RIP Railworld.
RIP speedruns.
Search found 870 matches
- Mon May 26, 2025 3:41 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 91701
- Mon May 26, 2025 3:33 pm
- Forum: Ideas and Suggestions
- Topic: [SA] Make Railworld preset apply to all planets
- Replies: 0
- Views: 365
[SA] Make Railworld preset apply to all planets
TL;DR
Railword preset should apply to all planets, except for Nauvis only
What?
Instead of this:
05-26-2025, 18-28-36.png
Have this:
05-26-2025, 18-30-02.png
Terrain generation changes on Fulgora are subject to discuss.
Why?
Currently, Railword preset applies only to Nauvis resources ...
Railword preset should apply to all planets, except for Nauvis only
What?
Instead of this:
05-26-2025, 18-28-36.png
Have this:
05-26-2025, 18-30-02.png
Terrain generation changes on Fulgora are subject to discuss.
Why?
Currently, Railword preset applies only to Nauvis resources ...
- Mon May 26, 2025 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Lowered enemy settings should not disable "It stinks and they do/don't like it" achievements
- Replies: 1
- Views: 433
Lowered enemy settings should not disable "It stinks and they do/don't like it" achievements
Problem:
The following achievements are disabled when lowering enemy settings, starting from patch 2.0.45:
It stinks and they don't like it
It stinks and they do like it
This is also the case for a fan-favorite Railworld preset:
05-26-2025, 18-24-13.png
It makes sence that speedrun and ...
The following achievements are disabled when lowering enemy settings, starting from patch 2.0.45:
It stinks and they don't like it
It stinks and they do like it
This is also the case for a fan-favorite Railworld preset:
05-26-2025, 18-24-13.png
It makes sence that speedrun and ...
- Sat May 24, 2025 10:12 am
- Forum: Wiki Talk
- Topic: Factorio Wiki is down
- Replies: 5
- Views: 2062
Re: Factorio Wiki is down
Working now again. Also, I saw a cloudflare gateway, probably for the first time. Maybe there was a migration from the old hosting.
- Fri May 23, 2025 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
- Replies: 5
- Views: 3030
Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
But not producivity modules, and you can put those into Warp BeaconInUniverse wrote: Fri May 23, 2025 2:57 pmWarp modules are allowed on all recipes to begin with, so this shouldn't affect anything there.
- Fri May 23, 2025 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
- Replies: 13
- Views: 3589
Re: [2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean
Have you ever built a rail signal on foundation over the lake before failing to place a ghost? It's a known issue/won't fix that you need to "initialize" the base plate for each entity category for each unbuildable tile type, this is made because of Aquilo which has several stages of covering tiles.
- Fri May 23, 2025 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
- Replies: 5
- Views: 3030
Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
A sad day for the Warptorio enjoyers.raiguard wrote: Mon May 19, 2025 6:04 pm Thanks for the report, this has been fixed for 2.0.52. Sorry for the wait!
Could this be made a feature-flag on beacons?
- Thu May 22, 2025 5:02 pm
- Forum: This Forum
- Topic: Upload file failed
- Replies: 11
- Views: 3173
Re: Upload file failed
In a good way, in a bad way, on in a not-personal way?mmmPI wrote: Thu May 22, 2025 4:21 pm "they know when they see your video and they automated the process"
- Thu May 22, 2025 3:53 pm
- Forum: This Forum
- Topic: Upload file failed
- Replies: 11
- Views: 3173
Re: Upload file failed
File uploads up to one GiB should be fixed. Please don't abuse the available space for random things, but you are very welcome to use it for save files and mod related content.
I only used larger file uploads for savefiles and/or recordings for my bug reports, and always tried to use the most ...
- Wed May 21, 2025 3:09 pm
- Forum: This Forum
- Topic: Attachment disappears after submitting a post
- Replies: 12
- Views: 3401
Re: Attachment disappears after submitting a post
From what I've looked for, this is just a hotkey for form submission. It's edit dialog causing problems.Sanqui wrote: Wed May 21, 2025 2:10 pm This seems to be a bug in vanilla phpBB. To work around this for now I disabled the Ctrl+Enter feature. Thank you for the reproduction steps!
