Search found 76 matches

by datarza
Sun Dec 03, 2023 6:11 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78049

Re: Friday Facts #378 - Trains on another level

Do we really need bridges? Yes ! The number of crossing is mathematically prooven to have a lower limit that cannot be made lower without bridges if you increase the number of stations and want to connect each of them to the others. Bridges allows to get rid of this limitation since it allows to cr...
by datarza
Thu Nov 30, 2023 6:29 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78049

Re: Friday Facts #378 - Trains on another level

Do we really need bridges? You better do the good UI and statistic info for trains and stations.
by datarza
Tue Nov 28, 2023 6:50 am
Forum: Railway Setups
Topic: Reliable, constant and balanced 2 compressed blue belt per wagon side
Replies: 4
Views: 1767

Re: Reliable, constant and balanced 2 compressed blue belt per wagon side

Good job @gracicot2, please consider one of the following two updates related to loading cargo wagons:
test unloading.png
test unloading.png (3.75 MiB) Viewed 1158 times
1. additional belt in the left side for stretch the loading line
2. 2x6 balancer with additional belt in the right side
by datarza
Sun Nov 26, 2023 6:06 am
Forum: Railway Setups
Topic: ROUNDABOUT without blocking turn right
Replies: 8
Views: 2737

Re: ROUNDABOUT without blocking turn right

The only advantage might be the slightly shorter way for a train going straight - but that's a very minor benefit for a lot more headache and lot more rails to build this junction. Response to your question: Score of Roundabout+Straights is 29 Score of Roundabout is 28 Source: https://forums.factor...
by datarza
Sun Nov 26, 2023 3:13 am
Forum: Railway Setups
Topic: ROUNDABOUT without blocking turn right
Replies: 8
Views: 2737

Re: ROUNDABOUT without blocking turn right

I have modified ROUNDABOUT for four rails (I do not know if it was invented before). These features are perfect for city blocks: 1. Two independant rails in both directions, four rails in total from each size 2. U-turn for both rails 3. Changing the rail in the same direction, right to left, left to...
by datarza
Mon Aug 07, 2023 8:47 am
Forum: Ideas and Suggestions
Topic: Toggle centering on player
Replies: 0
Views: 309

Toggle centering on player

Can you please add a button in `Locomotive GUI` with `Toggle centering on player` feature
image_2023-08-07_044554326.png
image_2023-08-07_044554326.png (213.9 KiB) Viewed 309 times
by datarza
Mon Jul 31, 2023 7:34 pm
Forum: Not a bug
Topic: Locomotive GUI, Fuel tab, Character grid contains unnecessary itmes
Replies: 2
Views: 458

Re: Locomotive GUI, Fuel tab, Character grid contains unnecessary itmes

Is it possible to implement filter by fuel here?
by datarza
Mon Jul 31, 2023 6:15 pm
Forum: Not a bug
Topic: Locomotive GUI, Fuel tab, Character grid contains unnecessary itmes
Replies: 2
Views: 458

Locomotive GUI, Fuel tab, Character grid contains unnecessary itmes

In Locomotive GUI, on Fuel tab, in Character grid, here supposed to be shown only the compatible fuel. I mean, do not show all items.
image_2023-07-31_141056244.png
image_2023-07-31_141056244.png (251.08 KiB) Viewed 458 times
by datarza
Sat Jul 29, 2023 7:35 pm
Forum: Ideas and Suggestions
Topic: Charging/Discharging/Idle status for personal batteries
Replies: 0
Views: 291

Charging/Discharging/Idle status for personal batteries

Not sure if personal batteries have a status, but it would be nice if the armor's tooltip displays the "Charging/Discharging/Idle" status along with percentages.
image_2023-07-29_153150538.png
image_2023-07-29_153150538.png (63.33 KiB) Viewed 291 times
by datarza
Sat Jul 29, 2023 7:19 pm
Forum: Ideas and Suggestions
Topic: Additional info on Spidertron remote tooltip
Replies: 0
Views: 277

Additional info on Spidertron remote tooltip

Is it possible to add general tooltip of `Spidertron` to `Spidertron remote` tooltip?
Screenshot 2023-07-29 151455.png
Screenshot 2023-07-29 151455.png (2.13 MiB) Viewed 277 times
by datarza
Sat Jul 29, 2023 6:22 pm
Forum: Ideas and Suggestions
Topic: Search should not be case sensitive
Replies: 10
Views: 1695

