Search found 90 matches
- Sun Jul 14, 2024 8:58 pm
- Forum: Questions, reviews and ratings
- Topic: Free fly camera mod
- Replies: 2
- Views: 312
Re: Free fly camera mod
Thank you, that is awesome
- Sun Jul 14, 2024 4:46 pm
- Forum: Show your Creations
- Topic: Updated forge for steel plates, early game
- Replies: 0
- Views: 360
Updated forge for steel plates, early game
I have been playing with popular forge blueprints for steel plates and implemented some minor improvements to the coal logistic for stone and steel furnaces. My version uses fewer belts. Perhaps someone has already done the same, I don’t know. Screenshot 2024-07-14 124020.png 0eNqtXe1uW8cRfRWBv1qACv...
- Tue Jul 02, 2024 3:24 am
- Forum: Questions, reviews and ratings
- Topic: Free fly camera mod
- Replies: 2
- Views: 312
Free fly camera mod
Is there a mod that allows to set the camera's flight path? Perfect with changing zoom and speed. It is not for playing, mostly for capturing a short video.
- Wed Jun 19, 2024 7:49 pm
- Forum: Show your Creations
- Topic: Sushi laboratories without combinators, splitters and inserters
- Replies: 8
- Views: 942
- Wed Jun 19, 2024 1:40 am
- Forum: Show your Creations
- Topic: Sushi laboratories without combinators, splitters and inserters
- Replies: 8
- Views: 942
Sushi laboratories without combinators, splitters and inserters
Pretty simple solution, (maybe somebody invented it?). Image shows instead of words: SimpleExamples.08-40199a0909802273a7511c47665b1729.jpg 0eNrtXNlu6zgM/Rc/JxfWainA/ZJBETiJ2hrj2IGXYooi/z5WM202yybptrgG5qVBtnOoI4oSKaZv0SZv3aHKiiZavUXZtizqaPXXW1RnT0Wa+9ea14OLVlHWuH20iIp07589pnWzbKq0qA9l1Sw3Lm+i4yLKip3...
- Sat Jun 15, 2024 8:51 pm
- Forum: Fan Art
- Topic: Вектор-06ц.02
- Replies: 3
- Views: 542
- Sat Jun 15, 2024 8:09 pm
- Forum: Fan Art
- Topic: Вектор-06ц.02
- Replies: 3
- Views: 542
Re: Вектор-06ц.02
sorry, the blueprint contains ~88000 characters, but forum does not allow posting messages that contains more 60000 characters
- Sat Jun 15, 2024 8:05 pm
- Forum: Fan Art
- Topic: Вектор-06ц.02
- Replies: 3
- Views: 542
Вектор-06ц.02
Repaint a game screen from my kids PC (Вектор-06ц.02). This game was probably migrated from somewhere, maybe from sinclar pc or equal. Here is a lot of constant combinators with four colors as virtual signals.
Details here: https://awesomefactorio.yrfle.com/Circu ... rk/Writing
Details here: https://awesomefactorio.yrfle.com/Circu ... rk/Writing
- Sat Jun 15, 2024 7:59 pm
- Forum: Pending
- Topic: Spidertron does not want to rotate belts
- Replies: 6
- Views: 610
Re: Spidertron does not want to rotate belts
I do not know if this Factorio's behavior is good or not. Limiting how many construction orders are processed per tick keeps the game from freezing when you assign 9000 simultaneous construction orders. It's a good thing. Here is not about limit the orders, here is about priority the orders in queue.
- Tue Jun 11, 2024 3:13 pm
- Forum: Pending
- Topic: Spidertron does not want to rotate belts
- Replies: 6
- Views: 610
Re: Spidertron does not want to rotate belts
Post log and save and follow https://forums.factorio.com/3638. Unfortunately, I cannot provide any save files, but I have additional info for you. I was waiting 20 minutes and during that time Spidertron had no reaction. After 20 minutes I marked these belts for removing and Spidertron removed them...
