Search found 518 matches

by NineNine
Fri Sep 27, 2024 6:05 pm
Forum: General discussion
Topic: Early game annoyances
Replies: 12
Views: 5001

Re: Early game annoyances

2.0 has already been written and is being released in a few weeks. I don't think that your gripe list will have any effect on it.

Also, if you'd like to make some actual game suggestions, there's a section of the forum called "Ideas and Suggestions" (https://forums.factorio.com/viewforum.php?f=6 ...
by NineNine
Wed Sep 25, 2024 8:58 pm
Forum: General discussion
Topic: How much more the devs get if I buy through the website?
Replies: 29
Views: 11370

Re: How much more the devs get if I buy through the website?



Not activating on steam isn't helping Wube at all. Activating on steam helps steam and strengthens Wubes relationship with Valve. Valve wants users on their platform and their hosting costs are minimal. They get active users for free, without any onboarding costs. Valve can sell games to active ...
by NineNine
Mon Sep 23, 2024 6:16 pm
Forum: General discussion
Topic: How much more the devs get if I buy through the website?
Replies: 29
Views: 11370

Re: How much more the devs get if I buy through the website?

Jeebz wrote: Mon Sep 23, 2024 12:44 pm What about GOG? I thought they have lower cuts compared to other platforms
Nope. 30%. Same as Steam.

https://en.wikipedia.org/wiki/GOG.com
by NineNine
Sat Sep 21, 2024 6:31 pm
Forum: Gameplay Help
Topic: Marathon: Large distances to ore - empty furnaces
Replies: 8
Views: 2436

Marathon: Large distances to ore - empty furnaces

I'm playing Marathon (everything is much more expensive to build). I'm megabasing and I'm at the point where the distances to ore are getting very large. I'm doing a large grid of cells. For iron and copper plates, each cell has 96 furnaces. The problem is that I'm putting red 1 mods in the plate ...
by NineNine
Mon Sep 16, 2024 10:14 pm
Forum: Technical Help
Topic: How big is the Steam performance hit?
Replies: 2
Views: 1382

How big is the Steam performance hit?

I'm curious if anybody has tested to see how much of an impact Steam has on Factorio.

I know that I build big bases, so I need every last CPU cycle I can get. When I'm running my big bases, I'm not running extra programs in the background on my computer, because I'd really rather have the FPS/UPS ...
by NineNine
Mon Sep 16, 2024 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [1.1.110] Mouse cursor shows when using controller and opening steam overlay on windows
Replies: 20
Views: 8265

Re: Mouse cursor shows when using controller and opening steam overlay on windows

This sounds like a Steam problem. Can you reproduce it when you're not using Steam?
by NineNine
Mon Sep 16, 2024 1:12 pm
Forum: General discussion
Topic: How much more the devs get if I buy through the website?
Replies: 29
Views: 11370

Re: How much more the devs get if I buy through the website?

Steam takes 30%, so WUBE makes 43% more when people buy it directly from them instead of buying through Steam.

https://medium.com/@koneteo.stories/how ... ae6a6e587b
by NineNine
Sun Sep 15, 2024 5:21 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 45
Views: 20442

Re: Factorio price in Poland



A. Wube doesn't control Steam's prices.

That is not accurate, the devs can set any price for any currency they want, it's just a hassle to do and keep track of.


OK, fair enough.
My second point still stands. If you want to support the Factorio developers, you should buy it from them ...
by NineNine
Fri Sep 13, 2024 10:53 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 45
Views: 20442

Re: Factorio price in Poland

You're complaining about Steam's prices to Wube. That makes no sense.
A. Wube doesn't control Steam's prices.
B. There's no reason NOT to buy it from Wube directly. In fact, if you really wanted to support the developers, you WOULD buy it from Wube so that they would make more money, and not have to ...
by NineNine
Sat Aug 24, 2024 2:38 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 6044

Re: About Marathon difficulty and the development of Factorio

I'm doing a Megabase right now in a marathon game, and I love it. Because everything is much more expensive, you have to keep pushing out to find newer (and bigger) resource patches. And, I put production modules in everything possible (to save resources), and that is a decent resource strain, too ...
by NineNine
Wed Aug 21, 2024 6:17 pm
Forum: Gameplay Help
Topic: Train Circuit Networks
Replies: 8
Views: 2904

Re: Train Circuit Networks

I agree with MeduSalem. I build really big megabases, but I don't use stackers, either.