Re: Search should not depends on Upper/Lower case

lm-: was you frozen in the 1980s and melted just now? - https://www.google.com/search?q=app+loc ... or+dummies

Incredible nonsense, many times moaned feature for seven years, seven string of code to implement, stubbornness of Factorio staff is amazing
by datarza
Sat Jul 29, 2023 4:54 pm
Forum: Outdated/Not implemented
Topic: Infinity Cargo Wagon and Infinity Fluid Wagon
Replies: 6
Views: 1209

Re: Infinity Cargo Wagon and Infinity Fluid Wagon

Please review this topic and inform if you have plans to add this feature into game in future.
by datarza
Sat Jul 29, 2023 4:49 pm
Forum: Bug Reports
Topic: Blueprint with `Relative` option in `Snap to grid`
Replies: 0
Views: 454

Blueprint with `Relative` option in `Snap to grid`

Blueprint with `Relative` option in `Snap to grid` freezes sometimes. It looks like `Shift` key was already pressed before blueprint was selected (dragging started). The bug is not easy to reproduces, but it happens a lot of times. Possible (no warranty) way to reproduce it: 1 select blueprint with ...
by datarza
Sat Jul 29, 2023 4:16 pm
Forum: Ideas and Suggestions
Topic: Spidertron remote command to center the map
Replies: 1
Views: 464

Spidertron remote command to center the map

Can you please add a `command`, to be possible center the map on the spidertron? Maybe Shift+Control+Left-click or something similar.
image_2023-07-29_121306387.png
image_2023-07-29_121306387.png (109.48 KiB) Viewed 464 times
by datarza
Wed Jul 19, 2023 11:34 pm
Forum: Not a bug
Topic: Recipe in tooltip over items in `Map editor`
Replies: 1
Views: 361

Recipe in tooltip over items in `Map editor`

Not sure if it is a bug, but in `Map editor` over item, instead of current informationless tooltip (red circle), will be better to display the `Recipe` tooltip (green circle).
editor.png
editor.png (1.24 MiB) Viewed 361 times
by datarza
Mon Jul 17, 2023 4:48 pm
Forum: Outdated/Not implemented
Topic: Infinity Cargo Wagon and Infinity Fluid Wagon
Replies: 6
Views: 1209

Re: Infinity Cargo Wagon and Infinity Fluid Wagon

Why? Just replace the piece of rail that the cargo wagon or fluid wagon would sit on with an infinity chest or infinity pipe. It's functionally the same. For testing loading and unloading stations before creating or updating the blueprints. Infinity chest and infinity pipe should be removed manuall...
by datarza
Mon Jul 17, 2023 3:09 am
Forum: Outdated/Not implemented
Topic: Infinity Cargo Wagon and Infinity Fluid Wagon
Replies: 6
Views: 1209

Infinity Cargo Wagon and Infinity Fluid Wagon

Please, add to `map editor` the following items:

* `Infinity Cargo Wagon`, like usual `Cargo Wagon` with features of `Infinity chest`
* `Infinity Fluid Wagon`, like usual `Fluid Wagon` with features of `Infinity pipe`

Thank you
by datarza
Fri Jul 14, 2023 4:31 pm
Forum: Assigned
Topic: [Klonan] Train overview GUI does not display tooltip over train stations
Replies: 0
Views: 513

[Klonan] Train overview GUI does not display tooltip over train stations

The name of station and tooltip contain information about number of existing stations with blue font. First screen: if name of station is long, there is not possibility to see the number of existing stations. Tooltip does not appear. Second screen: here is demonstration how tooltip works over train ...
by datarza
Fri Jul 14, 2023 12:49 am
Forum: Assigned
Topic: [Klonan] [1.1.87] Click on station name in Locomotive GUI focuses map on a station with that name, not actual target
Replies: 2
Views: 634

[Klonan] [1.1.87] Click on station name in Locomotive GUI focuses map on a station with that name, not actual target

The click in `Locomotive` window on the station's name will center map on a random station, instead of center the map on the destination station.
train bug.png
train bug.png (1.21 MiB) Viewed 634 times
by datarza
Wed Jul 12, 2023 7:50 pm
Forum: Ideas and Suggestions
Topic: Station window
Replies: 0
Views: 281

Station window

Not sure if it was already suggested, but it is very simple to implement and most user's comfortable things: 1. Can you please add `previous station` and `next station` button with feature to loop over the all stations with the same name 2. Filter trains, `all trains` (like now) and `only trains rel...

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