Search found 391 matches

by tehfreek
Wed Feb 27, 2019 5:44 pm
Forum: Not a bug
Topic: [0.17.1] All Quickbar features unlocked in new worlds
Replies: 5
Views: 892

Re: [0.17.1] All Quickbar features unlocked in new worlds

Correct. It's not per save, it's per player.
by tehfreek
Wed Feb 27, 2019 4:56 pm
Forum: Duplicates
Topic: Windowed mode upper right status window is cut off
Replies: 1
Views: 464

Re: Windowed mode upper right status window is cut off

Yup. This is the... fifth? thread on this specific issue.
by tehfreek
Wed Feb 27, 2019 4:35 pm
Forum: Not a bug
Topic: [0.17.1] All Quickbar features unlocked in new worlds
Replies: 5
Views: 892

Re: [0.17.1] All Quickbar features unlocked in new worlds

They're disabled in order to not confuse new players, not because you shouldn't have them yet. Not a bug.
by tehfreek
Wed Feb 27, 2019 4:33 pm
Forum: Not a bug
Topic: [0.17.0] all converted steelaxe logic elements are broken down
Replies: 3
Views: 774

Re: [0.17.0] all converted steelaxe logic elements are broken down

So then use an upgrade planner instead.
by tehfreek
Wed Feb 27, 2019 3:02 pm
Forum: Not a bug
Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Replies: 14
Views: 4815

Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry

Absolutely. But it's a good starting point since OS text size is generally the most significant factor in usability. Too small and it's a squintathon, too large and it starts crowding out the other useful bits.
by tehfreek
Wed Feb 27, 2019 1:56 pm
Forum: Not a bug
Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Replies: 14
Views: 4815

Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry

Ideally the default scaling would be the font DPI divided by the display DPI (via `SDL_GetDisplayDPI()`). I haven't found a cross-platform way to get the font DPI yet though.
by tehfreek
Wed Feb 27, 2019 1:31 pm
Forum: Not a bug
Topic: [0.17.x] Cannot load game
Replies: 6
Views: 1778

Re: [0.17.x] Cannot load game

Oof. Your GPU does not support the minimum DirectX or OpenGL versions required for 0.17.
by tehfreek
Wed Feb 27, 2019 1:27 pm
Forum: Not a bug
Topic: [0.17.1] Can't place item one by one with RMB in slot with hand icon
Replies: 5
Views: 1539

Re: [0.17.1] Can't place item one by one with RMB in slot with hand icon

If you want to reserve a slot for bots then middle-click an empty slot and reserve it.
by tehfreek
Wed Feb 27, 2019 12:57 pm
Forum: Not a bug
Topic: [0.17.x] Cannot load game
Replies: 6
Views: 1778

Re: [0.17.x] Cannot load game

The most important is what version of OpenGL your driver supports. Everything else would also be nice to have.
by tehfreek
Wed Feb 27, 2019 12:56 pm
Forum: Not a bug
Topic: [0.17.1]Can't ride the train when I push right RETURN key.
Replies: 4
Views: 1520

Re: [0.17.1]Can't ride the train when I push right RETURN key.

They are now separate keys. If you want to use either then you will need to set the secondary keybinding.
by tehfreek
Wed Feb 27, 2019 12:50 pm
Forum: Not a bug
Topic: [0.17.x] Cannot load game
Replies: 6
Views: 1778

Re: [0.17.x] Cannot load game

Post your graphics/display information.
by tehfreek
Wed Feb 27, 2019 12:49 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.1][sound] Alert volume change when I zoom in the map
Replies: 3
Views: 1688

Re: [0.17.1][sound] Alert volume change when I zoom in the map

Agreed. Global alerts should have the same volume regardless, even if environmental sounds change with the zoom level.
by tehfreek
Wed Feb 27, 2019 12:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.x] GUI - map generator's Preview button doesn't fit the text
Replies: 6
Views: 2383

Re: [0.17.x] GUI - map generator's Preview button doesn't fit the text

Might be another thing to toss into testing; check if any text is ellipsized in any locale.
by tehfreek
Wed Feb 27, 2019 12:01 pm
Forum: Not a bug
Topic: [0.17.x] Assembling machine 1 produces 3 ingredients recipe
Replies: 3
Views: 723

Re: [0.17.x] Assembling machine 1 produces 3 ingredients recipe

I was going to quote the changelog regarding this change, but I can't seem to find the entry. But yes, this is now expected behavior.
by tehfreek
Wed Feb 27, 2019 11:13 am
Forum: Resolved Problems and Bugs
Topic: Red assembler visible in tooltip
Replies: 4
Views: 2470

Re: Red assembler visible in tooltip

The red assembler is a real thing, but I agree that it shouldn't be visible there.

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