Search found 870 matches

by Hares
Mon May 26, 2025 3:41 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 241
Views: 91701

Re: Version 2.0.45

RIP Railworld.
RIP speedruns.
by Hares
Mon May 26, 2025 3:33 pm
Forum: Ideas and Suggestions
Topic: [SA] Make Railworld preset apply to all planets
Replies: 0
Views: 365

[SA] Make Railworld preset apply to all planets

TL;DR
Railword preset should apply to all planets, except for Nauvis only

What?
Instead of this:
05-26-2025, 18-28-36.png
Have this:
05-26-2025, 18-30-02.png

Terrain generation changes on Fulgora are subject to discuss.

Why?
Currently, Railword preset applies only to Nauvis resources ...
by Hares
Mon May 26, 2025 3:24 pm
Forum: Ideas and Suggestions
Topic: Lowered enemy settings should not disable "It stinks and they do/don't like it" achievements
Replies: 1
Views: 433

Lowered enemy settings should not disable "It stinks and they do/don't like it" achievements

Problem:
The following achievements are disabled when lowering enemy settings, starting from patch 2.0.45:

It stinks and they don't like it
It stinks and they do like it

This is also the case for a fan-favorite Railworld preset:
05-26-2025, 18-24-13.png


It makes sence that speedrun and ...
by Hares
Sat May 24, 2025 10:12 am
Forum: Wiki Talk
Topic: Factorio Wiki is down
Replies: 5
Views: 2062

Re: Factorio Wiki is down

Philipp wrote: Sat May 24, 2025 5:22 am Hi, its down again :warning:
Working now again. Also, I saw a cloudflare gateway, probably for the first time. Maybe there was a migration from the old hosting.
by Hares
Fri May 23, 2025 3:16 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
Replies: 5
Views: 3030

Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

InUniverse wrote: Fri May 23, 2025 2:57 pm
Hares wrote: Fri May 23, 2025 11:48 am A sad day for the Warptorio enjoyers.
Warp modules are allowed on all recipes to begin with, so this shouldn't affect anything there.
But not producivity modules, and you can put those into Warp Beacon
by Hares
Fri May 23, 2025 11:58 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Replies: 13
Views: 3589

Re: [2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean

Have you ever built a rail signal on foundation over the lake before failing to place a ghost? It's a known issue/won't fix that you need to "initialize" the base plate for each entity category for each unbuildable tile type, this is made because of Aquilo which has several stages of covering tiles.
by Hares
Fri May 23, 2025 11:48 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
Replies: 5
Views: 3030

Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

raiguard wrote: Mon May 19, 2025 6:04 pm Thanks for the report, this has been fixed for 2.0.52. Sorry for the wait!
A sad day for the Warptorio enjoyers.
Could this be made a feature-flag on beacons?
by Hares
Thu May 22, 2025 5:02 pm
Forum: This Forum
Topic: Upload file failed
Replies: 11
Views: 3173

Re: Upload file failed

mmmPI wrote: Thu May 22, 2025 4:21 pm "they know when they see your video and they automated the process"
In a good way, in a bad way, on in a not-personal way?
by Hares
Thu May 22, 2025 3:53 pm
Forum: This Forum
Topic: Upload file failed
Replies: 11
Views: 3173

Re: Upload file failed


File uploads up to one GiB should be fixed. Please don't abuse the available space for random things, but you are very welcome to use it for save files and mod related content.


I only used larger file uploads for savefiles and/or recordings for my bug reports, and always tried to use the most ...
by Hares
Wed May 21, 2025 3:09 pm
Forum: This Forum
Topic: Attachment disappears after submitting a post
Replies: 12
Views: 3401

Re: Attachment disappears after submitting a post

Sanqui wrote: Wed May 21, 2025 2:10 pm This seems to be a bug in vanilla phpBB. To work around this for now I disabled the Ctrl+Enter feature. Thank you for the reproduction steps!
From what I've looked for, this is just a hotkey for form submission. It's edit dialog causing problems.
by Hares
Wed May 21, 2025 11:38 am
Forum: This Forum
Topic: Attachment disappears after submitting a post
Replies: 12
Views: 3401

Re: Attachment disappears after submitting a post

Still actual.
See recording attached
Click to expand the recording
by Hares
Sun May 18, 2025 9:59 am
Forum: Resolved Requests
Topic: Add restriction to LuaEntity.combinator_description
Replies: 1
Views: 383

Add restriction to LuaEntity.combinator_description

LuaEntity.combinator_description has description of "The description on this combinator", while actually it works only for entities of combinator types (constant combinator, AC/DC, selector combinator), resulting in error otherwise. No yellow text provided.
by Hares
Tue May 13, 2025 12:13 pm
Forum: Modding help
Topic: Biter eggs spoilage
Replies: 1
Views: 356

Re: Biter eggs spoilage

Good guys on Discord suggested this: https://lua-api.factorio.com/latest/pro ... ine_output
This has no "spoil" nor "fresh" in neither name or description. In fact, this has no description at all.
by Hares
Tue May 13, 2025 11:36 am
Forum: Modding help
Topic: Biter eggs spoilage
Replies: 1
Views: 356

Biter eggs spoilage

Hi there.
Biter eggs looks like the only spoilable item that does not spoil until removed from spawner.
I tried looking into docs & runtime prototype data, but didn't find any property that relates to such behaviour. Can you help me identify the source of it?
by Hares
Tue May 13, 2025 11:18 am
Forum: Resolved Problems and Bugs
Topic: [2.0.16] Holmium Plate not producing at stated rate
Replies: 9
Views: 5213

Re: [2.0.16] Holmium Plate not producing at stated rate


There needs to be a more generalized solution than what was applied to just holmium plates recipe. Either modify the fluidbox sizes for all recipes that could possibly consume more than 4300 fluid/s. Or change the rules of how machine input fluidboxes work to not slow down as the fluidbox fills up ...
by Hares
Tue May 13, 2025 8:37 am
Forum: Wiki Talk
Topic: Factorio Wiki is down
Replies: 5
Views: 2062

Re: Factorio Wiki is down

LGTM.
@Mods, feel free to delete this topic.
by Hares
Tue May 13, 2025 8:06 am
Forum: Wiki Talk
Topic: Factorio Wiki is down
Replies: 5
Views: 2062

Factorio Wiki is down

Currently offline. 502s all the way. Feel free do delete this topic if the problem is resolved and confirmed to be resolved.
by Hares
Mon May 12, 2025 5:15 pm
Forum: Releases
Topic: Version 2.0.49
Replies: 4
Views: 7615

Re: Version 2.0.49

Fixed it was possible to set "solar" usage priority for electric energy source of entities that are not a solar panel.
Was it a bug?
That might be a nice feature for power source management for mods.
by Hares
Sat May 10, 2025 6:04 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
Replies: 10
Views: 2651

Re: [Genhis][2.0.45] Black horizontal line drawn intermittently

Found one more on the same savefile, but vertical. Previous one was only visible if a character is nearby, this one is visible from the map view.
05-10-2025, 21-04-38.png
05-10-2025, 21-04-38.png (1.39 MiB) Viewed 2104 times

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