Search found 180 matches

by Escadin
Sat Jun 17, 2017 8:23 pm
Forum: General discussion
Topic: Yellow High Tech Science Layout
Replies: 10
Views: 8136

Re: Yellow High Tech Science Layout

I just splatter miles of assembly lines all over the place at one side of my main bus. Takes up the space of my entire remaining factory combined. I don't think there is a "neat and tidy" way to do this with the amount of circuits involved. Of course, you can do that way before prod3 modul...
by Escadin
Sat Jun 17, 2017 8:11 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 41960

Re: Friday Facts #195 - Poles re-design

IMO the old diagonal electric pole looks best if I compare it with the new looks. The new ones seem too perfect. With factorio I feel that I'm building with lots of "ducktape" (since we're stranded in a new planet and we don't have available "precision" tools) so the theme match...
by Escadin
Sat Jun 17, 2017 7:37 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 41960

Re: Friday Facts #195 - Poles re-design

I'm pretty sure that would pollute the screen given the sheer amount of poles you set up.
by Escadin
Sat Jun 17, 2017 1:50 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 41960

Re: Friday Facts #195 - Poles re-design

dasiro wrote:seems like everyone is so focused on what is being ported to HR that they're ignoring the elephant in the room: when is your main character being ported ?
viewtopic.php?f=5&t=44864
by Escadin
Sat Jun 17, 2017 1:25 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 41960

Re: Friday Facts #195 - Poles re-design

I don't like the new poles :x 1) I think they are too bright which would make them stand out in a negative way. 2) They look too... not sure how to call it. Sterile? I mean every other model has an abundance of cables, gears and tubes creating that magic, steampunk like machinery theme where there i...
by Escadin
Wed Jun 07, 2017 10:47 pm
Forum: General discussion
Topic: I wish we could rename turrets.
Replies: 3
Views: 1066

Re: I wish we could rename turrets.

I know this isn't an RTS but I would love to have a veterancy system! :D

Is there a mod for this by any chance?
by Escadin
Wed Jun 07, 2017 10:37 pm
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

Of course, improving the AI and handling of robots would eventually mean buffing them. However, this doesn't mean they are to be robbed of any complexity or difficulty. I think my suggestions have been pretty clear on the point that I want a more systematic and consistent interaction between bots a...
by Escadin
Wed Jun 07, 2017 6:51 pm
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

2) empty storage chest that was build first (yes, it is build order, not distance or anything!) So once you built a storage chest you can never touch it again or you'll ruin your priority queue. Ingenius! :D Well the walls are within the contruction area of the roboport that released the bots. And ...
by Escadin
Wed Jun 07, 2017 1:27 pm
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

More intelligence from the construction bots is a completely different topic. I can only say that I don't mind con bots being smarter and better. "No distance checks" sounds like a false statement. You probably didn't have repair packs available at the correct locations or similar. There'...
by Escadin
Wed Jun 07, 2017 10:26 am
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

@Qon You know, if you do have greater insight in how to avoid issues with bot AI then share them and don't just blame people for not having any. There is nothing I could take away from your post despite it's length. Looks like I do need to go into detail after all. The problems I have are: Logistic...
by Escadin
Mon Jun 05, 2017 10:45 pm
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

Can you post a string please? And how does the circuit network know what to relais?
by Escadin
Mon Jun 05, 2017 5:33 pm
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

Roboports would be mostly localized. if you want two roboports to share resources you couldn't, and would instead have to supply resources to both. That's not quite what I meant. Roboports would still share resources but instead of having a single bot travel across the entire expanded area you'd ha...
by Escadin
Mon Jun 05, 2017 5:10 pm
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

Thinking about your reply OdinYggd, I wonder if the logistic network would be better of if transport bots wouldn't leave their roboport coverage area. I mean imagine they cannot transfer from one port to another and instead you have to setup a storage chest at the next port. When a transport task co...
by Escadin
Mon Jun 05, 2017 4:54 pm
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

Not all problem with bots stem from the size of their network. The decision making when faced with multiple sources and/or multiple targets for a tasks (construction or transport, regardless) is as crude as it can be and will amost always cause a worst case in my experience. The only solution is to ...
by Escadin
Mon Jun 05, 2017 10:39 am
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

How could they ever replace trains with their speed or belts with their tech requirement?
by Escadin
Mon Jun 05, 2017 10:27 am
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

I think the bots are dumb for a good reason: performance. The way they are now, they're really efficient in terms of CPU time, so tens of thousands of them can be used without too many issues. If they were to be smarter, they would have to calculate many more things, thus taking a lot longer than t...
by Escadin
Mon Jun 05, 2017 10:25 am
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Re: Logistic Network Needs to be smarter

First improvement I would put on the list is to make bots not cut corners. While shorter, it makes it impossible to connect outposts to your network, because the robots will not go along the tracks of the train that might have turrets and are secure, but they go the direct route which can get them ...
by Escadin
Mon Jun 05, 2017 10:06 am
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 12367

Logistic Network Needs to be smarter

I mean the bots are dumb AF. There is a lot that could be done to improve their behaviour like letting them observe their tasks to get an update should it no longer be required or various distance checks when it comes to deciding which bot is issued a task and which task it should be. Better task sc...
by Escadin
Fri Jun 02, 2017 3:32 pm
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 3784

Re: How to determine the number of roboports with circuits

The problem is you cannot automatically construct roboports. So, if that is your top concern automatically releasing robots is probably not the way to do it. Why not just fill every new roboport with the "appropriate" number of bots while you're still there?
by Escadin
Fri Jun 02, 2017 2:49 pm
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 3784

Re: How to determine the number of roboports with circuits

Oh I'm sorry. Turns out I missunderstood what you wanted.

No, I don't think there is a way to detect how many roboports there are. Why is the ratio of bot / port important to you?

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