Search found 2119 matches

by Qon
Wed Apr 03, 2024 3:58 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44578

Re: Friday Facts #384 - Combinators 2.0

1. A vanilla "Circuit Board", eg a unit where you can build more complicated circuits. Same "unfolded" size as a combinator, but larger when unfolded. I know some addins exist, but I like vanilla! Would be nice, yes. Should be blueprintable and have unlimited internal space and ...
by Qon
Wed Apr 03, 2024 1:44 am
Forum: Not a bug
Topic: Sound alignment is off
Replies: 13
Views: 4190

Re: Sound alignment is off

What does "not line up properly" mean, more precisely? Off by a few ticks sometimes, or off by microseconds? For the latter, it's not really possible to solve this in (using, not writing) a game engine with sound clips. You can't make each tick exactly the same length. If you had direct ac...
by Qon
Mon Apr 01, 2024 10:49 am
Forum: Gameplay Help
Topic: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
Replies: 7
Views: 545

Re: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?

I have a blueprint for allowing any amount of filters in a stack filter inserter. It is guaranteed to not miss any items on a belt (with electricity), but the technique could easily be adapted for choosing the right filter to use for a train. 0eNrFV0tu2zAQvQrBVQtIhiV/I3TVGxTorggEWhpZRCRSICk7RuAD9BY9...
by Qon
Mon Apr 01, 2024 10:21 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14269

Re: Friday Facts #404 - Frustration not found

No to the new RTS control from me. [...] --- Edit/PS: With the 2.0 tweaks, I think you're running afoul of "wouldn't it be cool" featuritis and losing sight of core game design. Step back and take a look at what the actual game loop is. Do your additions strengthen the game loop or muddle...
by Qon
Sun Mar 31, 2024 7:36 pm
Forum: General discussion
Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
Replies: 8
Views: 676

Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory

If you are a chatbot troll then I guess +1 point to you. But assuming you are serious: Why not just continue to ignore that players from weak economies pirate the game, and gain full price from players from stronger economies actually loving the game so much that they want to spend money on the game...
by Qon
Sun Mar 31, 2024 7:11 pm
Forum: Ideas and Suggestions
Topic: In game visual programming language ?
Replies: 2
Views: 153

Re: In game visual programming language ?

We already have a visual programming language, what we need is a textual one. Not more visual languages. Visual programming languages are ok for learning some basic logic concepts for a few minutes, but after that it just holds you back. Small kids can enjoy visual programming languages slightly lon...
by Qon
Sat Mar 30, 2024 10:50 pm
Forum: Ideas and Suggestions
Topic: Smaller batch fluid processing
Replies: 25
Views: 448

Re: Smaller batch fluid processing

[Koub] Can't take a few days off without some thread exploding I guess. All the discussion about the smaller granularity for 100% fluid recipes is totally off topic, so I'm splitting it from the #402 FFF thread, into the Ideas and suggestions. Feel free to discuss the suggestion here, but keep it c...
by Qon
Sat Mar 30, 2024 11:27 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39245

Re: Friday Facts #387 - Swimming in lava

It doesn't take away from any challenge since it'd be an optional feature Wrong. I'm not against filters on miners, but what you wrote is hilariously wrong. Of course you have the option to do an self-imposed challenge run, but that doesn't mean the regular experience isn't made easier by tools tha...
by Qon
Wed Mar 27, 2024 4:04 pm
Forum: Ideas and Suggestions
Topic: Create new backup file instead of overwriting blueprint-storage-backup.dat
Replies: 2
Views: 196

Re: Create new backup file instead of overwriting blueprint-storage-backup.dat

What does "hop between versions" mean? Factorio doesn't support downgrading, if you hop down you are copying files around manually in a way that can't really be supported. If you have multiple install directories then just don't delete your blueprints when moving on to use another. If you ...
by Qon
Sun Mar 24, 2024 11:06 am
Forum: Ideas and Suggestions
Topic: 64-bit integer limit
Replies: 12
Views: 568

