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by NineNine
Mon Jun 09, 2025 6:45 pm
Forum: Technical Help
Topic: Game will not launch at all. Any advise would be appreciated
Replies: 5
Views: 712

Re: Game will not launch at all. Any advise would be appreciated

You can see if it's a hardware or a Windows problem by booting into Linux Mint from a USB stick and seeing if it works there.
by NineNine
Mon Jun 09, 2025 8:14 am
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 16
Views: 4592

Re: Space Exploration / Space Age connection?



So, from what I understand,...
WUBE always wanted to do SA, but didn't have time, and wanted to get 1.0 out. After they release 1.0, Earendel singlehandedly wrote his/her own enormous SE mod, equal in complexity (or moreso, if you consider the secret ending) to what WUBE was working on as SA ...
by NineNine
Sun Jun 08, 2025 8:27 am
Forum: Technical Help
Topic: [2.0.55] [build 83138] Removing/Replacing roboports causes long hangs with lots of bots airborne
Replies: 3
Views: 662

Re: [2.0.55] [build 83138] Removing/Replacing roboports causes long hangs with lots of bots airborne

Nothing is ever "upgraded" the game. Items get removed, and new items can get put in their place. So what you are describing as "upgrading" is actually removing and then replacing.
by NineNine
Sat Jun 07, 2025 9:32 pm
Forum: Gameplay Help
Topic: Demolishers taking no damage
Replies: 2
Views: 585

Re: Demolishers taking no damage

The easiest way to kill small and medium demolishers is with
mines
. Materials 100% free on Vulcanus.
by NineNine
Thu Jun 05, 2025 5:53 pm
Forum: General discussion
Topic: Will Factorio run on Switch 2
Replies: 8
Views: 1953

Re: Will Factorio run on Switch 2

Out of curiosity, do you want to run it on the Switch just to see if it can be done? If you want to play it seriously, how in the heck could you see anything on that tiny screen? I specifically play Factorio on the biggest monitor I can fit on my desk.
by NineNine
Thu Jun 05, 2025 5:49 pm
Forum: Technical Help
Topic: Game crashes on startup on old laptop.
Replies: 3
Views: 598

Re: Game crashes on startup on old laptop.

You might have better luck running Linux, since it tends to run much better than Windows on most hardware.

The easiest way to try it is: .
https://www.linuxmint.com/edition.php?id=319
You can just boot from a USB and give it a shot to see if it works without touching anything on your hard drive ...
by NineNine
Sun Jun 01, 2025 7:51 pm
Forum: Gameplay Help
Topic: going for the lazy bastard achievement in June 2025
Replies: 4
Views: 1124

Re: going for the lazy bastard achievement in June 2025

It's not a difficult achievement technically. For me, the difficult part is just remembering not to do it accidentally, as I've handcrafted many, many things over hundreds of hours of early game play over the years. For me, once I get to bots, I'm a lot less likely to forget and accidentally craft ...
by NineNine
Sat May 31, 2025 3:35 pm
Forum: Technical Help
Topic: game crashes at loading screen with mods
Replies: 2
Views: 352

Re: game crashes at loading screen with mods

Sounds like a problem with one of your mods. You should probably remove them.
by NineNine
Fri May 30, 2025 9:42 pm
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 17
Views: 2119

Re: Basic Space Logistics Help



I do let the science delivering platforms sit at Nauvis until they're empty. just so that the supply of science stays full-ish on Nauvis.

I don't let platforms wait in orbit until something becomes empty. The planets request a rather high amount that works as a buffer down on the planet. So ...
by NineNine
Fri May 30, 2025 5:38 pm
Forum: Gameplay Help
Topic: Demolishers?
Replies: 4
Views: 871

Re: Demolishers?

The simplest way is:
mines.
by NineNine
Tue May 27, 2025 9:13 am
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 17
Views: 2119

Re: Basic Space Logistics Help


I built my logistics like this:
For every planet, there is one dedicated platform always flying from that planet to Nauvis and back, bringing the science pack from that planet and optionally stuff that's meant to be used on Nauvis. On its way back from Nauvis, it brings stuff manufactured on ...
by NineNine
Mon May 26, 2025 9:34 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1430

Re: Second play through, first K2 and vaguely frustrated…

I'm sorry that I missed K2 in the title, as well! I apologize! K2 is indeed, a heck of a challenge.

But the wood thing in K2 is solved by putting up greenhouses, which produce wood, so you don't have to run around farming it by hand.
by NineNine
Mon May 26, 2025 8:24 pm
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 17
Views: 2119

Re: Basic Space Logistics Help

This isn't what you asked, but I'm going to throw this out... Since all platform engine fuel is harvested from asteroids, is there any reason not to just bounce the platforms back and forth from Vulcanus to Nauvis constantly, regardless of anything is needed at all? Is there any particular benefit ...
by NineNine
Mon May 26, 2025 6:20 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1430

Re: Second play through and vaguely frustrated…

You didn't say you were playing K2. That's a whole different thing. I tried it and didn't enjoy it. I wish you all the best with that, though!
by NineNine
Mon May 26, 2025 4:39 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1430

Re: Second play through and vaguely frustrated…






First you need to mine copper, move it to an assembler to get wire made, then move that to another assembler. At the same time you need to be producing the other needed materials, then move that. You get the picture. So you end up with dozens of mines and conveyer belts simply to create ...
by NineNine
Mon May 26, 2025 3:04 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1430

Re: Second play through and vaguely frustrated…




First you need to mine copper, move it to an assembler to get wire made, then move that to another assembler. At the same time you need to be producing the other needed materials, then move that. You get the picture. So you end up with dozens of mines and conveyer belts simply to create one ...
by NineNine
Mon May 26, 2025 2:51 pm
Forum: General discussion
Topic: Starting a new game of Space Age - Mod Recommendation
Replies: 9
Views: 2810

Re: Starting a new game of Space Age - Mod Recommendation



The idea of removing spoilage from Gleba, *especially* before even trying it, seems very strange to me. It's like paying Pac-Man without the ghosts, or Space Invaders without the invaders. To each their own, of course, but I don't see the point of playing a game with the challenges removed. If ...
by NineNine
Mon May 26, 2025 7:37 am
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1430

Re: Second play through and vaguely frustrated…


First you need to mine copper, move it to an assembler to get wire made, then move that to another assembler. At the same time you need to be producing the other needed materials, then move that. You get the picture. So you end up with dozens of mines and conveyer belts simply to create one card ...
by NineNine
Fri May 23, 2025 12:07 pm
Forum: Gameplay Help
Topic: Landing Pad to Space Platform logistics
Replies: 3
Views: 603

Re: Landing Pad to Space Platform logistics

You're correct. That's not something you can do. You cannot communicate between planets. The simplest thing to do is just to have platforms constantly bounce between the planets, carrying whatever might be needed. I have some platforms that go between two planets. I have some that go around all of ...
by NineNine
Fri May 23, 2025 10:13 am
Forum: General discussion
Topic: Starting a new game of Space Age - Mod Recommendation
Replies: 9
Views: 2810

Re: Starting a new game of Space Age - Mod Recommendation

The idea of removing spoilage from Gleba, *especially* before even trying it, seems very strange to me. It's like paying Pac-Man without the ghosts, or Space Invaders without the invaders. To each their own, of course, but I don't see the point of playing a game with the challenges removed. If you ...

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