Search found 875 matches
- Fri Sep 08, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 367269
Re: Friday Facts #375 - Quality
At first, I double checked this isn't April's Fools. No, it's Sep 08.
- Fri Sep 01, 2023 6:13 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
Robots don't do pathfinding, because it's too expensive. And it will almost certainly always be too expensive. Did you know that pathfinding lag is what kills most games of Dwarf Fortress? It is. Pathfinding doesn't have simple, efficient, solutions. Particularly in scenarios where the map can ...
- Fri Sep 01, 2023 5:52 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
You've already made so many improvements in the cleverness of the behavior of various entities that it might be worth considering adding a "better software" item to the research :D (Seriously, it would feel great to suddenly unlock such improvements after using dumb robots for a while ...
- Fri Sep 01, 2023 5:43 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
The "solution" for bots running out of fuel and turning back, seems like a good idea when you have it set up as in the example. But if their start point was the nearest roboport to their destination, it wouldn't help.
The construction area should prevent this under all conditions.
If a ...
- Fri Sep 01, 2023 5:40 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
Finally, I was wondering if it would be possible to use the GPU for robot planning. After all, it's one program running on many data (robots), which is a well parallelizable task.
At first, you could use multiple CPU cores to do so. Factorio runs mostly on a single thread, and parallelling ...
- Fri Sep 01, 2023 4:38 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
The proposed changes by the devs do solve, like, a lot of the issues, reducing the savings from this approach, but a huge factor is how much it would reduce the visual annoyance and make the robots look smart(er).
I agree with @BicycleEater.
Literally every single statement he said is true ...
- Fri Sep 01, 2023 12:58 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
1. Did you solve the "over-delivery" problem ?
Example: requester box asks for 2 walls, logi-bot with 4 slot capacity bring 4 walls.
Is it possible trust logi network to a point, when I ask for certain amount, then logi network delivers the exact requested amount?
I solved this issue by using a ...
- Fri Sep 01, 2023 12:37 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
the bot improvements really look nice, that is nice work there.
I have a question/request to devs though. do not get me wrong, I like the ideas but also I am thinking about my future play because some new features/improvements might require restarting maps (I guess) I have been investing for ...
- Fri Sep 01, 2023 11:53 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
- Also the repair mechanism for bots isn't the best: Walls get attacked, flame throwers put biters and the walls on fire, bots come in to repair / rebuild walls immediately and die in the fire or to the biters themselves. Maybe you could solve that by not assigning any construction bots to tasks ...
- Fri Sep 01, 2023 11:52 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 110487
Re: Friday Facts #374 - Smarter robots
Personally, I always struggle with the following bots' behaviour:
1. Bots returning to recharge
Construction robot has a task that's near the edge of the construction area
Bot flies from afar, losing its charge when near the destination
Bot slowly returns to the dock station, then proceeds to ...
1. Bots returning to recharge
Construction robot has a task that's near the edge of the construction area
Bot flies from afar, losing its charge when near the destination
Bot slowly returns to the dock station, then proceeds to ...
- Sat May 27, 2023 8:09 pm
- Forum: Modding discussion
- Topic: Factorio Lua API Docs
- Replies: 3
- Views: 4200
Re: Factorio Lua API Docs
Thanks for the suggestion. I've seen this one before, but it exists only for VSCode which I personally don't like.
However, even Factorio Modding Tool Kit can't export Lua API in external format so other apps can use it.
However, even Factorio Modding Tool Kit can't export Lua API in external format so other apps can use it.
- Tue May 23, 2023 8:44 pm
- Forum: Modding discussion
- Topic: Factorio Lua API Docs
- Replies: 3
- Views: 4200
Factorio Lua API Docs
The Factorio provides documentation for its API in the two formats -- HTML (Web) and JSON.
However, most IDEs require specific format for the built-in functions, and for Lua it's LuaDoc or LDoc (which is newer version of LuaDoc).
I was unable to find any on the Internet, so I've created parser for ...
However, most IDEs require specific format for the built-in functions, and for Lua it's LuaDoc or LDoc (which is newer version of LuaDoc).
I was unable to find any on the Internet, so I've created parser for ...
- Sat Apr 15, 2023 10:10 am
- Forum: Modding interface requests
- Topic: LuaCircuitNetwork.signals_changed
- Replies: 16
- Views: 3856
Re: LuaCircuitNetwork.signals_changed
Great suggestion.
+1 on that
+1 on that
- Wed Nov 30, 2022 11:04 am
- Forum: Pending
- Topic: [1.1.72] Crash drawing font
- Replies: 2
- Views: 1536
[1.1.72] Crash drawing font
What Happened
I queued a bunch of researches and went to sleep.
On the morning I've found that Factorio crashed (not a map crash with return to the main menu, a complete app crash with core dump).
The game was running without any user interaction.
My PC is configured to not go sleep mode while ...
I queued a bunch of researches and went to sleep.
On the morning I've found that Factorio crashed (not a map crash with return to the main menu, a complete app crash with core dump).
The game was running without any user interaction.
My PC is configured to not go sleep mode while ...
- Sat Oct 22, 2022 8:16 pm
- Forum: Combinator Creations
- Topic: Unit Tests for your combinators!
- Replies: 0
- Views: 1869
Unit Tests for your combinators!
Factorio Blueprint: Unit Tests Module
I've desigined a number of compact processors from Compact Circuits (https://mods.factorio.com/mod/compaktcircuit) mod to test other Compact Circuits.
Video Preview
https://youtu.be/TCxIghf4Z_0
How it Works
It uses 3 separate modules:
Test Runner ...
I've desigined a number of compact processors from Compact Circuits (https://mods.factorio.com/mod/compaktcircuit) mod to test other Compact Circuits.
Video Preview
https://youtu.be/TCxIghf4Z_0
How it Works
It uses 3 separate modules:
Test Runner ...