Re: 64-bit integer limit

This is unlikely to happen unless we would update Lua to something newer than 5.2. If circuit network signals would have values based on 64 bit integers then scripts would have a hard time setting some values since all values in lua 5.2 are based on a `double` which cannot represent all 64 bit inte...
by Qon
Sun Mar 24, 2024 8:29 am
Forum: Ideas and Suggestions
Topic: Smaller batch fluid processing
Replies: 25
Views: 448

Re: Friday Facts #402 - Lightspeed circuits

It's great to hear that you finally fixed the issue caused by multiple items being created per tick. Could we also get an alternative production-handling logic for fluids, that would process small amounts of fluids each tick, instead of handling them in (relatively huge) discrete batches every few ...
by Qon
Fri Mar 22, 2024 9:38 am
Forum: General discussion
Topic: Quality level run-off poll
Replies: 31
Views: 1636

Re: Quality level run-off poll

I'm going to assume that almost everyone that voted Q1-Q5 are actually fine with the "Legendary" names since Q1-Q5 will be used and understood universally in conversation regardless of what they are called in game. No one actually needs the devs to name the quality levels that to be able t...
by Qon
Mon Mar 18, 2024 11:19 pm
Forum: Combinator Creations
Topic: Average troughput for the last second using memory
Replies: 7
Views: 510

Re: Average troughput for the last second using memory

Hello, first of all I want to thank @Qon and @mmmPi for the warm welcome. You really make me feel included. By the way, how can I type the BBcode for the collapsable panel with a Plus? I searched, but never found an option. Np, pleasure is mine :) Thanks for using [ bp] tags for blueprints now ;) Q...
by Qon
Mon Mar 18, 2024 10:35 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22302

Re: Friday Facts #402 - Lightspeed circuits

I am still not convinced that adding ID to channel on radars would not cause a situation where players have a strong incentive to build arrays of radars. Which is worse in my eyes than both current situation with minimalist approach or antenna approach with dedicated entity for multi channel. I hav...
by Qon
Mon Mar 18, 2024 5:12 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22302

Re: Friday Facts #402 - Lightspeed circuits

For me, having more channels means I can develop a protocol for global communication through channel 1, build it and then experiment with designs for v2 on channel 2 and then deploy that to new outposts without having to remove everything running on v1 channel 1 first. And I can have 2 or more proto...
by Qon
Mon Mar 18, 2024 2:02 pm
Forum: General discussion
Topic: I want to present Factorio to a friend
Replies: 7
Views: 512

Re: I want to present Factorio to a friend

Official trailer and gameplay trailers are amazing and short, start there.
by Qon
Mon Mar 18, 2024 6:55 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22302

Re: Friday Facts #402 - Lightspeed circuits

And with channels in radars that whole big circuit contraption would look like this: radar.png Now wouldn't that be simpler? Wrong. Like I said in the post you quoted, my router is dynamic. For the particular use case it's designed to handle, more static channel connections don't really help that m...
by Qon
Sun Mar 17, 2024 10:36 pm
Forum: Technical Help
Topic: Little help
Replies: 6
Views: 258

Re: Little help

Well, that is your problem, not mine. Lua code can of course execute even if you don't do anything, so that isn't very relevant.

If you don't share any more information about the error message and mod code that you are running then you will have to solve it by yourself. Good luck!
by Qon
Sun Mar 17, 2024 10:32 pm
Forum: Ideas and Suggestions
Topic: Master Settings / Startup ressources slider / shuffle resources
Replies: 32
Views: 13562

Re: Master Settings / Startup ressources slider / shuffle resources

BlueTemplar wrote:
Sun Dec 04, 2022 2:52 am
Yes, please take pity on mod players !
https://clips.twitch.tv/DarkTalentedGoo ... v6HZ3meJI2
Seems like I would rather just learn the map string format and write code that decodes the string, then modify it and then re-encode it if there's that many sliders 8-) :lol:

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