- Mon Jun 10, 2024 12:00 am
- Forum: Gameplay Help
- Topic: How Factorio calculates steam power?
- Replies: 5
- Views: 869
Re: How Factorio calculates steam power?
can anyone explain how these values were achieved? The numbers on the bottom right of your picture are the average energy production of the given machines in the current interval (5 sec, 1 min, 10 min,...). The green bar at the top left you marked is the current energy demand and satisfaction, ju...
- Sun Jun 09, 2024 5:23 pm
- Forum: Pending
- Topic: Spidertron does not want to rotate belts
- Replies: 6
- Views: 610
Spidertron does not want to rotate belts
There is no other roboport coverage in the area. Spidertron does nothing and does not follow orders.
- Sat Jun 08, 2024 1:18 am
- Forum: Gameplay Help
- Topic: How Factorio calculates steam power?
- Replies: 5
- Views: 869
Re: How Factorio calculates steam power?
so, it means `60 = (3 * 900 + 1 * 5800) * xxx`, right ? then xxx = 3/425 therefore xxx * 5800 ~ 40(16/17) and xxx* 3 * 900 ~ 19.05... with rounding , it makes sense if it right and "maximum power output" looks like real power output that depends on steam temperature, not maximum possible p...
- Fri Jun 07, 2024 11:32 pm
- Forum: Gameplay Help
- Topic: How Factorio calculates steam power?
- Replies: 5
- Views: 869
How Factorio calculates steam power?
I believe that in *Factorio* `Steam Engine` and `Steam Turbine` have the same priority, but can anyone explain how these values were achieved?
- Wed Apr 03, 2024 5:47 am
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 10
- Views: 1380
Re: New Gamer PC, poor factorio performance
In short: it does not matter what CPU+Memory you have, you can build a large base that Factorio can not calculate, and it doesn't depend on CPU+Memory. This depends on the physical limitations of the simulation. Maybe in the future, 20 years from now, we will have faster processors that can calculat...
- Tue Apr 02, 2024 6:10 am
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 10
- Views: 1380
- Sun Dec 17, 2023 3:09 am
- Forum: Technical Help
- Topic: Best CPU available: AMD Ryzen 9 7950X3D?
- Replies: 48
- Views: 15018
Re: Best CPU available: AMD Ryzen 9 7950X3D?
It doesn't really matter what CPU or memory you have. In Factorio with the default map settings without surprizing blueperints adopted for Factorio's calculation, the maximum that can be achieved will be 3500 trains and 10k sciense packs at 5UPS +/- 2UPS (depends on CPU+Memory).
- Sat Dec 09, 2023 11:29 pm
- Forum: Railway Setups
- Topic: Reliable, constant and balanced 2 compressed blue belt per wagon side
- Replies: 6
- Views: 2742
Re: Reliable, constant and balanced 2 compressed blue belt per wagon side
Hi once again, I was played with loading trains blueprint, and would say (perhaps it is discussable) that instead of balancing the unloading chests to train, maybee here should be implemented the balancing of loading chests from belts plus line balancer, like it was done in unloading trains blueprin...
- Fri Dec 08, 2023 8:57 pm
- Forum: Assigned
- Topic: [Klonan] [1.1.87] Click on station name in Locomotive GUI focuses map on a station with that name, not actual target
- Replies: 2
- Views: 880
Re: [Klonan] [1.1.87] Click on station name in Locomotive GUI focuses map on a station with that name, not actual target
I can confirm that this problem still exists, unfortunatelly it was not fixed. Tested in 1.1.94.
- Wed Dec 06, 2023 2:31 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 302
- Views: 181514
Re: 3 and 4 way intersections
You apparently edited your post between when I read the thread and attempted to reply, because this post is soo much shorter. :lol: Sorry, I wanted to think a little bit and move that question to another thread in future, but thank you for answer, appreciated. I would say, that city blocks do not n...