Search found 1099 matches
- Thu Jun 05, 2014 1:14 pm
- Forum: News
- Topic: Friday Facts #36
- Replies: 39
- Views: 30137
Re: Friday Facts #36
The fact that it is LGPL (and not GPL) probably means there will not be license problems. LGPL means* you can freely use the library in any application, including commercial use, without having to make your own code open (i.e. - it is non-contagious). Only if you make changes to the library itself -...
- Thu Jun 05, 2014 1:08 pm
- Forum: Implemented Suggestions
- Topic: Allow circuit network conditions from 0 up
- Replies: 13
- Views: 4607
Allow circuit network conditions from 0 up
(I first wanted to post it in "Bug reports", but I figured - there are probably more pressing issues to be dealt with :) . Also - there are tons of threads about the circuit network, but this is a very simple suggestion, which I believe is just something the developers overlooked. I haven'...
- Wed Jun 04, 2014 5:28 pm
- Forum: Pending
- Topic: [0.9.8] Train runs a red light
- Replies: 3
- Views: 4473
[0.9.8] Train runs a red light
I'm a bit hesitant to file this as a bug, because I am currently unable to reproduce it, but I have some guesses, and maybe the developers can find it anyway :) So - my rail system was working for a long time, and I was off on the other side of the map adding a new station, when I got a message that...
- Wed Jun 04, 2014 4:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Pausing scheduled trains doesn't clear yellow signal
- Replies: 8
- Views: 2626
Re: [0.9.8] Pausing scheduled trains doesn't clear yellow si
Just posting to verify I'm witnessing this bug as well - if a train "reserves" a block, but then is manually stopped before it reaches this signal, the signal is stuck in yellow (reserved) state until you manually cross it.
- Tue Jun 03, 2014 9:48 pm
- Forum: Wiki Talk
- Topic: Wiki: Current and future
- Replies: 27
- Views: 31986
Re: Wiki: Current and future
I came by this thread while looking at documentation stuff, and I got along to writing a simple converter for XML. It is not yet completely finished, and I'm sure it's rather ugly and inefficient, as it's the first time I've used Lua, and the data structure can be... confusing. I'm using cube's Load...
- Tue Jun 03, 2014 5:41 pm
- Forum: Show your Creations
- Topic: Second game.
- Replies: 14
- Views: 10165
Re: Second game.
Very nice
How did you stitch it all together? Lot's of hard work, or do you have any tricks you can share?
How did you stitch it all together? Lot's of hard work, or do you have any tricks you can share?
- Tue Jun 03, 2014 5:39 pm
- Forum: Gameplay Help
- Topic: What use are storage chests?
- Replies: 12
- Views: 4338
Re: What use are storage chests?
Why are you using red wire condition and not the logistic network condition?
- Tue Jun 03, 2014 3:32 pm
- Forum: Gameplay Help
- Topic: Can't place Blueprint
- Replies: 3
- Views: 3991
Re: Can't place Blueprint
Maybe it's related to this bug:
https://forums.factorio.com/forum/vie ... 16&p=27459
?
If this persists after 0.10 is released (should be this Friday) I'd suggest you post a message (+ a saved game) in the thread linked above...
https://forums.factorio.com/forum/vie ... 16&p=27459
?
If this persists after 0.10 is released (should be this Friday) I'd suggest you post a message (+ a saved game) in the thread linked above...
- Mon Jun 02, 2014 3:24 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Planning-Tool-Mod v0.3.0
- Replies: 22
- Views: 38292
Re: [MOD 0.9.8] Planning-Tool-Mod v0.1.0
This looks great. One option I think could be nice - have an option for the color to be "auto checkerboard", that is - the same color with 2 slightly different hue that automatically toggle between adjacent tiles, to help see the grid/distance. (this could simply be done with something lik...
- Mon Jun 02, 2014 9:19 am
- Forum: Gameplay Help
- Topic: What use are storage chests?
