Search found 170 matches

by pieppiep
Thu Jul 13, 2017 6:32 pm
Forum: General discussion
Topic: The purpose of automation.
Replies: 25
Views: 9074

Re: The purpose of automation.

French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men),[7] defined a game as an activity that must have the following characteristics: fun: the activity is chosen for its light-hearted character separate: it is circumscribed in time and place uncertain: the outcome of...
by pieppiep
Tue Jul 04, 2017 1:08 pm
Forum: Show your Creations
Topic: Save Games
Replies: 5
Views: 4110

Re: Save Games

You can also just join same random multiplayer games to get savefiles.
by pieppiep
Sun Jul 02, 2017 10:12 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 122188

Re: Mylon's Multiple Mods

I've encountered 2 problems with dangOreus.

When I place an electric mining drill on a place that also has uranium ore, the drill stops mining because I've just started and obvious don't have sulfuric acid yet.

On the map chuncks are getting 'unscanned' so that I get holes in the map screen.
by pieppiep
Sun Jul 02, 2017 8:59 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 122188

Re: Mylon's Multiple Mods

Mylon wrote:dangOreus is released! Feel free to try and conduct an orechestra in your own games!
Evil!
Not even belts and powerpoles can be placed on the ores.
by pieppiep
Sun Jul 02, 2017 8:06 am
Forum: Tools
Topic: Command line belt balancer analyzer
Replies: 20
Views: 101809

Re: Command line belt balancer analyzer

StrangeSplitter.png
StrangeSplitter.png (543.24 KiB) Viewed 84725 times
This is strange!
I have to think about this to really understand what's happening here.
It's something about the sorting you say. Interesting.
by pieppiep
Sat Jul 01, 2017 7:25 pm
Forum: Tools
Topic: Command line belt balancer analyzer
Replies: 20
Views: 101809

Re: Command line belt balancer analyzer

Very nice tool, but there's something I don't understand while testing the 4x4 balancer. 0eNqdluuOwiAQhd9lfuMGhl60r2I2Gy/EkFTaAN1oTN99qTVZo2O184vQlo+TM3MoF9jWnWm9dRGqC9hd4wJU6wsEe3CbengWz62BCmw0RxDgNsdhZk6tNyEsot+40DY+LramjtALsG5vTlCpXnwMCW1tYzT+bjn23wKMizZaMwq6Ts4/rjtu05eVeidFQNuEtLxxw/4JuUAB5zRk/S...
by pieppiep
Thu Jun 29, 2017 1:19 pm
Forum: Show your Creations
Topic: TheWall [image heavy]
Replies: 8
Views: 7551

Re: TheWall [image heavy]

NotABiter wrote:What the heck is this?:
fuller.jpg
(It's around pixel location 1256, 1483 in "Satellite Shot.jpg".)
My guess is it's multiple screenshots glued together, so the rockets launched icon.
by pieppiep
Wed Jun 14, 2017 2:16 pm
Forum: Railway Setups
Topic: Savefile for train testing
Replies: 22
Views: 17812

Re: Savefile for train testing

What happens if for example the path north to east is not available for whatever reason? Will this test just count how many trains throughput is available in all other directions?
by pieppiep
Tue Jun 13, 2017 10:56 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 878869

Re: 4-way intersection testing: Throughput and deadlocks

Now that I see that number I doubt this little test is very usefull :P So if we had 2-4 trains running back to back (no signals) we could theoretically get a throughput of (60/0.084535)/6 = 118.3 trains per minute for each input lane? As the current tester can do about 24 trains per minute we're re...
by pieppiep
Tue Jun 13, 2017 4:47 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 878869

Re: 4-way intersection testing: Throughput and deadlocks

Finding the throughput of intersections is great, but... There's a limit for one track systems. Do we know what the limit is for a single lane of traffic for a 2-4 train? Once we get to 2 lanes and more, what designs work best, and what's the throughput lane. 3 lanes? 4? Is there a soft cap to the ...
by pieppiep
Thu Jun 08, 2017 12:27 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [for 0.16] [0.15.19] Escape in mod menu doesn't go back to main menu
Replies: 1
Views: 1454

[Rseding91] [for 0.16] [0.15.19] Escape in mod menu doesn't go back to main menu

From every other menu you go back when pressing escape key.
It used to do also for the mods menu, but some versions ago it stopped working and I have to mouse click on back.
Not a very important bug, but when I like using the keyboard more than my mouse.
by pieppiep
Wed Jun 07, 2017 7:45 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152190

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

It looks like a bug. When you adjust the percentage for a recipe it only updates the products and ingredients when it's a recipe to produce ingredients for another recipe in the production line. I found a little work around to calculate what you need. - From the production line, add production block...
by pieppiep
Tue Jun 06, 2017 6:05 pm
Forum: Combinator Creations
Topic: 0.13 Rainbow Belts and other madness
Replies: 55
Views: 37509

Re: 0.13 Rainbow Belts and other madness

Oh god, please post the string for this! +1 It's not really hard to build it yourself :P The belt going round should be red to reach all science labs. The 'input'belt-piece has enable/disable on science pack = 0, and the belt pieces after that are 2 that are read belt contents hold. The blueprintst...
by pieppiep
Tue May 30, 2017 5:00 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 878869

Re: 4-way intersection testing: Throughput and deadlocks

Just a random idea I haven't tried yet, you can use the pulse signal from the train counter to control inserters that will build a train in an assembling machine. That way you can use the production screen for graphs.
by pieppiep
Sat May 27, 2017 9:20 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 71940

Re: [MOD 0.15.13] Dark Matter Replicators

Thank you for the first 0.15 version. One thing I noticed is replicating uranium ore takes 46.6 seconds, while mining takes 3.8 seconds. Replicating iron/copper ore takes 2.5 seconds, while mining takes 1.9 seconds. Is replicating uranium ore on purpose that expensive? Another thing is fluids, they'...
by pieppiep
Sat May 27, 2017 8:28 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152190

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Is there anything you can do to make your mod be able to handle recursive recipes? I noticed that some of my smelting and other recipes are not really working well with helmod when they are "looping". Do you want something to check your recipes so you can balance them or do you really wan...
by pieppiep
Fri May 26, 2017 11:20 am
Forum: General discussion
Topic: warehouse
Replies: 40
Views: 14128

Re: warehouse

I don't agree. If you need that big chests for buffers you're doing something wrong imho.
by pieppiep
Fri May 26, 2017 11:18 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 878869

Re: 4-way intersection testing: Throughput and deadlocks

Is the save game with the test setup downloadable somewhere?
by pieppiep
Thu May 25, 2017 10:43 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22868

Re: Tileable nuclear design 3040MW+n*3200MW

I've checked your design, it seems to work pretty well. Some pipe are a little over their max theoretical length, but probably others compensate for that. The temperature for the reactors seems to get stable at 700C what means no energy gets lost. For the water I've made this, Water.png One pump can...
by pieppiep
Thu May 25, 2017 8:39 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 71940

Re: [MOD 0.14.5] Dark Matter Replicators

Is the code in something like github so I can help you beta test it?

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