Search found 181 matches

by Escadin
Fri Jun 02, 2017 2:49 pm
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 5149

Re: How to determine the number of roboports with circuits

Oh I'm sorry. Turns out I missunderstood what you wanted.

No, I don't think there is a way to detect how many roboports there are. Why is the ratio of bot / port important to you?
by Escadin
Fri Jun 02, 2017 2:11 pm
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 5149

Re: How to determine the number of roboports with circuits

There sure is. Hook a roboport up with a wire and then read it's info card. The tooltips explain everything from there.
by Escadin
Fri Jun 02, 2017 9:56 am
Forum: General discussion
Topic: what machine you want to see in next update ?
Replies: 29
Views: 9083

Re: what machine you want to see in next update ?

Ranakastrasz wrote:viewtopic.php?f=32&t=12424

I think I am morally required to update that....
Omg yes that's it! Somebody ought to make this happen. It's just too awesome to pass on.
by Escadin
Thu Jun 01, 2017 3:34 pm
Forum: General discussion
Topic: what machine you want to see in next update ?
Replies: 29
Views: 9083

Re: what machine you want to see in next update ?

The author had a demo video in his thread but damn , I just can't find it anywhere. Perhaps it was removed when they restructured the mod section or the author deleted his thread :(
by Escadin
Thu Jun 01, 2017 2:40 pm
Forum: General discussion
Topic: what machine you want to see in next update ?
Replies: 29
Views: 9083

Re: what machine you want to see in next update ?

I remember a mod from over a year ago. It added a rocket battery structure which can be loaded from chests. It would then load the individual rocket's payloads with requested items and launch them in an high arc across the map towards your target location. Essentially, emergency supply drop pods. T...
by Escadin
Thu Jun 01, 2017 1:16 pm
Forum: General discussion
Topic: what machine you want to see in next update ?
Replies: 29
Views: 9083

Re: what machine you want to see in next update ?

I remember a mod from over a year ago. It added a rocket battery structure which can be loaded from chests. It would then load the individual rocket's payloads with requested items and launch them in an high arc across the map towards your target location. Essentially, emergency supply drop pods. Th...
by Escadin
Thu Jun 01, 2017 12:49 am
Forum: General discussion
Topic: Reward for killing biters
Replies: 37
Views: 13547

Re: Reward for killing biters

Call me old-fashioned but my continued survival, infestion free real-estates and millions of raw resources are kinda enough of a "reward" for me.
by Escadin
Mon May 29, 2017 11:34 pm
Forum: General discussion
Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
Replies: 28
Views: 9434

Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?

I disagree. I never stayed with gun turrets before 0.14 because spitters would usually break through them. The only cure: roboports - but those are behind laser turrets in tech level so guess what. Now, in 0.15 I just stick with gun turrets until way into late game when I build my chinese wall. And ...
by Escadin
Sun May 28, 2017 9:46 am
Forum: General discussion
Topic: warehouse
Replies: 40
Views: 14125

Re: warehouse

Seems like there are a lot of misconecptions around here. "Storing items costs a lot of energy" -The early game version of my 100k storage consumes 40kw to 400kw. That's a couple of assemblers. Come on... "Stored items disguise demand" -Oh really? That's the point! I don't want t...
by Escadin
Sat May 27, 2017 9:32 pm
Forum: General discussion
Topic: warehouse
Replies: 40
Views: 14125

Re: warehouse

So you rather have piles of trains "everywhere"? They require much more resources and space/storage.
by Escadin
Sat May 27, 2017 5:12 pm
Forum: General discussion
Topic: warehouse
Replies: 40
Views: 14125

Re: warehouse

lategame, a single tile of ressource can be over 100K while a single chest can only store up to around 2.5K raw ressource. it make the inability to properly store the ressource lategame due to a lack of space. So yea chest fail to accomplish their mission. What a weird thing to say right after a po...
by Escadin
Sat May 27, 2017 10:28 am
Forum: General discussion
Topic: warehouse
Replies: 40
Views: 14125

Re: warehouse

The Japanese killed the idea of large scale storage with Just In Time logistics. As pieppiep said, if you really need the storage for raw materials, something has probably gone wrong. I don't agree. If you need that big chests for buffers you're doing something wrong imho. Nothing could be further ...
by Escadin
Fri May 26, 2017 12:56 pm
Forum: Releases
Topic: Version 0.15.14
Replies: 22
Views: 18098

Re: Version 0.15.14

Thanks for the bug fixes and optimization. Geniuenly appreciated!

However, I cannot help but wonder what happened to "we're going to release more hd textures during the beta as they ready up" (paraphrasing)? Did I missunderstand that part?
by Escadin
Tue May 23, 2017 9:29 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 32121

Re: Version 0.15.13

FactorioBot wrote:
Changes
  • Most of the gui elements now work only with left mouse button, so other buttons might be used without intefering with gui.
Means I can no longer abort 5 items in my handcrafting queue at a time with right click. :?
by Escadin
Sat May 20, 2017 10:08 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149272

Re: Friday Facts #191 - Gui improvements

I'm also curious what you guys think about bout our UI/UX and general game interaction. I'm not sure whether this is the right time to bring this up but there is one MAJOR flaw with what I would call the general game interaction. Placing belts (the thing you do 70% of your time) is actually incredi...
by Escadin
Sat May 20, 2017 2:28 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149272

Re: Friday Facts #191 - Gui improvements

1) It's incredible hard / annoying to pick a specific amount of items. 2) I'll severely miss those 20 extra inventory slots. Omg I won't even be able to fit my ammo into my inventory late game... 3) All in-game windows look like crap, if you must know. Not that I care. I just want them to work but t...
by Escadin
Tue May 16, 2017 2:42 pm
Forum: General discussion
Topic: Does anyone even use rocket launcher or landmines?
Replies: 19
Views: 8088

Re: Does anyone even use rocket launcher or landmines?

A problem with mines I see is that the first biters to reach them not only trigger a detonation but they also trigger your roboports. Now, all of a sudden your construction bots swarm out trying to replace and repair mines. All the while they're getting spit at from spitters who conveniently found s...
by Escadin
Wed May 10, 2017 6:15 pm
Forum: General discussion
Topic: Double header train stop designs
Replies: 12
Views: 20100

Re: Double header train stop designs

What kind of monster lurks behind your stations that they require you to (un)load 8 trains at once?
by Escadin
Sat May 06, 2017 8:47 pm
Forum: General discussion
Topic: Why does LAN require internet connection?
Replies: 6
Views: 2241

Re: Why does LAN require internet connection?

Nexela wrote:Does the same thing happen if you uncheck "verify username"?
Do you mean "verify user idenity"? Because that's what I already mentioned in my OP.
by Escadin
Sat May 06, 2017 8:46 pm
Forum: General discussion
Topic: Why does LAN require internet connection?
Replies: 6
Views: 2241

Re: Why does LAN require internet connection?

I think this is for players not sharing their copy of the game to play LAN. Each one should have his game ... Internet connection for LAN gaming is not a big issue, when you have LAN 99% of the time you have internet. Internet connection for solo is annoying. This game is supposed to be DRM free. T...

Go to advanced search