Search found 2119 matches
- Wed Apr 03, 2024 3:58 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 44578
Re: Friday Facts #384 - Combinators 2.0
1. A vanilla "Circuit Board", eg a unit where you can build more complicated circuits. Same "unfolded" size as a combinator, but larger when unfolded. I know some addins exist, but I like vanilla! Would be nice, yes. Should be blueprintable and have unlimited internal space and ...
- Wed Apr 03, 2024 1:44 am
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 13
- Views: 4190
Re: Sound alignment is off
What does "not line up properly" mean, more precisely? Off by a few ticks sometimes, or off by microseconds? For the latter, it's not really possible to solve this in (using, not writing) a game engine with sound clips. You can't make each tick exactly the same length. If you had direct ac...
- Mon Apr 01, 2024 10:49 am
- Forum: Gameplay Help
- Topic: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
- Replies: 7
- Views: 545
Re: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
I have a blueprint for allowing any amount of filters in a stack filter inserter. It is guaranteed to not miss any items on a belt (with electricity), but the technique could easily be adapted for choosing the right filter to use for a train. 0eNrFV0tu2zAQvQrBVQtIhiV/I3TVGxTorggEWhpZRCRSICk7RuAD9BY9...
- Mon Apr 01, 2024 10:21 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 111
- Views: 14269
Re: Friday Facts #404 - Frustration not found
No to the new RTS control from me. [...] --- Edit/PS: With the 2.0 tweaks, I think you're running afoul of "wouldn't it be cool" featuritis and losing sight of core game design. Step back and take a look at what the actual game loop is. Do your additions strengthen the game loop or muddle...
- Sun Mar 31, 2024 7:36 pm
- Forum: General discussion
- Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
- Replies: 8
- Views: 676
Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
If you are a chatbot troll then I guess +1 point to you. But assuming you are serious: Why not just continue to ignore that players from weak economies pirate the game, and gain full price from players from stronger economies actually loving the game so much that they want to spend money on the game...
- Sun Mar 31, 2024 7:11 pm
- Forum: Ideas and Suggestions
- Topic: In game visual programming language ?
- Replies: 2
- Views: 153
Re: In game visual programming language ?
We already have a visual programming language, what we need is a textual one. Not more visual languages. Visual programming languages are ok for learning some basic logic concepts for a few minutes, but after that it just holds you back. Small kids can enjoy visual programming languages slightly lon...
- Sat Mar 30, 2024 10:50 pm
- Forum: Ideas and Suggestions
- Topic: Smaller batch fluid processing
- Replies: 25
- Views: 448
Re: Smaller batch fluid processing
[Koub] Can't take a few days off without some thread exploding I guess. All the discussion about the smaller granularity for 100% fluid recipes is totally off topic, so I'm splitting it from the #402 FFF thread, into the Ideas and suggestions. Feel free to discuss the suggestion here, but keep it c...
- Sat Mar 30, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39245
Re: Friday Facts #387 - Swimming in lava
It doesn't take away from any challenge since it'd be an optional feature Wrong. I'm not against filters on miners, but what you wrote is hilariously wrong. Of course you have the option to do an self-imposed challenge run, but that doesn't mean the regular experience isn't made easier by tools tha...
- Wed Mar 27, 2024 4:04 pm
- Forum: Ideas and Suggestions
- Topic: Create new backup file instead of overwriting blueprint-storage-backup.dat
- Replies: 2
- Views: 196
Re: Create new backup file instead of overwriting blueprint-storage-backup.dat
What does "hop between versions" mean? Factorio doesn't support downgrading, if you hop down you are copying files around manually in a way that can't really be supported. If you have multiple install directories then just don't delete your blueprints when moving on to use another. If you ...
