Search found 62 matches

by hackamod
Sat Apr 29, 2023 5:08 am
Forum: Modding help
Topic: Healing Over Time
Replies: 15
Views: 2206

Re: Healing Over Time

I looked some more and found this in smoke.lua but still no damage { type = "trivial-smoke", name = "poison-capsule-smoke", animation = smoke_fast_animation( { scale = 0.5 } ), duration = 60, fade_away_duration = 60, render_layer = "higher-object-above", color = {r = 0....
by hackamod
Sat Apr 29, 2023 12:19 am
Forum: Modding help
Topic: Healing Over Time
Replies: 15
Views: 2206

Re: Healing Over Time

how poison clouds do damage over time I have been looking for that... still can not find the damage part Here we have the capsule from prototypes.lua { type = "capsule", name = "poison-capsule", icon = "__base__/graphics/icons/poison-capsule.png", icon_size = 64, icon_...
by hackamod
Fri Apr 28, 2023 4:16 pm
Forum: Modding help
Topic: Healing Over Time
Replies: 15
Views: 2206

Re: Healing Over Time

Yes, Sticker . Thank you. I was just reading on that and come back here to ask how to connect it to a character, and you answered that question already. On the character page i found healing_per_tick . (I like the sticker solution for individual healing, that will be easy to extend but...) Any idea ...
by hackamod
Thu Apr 27, 2023 6:10 pm
Forum: Modding help
Topic: Healing Over Time
Replies: 15
Views: 2206

Healing Over Time

I am trying to make fish that do healing over time, and an item that heals all players within range, and trying to find the cleanest way to implement them. Looking at fish, the healing is done with an "instant" effect and a negative damage. Is there an effect that is less than instant, or ...
by hackamod
Thu Apr 27, 2023 9:57 am
Forum: Modding help
Topic: Place entity on the water edge
Replies: 10
Views: 1359

Re: Place entity on the water edge

What you can do is make two entities. Not a bad idea, please share your thoughts on this idea vs that one... What about doing a deep copy of the pump and then removing the pipe connection, add a crafting recipe and change the graphics... I do not know enough about what is involved to see which way ...
by hackamod
Wed Apr 26, 2023 10:03 pm
Forum: Modding help
Topic: Place entity on the water edge
Replies: 10
Views: 1359

Place entity on the water edge

I am trying to place a new building on the edge of the water much in the way the "offshore pump" is placed. In fact one of the buildings could be almost a copy paste of the offshore pump except it does not need to pump water. Another building I want to use will need more tiles beside the w...
by hackamod
Wed Apr 26, 2023 9:31 pm
Forum: Modding help
Topic: Disable placement of specific structures
Replies: 10
Views: 2490

Re: Disable placement of specific structures

I have more questions than answers but: If you want to prevent the placement in order to maintain status for an achievement, then it is probably too late to catch it after it has been placed and remove it. I am not sure, but that would be my guess. Again I am not sure, entity flags include "pla...
by hackamod
Tue Sep 06, 2022 12:07 am
Forum: Duplicates
Topic: Train Pump Does Not Connect
Replies: 1
Views: 774

Train Pump Does Not Connect

A train parked through a U-turn causes an offset in train length vs rail segment length, which makes the pumps fail to connect. Use 2 engines, 6 box cars, and one tank car. When the train stops at the station, the tank car is not "in the zone" and the pumps will not connect. If you back up...
by hackamod
Fri May 20, 2022 4:46 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

If you feel like you loose something when using copy, then this is a sign that you should have stored the blueprint into the book. No. Actually I am using it as intended. A "just for now" and "do not need tomorrow" and "do not need on next map" and "do not need la...
by hackamod
Mon May 16, 2022 8:39 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

There has to be thought into how the player will expect things to work and how to teach them the controls. Yes, and I did give it thought. I tried many ways to make a hotkey do what I wanted. TBH this felt very pipette to me. Just a quick grab and go, with no reason to save it for later, 1 time fix...
by hackamod
Mon May 16, 2022 8:22 pm
Forum: Fixed for 2.0
Topic: Rocket launch moves GUI
Replies: 1
Views: 1507

Rocket launch moves GUI

When a rocket gets ready to launch, and first comes up from the silo, the GUI is updated to include the slot for the satellite. At that time if any part of the rocket silo GUI window is outside the viewable screen area then the GUI window is moved to be 100% within view. I would expect that as I wat...
by hackamod
Mon May 16, 2022 8:03 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

I remembered an obscure feature and tested it just now. I think the feature you want may already exist in vanilla. 1. In Vanilla Factorio, use "Alt-B" to get the "select blueprint" tool. 2. Hold shift and click on an assembler. 3. You instantly get a blueprint ghost in your curs...
by hackamod
Mon May 16, 2022 4:48 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

It would simply create a temporary blueprint in the cursor of whatever you have selected, and delete it afterwards . (The point of the mod would be to do the deletion for you automatically) If people don't agree with you on the forum, maybe they will understand if they get to try it in the game Hav...
by hackamod
Mon May 16, 2022 8:08 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

If you use Ctrl-C, your blueprint library is not affected at all. You can however quickly add a blueprint to it. I'm not sure what your problem is with "polluting" the Copy/Paste history. If you use it as (unreliable) container for useful blueprints, I would rather add them to blueprint l...
by hackamod
Sun May 15, 2022 6:55 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

Pretty sure it would be trivial to add a mod that adds this behavior. That is a poor suggestion for any existing suggestion. Then people have to use the same mods to play together. This request does not change the existing interface (just adds to it), it does not add new functionality to the game (...
by hackamod
Sun May 15, 2022 7:30 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

1. You generally use pipette to just get a machine ghost in hand without having to search inventory or quick bars. This would not change, and would continue to operate as expected. If you drop a machine with the wrong recipe, yes you'll correct it eventually but who knows how many belts/chests get ...
by hackamod
Sun May 15, 2022 2:59 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

jodokus31 wrote: ↑
Sun May 08, 2022 2:08 am
I already explained, how I add blueprints to the book in library without using inventory and without open the library with B:
I already explained, I do not want to pollute the inventory .......... OR ......... the blueprint library with needless trash.
One of the reasons this is a nice change.
by hackamod
Sat May 07, 2022 10:39 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

to (1) I explained in my post before, why it can be worse to have wrong recipe set. I just said, there are cases, where it is worse. Again as I explained, if a player leaves a bad recipe or no recipe, that is a player mistake not a broken GUI. And this is dodging the fact that there are still at le...
by hackamod
Fri May 06, 2022 9:56 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

It seems too many people are just used to the way it works.. Perhaps instead Shift-Q can copy with the recipe and Q leave as is
by hackamod
Fri May 06, 2022 9:47 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 7938

Re: [0.17] Make Pipette also copy recipe

It can cause issues, if you copy the wrong recipe, if (once built) it starts loading wrong resources and/or crafts unwanted stuff. Can get quite messy and it is not easy to reset the correct or an empty recipe on a ghost. You basically have to pick it from inventory in this case, which makes it inc...

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