Great improvements!
Could you make rocks more smashy and metals more dingy-ringy-belly? Both sound too quite.
Search found 167 matches
- Fri Feb 02, 2024 1:01 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 18433
- Tue Jan 30, 2024 1:34 pm
- Forum: Modding interface requests
- Topic: Provide SimpleCombinatorPrototype prototype
- Replies: 0
- Views: 298
Provide SimpleCombinatorPrototype prototype
TL; DR Allow creating prototypes for custom combinators with separated in- and out- I/O points. What? Option A: Expose CombinatorPrototype The easiest solution is to make the already-existing CombinatorPrototype class as non-abstract and thus allow the creation of prototypes of its type. BTW, it do...
- Tue Jan 30, 2024 12:27 pm
- Forum: Implemented in 2.0
- Topic: make assembly machines wireable
- Replies: 17
- Views: 9897
Re: make assembly machines wireable
Should probably be moved to "Implemented in 2.0"
- Sat Jan 27, 2024 2:45 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 25246
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Very nice changes. However, what if I want my train stops to have names like [item="iron-plate"] Iron Plates / Unload and not just [item="iron-plate"] Unload ? Is there a way to generalize item name, not only icon? So many similar icons in mods, you can't just use the icon. Yeah...
- Fri Jan 26, 2024 12:52 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 25246
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I wonder how to make use of ‘any fuel’ signal for a generic refuel station. For coal, I probably want to go refuel when theres 10-25 coal, but for nuclear fuel I want to refuel when theres 0-1 fuels. Those ranges don’t overlap thus cannot work together as a general refuel interrupt You just set the...
- Fri Jan 26, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 25246
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Very nice changes. However, what if I want my train stops to have names like [item="iron-plate"] Iron Plates / Unload and not just [item="iron-plate"] Unload ? Is there a way to generalize item name, not only icon? Also, is the "Trains with this stop" screen now gone?
- Fri Jan 05, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 32395
Re: Friday Facts #392 - Parametrised blueprints
I have a rather technical question (probably was biten by FFF #390). Will the Blueprint Exchange String Format change because of this?
- Fri Jan 05, 2024 12:16 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 32395
Re: Friday Facts #392 - Parametrised blueprints
Very cool. I already have a feature request: instantiating a parameterized blueprint into a regular blueprint so you can select options once and then place it a hundred times. This should create a new blueprint that you could use and then discard, or you could place in your blueprint collection nex...
- Fri Jan 05, 2024 12:14 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 32395
Re: Friday Facts #392 - Parametrised blueprints
A small detail I have noticed: train stops changed colors depending on the item type.
- Fri Jan 05, 2024 12:01 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 32395
Re: Friday Facts #392 - Parametrised blueprints
THAT. WAS. I. WAS. LOOKING. FOR.
I lived only to see that moment. Now I would live to see it being released.
I lived only to see that moment. Now I would live to see it being released.
- Tue Jan 02, 2024 11:33 am
- Forum: Tools
- Topic: Command Line blueprint-storage.dat Export
- Replies: 6
- Views: 6087
Re: Command Line blueprint-storage.dat Export
I've written a tool to decode the blueprint-storage.dat format into JSON and from there into the standard import/export string. If you are using Linux you can give it a try: https://github.com/asheiduk/factorio-blueprint-decoder Unfortunately, this tool didn't work for me. Any existing alternatives...
- Mon Jan 01, 2024 4:06 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation for lualib libraries is missing
- Replies: 5
- Views: 1054
Re: Documentation for lualib libraries is missing
Documenting the contents of libraries in our longterm plan. For now you'll have to make do with the comments in the files/their source code. +1. I've been misled or made faulty assumptions a few times. Prime candidate would be resource_autoplace. Could you expand on specific issues/information that...
- Sat Dec 30, 2023 6:59 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 14590
Re: Friday Facts #391 - 2023 recap
Please add mod grouping to the mod explorer. For example, when I want to play Space Exploration, I have to browse through the huge list of mods which I have installed and one by one select the ones I use for my SE map. It would be nice and easy to have a SE group, to which I would put all the SE mo...
- Sat Dec 30, 2023 2:07 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 76910
Re: Friday Facts #376 - Research and Technology
Dear devs. You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you will...
- Sat Dec 30, 2023 1:49 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation for lualib libraries is missing
- Replies: 5
- Views: 1054
- Fri Dec 29, 2023 2:38 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 14590
Re: Friday Facts #391 - 2023 recap
The solution was simple: In 2.0, I added a new Manage mods button that allows full access to the mod manager GUI, including all mod portal functionality. You can see it in the screenshot above. can I ask the same thing but for mod settings? This one is a bit trickier because mod settings rely on mo...
- Fri Dec 29, 2023 1:18 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 14590
Re: Friday Facts #391 - 2023 recap
Due to my extensive modding experience I just remembered that I wanted to look at the profile of each wube employee on the mod portal and roughly estimate the contribution of the rest of the mods in terms of quantity and downloads (considering that space exploration and krastorio were developed by ...
- Fri Dec 29, 2023 12:17 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 14590
Re: Friday Facts #391 - 2023 recap
@raiguard, would Factorio CLI also be improved? It would be nice to have FactorioModManager functionality bundled, as well as have options to check/download/install Factorio updates from CLI.
- Fri Dec 29, 2023 12:14 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 14590
Re: Friday Facts #391 - 2023 recap
"INSTALL MODS LIST" button OMG I HAVE WAITED FOR SO LONG!
- Tue Dec 26, 2023 4:30 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 72
- Views: 19585
Re: Friday Facts #390 - Noise expressions 2.0
Hey folks, glad to see a bunch of technical details! Especially once you start adding optimizations. E.g. optimizing 0*x into 0 is incorrect if x has side effects. Does not happen yet I believe, but if you allow mods to provide functions in these expressions... Or x-x not always being zero even wit...