Search found 391 matches

by tehfreek
Tue Feb 26, 2019 5:19 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 245443

Re: Version 0.17.0

Linux tarball link is giving a 404. But thank you regardless.

EDIT:

Working now.
by tehfreek
Fri Feb 01, 2019 5:53 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 87854

Re: Friday Facts #280 - Visual Feedback is the king

Since the blueprint menu is gone, how will steinios toolbox be affected? Will mods be able to add custom items to the tool bar selection list?
by tehfreek
Fri Nov 30, 2018 12:12 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54389

Re: Factorio (Server) ARM Build

It might be time to reconsider.

Amazon Launches ARM-Based Custom Graviton CPU
by tehfreek
Thu Nov 08, 2018 4:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208622

Re: Bugs & FAQ

how do I get the animals that appear in bioprocessing? puffers, fish, etc.? The recipes to breed them always require some animal as a starter. So I assume I should be able to find it when exploring, like the trees and gardens, but that is not what is happening. Is there some mod dependency I am mis...
by tehfreek
Sun Oct 28, 2018 11:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208622

Re: Bugs & FAQ

angelssmelting unconditionally overrides the cheaper steel option in bobplates. Patch to fix (not fully tested): --- prototypes/smelting-override-global.lua.orig 2018-10-28 06:51:11.733547101 -0400 +++ prototypes/smelting-override-global.lua 2018-10-28 06:48:34.183077490 -0400 @@ -132,7 +132,9 @@ an...
by tehfreek
Sat Oct 27, 2018 4:55 pm
Forum: Not a bug
Topic: Timing issue with Auto Deconstruct
Replies: 3
Views: 1538

Re: Timing issue with Auto Deconstruct

Are you saying that reporting the resource as depleted before it has been completely provided is intended behavior?
by tehfreek
Sat Oct 27, 2018 1:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208622

Re: Bugs & FAQ

Just a quick one: For Fermentation Process, the recipes show acetic acid as the result of anaerobic fermentation and ethanol as the result of aerobic fermentation, when it should probably be the reverse ( "Because yeasts perform this conversion in the absence of oxygen, alcoholic fermentation i...
by tehfreek
Sat Oct 27, 2018 11:58 am
Forum: Not a bug
Topic: Timing issue with Auto Deconstruct
Replies: 3
Views: 1538

Timing issue with Auto Deconstruct

Auto Deconstruct marks miners for deconstruction after all the resources beneath it have been extracted. However, miners have a small timing issue whereby they will register as having no resources before they have dropped the last bit of resource. Observe: 31 stone are available to the miner. https...
by tehfreek
Thu Sep 13, 2018 10:48 am
Forum: Ideas and Requests For Mods
Topic: Wiring Pencil
Replies: 9
Views: 2583

Re: Wiring Pencil

And of course wiring operations generate no events. Probably just as you were trying to get though my skull. Time for more thought, and possibly a dev request or two.
by tehfreek
Tue Sep 11, 2018 11:14 pm
Forum: Ideas and Requests For Mods
Topic: Wiring Pencil
Replies: 9
Views: 2583

Re: Wiring Pencil

Okay, the items (along with custom eye-bleeding sprites), recipe, technology, and wire rotation parts are done. But that was the easy part. Now I just need to figure out how to emulate or delegate the actual wiring operations. I can try a bit of wire switcheroo and invoking the appropriate event(s),...
by tehfreek
Mon Sep 10, 2018 10:50 am
Forum: Ideas and Requests For Mods
Topic: Wiring Pencil
Replies: 9
Views: 2583

Re: Wiring Pencil

Looking deeper it does seem that there is in fact no way to perform the appropriate interactions in Lua, e.g. see which end of a combinator was clicked, or to tell if the wire is too far to connect.
by tehfreek
Mon Sep 10, 2018 9:48 am
Forum: Ideas and Requests For Mods
Topic: Wiring Pencil
Replies: 9
Views: 2583

Re: Wiring Pencil

I don't know, after a quick flip through at the Lua API it looks like you could use LuaEntity::{,dis}connect_neighbour() to implement this.
by tehfreek
Sun Sep 09, 2018 11:10 am
Forum: Ideas and Requests For Mods
Topic: Wiring Pencil
Replies: 9
Views: 2583

Wiring Pencil

Since power wires are essentially free with power poles and blueprints make circuit network wires almost completely free, it makes sense to me to have a reusable, all-in-one tool that can apply wires of any type. Enter the wiring pencil . It is a tool with a one-time-cost that can apply or break pow...
by tehfreek
Tue Sep 04, 2018 7:24 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586194

Re: pY Coal Processing - Discussion

today i just realised there is no propene combustion mix recipe when u think about it propene is a common fuel so its usage is easy to justify Propene is almost never used as a fuel; it is used to make various plastics. liqufied propene gas is uned a lot here as much as petroleum gas aspecialy in t...
by tehfreek
Tue Sep 04, 2018 7:03 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586194

Re: pY Coal Processing - Discussion

immortal_sniper1 wrote:today i just realised there is no propene combustion mix recipe
when u think about it propene is a common fuel so its usage is easy to justify
Propene is almost never used as a fuel; it is used to make various plastics.
by tehfreek
Wed Aug 29, 2018 3:49 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586194

Re: pY Coal Processing - Discussion

pyanodon wrote:Im.not a big fan of fluor based compounds.
Ooooh? Whyyy noooot? OwO
by tehfreek
Fri Aug 24, 2018 10:06 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 49691

Re: Friday Facts #257 - NPE/Campaign update

Shallow water would be awesome for one thing: A really cheap landfill that can be crafted from stone *or* hand crafted very, very slowly from nothing. That way you cannot get stuck on an island with no way off. Or just have it so that you can create shallow water from regular water by mining it for...
by tehfreek
Sat Aug 11, 2018 7:38 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 52004

Re: Creeping Features

Also what if clipboard blueprints were actually on the clipboard? I dunno if generation of blueprint strings is instant enough to be unnoticeable. But it would be kinda neat to copy paste from forums and other maps with one less click. Blueprint string generation is very fast (zlib compression of t...
by tehfreek
Fri Aug 10, 2018 6:14 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 52004

Re: Friday Facts #255 - Construction tools

kovarex wrote:The cut paste is similar. Ctrl+X also allows you to select an area, but as a bonus, it also marks it for deconstruction.
Please consider implementing it similar to Cut and paste tools so that the entities aren't marked for deconstruction until the new print has been pasted.
by tehfreek
Wed May 09, 2018 6:07 pm
Forum: Mods
Topic: [0.16] The Blueprint Lab 0.2.4
Replies: 54
Views: 18116

Re: [0.16] The Blueprint Lab 0.2.4

Great work so far. If I could make a suggestion though, it would be awesome if the mod saved quickbar filters on exit and restored them on enter. Compatibility with Quickbar Switcher would be a plus.

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