Search found 50 matches

by Tenebrous
Sat May 10, 2014 8:13 am
Forum: Balancing
Topic: Science Pack Balancing
Replies: 18
Views: 21787

Re: Science Pack Balancing

Phy wrote:Whether the game should have exponential research cost rather than the linear cost, is a different topic.
This makes a lot of sense. By the time you're on blue/alien, you have stockpiles of red & green and everything is backed up.
by Tenebrous
Sat May 10, 2014 8:11 am
Forum: Ideas and Suggestions
Topic: Logistics network should have a dedicated GUI
Replies: 2
Views: 1111

Re: Logistics network should have a dedicated GUI

I think that getting more information 'remotely' would be a great idea, probably via something you research, e.g. "Advanced Telemetry" perhaps. Once researched, it would give you the ability to monitor power remotely as well as get more info on your logistics network.
by Tenebrous
Sat May 10, 2014 8:08 am
Forum: Show your Creations
Topic: Hardly a creation
Replies: 7
Views: 6243

Re: Hardly a creation

You break a chest open... and there's that sudden moment where the game stops... as does your heart... then BAM!, map full of steel!
by Tenebrous
Fri May 09, 2014 10:03 pm
Forum: News
Topic: Friday Facts #33
Replies: 26
Views: 25281

Re: Friday Facts #33

Try refreshing a few times, it probably accidentally hit a bad load balancing thinger or... no that's the limit of my knowledge on the subject sorry :D
by Tenebrous
Fri May 09, 2014 1:06 pm
Forum: General discussion
Topic: What do you do in the first five minutes?
Replies: 11
Views: 4526

Re: What do you do in the first five minutes?

tralala wrote:One thing that bothers me is that one can't turn the burner-drills one creates in the beginning into something else...
Yeah, a dissasembler would be great! Converts the inserted items back to their original iron plates / copper / stone etc.
by Tenebrous
Fri May 09, 2014 12:49 pm
Forum: Not a bug
Topic: [0.9.8] Music interference
Replies: 3
Views: 2139

Re: [0.9.8] Music interference

I think it's just the low-bitrate of the placeholder music, unfortunately.
by Tenebrous
Fri May 09, 2014 12:03 pm
Forum: General discussion
Topic: Sleepless night
Replies: 17
Views: 6419

Re: Sleepless night

Same with me really. The last few nights I've been sat adjusting my factories and stuff and all of a sudden it's 1am!

Maybe we should raise that as a bug. :P
by Tenebrous
Fri May 09, 2014 11:52 am
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 56571

Re: New forum skin

I think it looks fantastic. Really does feel like it has the 'Factorio' character now.

Some of the text is too dark, but I'm assuming that's easily changed:
Image
by Tenebrous
Fri May 09, 2014 11:48 am
Forum: General discussion
Topic: Campaign: Confusion over who is 'talking'?
Replies: 9
Views: 2886

Re: Campaign: Confusion over who is 'talking'?

slpwnd wrote:UI is difficult :D
It totally is!
slpwnd wrote:One possibility is that "the character thoughts" would go completely...
I think I'd agree with that. If you want players to identify with the character then I wouldn't be telling them what they are thinking :)
by Tenebrous
Fri May 09, 2014 7:19 am
Forum: General discussion
Topic: Campaign: Confusion over who is 'talking'?
Replies: 9
Views: 2886

Re: Campaign: Confusion over who is 'talking'?

Yeah I agree, it's very nitpicky. However I sat with a couple of new players for a while and this was one thing they mentioned.

Anyway! I wasn't aware the whole campaign was due to change, so that's exciting anyway :)
by Tenebrous
Thu May 08, 2014 9:35 pm
Forum: Modding help
Topic: Changing the UI
Replies: 4
Views: 1682

Re: Changing the UI

FreeER wrote:I'll be looking forward to seeing what you come up with :D
Me too ;)
by Tenebrous
Thu May 08, 2014 7:54 pm
Forum: Modding help
Topic: Changing the UI
Replies: 4
Views: 1682

Re: Changing the UI

I think I'd just come to that conclusion :) Will probably work on a UI mock up sometime.

Thanks!
by Tenebrous
Thu May 08, 2014 4:35 pm
Forum: Implemented Suggestions
Topic: Level of Detail and higher resolution textures please
Replies: 6
Views: 3485

Re: Level of Detail and higher resolution textures please

And that is the opposite of a simple fix ;)
by Tenebrous
Thu May 08, 2014 4:28 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 30102

Re: What do biters do in their spare time?

cube wrote:... it would have been fun :-)
* could still be fun

:P
by Tenebrous
Thu May 08, 2014 10:31 am
Forum: Ideas and Suggestions
Topic: New possible idea
Replies: 16
Views: 6792

Re: New possible idea

I imagine adding voiceovers adds a bunch of pain to the whole localization thing :)
by Tenebrous
Thu May 08, 2014 8:21 am
Forum: Modding help
Topic: Changing the UI
Replies: 4
Views: 1682

Changing the UI

Hi there, Just a quick question as I'm relatively new to Factorio - is it possible to alter the way the current UI behaves/looks via a mod? Examples: Add buttons to existing 'windows' Change the layout / (default) position of existing windows Would it be easier just to override the built-in stuff? I...
by Tenebrous
Wed May 07, 2014 9:34 pm
Forum: Ideas and Suggestions
Topic: New possible idea
Replies: 16
Views: 6792

Re: New possible idea

Thinking about it, a little voice-over AI-type thing would be great ;)

SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT SCIENCE PACK BUILT
by Tenebrous
Wed May 07, 2014 9:33 pm
Forum: General discussion
Topic: Campaign: Confusion over who is 'talking'?
Replies: 9
Views: 2886

Re: Campaign: Confusion over who is 'talking'?

That kinda breaks the 4th wall a little bit in my opinion. I think it would be better if the player character talking was different from tutorial hints. e.g. "I need to kill those biters! I could use some grenades." followed by, in a different style/font/whatever "Position your cursor...

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