Search found 1099 matches
- Sat Jul 15, 2017 11:06 am
- Forum: Modding discussion
- Topic: So I have written myself a license
- Replies: 10
- Views: 3878
Re: So I have written myself a license
Seems reasonable to me. I didn't even know you can just make your own license. Yeah, anyone can do it. The thing is - legalities can be tricky and complicated, so having a lawyer go over it (preferably one who specializes in digital copyright law) can help make sure there are no loop-holes or unexp...
- Thu Jul 13, 2017 7:09 pm
- Forum: Technical Help
- Topic: Game runs but the screen is frozen
- Replies: 7
- Views: 2446
Re: Game runs but the screen is frozen
Are you using the kernel modesetting driver? See here: viewtopic.php?f=49&t=21205
- Mon Jul 10, 2017 6:11 am
- Forum: Technical Help
- Topic: Map downloading causes internet to drop / desync issues
- Replies: 2
- Views: 944
Re: Map downloading causes internet to drop / desync issues
Factorio doesn't like low upload speeds - I don't know if it's sending too much acknowledgement packets or just being too quick to send data which throws it into a positive feedback loop (with negative implications). It appears this is either a low-priority issue or simply very hard to reproduce, be...
- Mon Jul 10, 2017 5:41 am
- Forum: Technical Help
- Topic: Crashes on startup
- Replies: 2
- Views: 888
Re: Crashes on startup
See solution 2 here: viewtopic.php?t=9300
You can use the launch settings on Steam instead of the config file.
You can use the launch settings on Steam instead of the config file.
- Mon Jul 10, 2017 5:38 am
- Forum: Technical Help
- Topic: RAM consumption Steam VS Classic version
- Replies: 2
- Views: 902
Re: RAM consumption Steam VS Classic version
Can you verify that the graphics settings are indeed the same for both versions? In particular the graphics quality?
- Mon Jul 03, 2017 10:03 am
- Forum: Pending
- Topic: spoils the eyesight.
- Replies: 19
- Views: 5228
Re: spoils the eyesight.
I have this problem lately as well, 60/60, but i stutter randomly when i walk, very noticeable http://imgur.com/a/KA7mr no mods, and it feels like lag spikes, but happens even when base is idle, and with stable latency. "level" pops up during the stutter, perhaps just coincidence though? ...
- Mon Jul 03, 2017 9:57 am
- Forum: Not a bug
- Topic: [0.15.26] High CPU usage when paused.
- Replies: 16
- Views: 5481
Re: [0.15.18] High CPU usage when paused.
If you are playing under Linux I suggest starting factorio from a terminal and pressing ctrl-z to really pause the game and then "fg" to unpause it. This will work, but is more of a "patch", and it may have undesired side-effects (Factorio has issues in Windows when locking / sw...
- Mon Jul 03, 2017 8:38 am
- Forum: Ideas and Suggestions
- Topic: Image Optimization (I cut 59% of graphics folders file size)
- Replies: 8
- Views: 3499
Re: Image Optimization (I cut 59% of graphics folders file size)
If I understand sprite-based graphics correctly (and this may be entirely wrong!), the graphics are basically converted to bitmaps and saved as such in the VRAM, so the size the game engine/graphics engine sees is entirely dependent upon the actual size (in pixels) of the image. This means there sho...
- Sun Jul 02, 2017 3:38 pm
- Forum: General discussion
- Topic: what do you get at 0.16 ?
- Replies: 8
- Views: 3272
Re: what do you get at 0.16 ?
Change.... month?
- Sat Jul 01, 2017 1:45 pm
- Forum: Technical Help
- Topic: [0.15.26] Performance problems on Acer Aspire 7551G laptop
- Replies: 3
- Views: 1360
Re: [0.15.26] Performance problems on Acer Aspire 7551G laptop
See this thread: viewtopic.php?f=49&t=50315 (possible duplicate).
It may help if you post the same info requested there - screenshot with debug info on, and log file.
It may help if you post the same info requested there - screenshot with debug info on, and log file.
- Thu Jun 22, 2017 4:27 pm
- Forum: Pending
- Topic: spoils the eyesight.
- Replies: 19
- Views: 5228
Re: spoils the eyesight.