- Replies: 12
- Views: 4338
Re: What use are storage chests?
What am I missing? Automatic deconstruction :) As far as I'm aware construction robots will only put deconstructed objects into storage chests, not provider chests. As for active provider chests - their usefulness is somewhat debatable. I can think of a few semi-useful scenarios for them, but nothi...
- Mon Jun 02, 2014 1:59 am
- Forum: Gameplay Help
- Topic: Need Help with Roboports
- Replies: 7
- Views: 2318
Re: Need Help with Roboports
I'm watching most of your factorio videos as well, FishSandwich, and I find them very entertaining. It's just that commenting on Youtube is such a hassle that I never bother doing it
- Sun Jun 01, 2014 8:31 pm
- Forum: Gameplay Help
- Topic: logistic robots disappear!
- Replies: 3
- Views: 3797
Re: logistic robots disappear!
:roll: This has been asked a few times before - even a few days ago. Please do look for an answer before posting :) https://forums.factorio.com/forum/viewtopic.php?f=18&t=3924 https://forums.factorio.com/forum/viewtopic.php?f=5&t=3422 Short version - they probably die while trying to find a ...
- Sun Jun 01, 2014 6:48 pm
- Forum: Implemented Suggestions
- Topic: More visible Regular Magazine icon
- Replies: 1
- Views: 974
Re: More visible Regular Magazine icon
I think they changed the icons for 0.10 - you can see in the trailer the magazines have colored edges.
- Sun Jun 01, 2014 6:44 pm
- Forum: Ideas and Suggestions
- Topic: [0.9.7] The direction of fluid entrence while building
- Replies: 7
- Views: 2230
Re: [0.9.7] The direction of fluid entrence while building
I have a question - why does the assembly machine need an output pipe anyway? Presumably only a chemical plant can create a fluid product, so an assembly machine, while it may use an input pipe, would never need an output pipe. If this is not thought to change in the future (i.e. - assembly machines...
- Sun Jun 01, 2014 4:22 pm
- Forum: Implemented Suggestions
- Topic: Suggestions for new boards (done)
- Replies: 5
- Views: 1499
Re: Suggestions for new boards
+1
Sounds good to me
Sounds good to me
- Sat May 31, 2014 10:45 pm
- Forum: General discussion
- Topic: Question About Radar
- Replies: 7
- Views: 3316
Re: Question About Radar
https://forums.factorio.com/wiki/index.php?title=Radar The radar gradually scans a much larger area than the one it keeps updated, so it is used to discover new parts of the map (that you haven't already been to yourself). Supposedly it keeps updating this area periodically, so if something changes ...
- Sat May 31, 2014 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Wide Chest
- Replies: 3
- Views: 2192
Re: Wide Chest
I must say I can't see why this would be super useful, but someone on the Show Your Creations forum showed he uses cargo wagons as boxes with up to 6 inserters on each side. A bit hackish, but I guess it works for now... edit: Here is the post I was talking about: https://forums.factorio.com/forum/v...
- Sat May 31, 2014 6:16 pm
- Forum: Implemented Suggestions
- Topic: copy settings
- Replies: 13
- Views: 7644
Re: copy settings
use Shift+Riight Click to copy entity settings, Shift+Left Click to paste. While you hold shift the last chosen entity (entity from which settings are copied) will be marked in green.
- Thu May 29, 2014 4:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] Biter AI freezes up
- Replies: 8
- Views: 5202
- Thu May 29, 2014 10:26 am
- Forum: Technical Help
- Topic: Stupid question (Linux installation)
- Replies: 8
- Views: 15558
Re: Stupid question (Linux installation)
The archive comes with the correct permissions, so it seems weird you should have to use chmod. Even if he did, as long as he didn't use sudo to unpack the archive the files should be owned by him, so sudo shouldn't be necessary to change permissions. However, if you tried chmod and did not get an e...