- Sun Mar 24, 2024 11:06 am
- Forum: Ideas and Suggestions
- Topic: 64-bit integer limit
- Replies: 12
- Views: 568
Re: 64-bit integer limit
This is unlikely to happen unless we would update Lua to something newer than 5.2. If circuit network signals would have values based on 64 bit integers then scripts would have a hard time setting some values since all values in lua 5.2 are based on a `double` which cannot represent all 64 bit inte...
- Sun Mar 24, 2024 8:29 am
- Forum: Ideas and Suggestions
- Topic: Smaller batch fluid processing
- Replies: 25
- Views: 448
Re: Friday Facts #402 - Lightspeed circuits
It's great to hear that you finally fixed the issue caused by multiple items being created per tick. Could we also get an alternative production-handling logic for fluids, that would process small amounts of fluids each tick, instead of handling them in (relatively huge) discrete batches every few ...
- Fri Mar 22, 2024 9:38 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1636
Re: Quality level run-off poll
I'm going to assume that almost everyone that voted Q1-Q5 are actually fine with the "Legendary" names since Q1-Q5 will be used and understood universally in conversation regardless of what they are called in game. No one actually needs the devs to name the quality levels that to be able t...
- Tue Mar 19, 2024 5:02 pm
- Forum: Gameplay Help
- Topic: New players seeking assistance with strategies for managing biters.
- Replies: 6
- Views: 513
- Mon Mar 18, 2024 11:19 pm
- Forum: Combinator Creations
- Topic: Average troughput for the last second using memory
- Replies: 7
- Views: 510
Re: Average troughput for the last second using memory
Hello, first of all I want to thank @Qon and @mmmPi for the warm welcome. You really make me feel included. By the way, how can I type the BBcode for the collapsable panel with a Plus? I searched, but never found an option. Np, pleasure is mine :) Thanks for using [ bp] tags for blueprints now ;) Q...
- Mon Mar 18, 2024 10:35 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22302
Re: Friday Facts #402 - Lightspeed circuits
I am still not convinced that adding ID to channel on radars would not cause a situation where players have a strong incentive to build arrays of radars. Which is worse in my eyes than both current situation with minimalist approach or antenna approach with dedicated entity for multi channel. I hav...
- Mon Mar 18, 2024 5:12 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22302
Re: Friday Facts #402 - Lightspeed circuits
For me, having more channels means I can develop a protocol for global communication through channel 1, build it and then experiment with designs for v2 on channel 2 and then deploy that to new outposts without having to remove everything running on v1 channel 1 first. And I can have 2 or more proto...
- Mon Mar 18, 2024 2:02 pm
- Forum: General discussion
- Topic: I want to present Factorio to a friend
- Replies: 7
- Views: 512
Re: I want to present Factorio to a friend
Official trailer and gameplay trailers are amazing and short, start there.
- Mon Mar 18, 2024 6:55 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22302
Re: Friday Facts #402 - Lightspeed circuits
And with channels in radars that whole big circuit contraption would look like this: radar.png Now wouldn't that be simpler? Wrong. Like I said in the post you quoted, my router is dynamic. For the particular use case it's designed to handle, more static channel connections don't really help that m...
- Sun Mar 17, 2024 10:36 pm
- Forum: Technical Help
- Topic: Little help
- Replies: 6
- Views: 258
Re: Little help
Well, that is your problem, not mine. Lua code can of course execute even if you don't do anything, so that isn't very relevant.
If you don't share any more information about the error message and mod code that you are running then you will have to solve it by yourself. Good luck!
If you don't share any more information about the error message and mod code that you are running then you will have to solve it by yourself. Good luck!
- Sun Mar 17, 2024 10:32 pm
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 32
- Views: 13562
Re: Master Settings / Startup ressources slider / shuffle resources
Seems like I would rather just learn the map string format and write code that decodes the string, then modify it and then re-encode it if there's that many slidersBlueTemplar wrote: ↑Sun Dec 04, 2022 2:52 amYes, please take pity on mod players !
https://clips.twitch.tv/DarkTalentedGoo ... v6HZ3meJI2