Search found 95 matches

by Teurlinx
Tue May 13, 2014 6:18 pm
Forum: Implemented Suggestions
Topic: Change names for labs, train stops etc - Station names
Replies: 23
Views: 13400

Re: Change names for labs, train stops etc.

When you have a bigger base, you really want to rename the stations, eg. Northwest Iron deposit. Helps with planning and organising. Aye, maybe just keep the current names (which are nice for flavour anyway). But allow players to add a 2nd line to it with a description. Marwin - Coal deposit, Izo E...
by Teurlinx
Mon May 12, 2014 4:21 pm
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 15015

Re: Resource depletion or infinite resources?

It could also be tech related. Have different kind of oil fields which need different tech to pump oil out. Maybe the standard technique only allows 30% to be mined before it gets to the 0.1/s stage. Then researching better techniques will allow you to mine more until it runs 'dry'. Also it would be...
by Teurlinx
Mon May 12, 2014 12:11 am
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 15015

Re: Resource depletion or infinite resources?

i just build really really long belts from nearby resource fields to go into my old iron/copper processing lines and when all nearby fields go out, i make trains to remote mining sites and unload their stuff into chests which unload into belts going to the old processing lines... the infinite oil i...
by Teurlinx
Sun May 11, 2014 9:52 pm
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 15015

Re: Resource depletion or infinite resources?

Problem with infinite resources is that players would entrench even more into their factories. Right now I have no need to expand my oil network simply because I do not use it fast enough even at the lowest output possible, while ore nodes, while plentiful still encourage me to expand. Infinite ore...
by Teurlinx
Sun May 11, 2014 9:49 pm
Forum: Gameplay Help
Topic: Copy smart inserters within programming and station names
Replies: 8
Views: 4282

Re: Copy smart inserters within programming and station name

Well, it is interesting. Maybe I'll experiment some with it. My base has grown to the point where it has 2 stops per resource unload. Especially in much larger bases it would be great if you could name all the iron ore unload A, all coal unload B etc.
by Teurlinx
Sun May 11, 2014 9:29 pm
Forum: Gameplay Help
Topic: Copy smart inserters within programming and station names
Replies: 8
Views: 4282

Re: Copy smart inserters within programming and station name

You can change the name into one of the other already used names. This enables to have some train stops with the same name, which enables to create bigger train stations... If there are multiple stops called 'ssilk' at which one would the train actually stop though? The closest one? The way I under...
by Teurlinx
Sun May 11, 2014 9:16 pm
Forum: Gameplay Help
Topic: Misunderstandood with logic system and circuit system
Replies: 5
Views: 2939

Re: Misunderstandood with logic system and circuit system

See my post, I edited it in :)
by Teurlinx
Sun May 11, 2014 9:10 pm
Forum: Gameplay Help
Topic: Misunderstandood with logic system and circuit system
Replies: 5
Views: 2939

Re: Misunderstandood with logic system and circuit system

You don't need any wires for the logistics network. The logistics network cares about items in provider chests covered by roboports (orange area) Try this: Use passive provider chests in the area close to the roboports for output chests. Then add requester chests where needed, also in the orange cov...
by Teurlinx
Sun May 11, 2014 8:26 pm
Forum: Gameplay Help
Topic: Copy smart inserters within programming and station names
Replies: 8
Views: 4282

Re: Copy smart inserters within programming and station name

To copy settings you have to mouse over one which is setup properly After that just hold shift and right click to 'copy' then you can hold shift and press left click to 'paste' the setting on other inserters / assemblers. As for the train stations, I'm not sure exactly but I've read somewhere that b...
by Teurlinx
Sun May 11, 2014 8:00 pm
Forum: Ideas and Suggestions
Topic: Ships
Replies: 4
Views: 4071

Re: Ships

What about a ship that can serve as a Roboport? It'd be nice if the bots could cross a lake without dying ;)

Other than that, it could be really cool to set up a harbour system similar to the train network.
by Teurlinx
Sun May 11, 2014 7:57 pm
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 15015

Re: Resource depletion or infinite resources?

I think it's fair enough. Oil always seems to drop to a trickle when you need it most. (The yield will go down to only 0.1/s over time) Also, you don't need to break down your base. Just move the resources to the base. I always see these let's plays obsessing with tearing down and rebuilding, I don'...
by Teurlinx
Sun May 11, 2014 6:45 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 131830

Re: Attacking biters with turrets makes all weapons pointles

Would be solved pretty easily if the biters prioritized the turrets & especially the poles as much as the player. As it is they just keep following the player weaving around the turrets. In the end game currently it is way more efficient to just rambo bases though. There's so many biters that tu...
by Teurlinx
Sat May 10, 2014 10:39 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 30108

Re: What do biters do in their spare time?

I don't know. The biters occasionally already stop moving and get stuck as is. Wouldn't that get much worse when they try to do more than just beelining towards the player?
by Teurlinx
Sat May 10, 2014 7:33 pm
Forum: Gameplay Help
Topic: Need help for Bitters
Replies: 2
Views: 1531

Re: Need help for Bitters

Hi guys, I have a true problem :p Bitter are settled everywhere outside my walls and i don't have any more iron ore to recolt. How can i destroy they nest ? I die everytime i try lol If you are 100% out of iron you might be in a situation you can't get out of anymore. Your best bet would be to pull...
by Teurlinx
Sat May 10, 2014 7:07 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 49633

Re: Are bitters too hard to kill in end game?

The game feels like it has 2 phases. First, you build up your factory, then you get to science 4 recipes and then the game switches to mediocre combat. I don't see a lot of reason to continue building up the factory after getting some good science 3 automation running, since I don't care for the co...
by Teurlinx
Sat May 10, 2014 7:04 pm
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 56608

Re: New forum skin

BTW, search bar is huge now : ) And the text-selection under Mac Firefox works now. :) It's OK, the only thing that bothers me is that the postbit (with avatar etc.) is on the right instead of the left. Why? Do you have a reason for that? I'm a huge forum user and I just got used to having it to th...
by Teurlinx
Sat May 10, 2014 4:59 pm
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 56608

Re: New forum skin

It's OK, the only thing that bothers me is that the postbit (with avatar etc.) is on the right instead of the left.
by Teurlinx
Sat May 10, 2014 8:01 am
Forum: Show your Creations
Topic: Hardly a creation
Replies: 7
Views: 6245

Re: Hardly a creation

I think we've all been there a couple of times. Luckily I tend to keep an empty inventory :lol:
by Teurlinx
Fri May 09, 2014 3:52 pm
Forum: General discussion
Topic: What do you do in the first five minutes?
Replies: 11
Views: 4528

Re: What do you do in the first five minutes?

One thing that bothers me is that one can't turn the burner-drills one creates in the beginning into something else and thus have those three stupid burner-drills forever in your inventory. :-( You can turn stone furnaces into boilers later on but those burner-drills... :-( I wonder what is more ef...
by Teurlinx
Fri May 09, 2014 3:49 pm
Forum: General discussion
Topic: What do you do in the first five minutes?
Replies: 11
Views: 4528

Re: What do you do in the first five minutes?

Place miner on coal Chop tree Feed tree to miner Loot coal 1 by 1 Replace miner on iron ore Place furnace in front of miner Collect iron plates Rinse & repeat with stone & copper until enough has been made for a lab and 20x Science pack 1 to research automation Then craft by hand an Assemble...

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