Search found 1241 matches

by Qon
Mon Jun 10, 2019 10:19 pm
Forum: Modding help
Topic: Dependencies: Are "optional requirements" possible at all?
Replies: 51
Views: 939

Re: Dependencies: Are "optional requirements" possible at all?

eradicator wrote:
Mon Jun 10, 2019 7:06 pm
therefore i highly recommend writing a function around it (just a few hundred lines of highly annoying code :p.) or *gosh* hardcoding the shit....
What exactly is the code supposed to do? Just reading a few values doesn't require hundreds of lines of code...
by Qon
Mon Jun 10, 2019 10:08 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 4681

Re: Question - Is Inserter item drop position intuitive?

Have you read the SECOND corrected definition? ;) Please comment it too. There's not much to say. I corrected the error in the first rule set so after that it has some of that Qon quality sprinkled on it 8-) But the rules are still way more (irreducibly) Qonvoluted than "far right quadrant" would b...
by Qon
Mon Jun 10, 2019 10:05 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 4681

Re: Question - Is Inserter item drop position intuitive?

Please tell me what part of my description was wrong? Your description was posted after U-X was posted. Joining the test after the answer sheet has been handed out earns you no credits. And, when something does work in a consistent way, by definition, is predictable. Wrong. What I meant by predicti...
by Qon
Mon Jun 10, 2019 9:55 am
Forum: Duplicates
Topic: [0.17.37] Crash on running a command
Replies: 3
Views: 58

Re: [0.17.37] Crash on running a command

*facepalm*
My own mod is running the code that crashes the game. The crash that I myself reported to be able to make the mod. The very mod I'm debugging right now. How did I forget about that? (Factorio on my laptop wasn't updated....)
:oops:

Sorry!
by Qon
Mon Jun 10, 2019 9:37 am
Forum: Duplicates
Topic: [0.17.37] Crash on running a command
Replies: 3
Views: 58

[0.17.37] Crash on running a command

Ran some varaiations of

Code: Select all

/c game.print(game.forces.enemy.name)
Tried again and it crashed again.
by Qon
Sun Jun 09, 2019 5:14 pm
Forum: Modding help
Topic: Unexpected results with data.raw
Replies: 16
Views: 400

Re: Unexpected results with data.raw

I highly recommend using a text editor that can search through multiple files at once I do. Sublime text 3. But it's Qonvenient to use the raw file if you know its structure. Obviously I would use the multifile search feature for anything that requires it :) Huh? There was never a data raw dump on ...
by Qon
Sun Jun 09, 2019 1:59 pm
Forum: Modding help
Topic: Unexpected results with data.raw
Replies: 16
Views: 400

Re: Unexpected results with data.raw

Is there a better dump of the games structures available or should I expect to do my own export? There used to be one at the wiki for prototype definitions . You can still use that page of course. That's what you should use. It's just the raw dump that is missing from that page now. All the info is...
by Qon
Sat Jun 08, 2019 7:08 pm
Forum: Modding discussion
Topic: PSA: Make sure you are setting correct icon_size
Replies: 14
Views: 695

Re: PSA: Make sure you are setting correct icon_size

You mean 1280 variations, all with 720 rotations each, right?
by Qon
Sat Jun 08, 2019 7:04 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 4681

Re: Question - Is Inserter item drop position intuitive?

No one managed to predict what U, V, W & X would look like. Please, don't forget me :). I proposed a rule and submitted an illustration. The corrected rule also works for other cases. If you think it's wrong, please argue. Sure, you will be remembered for getting U-X right and some other cases wron...
by Qon
Sat Jun 08, 2019 7:00 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 4681

Re: Question - Is Inserter item drop position intuitive?

