Search found 871 matches

by Hares
Thu May 01, 2025 10:50 am
Forum: Gameplay Help
Topic: Quality icons for items & entities are indistinguishable
Replies: 15
Views: 1616

Re: Quality icons for items & entities are indistinguishable


The difference is a few pixel, but you can see when hovering that the chest is legendary, and so know the bottom right icon is for the chest's quality.
It's a bit odd but i found it more visible to check the aligment on the bottom now that i have starred at it.


I know this was a legendary chest ...
by Hares
Thu May 01, 2025 7:11 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 22
Views: 14312

Re: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades



de-facto finite.


Right, it should be explicitly finite or actually infinite.


And that's what that was already proposed above. @eugenekay just says thet current cap is too low, so if actually making this research finite, the cap should be raised. Or, in other words, the cap should be raised ...
by Hares
Thu May 01, 2025 5:58 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 22
Views: 14312

Re: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades



I certainly think that the current Effective Max is too low - but there does need to be a Limit somewhere.


Does there? It's an infinite research. If there's going to be a limit then the research itself should be finite instead of infinite, like was done with weapon shooting speed.


Have you ...
by Hares
Thu May 01, 2025 12:05 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 22
Views: 14312

Re: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades

Still actual on 2.0.47. Technically, hand railgun benefits from this upgrade, but I don't see any reasons why it should be reserchable past the level 4 (we get +20% per upgrade, or +0.1 shot per second, to a cap of +3.6)
by Hares
Wed Apr 30, 2025 6:54 pm
Forum: Gameplay Help
Topic: Quality icons for items & entities are indistinguishable
Replies: 15
Views: 1616

Re: Quality icons for items & entities are indistinguishable

mmmPI wrote: Wed Apr 30, 2025 6:39 pm But why would you make a legendary steel chest in Fulgora ? x)
Fulgora was my first planet. I have a massive quality grinder there. And I dumped ~500 Q3 recylcers into recycler grinder and it spit more ingredients then the system could handle with normal chests
by Hares
Wed Apr 30, 2025 3:51 pm
Forum: Gameplay Help
Topic: Quality icons for items & entities are indistinguishable
Replies: 15
Views: 1616

Quality icons for items & entities are indistinguishable

This chest contains no legendary processors.
04-30-2025, 18-50-52.png
04-30-2025, 18-50-52.png (138.58 KiB) Viewed 1616 times
Now live with that.
by Hares
Wed Apr 30, 2025 3:12 pm
Forum: Not a bug
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 8
Views: 1008

Re: [2.0.47] Pasting space platform hub cancels enabled requests


It was done this way on purpose so when copying settings the platform doesn't immediately start requesting items from the planet and or start flying away to some other location. The player has to make a conscious choice to enable what sections they want enabled and then set the platform in motion ...
by Hares
Tue Apr 29, 2025 9:02 pm
Forum: Not a bug
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 8
Views: 1008

Re: [2.0.47] Pasting space platform hub cancels enabled requests


How I discovered this issue -- I copied space platform hub into a blueprint, copied it into a string, and duplicated interrupts via terrible Python code, then pasted updated blueprint on top of that platform.


If you are curious, this is exactly how blueprint was changed:

def update_schedule ...
by Hares
Tue Apr 29, 2025 9:00 pm
Forum: Not a bug
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 8
Views: 1008

Re: [2.0.47] Pasting space platform hub cancels enabled requests


What's the desired outcome with pasting an entity onto itself? Theoretically - do nothing? "it already has the exact settings of the source entity"?


Yes.
Also, as I wrote above, I initially discovered this problem when pasted blueprint with schedule being changed, all other settings were kept ...
by Hares
Tue Apr 29, 2025 8:47 pm
Forum: Not a bug
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 8
Views: 1008

Re: [2.0.47] Pasting space platform hub cancels enabled requests

To clarify, in case this is working as initially designed: I am OK with the fact new request groups from pasted blueprint are added in a disabled state. However, groups those do already exist in both old state and new state (and especially when having the same multiplier) should remain enabled.