I can only speak for myself, but I'm entirely not sure what you mean. You linked a 3+ hour video, and the few seconds I saw of it seemed fine...
Maybe try to make a short video only showing the problem, and specify where exactly it is noticeable?
Maybe try to make a short video only showing the problem, and specify where exactly it is noticeable?
- Thu Jun 22, 2017 1:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.22 ] Deconstruction planner white-/blacklist issue
- Replies: 4
- Views: 3270
Re: Deconstruction planner white-/blacklist issue
Oh, I completely missed that there are concrete tiles under there!Yes-Man wrote:Does it? The tiles are whitelisted. And the mode is set to 'always'. ('only' does not work either, btw)
Sorry about that.
- Thu Jun 22, 2017 1:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.22 ] Deconstruction planner white-/blacklist issue
- Replies: 4
- Views: 3270
Re: Deconstruction planner white-/blacklist issue
Do you mean the left window or the right window? The preview on the deconstruction planner in your cursor looks like it is filtered for speakers and concrete, so it shouldn't remove the inserter.... Edit: I see now it is the same one, which is the one you're holding - whitelist means only deconstruc...
- Thu Jun 22, 2017 12:46 pm
- Forum: Ideas and Suggestions
- Topic: [UX] Blueprint book always has an empty blueprint last
- Replies: 0
- Views: 565
[UX] Blueprint book always has an empty blueprint last
Quick UI/UX suggestion which I think can improve usability. Right now, if you want to add a blueprint to a blueprint book you have to first create a new blueprint then drag it into the book. This is fine when organizing existing blueprints, but for new blueprints it makes no sense - I have to create...
- Thu Jun 15, 2017 4:18 pm
- Forum: Outdated/Not implemented
- Topic: Please put 32 bit demo versions back up
- Replies: 21
- Views: 7719
Re: Please put 32 bit demo versions back up
64-bit Athlons were released 2003. 64-bit Core 2 Duos were released 2006. This means any processor from the past 11 years should support 64-bit, and frankly if you have a machine this old it probably struggles with modern websites as well, so you would benefit from getting a new one (even if it's a ...
- Fri May 26, 2017 1:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Power poles show available power even when not connected.
- Replies: 4
- Views: 3436
Re: [kovarex] Power poles show available power even when not connected.
This was actually reported and deemed "not a bug" over a year ago (viewtopic.php?f=23&t=21999), but I'm glad to see it got changed.
- Tue May 16, 2017 8:44 pm
- Forum: General discussion
- Topic: Run Factorio on Pi 3B?
- Replies: 6
- Views: 8646
Re: Run Factorio on Pi 3B?
That would require Wube to build Factorio for the ARM architecture, which isn't very likely to happen soon...
If they ever port Factorio (or a future incarnation of it) to mobile...
If they ever port Factorio (or a future incarnation of it) to mobile...
- Tue May 16, 2017 6:28 am
- Forum: Gameplay Help
- Topic: [0.15.5] Big worm almost impossible to kill
- Replies: 14
- Views: 5987
Re: [0.15.5] Big worm almost impossible to kill
If you have Poison Capsules available - they are pretty good at dealing with big worms. Place a turret or deploy some defender capsules as decoy, run in and throw 3-4 poison capsules, then run away. Come back 15 seconds later and most of the big worms should be dead, leaving the spawners and biters ...
- Sun May 07, 2017 3:15 pm
- Forum: Balancing
- Topic: Speed modules cost and tier1-2-3 balancing
- Replies: 28
- Views: 15205
Re: [0.15.9] [Harkonnen] module crafting
Are you sure it's a bug? viewtopic.php?t=4734
- Sat Apr 29, 2017 6:44 am
- Forum: General discussion
- Topic: Did they silently increase tank capacity massivly?
- Replies: 6
- Views: 2313
Re: Did they silently increase tank capacity massivly?
Fluid costs are also 10x'd as is fluid income afaik. Ah right, they adjusted the recipes accordingly. 2x plastic now cost 20 petroleum gas (up from 3; still only 1 coal though). Now it makes sense when people say that pipes may become a real bottleneck. Pipes also increased in capacity from 10 to 1...