Search found 145 matches

by Balinor
Fri Sep 27, 2013 2:27 pm
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 53778

Re: Is game dead or not? [Not at all]

Posts should be to the blog with a link to the forum at the end of each one, eg, "Discuss on the forum". On the forum itself there should be a section that deals with the blogs only and the only new posts are those created by Factorio staff with the post being the same content as the blog post. This ...
by Balinor
Fri Sep 13, 2013 2:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.6.4] Out of phase research tree
Replies: 5
Views: 2808

[0.6.4] Out of phase research tree

This is only a minor issue but I'd guess technically a bug. Advanced Material Processing 2 gives output of electrical furnaces, prerequisite of these is advanced electronics. However you can research AMP2 without having researched advanced electronics. Just needs to be tweaked slightly in the ...
by Balinor
Tue Sep 10, 2013 3:07 pm
Forum: Ideas and Suggestions
Topic: User Interaction
Replies: 11
Views: 11524

Re: User Interaction

Yes workarounds exist for many problems I agree. However the solutions are all stopgap methods and are ugly at best in my opinion. I would much prefer a practical simple solution such as already suggested.

The suggestion is not mentioned in detail here, so I can only assume you want powerpole ...
by Balinor
Tue Sep 10, 2013 2:24 pm
Forum: Ideas and Suggestions
Topic: User Interaction
Replies: 11
Views: 11524

Re: User Interaction

Yes workarounds exist for many problems I agree. However the solutions are all stopgap methods and are ugly at best in my opinion. I would much prefer a practical simple solution such as already suggested.
by Balinor
Tue Sep 10, 2013 12:41 pm
Forum: Ideas and Suggestions
Topic: User Interaction
Replies: 11
Views: 11524

Re: User Interaction

Hijacking the thread a little, my apologies. Levers that could be used to turn on/off large sections of the factory by limiting power flow would be pretty awesome.
by Balinor
Mon Sep 09, 2013 11:20 am
Forum: Implemented Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 30748

Sorting savegames: by date / world

I would like to suggest having the save list sort-able by either most recent or by file name. Additionally when saving a previously loaded game, the file name box should be filled with the game name that was loaded.
by Balinor
Sat Sep 07, 2013 10:31 pm
Forum: Ideas and Suggestions
Topic: Better batteries and solar panels through research?
Replies: 10
Views: 14233

Re: Better batteries and solar panels through research?

I believe better solar options in addition to other alternative sources of energy such as oil/gas/wind have been discussed by the developers but are yet to be implemented. I haven't heard that anything has changed in this regard so it should make it in at some point.
by Balinor
Fri Aug 30, 2013 8:25 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1299984

Re: Factorio Roadmap

Impatience will never be cured. Slightly contained maybe by keeping the roadmap a little more up to date, but never cured. I use a lot of alpha software currently so I'm not bothered by what condition it arrives in while it's still wearing the alpha tags but I'm also into a lot of games and have my ...
by Balinor
Fri Aug 30, 2013 4:07 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 49426

Re: Idea for the goal in the late game - supply ships on orb

I think an artillery turret would cool. Needs special ammo. Loading, aimin and firing takes 30 secs. Targets every building within a radar range and within -hm - 50-100 tiles. In the beginning it has a very bad aiming (20% hits) and it can be researched up to 80%; as the range.
The creepers try to ...
by Balinor
Sat Aug 17, 2013 11:02 am
Forum: Implemented Suggestions
Topic: Decimal stack sizes
Replies: 13
Views: 23164

Re: Decimal stack sizes

Surely 96 is a simply way to state it than ^6^5? Or are you trying to convey something else?
by Balinor
Fri Aug 16, 2013 10:59 am
Forum: Ideas and Suggestions
Topic: A reliable and cheap first wall against the creepers
Replies: 13
Views: 18197

Re: A reliable and cheap first wall against the creepers

I would prefer it if we could choose the amount to fill to, and not just on turrets but all placements that can hold an inventory.
by Balinor
Thu Aug 01, 2013 3:13 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 49426

Re: Idea for the goal in the late game - supply ships on orb

Hmm, I like the rocket/supply idea, but IMO it is the wrong approach.

Obviously the game needs some stuff to expand the mid/endgame, but adding a storyline into the freeplay means that it is not a "freeplay" anymore.
(Assuming that you HAVE TO supply them)

I would prefer to see these things in ...
by Balinor
Thu Aug 01, 2013 11:11 am
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 49426

Re: Idea for the goal in the late game - supply ships on orb

ssilk wrote:What I want to say with that is: It's just a game, but ... I would like to decide if I want to fight or having peace, because I would like not to kill. Sometimes. :)

Agreed. I'd love more than one way to play the game.
by Balinor
Tue Jul 30, 2013 4:57 pm
Forum: Releases
Topic: Update 0.6.1
Replies: 8
Views: 20394

Re: Update 0.6.1

Personally I just didn't bother with the electric furnace due to the slower speed. With this change it will at least be on my radar when I'm making decisions about factory layouts.
by Balinor
Sun Jul 28, 2013 10:30 am
Forum: General discussion
Topic: Creeper Attacks
Replies: 5
Views: 10210

Re: Creeper Attacks

Maybe have a "pollution" level. Everything that you build adds an amount to this level. Factories and mines constantly produce pollution while they are active. You can then have it so that when you reach certain levels of pollution that bigger waves of attacks are caused.
by Balinor
Sun Jul 28, 2013 12:23 am
Forum: Implemented Suggestions
Topic: Factor 1000 for energy
Replies: 32
Views: 16581

Re: Factor 1000 for energy

Yeah I'm not arguing against changing the text, I'm just pointing out that sometimes realism for the sake of realism can hurt a game. In this case it obviously doesn't apply, just always something to consider when making changes.
by Balinor
Sat Jul 27, 2013 10:20 pm
Forum: Implemented Suggestions
Topic: Factor 1000 for energy
Replies: 32
Views: 16581

Re: Factor 1000 for energy

I think we need to be careful on the realism. Taking Minecraft as an example. With the power mods set up the majority of people I have played with stop before creating reactors simply due to it being such a pita to manage safely without destroying your world. I'd rather see something unrealistic but ...
by Balinor
Sat Jul 27, 2013 2:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.6.0] Crash - Electric Furnace
Replies: 2
Views: 2137

[0.6.0] Crash - Electric Furnace

Inserting a speed module level 1 into an electric furnace is causing a crash.
by Balinor
Fri Jul 26, 2013 8:03 pm
Forum: Releases
Topic: Update 0.6.0
Replies: 34
Views: 41166

Re: Update 0.6.0

Awesome stuff all. I'm really liking the new map features, brings a huge improvement to the overall gameplay experience. The balance for some things still seems a bit off though such as solar power. That should be split into two sections with the first being lower efficiency but only requiring red ...
by Balinor
Tue Jul 23, 2013 10:25 am
Forum: Ideas and Suggestions
Topic: More Resources
Replies: 2
Views: 5288

Re: More Resources

As Ssilk suggested it's probably best to wait until the new map generator comes out (which should be within a week or two I think) and then try again.

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