How ...
by Hares
Tue Apr 29, 2025 8:42 pm
Forum: Not a bug
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 8
Views: 1008

[2.0.47] Pasting space platform hub cancels enabled requests

Steps to Reproduce

Have a space platform with enabled requests via groups, named or anonymous
Copy space platform hub
Paste space platform hub onto itself


Expected:

Nothing changes


Actual:

All active requests group become disabled, regardless of being named or anonymous ...
by Hares
Tue Apr 29, 2025 2:37 pm
Forum: Assigned
Topic: [Strangepan] [2.0.46] "Upgrading" captive biter spawner messes history
Replies: 0
Views: 506

[Strangepan] [2.0.46] "Upgrading" captive biter spawner messes history

Direct follow-up of 128239: [2.0.43] Biter spawner upgrading is possible, but not from upgrade planner

Steps to Reproduce

Make an action that goes to history
Navigate to Nauvis
Pipette a captive biter spawner
Scroll for a different quality
Use drag-planner to place ghosts of that quality ...
by Hares
Tue Apr 29, 2025 2:29 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Biter spawner upgrading is possible, but not from upgrade planner
Replies: 3
Views: 1898

Re: [2.0.43] Biter spawner upgrading is possible, but not from upgrade planner

[2.0.46] I have a minor problem directly related to this fix.
If you use pipette on spawner, then upgrade its quality and then start dragging (from the spawner), the upgrade order won't be created (due to fix), but will be mentioned in the history.

This can mess up the history very badly, I managed ...
by Hares
Tue Apr 29, 2025 11:24 am
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 27159

Re: Version 2.0.46

FactorioBot wrote: Tue Apr 29, 2025 9:44 am Minor Features
  • Cars and tanks will automatically snap to one of the 8 major directions if within a few degrees.
Say no more!
Mod Portal: Vehicle Snap now in the base game!
by Hares
Mon Apr 28, 2025 8:41 pm
Forum: Balancing
Topic: [SA] Make small lightning rods not protecting flying robots.
Replies: 10
Views: 2458

Re: [SA] Make small lightning rods not protecting flying robots.

SirSmuggler wrote: Mon Apr 28, 2025 5:31 am How does robots invalidate "Everything is a scrap, everything comes out of scrap"?
Because they turn this
04-28-2025, 23-38-16.png
04-28-2025, 23-38-16.png (4.23 MiB) Viewed 2213 times
into that
04-28-2025, 23-40-09.png
04-28-2025, 23-40-09.png (979.09 KiB) Viewed 2213 times
by Hares
Mon Apr 28, 2025 7:03 pm
Forum: Ideas and Suggestions
Topic: [SA] Imrove module effect rounding when affected by quality
Replies: 0
Views: 169

[SA] Imrove module effect rounding when affected by quality

TL;DR
Module effect's rounding should happen before applying quality.

What?
The rounding precision should be done for all prototypes before applying quality, and always apply full quality bonus for module effect. The prototypes API & display values may be kept with the old level precision (i.e ...
by Hares
Mon Apr 28, 2025 5:32 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.45] Undoing tile change before it is build forgets to undo the basement tile
Replies: 2
Views: 651

Re: [2.0.45] Undoing tile change before it is build forgets to undo the basement tile

Similar yet different behaviour if change order of operations slightly. Difference is shown with strikethrough and underline .

Steps to Reproduce

On Aquilo, have Hazardous concrete as your default heat shield
Make a ghost of building requiring heat shielding on Aquilo Ammoniacal ocean via ...
by Hares
Sun Apr 27, 2025 7:10 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.45] Undoing tile change before it is build forgets to undo the basement tile
Replies: 2
Views: 651

[Lou][2.0.45] Undoing tile change before it is build forgets to undo the basement tile

Steps to Reproduce

On Aquilo, have Hazardous concrete as your default heat shield
Make a ghost of building requiring heat shielding on Aquilo Ammoniacal ocean via Force build (Shift+LMB)
Before it is build, change paving to regular Concrete
Wait until everything is deployed
Undo twice
Wait ...
by Hares
Sun Apr 27, 2025 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [Pard] [2.0.45] Factoriopedia: Strange/wrong order of following robots & their capsules
Replies: 3
Views: 1833

Re: [2.0.45] Factoriopedia: Strange/wrong order of following robots & their capsules


Thanks for the report however this is not broken so there is nothing to fix. It’s showing a mixed list of entities, recipes, and items. The order is based off the order strings and the type of thing shown, not the English lexicographical name of each one.


Yes, I am saying that the order strings ...
by Hares
Sun Apr 27, 2025 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [Pard] [2.0.45] Factoriopedia: Strange/wrong order of following robots & their capsules
Replies: 3
Views: 1833

[Pard] [2.0.45] Factoriopedia: Strange/wrong order of following robots & their capsules

Current order in Factoriopedia:

Defender Capsule
Defender
Distractor
Destroyer
Distractor capsule
Destroter capsule

04-27-2025, 19-06-05.png

Simplified version of list (capsule in caps): AabcBC

Space Age active.


Multiple things are wrong:

Defender comes after his respective ...

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