Oh I'm sorry. Turns out I missunderstood what you wanted.
No, I don't think there is a way to detect how many roboports there are. Why is the ratio of bot / port important to you?
Search found 181 matches
- Fri Jun 02, 2017 2:49 pm
- Forum: General discussion
- Topic: How to determine the number of roboports with circuits
- Replies: 10
- Views: 5149
- Fri Jun 02, 2017 2:11 pm
- Forum: General discussion
- Topic: How to determine the number of roboports with circuits
- Replies: 10
- Views: 5149
Re: How to determine the number of roboports with circuits
There sure is. Hook a roboport up with a wire and then read it's info card. The tooltips explain everything from there.
- Fri Jun 02, 2017 9:56 am
- Forum: General discussion
- Topic: what machine you want to see in next update ?
- Replies: 29
- Views: 9083
Re: what machine you want to see in next update ?
Omg yes that's it! Somebody ought to make this happen. It's just too awesome to pass on.
- Thu Jun 01, 2017 3:34 pm
- Forum: General discussion
- Topic: what machine you want to see in next update ?
- Replies: 29
- Views: 9083
Re: what machine you want to see in next update ?
The author had a demo video in his thread but damn , I just can't find it anywhere. Perhaps it was removed when they restructured the mod section or the author deleted his thread
- Thu Jun 01, 2017 2:40 pm
- Forum: General discussion
- Topic: what machine you want to see in next update ?
- Replies: 29
- Views: 9083
Re: what machine you want to see in next update ?
I remember a mod from over a year ago. It added a rocket battery structure which can be loaded from chests. It would then load the individual rocket's payloads with requested items and launch them in an high arc across the map towards your target location. Essentially, emergency supply drop pods. T...
- Thu Jun 01, 2017 1:16 pm
- Forum: General discussion
- Topic: what machine you want to see in next update ?
- Replies: 29
- Views: 9083
Re: what machine you want to see in next update ?
I remember a mod from over a year ago. It added a rocket battery structure which can be loaded from chests. It would then load the individual rocket's payloads with requested items and launch them in an high arc across the map towards your target location. Essentially, emergency supply drop pods. Th...
- Thu Jun 01, 2017 12:49 am
- Forum: General discussion
- Topic: Reward for killing biters
- Replies: 37
- Views: 13547
Re: Reward for killing biters
Call me old-fashioned but my continued survival, infestion free real-estates and millions of raw resources are kinda enough of a "reward" for me.
- Mon May 29, 2017 11:34 pm
- Forum: General discussion
- Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
- Replies: 28
- Views: 9434
Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
I disagree. I never stayed with gun turrets before 0.14 because spitters would usually break through them. The only cure: roboports - but those are behind laser turrets in tech level so guess what. Now, in 0.15 I just stick with gun turrets until way into late game when I build my chinese wall. And ...
- Sun May 28, 2017 9:46 am
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 14125
Re: warehouse
Seems like there are a lot of misconecptions around here. "Storing items costs a lot of energy" -The early game version of my 100k storage consumes 40kw to 400kw. That's a couple of assemblers. Come on... "Stored items disguise demand" -Oh really? That's the point! I don't want t...
- Sat May 27, 2017 9:32 pm
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 14125
Re: warehouse
So you rather have piles of trains "everywhere"? They require much more resources and space/storage.
- Sat May 27, 2017 5:12 pm
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 14125
Re: warehouse
lategame, a single tile of ressource can be over 100K while a single chest can only store up to around 2.5K raw ressource. it make the inability to properly store the ressource lategame due to a lack of space. So yea chest fail to accomplish their mission. What a weird thing to say right after a po...
- Sat May 27, 2017 10:28 am
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 14125
Re: warehouse
The Japanese killed the idea of large scale storage with Just In Time logistics. As pieppiep said, if you really need the storage for raw materials, something has probably gone wrong. I don't agree. If you need that big chests for buffers you're doing something wrong imho. Nothing could be further ...
- Fri May 26, 2017 12:56 pm
- Forum: Releases
- Topic: Version 0.15.14
- Replies: 22
- Views: 18098
Re: Version 0.15.14
Thanks for the bug fixes and optimization. Geniuenly appreciated!
However, I cannot help but wonder what happened to "we're going to release more hd textures during the beta as they ready up" (paraphrasing)? Did I missunderstand that part?
However, I cannot help but wonder what happened to "we're going to release more hd textures during the beta as they ready up" (paraphrasing)? Did I missunderstand that part?
- Tue May 23, 2017 9:29 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32121
Re: Version 0.15.13
Means I can no longer abort 5 items in my handcrafting queue at a time with right click.FactorioBot wrote:Changes
- Most of the gui elements now work only with left mouse button, so other buttons might be used without intefering with gui.
- Sat May 20, 2017 10:08 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149272
Re: Friday Facts #191 - Gui improvements
I'm also curious what you guys think about bout our UI/UX and general game interaction. I'm not sure whether this is the right time to bring this up but there is one MAJOR flaw with what I would call the general game interaction. Placing belts (the thing you do 70% of your time) is actually incredi...
- Sat May 20, 2017 2:28 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149272
Re: Friday Facts #191 - Gui improvements
1) It's incredible hard / annoying to pick a specific amount of items. 2) I'll severely miss those 20 extra inventory slots. Omg I won't even be able to fit my ammo into my inventory late game... 3) All in-game windows look like crap, if you must know. Not that I care. I just want them to work but t...
- Tue May 16, 2017 2:42 pm
- Forum: General discussion
- Topic: Does anyone even use rocket launcher or landmines?
- Replies: 19
- Views: 8088
Re: Does anyone even use rocket launcher or landmines?
A problem with mines I see is that the first biters to reach them not only trigger a detonation but they also trigger your roboports. Now, all of a sudden your construction bots swarm out trying to replace and repair mines. All the while they're getting spit at from spitters who conveniently found s...
- Wed May 10, 2017 6:15 pm
- Forum: General discussion
- Topic: Double header train stop designs
- Replies: 12
- Views: 20100
Re: Double header train stop designs
What kind of monster lurks behind your stations that they require you to (un)load 8 trains at once?
- Sat May 06, 2017 8:47 pm
- Forum: General discussion
- Topic: Why does LAN require internet connection?
- Replies: 6
- Views: 2241
Re: Why does LAN require internet connection?
Do you mean "verify user idenity"? Because that's what I already mentioned in my OP.Nexela wrote:Does the same thing happen if you uncheck "verify username"?
- Sat May 06, 2017 8:46 pm
- Forum: General discussion
- Topic: Why does LAN require internet connection?
- Replies: 6
- Views: 2241
Re: Why does LAN require internet connection?
I think this is for players not sharing their copy of the game to play LAN. Each one should have his game ... Internet connection for LAN gaming is not a big issue, when you have LAN 99% of the time you have internet. Internet connection for solo is annoying. This game is supposed to be DRM free. T...