I don't particularly care if a train arrives to resupply a factory before the buffer chests empty out. I generally build my bases in a grid format, so if I don't have enough of a certain type of material, it's ...
by NineNine
Mon Aug 19, 2024 5:51 pm
Forum: General discussion
Topic: Trains, Outposting and other things that annoys me in Factorio
Replies: 6
Views: 4872

Re: Trains, Outposting and other things that annoys me in Factorio

You don't have to do "outposts". I run a simple border around everything.

If you feel like you have too many miners vs assemblers, you can put production modules in all of the assemblers that you can, and that'll change that.

I don't care about how my trains load or unload. It doesn't effect my ...
by NineNine
Tue Aug 13, 2024 5:36 am
Forum: Gameplay Help
Topic: Train for construction.
Replies: 7
Views: 2201

Re: Train for construction.

There's already a mechanism for increasing the robot worker speed an infinite amount (post-satellite launch technology). So really, if your bots are getting too slow, then you can just research this as much as you'd like to make them as fast as you'd like.

Also, I think that construction trains are ...
by NineNine
Tue Jul 30, 2024 5:18 pm
Forum: General discussion
Topic: Mods for 1st expansion run
Replies: 33
Views: 15718

Re: Mods for 1st expansion run

When I play the new expansion, I'll play it at least once with no mods. I trust the developers and I want to see what they've created, before messing with it in any way.
by NineNine
Thu May 16, 2024 5:10 pm
Forum: General discussion
Topic: concerns over the upcoming direction of the game
Replies: 11
Views: 6204

Re: concerns over the upcoming direction of the game

... and of course, just because WUBE releases a new version of Factorio doesn't mean you have to play it. WUBE lets you play any version of Factorio (which is awesome)!
by NineNine
Wed Apr 03, 2024 1:14 pm
Forum: Mods
Topic: Industrial Revolution 3
Replies: 15
Views: 15411

IR3: Steam all the way to rockets

Just throwing this out... I'd love to see a version of Industrial Revolution that allowed for steam power to be used all the way to (steam-powered) rockets.

It could be a really ridiculous and awesome looking steampunk fantasy version of IR3. Of course, tons of ridiculous team-powered technologies ...
by NineNine
Fri Mar 29, 2024 7:47 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 385513

Re: [0.17+] Space Exploration WIP

You don't have to log in to use Discord. I don't log in and have communicated with people over there about SE.
by NineNine
Tue Mar 12, 2024 8:50 pm
Forum: Implemented Suggestions
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 84
Views: 30932

Re: Fluid Mechanics Still Broken, 6 Years Later?

Fluid dynamics (including turbulence) is something that actual physicists still cannot model accurately. That's hwy we still have wind tunnels. So to even be able to begin to accurately critique fluid mechanics on Factorio, I'd expect you'd need a phD.

I agree with jacmiech1. Forget the fluid ...
by NineNine
Sat Feb 24, 2024 4:14 am
Forum: General discussion
Topic: Factorio Demographics Data
Replies: 3
Views: 2606

Re: Factorio Demographics Data

I'd be happy to fill it out but the form you created requires a Google ID to use it.

You may have better luck if you fix that.
by NineNine
Tue Feb 20, 2024 4:16 pm
Forum: Mods
Topic: SE Mod - got space capsule - can't build cargo rocket sections without having gone to space first?
Replies: 3
Views: 3508

Re: SE Mod - got space capsule - can't build cargo rocket sections without having gone to space first?

Yup, build those rocket sections in a regular ol' Assembling Machine on Nauvis.

And yup, you're not flying anywhere in a capsule just yet. You can hitch a ride on that first cargo rocket flight, though!

Go to advanced search