Search found 1099 matches

by sillyfly
Tue Oct 24, 2017 1:50 pm
Forum: Outdated/Not implemented
Topic: Inexact simulation outside view
Replies: 5
Views: 1411

Re: Inexact simulation outside view

AFAIK, this is pretty similar to what the UPS-Up mod does: https://mods.factorio.com/mods/AntiElite/UPS-up It causes most entities to update less frequently, but each update does the equivalent of multiple ticks. I'm pretty sure making the whole game work like that would be very complicated, and wou...
by sillyfly
Tue Oct 24, 2017 9:12 am
Forum: Technical Help
Topic: Creation of Headless Server Not Able to connect Public
Replies: 4
Views: 916

Re: Creation of Headless Server Not Able to connect Public

The Windows Firewall is probably blocking any incoming traffic to the process. You can try disabling it for a few minutes to see if it solves it, and if it does - add an exception to the Factorio executable so it can listen to incoming connections.
by sillyfly
Thu Oct 19, 2017 8:53 am
Forum: Modding discussion
Topic: 0.16 mod related change log
Replies: 11
Views: 2912

Re: 0.16 mod related change log

Hmmm.... First 0.15 mod changelog was posted 3 months before first 0.15 release....
So, 0.16 in ~3 months hype? :D
by sillyfly
Mon Oct 16, 2017 6:28 am
Forum: Technical Help
Topic: [15.35] issues with RCON over TCP
Replies: 28
Views: 3815

Re: [15.35] issues with RCON over TCP

This sounds like a more general stream-handling philosophy - my understanding is that one shouldn't rely on streams alone for length of data (or completeness of data), regardless of the underlying mechanism. As I see it, the user (developer) may never know if more data will be available on the strea...
by sillyfly
Sun Oct 15, 2017 5:26 pm
Forum: Modding help
Topic: Distributing Workload of Mod to Multiple Ticks
Replies: 7
Views: 1804

Re: Distributing Workload of Mod to Multiple Ticks

There is some merit to choosing a prime number as your modulus. Suppose your mod runs every m ticks, and some other mod which had the same idea runs every n ticks. How often will those two calculations occur simultaneously? The answer is the least common multiple of m and n, or lcm(m,n). As an examp...
by sillyfly
Sat Oct 14, 2017 9:15 am
Forum: General discussion
Topic: End game performance Q, plus Misc
Replies: 16
Views: 2820

Re: End game performance Q, plus Misc

Until a few weeks ago I was playing on a laptop with an i5 3210M with integrated HD4000 GPU, which I'm guessing should be pretty similar. I had 4GB originally, but upgraded to 12GB quite a while ago. Still, this upgrade didn't really affect Factorio too much. Performance is perfectly reasonable if y...
by sillyfly
Mon Oct 09, 2017 1:05 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 695
Views: 550693

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Very interesting thread and ideas, I'm surprised I have only just now come across it (maybe its because I've taken a break from Factorio :D ) If I might suggest a more "systematic" categorizing scheme. Sometimes it is more important to have lower probability of deadlock (if 100% safe / Cat...
by sillyfly
Mon Sep 25, 2017 8:33 am
Forum: Ideas and Suggestions
Topic: RNG shouldn't be used for player-usable items/entities
Replies: 5
Views: 1057

Re: RNG shouldn't be used for player-usable items/entities

Just process enough of it and let the law of large numbers take care of the rest...
by sillyfly
Fri Sep 22, 2017 7:09 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 33981

Re: Friday Facts #209 - Optimisation is a way of life

I have a bug report about the FFF - you've written "meda" instead of "made" :D
by sillyfly
Mon Sep 18, 2017 6:53 am
Forum: Implemented Suggestions
Topic: Wire your own power poles..
Replies: 6
Views: 5361

Re: Wire your own power poles..

That's been possible for a very long time....
Just Shift+Click on a pole to remove all wires, then use copper cable to wire manually.
by sillyfly
Mon Aug 28, 2017 10:17 am
Forum: Technical Help
Topic: Resolution scaling (not UI scaling)
Replies: 5
Views: 904

Re: Resolution scaling (not UI scaling)

This may be a long shot, but maybe try with "--force-d3d" or else "--force-opengl"? see: viewtopic.php?f=49&t=51614&p=301218#p301218
by sillyfly
Sun Aug 27, 2017 4:31 pm
Forum: Resolved Problems and Bugs
Topic: Game freeze after any popup appears
Replies: 12
Views: 2071

Re: Game freeze after any popup appears

Does any/all of you use the KMS Intel driver? Try seeing if you have a package named `xserver-xorg-video-intel` installed (that's the name on Ubuntu and Debian, I'm guessing it's something similar in other distros). If you have it installed, try removing it and restarting - this should force X.org t...
by sillyfly
Sun Aug 27, 2017 7:02 am
Forum: Modding help
Topic: Any math wizards out there?
Replies: 5
Views: 609

Re: Any math wizards out there?

Assuming I made no silly mistakes, it should be:

Code: Select all

p = - [log(1-E) + At²/2] / Bt 
Where E is the current evolution (i.e. f(t)), and by `log` I mean the natural logarithm, of course (not the base 10 engineers often use, or base 2 computer scientists like).
by sillyfly
Sat Aug 26, 2017 8:51 pm
Forum: Modding help
Topic: Any math wizards out there?
Replies: 5
Views: 609

Re: Any math wizards out there?

So you are asking (assuming no spawners are/were destroyed), what is the function f(t) such that f(t+1) = f(t) + (1-f(t))*(tA + pB) where t is the current tick, A is the time evolution increase factor (default 0.000004 according to the wiki), p is the total pollution produced and B is the pollution ...
by sillyfly
Wed Aug 09, 2017 5:12 pm
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 18780

Re: Version 0.15.33

FactorioBot wrote: ...
  • Improved performance of rendering uranium ore. (51549)
...
Anyone else interested in what was the cause or the solution? I would love to hear details :) (if not here then maybe in a FFF?)
by sillyfly
Sat Jul 29, 2017 10:53 am
Forum: Technical Help
Topic: Manual Install Factorio game on Linux Ubuntu 16.04
Replies: 8
Views: 6812

Re: Manual Install Factorio game on Linux Ubuntu 16.04

Maybe the file got corrupted somehow? Try downloading again and re-installing.
by sillyfly
Fri Jul 28, 2017 2:04 pm
Forum: Technical Help
Topic: Manual Install Factorio game on Linux Ubuntu 16.04
Replies: 8
Views: 6812

Re: Manual Install Factorio game on Linux Ubuntu 16.04

Please do not run programs as root, especially games! (# implies root terminal. Normal user terminal has $ as the prompt separator). If clicking the file in bin/x64/ opens it, it probably means it's not marked as an executable. Try running chmod +x bin/x64/factorio Or see if your graphical file mana...
by sillyfly
Sun Jul 16, 2017 2:31 pm
Forum: Technical Help
Topic: Game runs but the screen is frozen
Replies: 7
Views: 1395

Re: Game runs but the screen is frozen

What distribution are you using? If you're on Ubuntu try running

Code: Select all

sudo apt-get remove xserver-xorg-video-intel
then restarting your computer.
by sillyfly
Sat Jul 15, 2017 3:07 pm
Forum: Outdated/Not implemented
Topic: Please put 32 bit demo versions back up
Replies: 21
Views: 5030

Re: Please put 32 bit demo versions back up

As stated previously in this thread - practically all processors made in the last 10 years are 64-bit. If your new laptop is 32-bit then it's probably an ARM, which is an entirely different architecture, one that Factorio never supported, and would take much more work to port to, not to mention thos...

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