This makes a lot of sense. By the time you're on blue/alien, you have stockpiles of red & green and everything is backed up.Phy wrote:Whether the game should have exponential research cost rather than the linear cost, is a different topic.
Search found 50 matches
- Sat May 10, 2014 8:13 am
- Forum: Balancing
- Topic: Science Pack Balancing
- Replies: 18
- Views: 21787
Re: Science Pack Balancing
- Sat May 10, 2014 8:11 am
- Forum: Ideas and Suggestions
- Topic: Logistics network should have a dedicated GUI
- Replies: 2
- Views: 1111
Re: Logistics network should have a dedicated GUI
I think that getting more information 'remotely' would be a great idea, probably via something you research, e.g. "Advanced Telemetry" perhaps. Once researched, it would give you the ability to monitor power remotely as well as get more info on your logistics network.
- Sat May 10, 2014 8:08 am
- Forum: Show your Creations
- Topic: Hardly a creation
- Replies: 7
- Views: 6243
Re: Hardly a creation
You break a chest open... and there's that sudden moment where the game stops... as does your heart... then BAM!, map full of steel!
- Fri May 09, 2014 10:03 pm
- Forum: News
- Topic: Friday Facts #33
- Replies: 26
- Views: 25281
Re: Friday Facts #33
Try refreshing a few times, it probably accidentally hit a bad load balancing thinger or... no that's the limit of my knowledge on the subject sorry
- Fri May 09, 2014 1:06 pm
- Forum: General discussion
- Topic: What do you do in the first five minutes?
- Replies: 11
- Views: 4526
Re: What do you do in the first five minutes?
Yeah, a dissasembler would be great! Converts the inserted items back to their original iron plates / copper / stone etc.tralala wrote:One thing that bothers me is that one can't turn the burner-drills one creates in the beginning into something else...
- Fri May 09, 2014 12:49 pm
- Forum: Not a bug
- Topic: [0.9.8] Music interference
- Replies: 3
- Views: 2139
Re: [0.9.8] Music interference
I think it's just the low-bitrate of the placeholder music, unfortunately.
- Fri May 09, 2014 12:03 pm
- Forum: General discussion
- Topic: Sleepless night
- Replies: 17
- Views: 6419
Re: Sleepless night
Same with me really. The last few nights I've been sat adjusting my factories and stuff and all of a sudden it's 1am!
Maybe we should raise that as a bug.
Maybe we should raise that as a bug.
- Fri May 09, 2014 11:52 am
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 56571
Re: New forum skin
I think it looks fantastic. Really does feel like it has the 'Factorio' character now.
Some of the text is too dark, but I'm assuming that's easily changed:
Some of the text is too dark, but I'm assuming that's easily changed:
- Fri May 09, 2014 11:48 am
- Forum: General discussion
- Topic: Campaign: Confusion over who is 'talking'?
- Replies: 9
- Views: 2886
Re: Campaign: Confusion over who is 'talking'?
It totally is!slpwnd wrote:UI is difficult
I think I'd agree with that. If you want players to identify with the character then I wouldn't be telling them what they are thinkingslpwnd wrote:One possibility is that "the character thoughts" would go completely...
- Fri May 09, 2014 7:19 am
- Forum: General discussion
- Topic: Campaign: Confusion over who is 'talking'?
- Replies: 9
- Views: 2886
Re: Campaign: Confusion over who is 'talking'?
Yeah I agree, it's very nitpicky. However I sat with a couple of new players for a while and this was one thing they mentioned.
Anyway! I wasn't aware the whole campaign was due to change, so that's exciting anyway
Anyway! I wasn't aware the whole campaign was due to change, so that's exciting anyway
- Thu May 08, 2014 9:36 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Inventory expansion module
- Replies: 11
- Views: 9274
Re: [REQUEST] Inventory expansion module
That's already listed here https://forums.factorio.com/forum/vie ... f=6&t=1938
- Thu May 08, 2014 9:35 pm
- Forum: Modding help
- Topic: Changing the UI
- Replies: 4
- Views: 1682
Re: Changing the UI
Me tooFreeER wrote:I'll be looking forward to seeing what you come up with
- Thu May 08, 2014 7:54 pm
- Forum: Modding help
- Topic: Changing the UI
- Replies: 4
- Views: 1682
Re: Changing the UI
I think I'd just come to that conclusion Will probably work on a UI mock up sometime.
Thanks!
Thanks!
- Thu May 08, 2014 4:35 pm
- Forum: Implemented Suggestions
- Topic: Level of Detail and higher resolution textures please
- Replies: 6
- Views: 3485
Re: Level of Detail and higher resolution textures please
And that is the opposite of a simple fix
- Thu May 08, 2014 4:28 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 30102
Re: What do biters do in their spare time?
* could still be funcube wrote:... it would have been fun
- Thu May 08, 2014 10:31 am
- Forum: Ideas and Suggestions
- Topic: New possible idea
- Replies: 16
- Views: 6792
Re: New possible idea
I imagine adding voiceovers adds a bunch of pain to the whole localization thing
- Thu May 08, 2014 10:27 am
- Forum: Implemented Suggestions
- Topic: What about renaming Train Stations / Labs ?
- Replies: 8
- Views: 2832
- Thu May 08, 2014 8:21 am
- Forum: Modding help
- Topic: Changing the UI
- Replies: 4
- Views: 1682
Changing the UI
Hi there, Just a quick question as I'm relatively new to Factorio - is it possible to alter the way the current UI behaves/looks via a mod? Examples: Add buttons to existing 'windows' Change the layout / (default) position of existing windows Would it be easier just to override the built-in stuff? I...
- Wed May 07, 2014 9:34 pm
- Forum: Ideas and Suggestions
- Topic: New possible idea
- Replies: 16
- Views: 6792
Re: New possible idea
Thinking about it, a little voice-over AI-type thing would be great
SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT
SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT
- Wed May 07, 2014 9:33 pm
- Forum: General discussion
- Topic: Campaign: Confusion over who is 'talking'?
- Replies: 9
- Views: 2886
Re: Campaign: Confusion over who is 'talking'?
That kinda breaks the 4th wall a little bit in my opinion. I think it would be better if the player character talking was different from tutorial hints. e.g. "I need to kill those biters! I could use some grenades." followed by, in a different style/font/whatever "Position your cursor...