Search found 168 matches
- Tue Dec 26, 2023 4:30 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 19904
Re: Friday Facts #390 - Noise expressions 2.0
Hey folks, glad to see a bunch of technical details! Especially once you start adding optimizations. E.g. optimizing 0*x into 0 is incorrect if x has side effects. Does not happen yet I believe, but if you allow mods to provide functions in these expressions... Or x-x not always being zero even wit...
- Sun Dec 24, 2023 11:14 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 19904
Re: Friday Facts #390 - Noise expressions 2.0
Was thinking, among the planet types you evaluated, have you ever considered a tidal locked one? Like a planet where you have to connect the sunny desert side with the night frozen one through the lush monster filled stripe in between? It could become a the "train planet". Hmm... They've ...
- Fri Dec 22, 2023 8:18 pm
- Forum: Pending
- Topic: [1.1.72] Crash drawing font
- Replies: 2
- Views: 991
- Fri Dec 22, 2023 6:15 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 19904
Re: Friday Facts #390 - Noise expressions 2.0
But that shot with the Christmas tree makes me want to request something else: holiday themed sprites. Either as separate mods, or as things built into the game that automatically enable on and for the duration of the holiday, then turn back off after. And some random joke stuff on April 1st. :mrgr...
- Fri Dec 22, 2023 2:01 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 19904
Re: Friday Facts #390 - Noise expressions 2.0
This FFF is unreadable : ( I don't get it. What exactly you don't like? screenshot-tick-73528871.png The lengths and direction of all underground belts or pipes are OK. 0eNqlW9lyozgU/ReeTRfapfzKVNcUdpSEaYwpwF2dSvnfh8SJIW0J6UhPWe+5y7mLrsBvxb49235ouql4eCuaw6kbi4d/3oqxee7q9v1302tvi4eimeyx2BVdfXz/aTgdf...
- Fri Dec 22, 2023 1:46 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 19904
Re: Friday Facts #390 - Noise expressions 2.0
I have a VERY bold suggestion.
Can we use an AST parser for Arithmetic Combinators?
It would be super-nice to write the whole expressions like this:
(where signal_EACH & signal_L use respective icons)
Can we use an AST parser for Arithmetic Combinators?
It would be super-nice to write the whole expressions like this:
Code: Select all
signal_EACH*2 - 3*signal_L
- Fri Dec 22, 2023 1:33 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 333
- Views: 65444
Re: Friday Facts #384 - Combinators 2.0
I still think we REQUIRE stack comb in the game because there is currently no way to DIVIDE an input signal by respective stack sizes. I.e., you are designing a Garbage Collector for your interrupt-based trains (a system that scans logistics inventory and pushes all items that can & should occup...
- Fri Dec 22, 2023 1:09 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 19904
Re: Friday Facts #390 - Noise expressions 2.0
I assume that these snowy sprites are a sneak preview of the next planet and its particle effect covering all sprites with snow.Shadow_Man wrote: ↑Fri Dec 22, 2023 12:45 pmHou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
- Fri Dec 22, 2023 1:07 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 19904
Re: Friday Facts #390 - Noise expressions 2.0
So now all noise expressions are parsed from string, and the legacy format which uses Lua tables is removed for 2.0. Regarding the original issue this was all done for, noise expressions take 50% less time during prototype initialization and the prototypes now load 20% faster as a result. Does this...
- Tue Dec 19, 2023 1:46 pm
- Forum: Balancing
- Topic: Nerf barrels and buff liquid tanks!
- Replies: 21
- Views: 9683
Re: Nerf barrels and buff liquid tanks!
As of 1.1, barrels became twice as effective compared to when the post was written. ONE steel chest can now store 24k units of fluid, almost an entire 3x3 entity! What I see should be done, is to reduce the size of the normal fluid tank (to smth like 2x2), and introduce the BIG fluid tank of size 3x...
- Tue Dec 19, 2023 9:55 am
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 3397
Re: Allow setting the max value for the dynamic train limit
This said, too, it should be noted that with the 2.0 changes announced so far, the setup I posted can probably combine the 2 decider combinators into 1, but also the "Anti-clock mechanism" you mentioned should not be needed after 2.0 as well. That anti-clock mechanism is to prevent when y...
- Mon Dec 18, 2023 11:03 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 3397
Re: Allow setting the max value for the dynamic train limit
I may be missing or misunderstanding something, but outside of the combinators needed to calculate L (which, if I'm understanding correctly, even with your suggestion would still need to be done, right?), this can be solved in 4 combinators (maybe less if someone more proficient than me takes a loo...
- Mon Dec 18, 2023 3:09 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 33787
Re: Friday Facts #388 - Smaller things for 2.0
Dear Factorio Team. Is it possible to keep formulas in the text format for some complex inputs? I.e., if a formula contains more than 2 actions, or has multiplication where both members have prime factors other than 2 and 5... It would help to keep the readability of "4*12*48 - 1" (# of st...
- Mon Dec 18, 2023 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 3397
Re: Allow setting the max value for the dynamic train limit
If you want a scalable setup which requires to know # of chests, you can make so each chest appends 1 to the overall amount (or 6 per chest group). I do so quite often when I'm unsure what the final number will be, or when I need to do some binary encoding. Also, a side note, with a DC2.0 there's no...
- Mon Dec 18, 2023 12:31 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 3397
Re: Allow setting the max value for the dynamic train limit
Okay, your design indeed works but requires a pre-calculation and multi-value setup depending on the train limit. I can reduce the setup to a single input (only "M" for max trains, and "S" for item stack size) but that will require additional combinators. Since I usually vary the...
- Sun Dec 17, 2023 9:04 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 3397
Re: Allow setting the max value for the dynamic train limit
In the example below, the configuration takes place in the constant combinator. L is the maximum train limit, M is the negated maximum train limit. You have to always set M to the negated L value. Blue is the train content. S is the station capacity. Required only for unloading stations. The other ...
- Sat Dec 16, 2023 9:34 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33944
Re: Friday Facts #389 - Train control improvements
Nice additions! One thing I would love to be added to the game is the ability to change the station in the scheduler without to have to recreate the whole schedule. For example, let's say that I have configured my iron train, and I copy-paste it as a baseline for the copper train. It would be nice ...
- Fri Dec 15, 2023 1:37 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33944
Re: Friday Facts #389 - Train control improvements
I have a very dumb question. What is the limit for the NUMBER of train stops and/or interrupts in the train schedule?
- Fri Dec 15, 2023 12:32 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33944
Re: Friday Facts #389 - Train control improvements
I still believe that the reservation limit defined from the circuits network should have optional field "but not more than X" allowing at most exactly X trains per station, regardless of the station inventory (due to a limited waiting bay)
- Fri Dec 15, 2023 12:19 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33944