Search found 48 matches
- Wed Dec 04, 2024 9:35 am
- Forum: Ideas and Suggestions
- Topic: Add spoilage priority to loaders
- Replies: 5
- Views: 1284
Loaders: add "Spoiled priority" setting
Like the Inserters
- Tue Nov 26, 2024 4:38 am
- Forum: Logistic Train Network
- Topic: LTN and Factorio 2.0
- Replies: 39
- Views: 31573
Re: LTN and Factorio 2.0
This looks interesting, and simpler than LTN. One question though... does it support mixed items coming to or from a station? I know people recommended against doing that in LTN, but it's actually not a problem with a correct design, and is a REALLY powerful feature to have.
Hello.
Stations ...
- Mon Nov 18, 2024 9:51 pm
- Forum: Logistic Train Network
- Topic: LTN and Factorio 2.0
- Replies: 39
- Views: 31573
Re: LTN and Factorio 2.0
I haven't read the mod page yet and I know it's going to be better than LTN, mainly because it has a gui and I don't think LTN did. (Even if LTN had a GUI, it certainly wasn't that good)
Thank you for your kind words.
Hi! I signed up just to say how impressed I am with the community of this ...
- Fri Nov 15, 2024 10:33 am
- Forum: Implemented mod requests
- Topic: [2.0] Be able to read/write interrupts for trains/space platforms
- Replies: 24
- Views: 5351
Re: [2.0] Be able to read/write interrupts for trains/space platforms
You can only copy the settings from a built locomotive. It doesn't work from a blueprint. That's why I build it on a hidden surface.robot256 wrote: Thu Nov 14, 2024 3:56 pm Nice hackYou might not need to generate a helper surface if you put the blueprint item in a Script Inventory and used it from there.
- Thu Nov 14, 2024 11:05 am
- Forum: Implemented mod requests
- Topic: [2.0] Be able to read/write interrupts for trains/space platforms
- Replies: 24
- Views: 5351
Re: [2.0] Be able to read/write interrupts for trains/space platforms
https://github.com/dvilker/FactorioRail ... #L419-L551EvilPLa wrote: Wed Nov 13, 2024 8:51 pm Looks like my mod exiguous-train-caller is deleting all Interupts too, need some way to modify the Schedule without wiping them.
- Tue Nov 12, 2024 12:46 pm
- Forum: Gameplay Help
- Topic: Why "At specified station" interrupt does not work?
- Replies: 2
- Views: 1001
Re: Why "At specified station" interrupt does not work?
Interrupts are processed, when its waiting condition just became true and a train is about to leave a station and looking for a destination. In your case, the train is still waiting at the station for its waiting condition to become true. Additionally, your current depot waiting condition will ...
- Tue Nov 12, 2024 12:12 pm
- Forum: Gameplay Help
- Topic: Why "At specified station" interrupt does not work?
- Replies: 2
- Views: 1001
Why "At specified station" interrupt does not work?
There is cargo in the car, it is located at the Depot station.
But it is not sent to Clean1.
I tried switching Automatic/Manual - no effect.
I also tried sending a train somewhere and returning it to Depot, but there is no effect.
What's wrong?
But it is not sent to Clean1.
I tried switching Automatic/Manual - no effect.
I also tried sending a train somewhere and returning it to Depot, but there is no effect.
What's wrong?
- Sat Nov 09, 2024 11:49 am
- Forum: Ideas and Suggestions
- Topic: Enable the filter for the loader directed to chest
- Replies: 8
- Views: 1292
Re: Enable the filter for the loader directed to chest
That's what you have to do. But they take up space and require manual configuration. And the diagram I gave above does not require any additional configuration. What you feed to the tape will be in the box in small quantities.
I generally get pleasure not so much from going through the story, but ...
I generally get pleasure not so much from going through the story, but ...
- Sat Nov 09, 2024 10:56 am
- Forum: Implemented mod requests
- Topic: [2.0] Be able to read/write interrupts for trains/space platforms
- Replies: 24
- Views: 5351
Re: [2.0] Be able to read/write interrupts for trains/space platforms
I found dirty hack to change schedule with interrupts:
https://github.com/dvilker/FactorioRail ... #L419-L551
https://github.com/dvilker/FactorioRail ... #L419-L551
- Fri Nov 08, 2024 9:39 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 110669
Re: Friday Facts #430 - Drowning in Fluids
Tell me, will it be possible to use mods to tune coefficients in formulas? For example, change the limit to 6000/s. Or maybe it already exists?