- Wed May 21, 2025 11:38 am
- Forum: This Forum
- Topic: Attachment disappears after submitting a post
- Replies: 12
- Views: 3401
Re: Attachment disappears after submitting a post
Still actual.
See recording attached
See recording attached
Click to expand the recording
- Sun May 18, 2025 9:59 am
- Forum: Resolved Requests
- Topic: Add restriction to LuaEntity.combinator_description
- Replies: 1
- Views: 383
Add restriction to LuaEntity.combinator_description
LuaEntity.combinator_description has description of "The description on this combinator", while actually it works only for entities of combinator types (constant combinator, AC/DC, selector combinator), resulting in error otherwise. No yellow text provided.
- Tue May 13, 2025 12:13 pm
- Forum: Modding help
- Topic: Biter eggs spoilage
- Replies: 1
- Views: 356
Re: Biter eggs spoilage
Good guys on Discord suggested this: https://lua-api.factorio.com/latest/pro ... ine_output
This has no "spoil" nor "fresh" in neither name or description. In fact, this has no description at all.
This has no "spoil" nor "fresh" in neither name or description. In fact, this has no description at all.
- Tue May 13, 2025 11:36 am
- Forum: Modding help
- Topic: Biter eggs spoilage
- Replies: 1
- Views: 356
Biter eggs spoilage
Hi there.
Biter eggs looks like the only spoilable item that does not spoil until removed from spawner.
I tried looking into docs & runtime prototype data, but didn't find any property that relates to such behaviour. Can you help me identify the source of it?
Biter eggs looks like the only spoilable item that does not spoil until removed from spawner.
I tried looking into docs & runtime prototype data, but didn't find any property that relates to such behaviour. Can you help me identify the source of it?
- Tue May 13, 2025 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.16] Holmium Plate not producing at stated rate
- Replies: 9
- Views: 5213
Re: [2.0.16] Holmium Plate not producing at stated rate
There needs to be a more generalized solution than what was applied to just holmium plates recipe. Either modify the fluidbox sizes for all recipes that could possibly consume more than 4300 fluid/s. Or change the rules of how machine input fluidboxes work to not slow down as the fluidbox fills up ...
- Tue May 13, 2025 8:37 am
- Forum: Wiki Talk
- Topic: Factorio Wiki is down
- Replies: 5
- Views: 2062
Re: Factorio Wiki is down
LGTM.
@Mods, feel free to delete this topic.
@Mods, feel free to delete this topic.
- Tue May 13, 2025 8:06 am
- Forum: Wiki Talk
- Topic: Factorio Wiki is down
- Replies: 5
- Views: 2062
Factorio Wiki is down
Currently offline. 502s all the way. Feel free do delete this topic if the problem is resolved and confirmed to be resolved.
- Mon May 12, 2025 5:15 pm
- Forum: Releases
- Topic: Version 2.0.49
- Replies: 4
- Views: 7615
Re: Version 2.0.49
Was it a bug?Fixed it was possible to set "solar" usage priority for electric energy source of entities that are not a solar panel.
That might be a nice feature for power source management for mods.
- Mon May 12, 2025 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.47] Speed modules degrade quality by 10x their previous values
- Replies: 2
- Views: 2883
Re: [2.0.47] Speed modules degrade quality by 10x their previous values
xD
"too late, I already filed a bug report on FactorioLab"
factoriolab #1718 / Space Age: Quality penalty of speed modules in beacons not applied properly
"too late, I already filed a bug report on FactorioLab"
factoriolab #1718 / Space Age: Quality penalty of speed modules in beacons not applied properly
- Sat May 10, 2025 6:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
- Replies: 10
- Views: 2651
Re: [Genhis][2.0.45] Black horizontal line drawn intermittently
Found one more on the same savefile, but vertical. Previous one was only visible if a character is nearby, this one is visible from the map view.