Search found 170 matches
- Thu Jul 13, 2017 6:32 pm
- Forum: General discussion
- Topic: The purpose of automation.
- Replies: 25
- Views: 9074
Re: The purpose of automation.
French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men),[7] defined a game as an activity that must have the following characteristics: fun: the activity is chosen for its light-hearted character separate: it is circumscribed in time and place uncertain: the outcome of...
- Tue Jul 04, 2017 1:08 pm
- Forum: Show your Creations
- Topic: Save Games
- Replies: 5
- Views: 4110
Re: Save Games
You can also just join same random multiplayer games to get savefiles.
- Sun Jul 02, 2017 10:12 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122188
Re: Mylon's Multiple Mods
I've encountered 2 problems with dangOreus.
When I place an electric mining drill on a place that also has uranium ore, the drill stops mining because I've just started and obvious don't have sulfuric acid yet.
On the map chuncks are getting 'unscanned' so that I get holes in the map screen.
When I place an electric mining drill on a place that also has uranium ore, the drill stops mining because I've just started and obvious don't have sulfuric acid yet.
On the map chuncks are getting 'unscanned' so that I get holes in the map screen.
- Sun Jul 02, 2017 8:59 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122188
Re: Mylon's Multiple Mods
Evil!Mylon wrote:dangOreus is released! Feel free to try and conduct an orechestra in your own games!
Not even belts and powerpoles can be placed on the ores.
- Sun Jul 02, 2017 8:06 am
- Forum: Tools
- Topic: Command line belt balancer analyzer
- Replies: 20
- Views: 101809
Re: Command line belt balancer analyzer
I have to think about this to really understand what's happening here.
It's something about the sorting you say. Interesting.
- Sat Jul 01, 2017 7:25 pm
- Forum: Tools
- Topic: Command line belt balancer analyzer
- Replies: 20
- Views: 101809
Re: Command line belt balancer analyzer
Very nice tool, but there's something I don't understand while testing the 4x4 balancer. 0eNqdluuOwiAQhd9lfuMGhl60r2I2Gy/EkFTaAN1oTN99qTVZo2O184vQlo+TM3MoF9jWnWm9dRGqC9hd4wJU6wsEe3CbengWz62BCmw0RxDgNsdhZk6tNyEsot+40DY+LramjtALsG5vTlCpXnwMCW1tYzT+bjn23wKMizZaMwq6Ts4/rjtu05eVeidFQNuEtLxxw/4JuUAB5zRk/S...
- Thu Jun 29, 2017 1:19 pm
- Forum: Show your Creations
- Topic: TheWall [image heavy]
- Replies: 8
- Views: 7551
Re: TheWall [image heavy]
My guess is it's multiple screenshots glued together, so the rockets launched icon.NotABiter wrote:What the heck is this?:(It's around pixel location 1256, 1483 in "Satellite Shot.jpg".)
- Wed Jun 14, 2017 2:16 pm
- Forum: Railway Setups
- Topic: Savefile for train testing
- Replies: 22
- Views: 17812
Re: Savefile for train testing
What happens if for example the path north to east is not available for whatever reason? Will this test just count how many trains throughput is available in all other directions?
- Tue Jun 13, 2017 10:56 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 878869
Re: 4-way intersection testing: Throughput and deadlocks
Now that I see that number I doubt this little test is very usefull :P So if we had 2-4 trains running back to back (no signals) we could theoretically get a throughput of (60/0.084535)/6 = 118.3 trains per minute for each input lane? As the current tester can do about 24 trains per minute we're re...
- Tue Jun 13, 2017 4:47 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 878869
Re: 4-way intersection testing: Throughput and deadlocks
Finding the throughput of intersections is great, but... There's a limit for one track systems. Do we know what the limit is for a single lane of traffic for a 2-4 train? Once we get to 2 lanes and more, what designs work best, and what's the throughput lane. 3 lanes? 4? Is there a soft cap to the ...
- Thu Jun 08, 2017 12:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.19] Escape in mod menu doesn't go back to main menu
- Replies: 1
- Views: 1454
[Rseding91] [for 0.16] [0.15.19] Escape in mod menu doesn't go back to main menu
From every other menu you go back when pressing escape key.
It used to do also for the mods menu, but some versions ago it stopped working and I have to mouse click on back.
Not a very important bug, but when I like using the keyboard more than my mouse.
It used to do also for the mods menu, but some versions ago it stopped working and I have to mouse click on back.
Not a very important bug, but when I like using the keyboard more than my mouse.
- Wed Jun 07, 2017 7:45 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152190
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
It looks like a bug. When you adjust the percentage for a recipe it only updates the products and ingredients when it's a recipe to produce ingredients for another recipe in the production line. I found a little work around to calculate what you need. - From the production line, add production block...
- Tue Jun 06, 2017 6:05 pm
- Forum: Combinator Creations
- Topic: 0.13 Rainbow Belts and other madness
- Replies: 55
- Views: 37509
Re: 0.13 Rainbow Belts and other madness
Oh god, please post the string for this! +1 It's not really hard to build it yourself :P The belt going round should be red to reach all science labs. The 'input'belt-piece has enable/disable on science pack = 0, and the belt pieces after that are 2 that are read belt contents hold. The blueprintst...
- Tue May 30, 2017 5:00 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 878869
Re: 4-way intersection testing: Throughput and deadlocks
Just a random idea I haven't tried yet, you can use the pulse signal from the train counter to control inserters that will build a train in an assembling machine. That way you can use the production screen for graphs.
- Sat May 27, 2017 9:20 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 71940
Re: [MOD 0.15.13] Dark Matter Replicators
Thank you for the first 0.15 version. One thing I noticed is replicating uranium ore takes 46.6 seconds, while mining takes 3.8 seconds. Replicating iron/copper ore takes 2.5 seconds, while mining takes 1.9 seconds. Is replicating uranium ore on purpose that expensive? Another thing is fluids, they'...
- Sat May 27, 2017 8:28 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152190
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Is there anything you can do to make your mod be able to handle recursive recipes? I noticed that some of my smelting and other recipes are not really working well with helmod when they are "looping". Do you want something to check your recipes so you can balance them or do you really wan...
- Fri May 26, 2017 11:20 am
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 14128
Re: warehouse
I don't agree. If you need that big chests for buffers you're doing something wrong imho.
- Fri May 26, 2017 11:18 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 878869
Re: 4-way intersection testing: Throughput and deadlocks
Is the save game with the test setup downloadable somewhere?
- Thu May 25, 2017 10:43 am
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22868
Re: Tileable nuclear design 3040MW+n*3200MW
I've checked your design, it seems to work pretty well. Some pipe are a little over their max theoretical length, but probably others compensate for that. The temperature for the reactors seems to get stable at 700C what means no energy gets lost. For the water I've made this, Water.png One pump can...
- Thu May 25, 2017 8:39 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 71940
Re: [MOD 0.14.5] Dark Matter Replicators
Is the code in something like github so I can help you beta test it?