What I meant by prediction was your ability to predict which side of the belt the items would land on for cases you haven't yet seen also. Fewer and simpler rules are more intuitive and require less memorisation and possibly also a more balanxed behaviour.
by Qon
Sat Jun 08, 2019 8:09 am
Forum: Modding help
Topic: Dependencies: Are "optional requirements" possible at all?
Replies: 51
Views: 939

Re: Dependencies: Are "optional requirements" possible at all?

game.connected_players can be an empty table {} but not nil. Strange, can't reproduce that anymore. Anyway, wouldn't trying to access an element of an empty table (e.g. extract player from game.connected_players and check player.admin) give some error? Yes, which is why you shouldn't do that. Same ...
by Qon
Sat Jun 08, 2019 12:51 am
Forum: Not a bug
Topic: [0.17.47] "Killing" Rocks Only Drops Stone
Replies: 5
Views: 230

Re: [0.17.47] "Killing" Rocks Only Drops Stone

Thanks for the report however that's working as intended. Mining vs shooting produce different results and are 2 distinct actions. What is the gameplay reason that different actions give different loot? You explained that the engine has two separate systems and loot data for the different actions, ...
by Qon
Sat Jun 08, 2019 12:46 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 155690

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Yes. I've lost it before. Just start a new world and play with it until it disappears again... Might be possible to disable CM, re-save your world, enable CM and re-save your world again to make CM think you added CM for the first time again. But you will lose all CM cheat entities that you have bui...
by Qon
Fri Jun 07, 2019 9:28 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 8446

Re: Version 0.17.47

For the first time since I started playing (and it was in 0.14 times) I will have a WWF (weekend without Factorio) as I can't continue with my game due to loading crash. Please stop releasing on Fridays as this is a known terrible practice. Even if you do fix it you'd probably like to do something ...
by Qon
Fri Jun 07, 2019 9:24 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 4681

Re: Question - Is Inserter item drop position intuitive?

Either way, I vote to not change anything, as it does work in a predictable and consistent way. Good joke! :lol: No one managed to predict what U, V, W & X would look like. People constantly come up with wrong rules even for cases that they can check against the examples posted in the thread. It se...
by Qon
Fri Jun 07, 2019 6:35 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 10113

Re: Friday Facts #298 - Demo upgrade for Stable

One thing I truly hate about Destroyer capsules and despite them being awesome even pre-balance is the fact that by the time you deploy your max follower count of them - you literally have about a minute before they start exploding. I agree, even Defenders are loads of fun once you auto deploy them...
by Qon
Fri Jun 07, 2019 6:30 pm
Forum: Pending
Topic: [0.17.47] Freeze when clicking "Quit game"
Replies: 2
Views: 117

Re: [0.17.47] Freeze when clicking "Quit game"

Rseding91 wrote:
Fri Jun 07, 2019 6:27 pm
Thanks for the report. Do you have any way to reproduce the freeze? Can you open task manager, right click on the process, and select create-dump and then upload that somewhere?
Nope. And too late :/
by Qon
Fri Jun 07, 2019 6:21 pm
Forum: Gameplay Help
Topic: How do I (or can I) blueprint a tank?
Replies: 5
Views: 226

Re: How do I (or can I) blueprint a tank?

i cant see a case where there is a benefit to using tanks over chests. Tanks take several tiles. So you can insert several items into them and group assemblers around them that all insert and extract from the same tank. That makes really small setups possible that you can't do with 1x1 chests. The ...
by Qon
Fri Jun 07, 2019 6:18 pm
Forum: Gameplay Help
Topic: How do I (or can I) blueprint a tank?
Replies: 5
Views: 226

Re: How do I (or can I) blueprint a tank?

Can you explain for me please, how not allowing them to blueprint discourages their use as big chests? If you can't blueprint them you have to place them manually. And doing that hundreds of times is too much boring work that you would probably use trains or something else similar instead. For big ...
by Qon
Fri Jun 07, 2019 6:14 pm
Forum: Modding interface requests
Topic: Set Hue for data stage (and for control stage; and saturation and value)
Replies: 28
Views: 805

Re: Set Hue for data stage

Yea. I don't need them to run at runtime. It'd already be super-awesome if they could be used to generate/change static sprites that behave as if they were loaded from a file. I.e. similar to how pre-composing layered icons would work if it existed. Yeah, we wouldn't have to ask for hue rotations, ...

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