Search found 391 matches
- Wed Feb 27, 2019 5:44 pm
- Forum: Not a bug
- Topic: [0.17.1] All Quickbar features unlocked in new worlds
- Replies: 5
- Views: 892
Re: [0.17.1] All Quickbar features unlocked in new worlds
Correct. It's not per save, it's per player.
- Wed Feb 27, 2019 5:27 pm
- Forum: Duplicates
- Topic: [0.17.1] Placing transport belt over transport belt complains
- Replies: 1
- Views: 461
- Wed Feb 27, 2019 5:14 pm
- Forum: Duplicates
- Topic: [0.17.0-1] Can't setup quick right toolbar
- Replies: 2
- Views: 991
- Wed Feb 27, 2019 4:56 pm
- Forum: Duplicates
- Topic: Windowed mode upper right status window is cut off
- Replies: 1
- Views: 464
Re: Windowed mode upper right status window is cut off
Yup. This is the... fifth? thread on this specific issue.
- Wed Feb 27, 2019 4:35 pm
- Forum: Not a bug
- Topic: [0.17.1] All Quickbar features unlocked in new worlds
- Replies: 5
- Views: 892
Re: [0.17.1] All Quickbar features unlocked in new worlds
They're disabled in order to not confuse new players, not because you shouldn't have them yet. Not a bug.
- Wed Feb 27, 2019 4:33 pm
- Forum: Not a bug
- Topic: [0.17.0] all converted steelaxe logic elements are broken down
- Replies: 3
- Views: 774
Re: [0.17.0] all converted steelaxe logic elements are broken down
So then use an upgrade planner instead.
- Wed Feb 27, 2019 3:33 pm
- Forum: Duplicates
- Topic: Linux version. Swapped alt and win keys position not working
- Replies: 2
- Views: 575
- Wed Feb 27, 2019 3:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Dyld Error: Symbol Not Found (OS X) - Game Won't Launch
- Replies: 3
- Views: 1121
- Wed Feb 27, 2019 3:02 pm
- Forum: Not a bug
- Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
- Replies: 14
- Views: 4815
Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Absolutely. But it's a good starting point since OS text size is generally the most significant factor in usability. Too small and it's a squintathon, too large and it starts crowding out the other useful bits.
- Wed Feb 27, 2019 1:56 pm
- Forum: Not a bug
- Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
- Replies: 14
- Views: 4815
Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Ideally the default scaling would be the font DPI divided by the display DPI (via `SDL_GetDisplayDPI()`). I haven't found a cross-platform way to get the font DPI yet though.
- Wed Feb 27, 2019 1:31 pm
- Forum: Not a bug
- Topic: [0.17.x] Cannot load game
- Replies: 6
- Views: 1778
Re: [0.17.x] Cannot load game
Oof. Your GPU does not support the minimum DirectX or OpenGL versions required for 0.17.
- Wed Feb 27, 2019 1:27 pm
- Forum: Not a bug
- Topic: [0.17.1] Can't place item one by one with RMB in slot with hand icon
- Replies: 5
- Views: 1539
Re: [0.17.1] Can't place item one by one with RMB in slot with hand icon
If you want to reserve a slot for bots then middle-click an empty slot and reserve it.
- Wed Feb 27, 2019 12:57 pm
- Forum: Not a bug
- Topic: [0.17.x] Cannot load game
- Replies: 6
- Views: 1778
Re: [0.17.x] Cannot load game
The most important is what version of OpenGL your driver supports. Everything else would also be nice to have.
- Wed Feb 27, 2019 12:56 pm
- Forum: Not a bug
- Topic: [0.17.1]Can't ride the train when I push right RETURN key.
- Replies: 4
- Views: 1520
Re: [0.17.1]Can't ride the train when I push right RETURN key.
They are now separate keys. If you want to use either then you will need to set the secondary keybinding.
- Wed Feb 27, 2019 12:50 pm
- Forum: Not a bug
- Topic: [0.17.x] Cannot load game
- Replies: 6
- Views: 1778
Re: [0.17.x] Cannot load game
Post your graphics/display information.
- Wed Feb 27, 2019 12:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.1][sound] Alert volume change when I zoom in the map
- Replies: 3
- Views: 1688
Re: [0.17.1][sound] Alert volume change when I zoom in the map
Agreed. Global alerts should have the same volume regardless, even if environmental sounds change with the zoom level.
- Wed Feb 27, 2019 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.x] GUI - map generator's Preview button doesn't fit the text
- Replies: 6
- Views: 2383
Re: [0.17.x] GUI - map generator's Preview button doesn't fit the text
Might be another thing to toss into testing; check if any text is ellipsized in any locale.
- Wed Feb 27, 2019 12:01 pm
- Forum: Not a bug
- Topic: [0.17.x] Assembling machine 1 produces 3 ingredients recipe
- Replies: 3
- Views: 723
Re: [0.17.x] Assembling machine 1 produces 3 ingredients recipe
I was going to quote the changelog regarding this change, but I can't seem to find the entry. But yes, this is now expected behavior.
- Wed Feb 27, 2019 11:13 am
- Forum: Resolved Problems and Bugs
- Topic: Red assembler visible in tooltip
- Replies: 4
- Views: 2470
Re: Red assembler visible in tooltip
The red assembler is a real thing, but I agree that it shouldn't be visible there.
- Wed Feb 27, 2019 10:38 am
- Forum: Duplicates
- Topic: 0.17.1 - graphical error (horizontal "stripes")
- Replies: 3
- Views: 865