Search found 167 matches

by Hares
Fri Feb 02, 2024 1:01 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 18433

Re: Friday Facts #396 - Sound improvements in 2.0

Great improvements!

Could you make rocks more smashy and metals more dingy-ringy-belly? Both sound too quite.
by Hares
Tue Jan 30, 2024 1:34 pm
Forum: Modding interface requests
Topic: Provide SimpleCombinatorPrototype prototype
Replies: 0
Views: 298

Provide SimpleCombinatorPrototype prototype

TL; DR Allow creating prototypes for custom combinators with separated in- and out- I/O points. What? Option A: Expose CombinatorPrototype The easiest solution is to make the already-existing CombinatorPrototype class as non-abstract and thus allow the creation of prototypes of its type. BTW, it do...
by Hares
Tue Jan 30, 2024 12:27 pm
Forum: Implemented in 2.0
Topic: make assembly machines wireable
Replies: 17
Views: 9897

Re: make assembly machines wireable

Should probably be moved to "Implemented in 2.0"
by Hares
Sat Jan 27, 2024 2:45 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 25246

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Very nice changes. However, what if I want my train stops to have names like [item="iron-plate"] Iron Plates / Unload and not just [item="iron-plate"] Unload ? Is there a way to generalize item name, not only icon? So many similar icons in mods, you can't just use the icon. Yeah...
by Hares
Fri Jan 26, 2024 12:52 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 25246

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I wonder how to make use of ‘any fuel’ signal for a generic refuel station. For coal, I probably want to go refuel when theres 10-25 coal, but for nuclear fuel I want to refuel when theres 0-1 fuels. Those ranges don’t overlap thus cannot work together as a general refuel interrupt You just set the...
by Hares
Fri Jan 26, 2024 12:33 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 25246

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Very nice changes. However, what if I want my train stops to have names like [item="iron-plate"] Iron Plates / Unload and not just [item="iron-plate"] Unload ? Is there a way to generalize item name, not only icon? Also, is the "Trains with this stop" screen now gone?
by Hares
Fri Jan 05, 2024 12:28 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 32395

Re: Friday Facts #392 - Parametrised blueprints

I have a rather technical question (probably was biten by FFF #390). Will the Blueprint Exchange String Format change because of this?
by Hares
Fri Jan 05, 2024 12:16 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 32395

Re: Friday Facts #392 - Parametrised blueprints

Very cool. I already have a feature request: instantiating a parameterized blueprint into a regular blueprint so you can select options once and then place it a hundred times. This should create a new blueprint that you could use and then discard, or you could place in your blueprint collection nex...
by Hares
Fri Jan 05, 2024 12:14 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 32395

Re: Friday Facts #392 - Parametrised blueprints

A small detail I have noticed: train stops changed colors depending on the item type.
by Hares
Fri Jan 05, 2024 12:01 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 32395

Re: Friday Facts #392 - Parametrised blueprints

THAT. WAS. I. WAS. LOOKING. FOR.
I lived only to see that moment. Now I would live to see it being released.
by Hares
Tue Jan 02, 2024 11:33 am
Forum: Tools
Topic: Command Line blueprint-storage.dat Export
Replies: 6
Views: 6087

Re: Command Line blueprint-storage.dat Export

I've written a tool to decode the blueprint-storage.dat format into JSON and from there into the standard import/export string. If you are using Linux you can give it a try: https://github.com/asheiduk/factorio-blueprint-decoder Unfortunately, this tool didn't work for me. Any existing alternatives...
by Hares
Mon Jan 01, 2024 4:06 pm
Forum: Documentation Improvement Requests
Topic: Documentation for lualib libraries is missing
Replies: 5
Views: 1054

Re: Documentation for lualib libraries is missing

Documenting the contents of libraries in our longterm plan. For now you'll have to make do with the comments in the files/their source code. +1. I've been misled or made faulty assumptions a few times. Prime candidate would be resource_autoplace. Could you expand on specific issues/information that...
by Hares
Sat Dec 30, 2023 6:59 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 14590

Re: Friday Facts #391 - 2023 recap

Please add mod grouping to the mod explorer. For example, when I want to play Space Exploration, I have to browse through the huge list of mods which I have installed and one by one select the ones I use for my SE map. It would be nice and easy to have a SE group, to which I would put all the SE mo...
by Hares
Sat Dec 30, 2023 2:07 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 76910

Re: Friday Facts #376 - Research and Technology

Dear devs. You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you will...
by Hares
Fri Dec 29, 2023 2:38 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 14590

Re: Friday Facts #391 - 2023 recap

The solution was simple: In 2.0, I added a new Manage mods button that allows full access to the mod manager GUI, including all mod portal functionality. You can see it in the screenshot above. can I ask the same thing but for mod settings? This one is a bit trickier because mod settings rely on mo...
by Hares
Fri Dec 29, 2023 1:18 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 14590

Re: Friday Facts #391 - 2023 recap

Due to my extensive modding experience I just remembered that I wanted to look at the profile of each wube employee on the mod portal and roughly estimate the contribution of the rest of the mods in terms of quantity and downloads (considering that space exploration and krastorio were developed by ...
by Hares
Fri Dec 29, 2023 12:17 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 14590

Re: Friday Facts #391 - 2023 recap

@raiguard, would Factorio CLI also be improved? It would be nice to have FactorioModManager functionality bundled, as well as have options to check/download/install Factorio updates from CLI.
by Hares
Fri Dec 29, 2023 12:14 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 14590

Re: Friday Facts #391 - 2023 recap

"INSTALL MODS LIST" button OMG I HAVE WAITED FOR SO LONG!
by Hares
Tue Dec 26, 2023 4:30 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 72
Views: 19585

Re: Friday Facts #390 - Noise expressions 2.0

Hey folks, glad to see a bunch of technical details! Especially once you start adding optimizations. E.g. optimizing 0*x into 0 is incorrect if x has side effects. Does not happen yet I believe, but if you allow mods to provide functions in these expressions... Or x-x not always being zero even wit...

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