Why would they copy Satisfactory, if they clearly spawned a new subgenre of game, where they are the leader with Factorio? My guess is, that an extension DLC of Factorio, will - probably/hopefully - alter the the g...
by Impatient
Sun Sep 12, 2021 5:30 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 6057

Re: Can we please make constructions bots avoid fire?

That's why I'm for the "retreat when getting too damaged" option. There is still danger to bots and you will still loose some and you have to take care how you design your flame turrets or your logistic networks. But when it happens it slows down the thundering herd of lemmings. Bots will...
by Impatient
Sun Sep 12, 2021 12:10 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 6057

Re: Can we please make constructions bots avoid fire?

quyxkh wrote: ↑
Sat Sep 11, 2021 1:55 pm
It seems we're back at the old split, between those who regard design challenges, any possibility of failure at all, as the point of play, and those who regard them as impediments.
Very much so.
by Impatient
Sun Sep 12, 2021 12:02 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 6057

Re: Can we please make constructions bots avoid fire?

Ok, I agree it is different. But how far is it from what people are asking here? "Make bots not plunge themselfes into fire", "Make bots avoid enemies" What do people want? Bots not dieing like lemmings, as far as I understand. Or not dieing at all, because it messes up the setu...
by Impatient
Sat Sep 11, 2021 11:31 pm
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 55
Views: 5321

Re: improve train block overlay: add directions

Really, I don't think any of those solutions would cut it. Do you know that for the arrows to draw, you would need to analyse the whole track network? You could have a track, with one signal on one side of the map and the 2nd, which makes it a two-way section, on the other side of the map. IMO - alt...
by Impatient
Sat Sep 11, 2021 5:44 pm
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 55
Views: 5321

Re: improve train block overlay: add directions

Irrehaare wrote: ↑
Sat Sep 11, 2021 1:43 pm
Forget about it. The modding API is not made for this. Track sections might not be accessible at all through the API.

Go to advanced search