Also love the nighttime lighting!
However, it seems weird to me that the bolts of lightning from the batteries don't emit light anymore (arcs are usually *very* bright). Would it be possible to add some bluish light there?
Search found 9 matches
- Fri Nov 13, 2020 12:37 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 87249
- Fri May 24, 2019 11:02 am
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 23852
Re: Friday Facts #296 - All kinds of bugs
A thing I tend to do for these cases, when the code is supposed to be very performant, is just add a ton of asserts. Then the game crashes the same, but when you debug the problem you can get much closer to the source by starting to look from the first failed assert rather than the last thing which ...
- Sat May 19, 2018 10:24 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 50490
Re: Friday Facts #243 - New GUI tileset
Really love the new GUI, but I've always wondered whether a more rusty background would be more in theme with the rest of the game. Smooth matte grey doesn't really fit the rest of the game. Would still using grey, but with a rusty iron texture maybe work better? Have you given a though to something...
- Fri Jan 12, 2018 10:43 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
I come back to the factorio forums after 6 months absence and it's the same old debate of bots v belts :P Logistic bots are fun, belts are fun, trains are fun.. so what's the problem? Everyone's having fun :D bots are replacing belts - so we habe to look what´s more fun. The most repeated quote fro...
- Thu Jan 11, 2018 1:57 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
Myself I never use bots. But would it not be more interesting if bots where constraint to one robotport and its own network. You would be able to determine the size of the network manually with the maximum decided by technology. Why would it? You just admit that you never use bots. So why are you a...
- Thu Jan 11, 2018 1:39 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
I am I the only one that think this whole argument is pointless? This is a sandbox-type game,sandbox games are about giving the FREEDOM to the player to decide whatever HE WANTS. I don't care if bots are overpowered or not,you shouldn't ever considering taking away the CHOICE from the players, ever...
- Wed Jan 10, 2018 6:18 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
I haven't read the whole thread, but here's my 2 cents on the Bots vs Belts question: I too am one of the people that thinks that bots are way too powerful to be fun. At the same time, I think the concept of bots really helps towards the endgame, where creating a belt-only solution for some recipes ...
- Sat Apr 29, 2017 10:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.23] Desync placing blueprint with roboport
- Replies: 21
- Views: 5634
Re: [0.14.23] Desync placing blueprint with roboport
Same thing happened here, desyncs every time.
- Mon Apr 24, 2017 4:50 pm
- Forum: Ideas and Suggestions
- Topic: Possible way to control a train's next station.
- Replies: 2
- Views: 2164
Possible way to control a train's next station.
There are multiple suggestions on how to possibly operate trains via the circuit networks. Controlling signals directly, disabling train stops (now in 0.15), controlling ways to skip stations (such as the Control Train Pathfinder (Passthru stations, Add Penalty) post). An option that I haven't seen ...