Search found 170 matches
- Mon May 22, 2017 12:12 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Assembler Productivity
- Replies: 9
- Views: 2752
Re: [Request] Assembler Productivity
http://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.pollute The position parameter is just the position from the polluting entity. You can add negative pollution that way? Oh, since you where talking about adding productivity and adding speed I just assumed add pollution :) I know that if...
- Mon May 22, 2017 10:32 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Assembler Productivity
- Replies: 9
- Views: 2752
Re: [Request] Assembler Productivity
http://lua-api.factorio.com/latest/LuaS ... ce.pollutekikker450 wrote:pollution seems a lot harder to do.
The position parameter is just the position from the polluting entity.
- Sun May 21, 2017 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] [Oxyd] on_player_rotated_entity documentation bug
- Replies: 1
- Views: 707
[0.15.12] [Oxyd] on_player_rotated_entity documentation bug
See on_player_rotated_entity documentation Called when the player rotates an entity (including some non-obvious rotations such as with the stone furnace, but not the solar-panel) I use the following code script.on_event(defines.events.on_player_rotated_entity, function(event) game.players[event.play...
- Sat May 20, 2017 7:12 pm
- Forum: Ideas and Requests For Mods
- Topic: Space Mining
- Replies: 1
- Views: 980
Re: Space Mining
In data.lua place this, table.insert(data.raw["rocket-silo-rocket"]["rocket-silo-rocket"].result_items, {"atomic-bomb", 10, "iron-ore"}) table.insert(data.raw["rocket-silo-rocket"]["rocket-silo-rocket"].result_items, {"satellite",...
- Sat May 20, 2017 6:24 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] Specialized building for circuitry
- Replies: 1
- Views: 959
Re: [IDEA] Specialized building for circuitry
Very much possible, doesn't exist I think.
There is a luacombinator mod that's also interesting, but it is not updated for 0.15 yet
There is a luacombinator mod that's also interesting, but it is not updated for 0.15 yet
- Sat May 20, 2017 6:16 pm
- Forum: Ideas and Requests For Mods
- Topic: Generate power by external means
- Replies: 1
- Views: 893
Re: Generate power by external means
That will desync the game in multiplayer games, do probably no. Unless you can somehow decode the information via simulated keyboard keys.
- Sat May 20, 2017 2:46 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540889
Re: Let's see your clever builds
What tool gives those stats?
- Fri May 19, 2017 10:04 am
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22849
Re: Tileable nuclear design 3040MW+n*3200MW
The post about the fluids?
It's updated to 0.15
He talks about a 15000 storage tank for example.
To keep 1344 water per second you need 1344 / 60 = 22.4 water per tick, so 8 pipes before next pump (2 pumps parallel?)
It's updated to 0.15
He talks about a 15000 storage tank for example.
To keep 1344 water per second you need 1344 / 60 = 22.4 water per tick, so 8 pipes before next pump (2 pumps parallel?)
- Fri May 19, 2017 7:56 am
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22849
Re: Tileable nuclear design 3040MW+n*3200MW
It looks so clean and nice, I really like it! Can't try it out atm, but I can do some math. Each reactor will give 160MW (ignore the end of the line because we want to infinite grow this) Each 8 reactors have 10 rows, so 160*8/10 = 128MW for each row. Each row is thus 13 heat exchanges long, thats 1...
- Fri May 19, 2017 3:52 am
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22849
Re: Tileable nuclear design 3040MW+n*3200MW
I tried, but haven't succeed yet.quinor wrote:Anybody tried it on new version (after heatpipe update)? I did and got a decent stackable setup as long as you can water it...
Can you show yours? Water shouldn't be a problem I think.
- Mon May 08, 2017 8:17 am
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 51618
Re: [0.11.22] Replicators 1.0.25
Is there a 0.15 version planned?
- Mon May 08, 2017 7:32 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 71895
Re: [MOD 0.14.5] Dark Matter Replicators
Is there a 0.15 version planned?
