Search found 170 matches

by pieppiep
Mon May 22, 2017 12:12 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Assembler Productivity
Replies: 9
Views: 2752

Re: [Request] Assembler Productivity

http://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.pollute The position parameter is just the position from the polluting entity. You can add negative pollution that way? Oh, since you where talking about adding productivity and adding speed I just assumed add pollution :) I know that if...
by pieppiep
Mon May 22, 2017 10:32 am
Forum: Ideas and Requests For Mods
Topic: [Request] Assembler Productivity
Replies: 9
Views: 2752

Re: [Request] Assembler Productivity

kikker450 wrote:pollution seems a lot harder to do.
http://lua-api.factorio.com/latest/LuaS ... ce.pollute
The position parameter is just the position from the polluting entity.
by pieppiep
Sun May 21, 2017 1:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.12] [Oxyd] on_player_rotated_entity documentation bug
Replies: 1
Views: 707

[0.15.12] [Oxyd] on_player_rotated_entity documentation bug

See on_player_rotated_entity documentation Called when the player rotates an entity (including some non-obvious rotations such as with the stone furnace, but not the solar-panel) I use the following code script.on_event(defines.events.on_player_rotated_entity, function(event) game.players[event.play...
by pieppiep
Sat May 20, 2017 7:12 pm
Forum: Ideas and Requests For Mods
Topic: Space Mining
Replies: 1
Views: 980

Re: Space Mining

In data.lua place this, table.insert(data.raw["rocket-silo-rocket"]["rocket-silo-rocket"].result_items, {"atomic-bomb", 10, "iron-ore"}) table.insert(data.raw["rocket-silo-rocket"]["rocket-silo-rocket"].result_items, {"satellite",...
by pieppiep
Sat May 20, 2017 6:24 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] Specialized building for circuitry
Replies: 1
Views: 959

Re: [IDEA] Specialized building for circuitry

Very much possible, doesn't exist I think.
There is a luacombinator mod that's also interesting, but it is not updated for 0.15 yet
by pieppiep
Sat May 20, 2017 6:16 pm
Forum: Ideas and Requests For Mods
Topic: Generate power by external means
Replies: 1
Views: 893

Re: Generate power by external means

That will desync the game in multiplayer games, do probably no. Unless you can somehow decode the information via simulated keyboard keys.
by pieppiep
Sat May 20, 2017 2:46 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540889

Re: Let's see your clever builds

What tool gives those stats?
by pieppiep
Fri May 19, 2017 10:04 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22849

Re: Tileable nuclear design 3040MW+n*3200MW

The post about the fluids?
It's updated to 0.15
He talks about a 15000 storage tank for example.

To keep 1344 water per second you need 1344 / 60 = 22.4 water per tick, so 8 pipes before next pump (2 pumps parallel?)
by pieppiep
Fri May 19, 2017 7:56 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22849

Re: Tileable nuclear design 3040MW+n*3200MW

It looks so clean and nice, I really like it! Can't try it out atm, but I can do some math. Each reactor will give 160MW (ignore the end of the line because we want to infinite grow this) Each 8 reactors have 10 rows, so 160*8/10 = 128MW for each row. Each row is thus 13 heat exchanges long, thats 1...
by pieppiep
Fri May 19, 2017 3:52 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22849

Re: Tileable nuclear design 3040MW+n*3200MW

quinor wrote:Anybody tried it on new version (after heatpipe update)? I did and got a decent stackable setup as long as you can water it...
I tried, but haven't succeed yet.
Can you show yours? Water shouldn't be a problem I think.
by pieppiep
Mon May 08, 2017 8:17 am
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 51618

Re: [0.11.22] Replicators 1.0.25

Is there a 0.15 version planned?
by pieppiep
Mon May 08, 2017 7:32 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 71895

Re: [MOD 0.14.5] Dark Matter Replicators

Is there a 0.15 version planned?
by pieppiep
Sat May 06, 2017 6:51 pm
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22849

Re: Tileable nuclear design 3040MW+n*3200MW

OBAMA MCLAMA wrote:1700 water a sec? For one blueprint?
I don't believe it... but you can use robots and water barrels.
1680 water/second for each reactor.
by pieppiep
Sat May 06, 2017 7:01 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 320
Views: 151675

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Is it possible to show total input and total output on the production line. For example, I want to make 1 science pack 1 and 1 science pack 2, the total would show 7.5 iron plate and 2.5 copper plate input. Then I add a iron plate construction block and the total would show 7.5 iron ore and 2.5 copp...
by pieppiep
Wed May 03, 2017 8:09 pm
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22849

Re: Tileable nuclear design 3040MW+n*3200MW

For this test I've just created water with creative mode. Another option would be to use waterwell, I think those can create 1000 water/second. The last option I've been thinking about but haven't tried yet is to bring water with trains. Each wagon is 6 + 1 in between and can be connected to 3 pumps...
by pieppiep
Wed May 03, 2017 5:44 pm
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22849

Tileable nuclear design 3040MW+n*3200MW

Nuclear 3040MW.png Nuclear 3040MW First part.png Nuclear 3040MW Middle part.png Nuclear 3040MW Last part.png Nuclear electric info.png 0eNq8fe2uXLmR5Lvot0+Dya8k/SqGYajl2x4BstpWS4MdGH73vfLcOlWrrYyMOAPPL++HbnQWGcFDMpMZ/3j386dvL3/78vHz13e//8e7jx9+/fzbu9//4R/vfvv4l8/vP33/f/v6X397eff7dx+/vvz13e/efX7/1+/...
by pieppiep
Mon May 01, 2017 8:12 pm
Forum: General discussion
Topic: Calculating how long uranium lasts
Replies: 9
Views: 6665

Re: Calculating how long uranium lasts

This part is wrong. 6 U238 -> 1 U235 + 3 U238. What I do there is one time 40 U235 + 5 U238 give 41 U235 + 2 U238. I use 40 U235 still in that part of the system so I have 40 U235 + 5 U238 to make 41 U235 and 2 U238, then give back the 40 U235 to the system and add the remaining 1 U238 I didn't use...
by pieppiep
Mon May 01, 2017 12:18 pm
Forum: General discussion
Topic: Calculating how long uranium lasts
Replies: 9
Views: 6665

Re: Calculating how long uranium lasts

This part is wrong. 6 U238 -> 1 U235 + 3 U238. What I do there is one time 40 U235 + 5 U238 give 41 U235 + 2 U238. I use 40 U235 still in that part of the system so I have 40 U235 + 5 U238 to make 41 U235 and 2 U238, then give back the 40 U235 to the system and add the remaining 1 U238 I didn't use...
by pieppiep
Mon May 01, 2017 8:11 am
Forum: General discussion
Topic: Calculating how long uranium lasts
Replies: 9
Views: 6665

Re: Calculating how long uranium lasts

Ah, thanks!

The 16 U238 is made from roughly 160 uranium ore.
This gives 57143/160*2000 = 714287.5 seconds = 198.41 hours with one reactor.
by pieppiep
Mon May 01, 2017 7:44 am
Forum: General discussion
Topic: Calculating how long uranium lasts
Replies: 9
Views: 6665

Calculating how long uranium lasts

These recipes I found on the factorio wiki, haven't checked them ingame. 10 uranium ore give 0.007 U235 and 0.993 U238. 40 U235 + 5 U238 give 41 U235 + 2 U238, so for the calculations I use 3 U238 gives 1 U235. 10 iron plate + 1 U235 + 19 U238 give 10 Uranium fuel cell. 1 Uranium fuel cell give 1 us...

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