- Thu Nov 07, 2024 3:15 pm
- Forum: Implemented mod requests
- Topic: combinator_description not accessible on ghosts
- Replies: 3
- Views: 1002
Re: combinator_description not accessible on ghosts
I support this request
- Wed Nov 06, 2024 11:02 am
- Forum: Implemented mod requests
- Topic: [2.0] Be able to read/write interrupts for trains/space platforms
- Replies: 24
- Views: 5351
Re: [2.0] Be able to read/write interrupts for trains/space platforms
I also need in a Rail Logistics Dispatcher mod - the mod manages the train schedule, which erases interruptions.
- Wed Nov 06, 2024 10:32 am
- Forum: Logistic Train Network
- Topic: LTN and Factorio 2.0
- Replies: 39
- Views: 31573
Re: LTN and Factorio 2.0
I hope so too. I am grateful to everyone who leaves bug reports - it helps a lot
- Tue Nov 05, 2024 9:34 am
- Forum: Logistic Train Network
- Topic: LTN and Factorio 2.0
- Replies: 39
- Views: 31573
Re: LTN and Factorio 2.0
While you are waiting for LTN, I suggest my option.
This is not a fix, but a full-fledged mod from scratch.
Work is still underway, including the design of the mod page. I was in a hurry to make a release, even I haven't played much yet, so there may be bugs and some flaws.
https://mods.factorio ...
This is not a fix, but a full-fledged mod from scratch.
Work is still underway, including the design of the mod page. I was in a hurry to make a release, even I haven't played much yet, so there may be bugs and some flaws.
https://mods.factorio ...
- Mon Nov 04, 2024 11:32 am
- Forum: Modding interface requests
- Topic: Ability to manage train interruptions via lua
- Replies: 2
- Views: 506
Re: Ability to manage train interruptions via lua
Sorry. Waiting for it
- Mon Nov 04, 2024 11:31 am
- Forum: Ideas and Suggestions
- Topic: Enable the filter for the loader directed to chest
- Replies: 8
- Views: 1292
Re: Enable the filter for the loader directed to chest
I like to play using logical networks as much as possible.
There is a MiniLoaders mod that supports such filters. And here's how I used them.
Reading is enabled on the belt.
On loaders - Set filters.
Using the MiniLoaders filters, this allowed us to load a little of what comes to the belt into ...
There is a MiniLoaders mod that supports such filters. And here's how I used them.
Reading is enabled on the belt.
On loaders - Set filters.
Using the MiniLoaders filters, this allowed us to load a little of what comes to the belt into ...
- Mon Nov 04, 2024 10:51 am
- Forum: Ideas and Suggestions
- Topic: Enable the filter for the loader directed to chest
- Replies: 8
- Views: 1292
Enable the filter for the loader directed to chest
Currently, the loader ignores the filter if it is directed to chest. Everything that coming up on the belt gets into the chest, despite the filters.
- Mon Nov 04, 2024 10:49 am
- Forum: Ideas and Suggestions
- Topic: Ability to read only finished products from the assembler
- Replies: 0
- Views: 236
Ability to read only finished products from the assembler
This will help you create a universal production limit.
And, for sure, in something else.
And, for sure, in something else.
- Mon Nov 04, 2024 10:47 am
- Forum: Ideas and Suggestions
- Topic: Make circuit connection behavior configurable per wire
- Replies: 58
- Views: 13887
Ability to specify the wire color for filters or reading contents to inserter.
I want to set filters, for example, with a green wire, and read the contents to red.
This will help a lot if you need to set filters and read multiple inserts in a single group.
Using a combinator for each insert is very expensive, and also gives a delay of 1 tick.
Sorry for my English.
This will help a lot if you need to set filters and read multiple inserts in a single group.
Using a combinator for each insert is very expensive, and also gives a delay of 1 tick.
Sorry for my English.
- Mon Nov 04, 2024 10:42 am
- Forum: Modding interface requests
- Topic: Ability to manage train interruptions via lua
- Replies: 2
- Views: 506
Ability to manage train interruptions via lua
Setting train.schedule removes interrupts. But there is no API to return them.
I thought it was just not documented, but getting train.schedule from a train that has an interrupt set doesn't give anything interesting.
I thought it was just not documented, but getting train.schedule from a train that has an interrupt set doesn't give anything interesting.