- Sat May 06, 2017 6:51 pm
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22849
Re: Tileable nuclear design 3040MW+n*3200MW
1680 water/second for each reactor.OBAMA MCLAMA wrote:1700 water a sec? For one blueprint?
I don't believe it... but you can use robots and water barrels.
- Sat May 06, 2017 7:01 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 320
- Views: 151675
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
Is it possible to show total input and total output on the production line. For example, I want to make 1 science pack 1 and 1 science pack 2, the total would show 7.5 iron plate and 2.5 copper plate input. Then I add a iron plate construction block and the total would show 7.5 iron ore and 2.5 copp...
- Wed May 03, 2017 8:09 pm
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22849
Re: Tileable nuclear design 3040MW+n*3200MW
For this test I've just created water with creative mode. Another option would be to use waterwell, I think those can create 1000 water/second. The last option I've been thinking about but haven't tried yet is to bring water with trains. Each wagon is 6 + 1 in between and can be connected to 3 pumps...
- Wed May 03, 2017 5:44 pm
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22849
Tileable nuclear design 3040MW+n*3200MW
Nuclear 3040MW.png Nuclear 3040MW First part.png Nuclear 3040MW Middle part.png Nuclear 3040MW Last part.png Nuclear electric info.png 0eNq8fe2uXLmR5Lvot0+Dya8k/SqGYajl2x4BstpWS4MdGH73vfLcOlWrrYyMOAPPL++HbnQWGcFDMpMZ/3j386dvL3/78vHz13e//8e7jx9+/fzbu9//4R/vfvv4l8/vP33/f/v6X397eff7dx+/vvz13e/efX7/1+/...
- Mon May 01, 2017 8:12 pm
- Forum: General discussion
- Topic: Calculating how long uranium lasts
- Replies: 9
- Views: 6665
Re: Calculating how long uranium lasts
This part is wrong. 6 U238 -> 1 U235 + 3 U238. What I do there is one time 40 U235 + 5 U238 give 41 U235 + 2 U238. I use 40 U235 still in that part of the system so I have 40 U235 + 5 U238 to make 41 U235 and 2 U238, then give back the 40 U235 to the system and add the remaining 1 U238 I didn't use...
- Mon May 01, 2017 12:18 pm
- Forum: General discussion
- Topic: Calculating how long uranium lasts
- Replies: 9
- Views: 6665
Re: Calculating how long uranium lasts
This part is wrong. 6 U238 -> 1 U235 + 3 U238. What I do there is one time 40 U235 + 5 U238 give 41 U235 + 2 U238. I use 40 U235 still in that part of the system so I have 40 U235 + 5 U238 to make 41 U235 and 2 U238, then give back the 40 U235 to the system and add the remaining 1 U238 I didn't use...
- Mon May 01, 2017 8:11 am
- Forum: General discussion
- Topic: Calculating how long uranium lasts
- Replies: 9
- Views: 6665
Re: Calculating how long uranium lasts
Ah, thanks!
The 16 U238 is made from roughly 160 uranium ore.
This gives 57143/160*2000 = 714287.5 seconds = 198.41 hours with one reactor.
The 16 U238 is made from roughly 160 uranium ore.
This gives 57143/160*2000 = 714287.5 seconds = 198.41 hours with one reactor.
- Mon May 01, 2017 7:44 am
- Forum: General discussion
- Topic: Calculating how long uranium lasts
- Replies: 9
- Views: 6665
Calculating how long uranium lasts
These recipes I found on the factorio wiki, haven't checked them ingame. 10 uranium ore give 0.007 U235 and 0.993 U238. 40 U235 + 5 U238 give 41 U235 + 2 U238, so for the calculations I use 3 U238 gives 1 U235. 10 iron plate + 1 U235 + 19 U238 give 10 Uranium fuel cell. 1 Uranium fuel cell give 1 us...