Search found 391 matches

by tehfreek
Fri Apr 19, 2019 2:56 pm
Forum: Won't fix.
Topic: [0.17.32] Can't rotate rails with mouse wheel
Replies: 2
Views: 1172

Re: [0.17.32] Can't rotate rails with mouse wheel

Do you have Shift+Wheel bound to other actions?
by tehfreek
Thu Apr 18, 2019 9:31 pm
Forum: Pending
Topic: [kovarex] [0.17.32] Trains on automatic with no stations make "no path" notice
Replies: 2
Views: 1000

Re: [0.17.32] Trains on automatic with no stations make "no path" notice

I would even consider having the train switch permanently to manual if there are no stations in its schedule; if there's nowhere to go, then there's no need to try to go there.
by tehfreek
Wed Apr 17, 2019 11:21 am
Forum: Not a bug
Topic: [0.17.31] Underground belt placement causes existing belts to disappear
Replies: 10
Views: 2591

Re: [0.17.31] Underground belt placement causes existing belts to disappear

If it is taking the inserters as well as the belt, then you have an issue, but as others have noted, if it is taking the belt only, it is intended behaviour. I remember playing prior to that behaviour being implemented ... and it is a great QoL improvement. I think OP meant the inserters actually o...
by tehfreek
Tue Apr 16, 2019 6:20 am
Forum: Duplicates
Topic: [0.17.31] Utility science pack doesn't have total raw resources summary in tech screen
Replies: 3
Views: 889

Re: [0.17.31] Utility science pack doesn't have total raw resources summary in tech screen

You haven't researched the ingredients of the science pack, therefore you can't know what the raw resources are yet. This is also shown by the electric furnace in your second picture.
by tehfreek
Sat Apr 13, 2019 10:04 pm
Forum: Won't fix.
Topic: Download links for Linux
Replies: 2
Views: 1110

Re: Download links for Linux

This is unlikely to change due to the use of Cloudflare.
by tehfreek
Sun Apr 07, 2019 10:15 am
Forum: Not a bug
Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
Replies: 10
Views: 2659

Re: [0.17.25] Coal deposits blinks on a minimap when char moves

I took another look at the video. On my IPS monitor there is blinking, on my TN monitor the image is rock solid.
by tehfreek
Sun Apr 07, 2019 10:11 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.25] Blueprint missing some ingredients in tooltip (tooltip item layout wrong depending on UI scaling)
Replies: 6
Views: 2817

Re: [0.17.25] Blueprint missing some ingredients in tooltip

Is your UI scaling set to 125%? At that scale all the mentioned entities are in the rightmost column here. What is your screen resolution?
by tehfreek
Sun Apr 07, 2019 4:24 am
Forum: Pending
Topic: [0.17.25] Ammo "health bar" too wide
Replies: 3
Views: 895

Re: [0.17.25] Ammo "health bar" too wide

DaleStan wrote:
Sun Apr 07, 2019 4:10 am
What do you expect it to look like? It looks exactly like the repair packs to me.
Look at the regular ammo in their hand (in the bottom right corner of the crafting pane).
by tehfreek
Sun Apr 07, 2019 4:23 am
Forum: Not a bug
Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
Replies: 10
Views: 2659

Re: [0.17.25] Coal deposits blinks on a minimap when char moves

You're probably seeing this effect (move the browser window around to see it). Patterns of alternating light and dark pixels are very problematic for LCDs of any type to display movement of.
by tehfreek
Sun Apr 07, 2019 12:06 am
Forum: Not a bug
Topic: [0.17.25]Crafting queue didn't merge stacks
Replies: 2
Views: 824

Re: [0.17.25]Crafting queue didn't merge stacks

This is not new. This behavior has been happening for several versions now. But it's not something I consider worth fixing.
by tehfreek
Sun Apr 07, 2019 12:03 am
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Recipes with more than one instance of the same ingredient
Replies: 34
Views: 13958

Re: [0.17.14] Recipes with more than one instance of the same ingredient

nuhll wrote:
Sat Apr 06, 2019 8:21 pm
Yeah, i figured that out by now, still i dont get why that dont get hot fixed.
... Because software isn't always in a state where you can just push a button and make a release.
by tehfreek
Sat Apr 06, 2019 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.25]The font of Japanese kanji is a bit strange.
Replies: 8
Views: 4213

Re: [0.17.25]The font of Japanese kanji is a bit strange.

First, downgrade your game to ver. 0.16. Rather than downgrading your game you can just grab a zip file with 0.16 from the website. Any other than the headless Linux zip file should do. Or if you have a preferred font on your system (e.g. VLGothic) you may be able to use that font file instead (met...
by tehfreek
Wed Apr 03, 2019 2:57 pm
Forum: Technical Help
Topic: [0.17.24] Screen tear
Replies: 7
Views: 2460

Re: 0.17.24 and older has screen tear

Can this be captured in a screenshot or is it strictly a visual glitch?
by tehfreek
Wed Apr 03, 2019 9:38 am
Forum: Duplicates
Topic: Localization bug with Decider combinator
Replies: 3
Views: 874

Re: Localization bug with Decider combinator

Probably the same bug as the train condition issue, something to do with charsets.
by tehfreek
Wed Apr 03, 2019 6:13 am
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Infinite Bot Speed Science count
Replies: 2
Views: 2691

Re: [0.17.24] Infinite Bot Speed Science count

Confirmed that 29 and higher have incorrect costs. This does seem to allude to a rollover issue.

Code: Select all

>>> 2**(28-6)*1000
4194304000
>>> 2**(29-6)*1000
8388608000
by tehfreek
Mon Apr 01, 2019 12:41 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.23] Visual bug in Research tree
Replies: 3
Views: 2129

Re: [0.17.23] Visual bug in Research tree

Looks to me like the name is stretching the pane. The only actual bug I can see there is that the queue doesn't expand to fill its space. But maybe there should be some blank space below the large research icon (second pane) so that the name can expand to have a second line without disrupting the pa...
by tehfreek
Mon Apr 01, 2019 11:04 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.21] - Crash within ~22s of loading vanilla save file
Replies: 8
Views: 5393

Re: [0.17.21] - Crash within ~22s of loading vanilla save file

It shouldn't be crashing regardless, so I say leave it.
by tehfreek
Sun Mar 31, 2019 9:56 pm
Forum: Minor issues
Topic: [0.12.20]Missing belt lines from mini-map
Replies: 10
Views: 10335

Re: [0.12.20]Missing belt lines from mini-map

I believe that supersampling would be the way to go here. The minimap would get a little more fuzzy, but gain accuracy.

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